I think they mention the game will begin with how the ZA kicked off, then cut to 4 years later if I'm right. So I guess that would count as a flashback unlike what's happening with Clementine. I can't figure out Javier's exact age, but I still think it's possible he could've still be near to 20 when it happened. Currently he looks mid twenties to me.
AWWWW Im a sucker for flashbacks with characters when they were younger!
also, since Javier is apparently in his 20s (I'm going with 23) … moreand the outbreak started about 4 years ago, he would be in high school still (17-18ish)
-doing my own little math-
Let's play a mind game - what if, theoretically speaking in some different timeline or whatever, the roles were swapped between Seasons 1 an… mored 2.
There would be a different version of Season 1 without Lee Everett, where Clem was the playable character and similar events happen in Season 1 without Lee being there. Lee Everett goes on to survive until the events of Season 2 and is the new playable Character in that Season. Lee encounters Clem by chance, and they go on to have the same dynamic that they had in our version of Season 1, with Lee protecting Clementine (and Clementine is not as hardened or self sufficient this time around, so she still needs Lee). The time skip is ditched, so Lee and Clem are close enough to the same age as Season 1.
Would people want Lee Everett to die because he took the spotlight away from Clem?
That is classified intel.
(...and by "classified intel", I mean that I'd prefer that it not be too well known so that people don't over … moreuse it).
However, I do trust that it's okay for BetterToSleep to know it, as he doesn't seem like the type to overuse it and/or use it without good reason.
All I can think is, Clementine wasn't a playable character in Season 1, and yet that didn't stop her from being an important character to the storyline. Even though it was Lee's story, his connection with Clementine is essentially a big part of the game, and we really cared about Clementine through Lee and looking out for her right up until the very end. There's never a time I thought Lee is hogging the spotlight from her, or we're not interacting enough with her.
Season 3, we're actually going to have opportunities to play as Clementine, something we didn't get with Season 1. If we weren't playing as Clementine at all that'd be something to be annoyed about, but Telltale have already told us not only are she and Javier the two playable characters, but that a big chunk of the game will have Javier and Clem together, and both learn about her and become her friend. So they're obviously not going to ignore Clementine and make her a redundant character.
So this whole dislike thing, I've felt like that before. Every time a new Resident Evil game came out and new character was introduced I use to think 'I don't like that guy. I wanna play as one of the original cast' so I get it. It's normal to be judgmental of new character. I think nowadays I'm more skeptical when I don't know what's going on and what's going to be done with a sequel, like after Resident Evil 6 before 7 was revealed. Even now I'm still not sure how I feel about having an entire cast be newbies but after 6, yeah they needed to do it [also RE2 is getting a remake with some original cast in that so I'm happy lol]
But anybody still freaking out...until the episodes are actually here it's hard to be certain on anything right now from what details we have, so I'm not going to tell you to stop panicking and complaining [because I've got a qualification in that >.>] but I don't think we have to worry too much after we had with Season 1. I mean god, you have a game like Enslaved Odyssey to the West that had big chunk of story line focused on Trip in that, she probably got even more development than Monkey, and she wasn't even a playable character. At least Clementine is playable unlike she was for Season 1 and is still important to the stoooory.
However, if it is a bluff and Clem's shoved into the background for Javier's big hogging development and then they kill her...yeah we riot big time =.=
Let's play a mind game - what if, theoretically speaking in some different timeline or whatever, the roles were swapped between Seasons 1 an… mored 2.
There would be a different version of Season 1 without Lee Everett, where Clem was the playable character and similar events happen in Season 1 without Lee being there. Lee Everett goes on to survive until the events of Season 2 and is the new playable Character in that Season. Lee encounters Clem by chance, and they go on to have the same dynamic that they had in our version of Season 1, with Lee protecting Clementine (and Clementine is not as hardened or self sufficient this time around, so she still needs Lee). The time skip is ditched, so Lee and Clem are close enough to the same age as Season 1.
Would people want Lee Everett to die because he took the spotlight away from Clem?
That is classified intel.
(...and by "classified intel", I mean that I'd prefer that it not be too well known so that people don't over … moreuse it).
However, I do trust that it's okay for BetterToSleep to know it, as he doesn't seem like the type to overuse it and/or use it without good reason.
Where is Christa and Glenn? We need them. Anyone believe that they will have a return in TWD:ANF? I know Glenn ran off to look for his peeps but I want to know if he survived. They can't just leave him...can they? Also I can't figure out how many years it's been since Season 2 in this one, anyone know?
Where is Christa and Glenn? We need them. Anyone believe that they will have a return in TWD:ANF? I know Glenn ran off to look for his peeps… more but I want to know if he survived. They can't just leave him...can they? Also I can't figure out how many years it's been since Season 2 in this one, anyone know?
lemme just
Some thoughts off the top of my head.
* Javier has a family - they will die in ep1
* He then meets clementine
* The… morey both get tangled in a new group or clem existing group (if she has one)
* Another Randall or Carver type character - this person will have a connection to Javier and his family's deaths
* Im gunna guess at a Christa return this season
* Potential AJ kidnapping
* Luke returns like "sup bitches"
I think all gaming companies do this honestly. It'd be a great way to get fans pumped up for the game; posting hypothetical things that just make us want to think more not realizing it's actually them messing with us.
That is classified intel.
(...and by "classified intel", I mean that I'd prefer that it not be too well known so that people don't over … moreuse it).
However, I do trust that it's okay for BetterToSleep to know it, as he doesn't seem like the type to overuse it and/or use it without good reason.
Where is Christa and Glenn? We need them. Anyone believe that they will have a return in TWD:ANF? I know Glenn ran off to look for his peeps… more but I want to know if he survived. They can't just leave him...can they? Also I can't figure out how many years it's been since Season 2 in this one, anyone know?
I would love to hear what King's Quest would have been like although TellTale has moved away from adventure games. Still though, it would be nice to see TellTale return to adventure/puzzle games along with the continuation of their current format in the future. It would be a great way to diversify the company and not keep their eggs in one basket now that they are bigger.
Heck, they even had lots of games in production as far back as 2011 - they had a press event where they announced five games at once, includ… moreing Season 1 - while they were still working on two or three other games already. If that happened nowadays, people would have a heart attack. Telltale had around seven or eight games in upcoming production when Season 1 was announced (see list below), and Season 1 somehow managed to turn out fine enough to be GOTY material.
What Telltale was working on when Season 1 was announced in February 2011:
Announced earlier in 2010:
* Back to the Future (this Season was live at this point)
* Jurassic Park (this was still was an upcoming title)
Announced in one day, alongside Walking Dead Season 1:
* Fables/Wolf Among Us
* Puzzle Agent 2
* Hector
* King's Quest (cancelled because Telltale wanted to move away from puzzle adventure titles, replaced with Season 2 of Walking Dead)
Announced later in Summer 2011 - still before Season 1:
* Law and Order
I'm not one for political correctness. When I see an opening for a joke or sarcastic jab, I take it. Usually. I mean, I have some standards. But not too many. Then again, that post is probably hypocritical of me in hindsight.
Good thing the Steam refund policy is to have less than 2 hours of playtime. Perfect for me if they decide to pull off that 90 minute episode garbage again.
No really, it was just a joke.
I'm not one for political correctness. When I see an opening for a joke or sarcastic jab, I take it. Usual… morely. I mean, I have some standards. But not too many. Then again, that post is probably hypocritical of me in hindsight.
Huh. Now I feel conflicted.
Using Lee as an example is sort of unfair because we, having played season 1, have an emotional connection with Lee. So even if we try to pretend that we don't know him it's still difficult to put Lee in Javier's, a complete stranger to us, shoes.
Disclaimer: I do not wish for Javier to die. I'm just saying...
Let's play a mind game - what if, theoretically speaking in some different timeline or whatever, the roles were swapped between Seasons 1 an… mored 2.
There would be a different version of Season 1 without Lee Everett, where Clem was the playable character and similar events happen in Season 1 without Lee being there. Lee Everett goes on to survive until the events of Season 2 and is the new playable Character in that Season. Lee encounters Clem by chance, and they go on to have the same dynamic that they had in our version of Season 1, with Lee protecting Clementine (and Clementine is not as hardened or self sufficient this time around, so she still needs Lee). The time skip is ditched, so Lee and Clem are close enough to the same age as Season 1.
Would people want Lee Everett to die because he took the spotlight away from Clem?
If you think that was a distasteful joke, you shoulda seen me in high school. Long story short, I should have gotten punched in the face on multiple different occasions.
Not saying everyone who prefer's Clementine as the protag is, it's just pretty noticeable that people are pretty salty about the ordeal (I mean just scroll through the last dozen of pages). If I upset you I apologize. I Don't mean to be a dick it just happens...a lot.
If you think that was a distasteful joke, you shoulda seen me in high school. Long story short, I should have gotten punched in the face on multiple different occasions.
Well I mean, if it's widespread enough, then by the concept of probability, it will eventually reach someone that will be inclined to punch me in the face, right?
I believe that's a distasteful joke because of the portion of people that it can potentially affect, not because of the severity of it.
I don't want you to be punched in the face!
Well I mean, if it's widespread enough, then by the concept of probability, it will eventually reach someone that will be inclined to punch me in the face, right?
With the one-off exception of Michonne for whatever reason (Before you say anything - yes, I agree 60 minute episodes are too short), episodes since Wolf and Dead Season 2 have averaged to be around 1 hour 45 min to 2 hours 15 minutes. This has applied to the majority of episodes for Borderlands, Minecraft, and Game of Thrones. It also applied to Batman Episode 1, but it's too early to say if that is the average here too since Batman Ep 2 was short.
At this point, I feel like you are being pessimistic just for the sake of being pessimistic. I don't like short episodes either, but going off of newer episodes, there is no reason to think Telltale will return to a 90 minute average. If you want to be pessimistic, at least have a reason for being so that is still relevant.
Good thing the Steam refund policy is to have less than 2 hours of playtime. Perfect for me if they decide to pull off that 90 minute episode garbage again.
I am pretty sure that this is mostly due to Fear The Walking Dead's sloppy dialogue, heavy unrealism, blatant rip-off of Telltale's storylines (???) and unlikeable characters (totally up to one's opinion); instead of the aspect of the beginning of the outbreak.
Care to explain this points and delve a little bit into them? I know this has little to do with the matter at hand but I'm just curious.
It seems the general consensus online is that Fear sucks ass yadda yadda yadda. Knowing you as someone who seems to be good at backing your opinion I'd like you to show me your negative points on Fear since what I've encountered so far out there has been complete utter biased bullshit. If anyone else has a negative view on Fear, please, feel free to post your thoughts as well.
inb4
What does that even mean.
Telltale fucks up and doesn't use the absolutely perfect voice actors from the TV series to por… moretray the comic book characters and they use Troy Baker and Ashley Johnson for the 300,000th time.
They've made a statement in the past that they want to dissociate comic characters in their video games from the characters of the show—Hershel, Glenn and Michonne are proof by itself.
Didn't Fear The Walking Dead have this idea? And wasn't FTWD critically panned and hated by nearly everyone? I mean, I personally don't have a problem with this since I loved Fear and I still do. And the concept of seeing how the shit hit the fan from a different character's perspective will never tire me. But I know many people who did have a problem with this idea, and I severely doubt Telltale's Walking Dead writers have become skilled enough since Season Two to make that storyline work.
I am pretty sur… [view original content]
I will tackle this as soon as I have the appropriate time tomorrow!
Sloppy dialogue
I would not be able to tell particularly what is wrong with the dialogue, but, to me, most of it has certain reminiscence of Life is Strange—that is to say that it resembles everyday conversations and structure of speech poorly. It's something that you listen to and go all "something isn't right."
Heavy unrealism
Nick sees a falling plane when the military takes over the neighborhood and turn it into a safe-zone; this is then revealed to have been Flight 462. How is it that the plane has recently crashed when Chris encounters it, more than nine days later?
Strand leaves Charlie, the girl from Flight 462, to die, in the middle of the ocean, with an already dying teenager. Later on, she reappears and is supposedly part of a floating colony. How did that happen so fast?
Group splits into three fractions: Strand, Maddie, Alicia and Ofelia; Travis and Chris; and Nick. Nobody knows of the whereabouts of those that are not in their own fraction, yet the writers are able to pull off a tangle of the storylines and most have been made aware of one another.
The leader of the colony where Nick settles was somehow bitten by the drug addict in the middle of a swarm of walkers.
Blatant rip-off of Telltale's Michonne
The protagonists have a ship.
The protagonists encounter antagonists who also have a ship.
The antagonistic leader's younger brother takes a few people and heads to our territory, where his companions die and he is taken hostage.
The antagonists have some of the protagonists as hostage as well.
The antagonistic leader is morally ambiguous.
The protagonists communicate with the antagonists, via the latter's walkie-talkies, and a hostage exchange is organized in-land.
Hints of an abusive father for the antagonistic leader's brother.
The antagonistic leader's brother is heavily sardonic.
The antagonistic leader's brother is killed by a wound to the head, and later reanimates.
The antagonistic leader's brother is put a brown bag on the head.
The hostage is fulfilled; the antagonistic leader is surprised by their reanimated brother, and they are bitten; most of the protagonists come out unscathered, underplaying the role of moral ambiguity.
The protagonists set out to the sea again, with a concrete destination that promises safety that at least one of them has been to before—Oceanside and Baja California.
I am pretty sure that this is mostly due to Fear The Walking Dead's sloppy dialogue, heavy unrealism, blatant rip-off of Telltale's storylin… morees (???) and unlikeable characters (totally up to one's opinion); instead of the aspect of the beginning of the outbreak.
Care to explain this points and delve a little bit into them? I know this has little to do with the matter at hand but I'm just curious.
It seems the general consensus online is that Fear sucks ass yadda yadda yadda. Knowing you as someone who seems to be good at backing your opinion I'd like you to show me your negative points on Fear since what I've encountered so far out there has been complete utter biased bullshit. If anyone else has a negative view on Fear, please, feel free to post your thoughts as well.
From what I've seen, most people don't really care about cliches, provided you pull them off well enough. If everything else is done good enough, most people are willing to forgive the cliches and look past them. TWD S1 has a few good examples of that.
Starved For Help was pretty much a cliche horror story, but it was done so well that most people didn't even care. You pretty much never see anyone complaining about how cookie-cutter the plot for SFH was; you run into a strange family of farmers/dairy owners living in an idyllic little house in the woods. Everything seems nice. They're nice to you, everything feels peaceful, and everyone's spirits are up. Slowly, you start to notice strange things about the family... until finally, you discover their dark secret— and realize that you and your friends are next. So you end up having to escape before it's too late.
Think about how many horror movies/books/etc follow that same basic formula in some way, shape, or form. A lot of them get called out for it, but every now and again, one of them comes along, and everyone praises it. There's a reason for that; they either try to put a twist on it, or they just handle it so well that it's still captivating, even if you've seen it before. Such was the case for Starved For Help.
The St John reveal, the decisions, the atmosphere, the tension... all of it was done well enough that pretty much everyone looked past it. It's still my all-time favorite episode of the entire series to date. Sometimes you get comments about the 'twist' being predictable, but that's about it.
And No Time Left basically did the kidnap/rescue cliche you mentioned, but despite that, it's still the most heavily acclaimed episode of the series.
Comments
I think they mention the game will begin with how the ZA kicked off, then cut to 4 years later if I'm right. So I guess that would count as a flashback unlike what's happening with Clementine. I can't figure out Javier's exact age, but I still think it's possible he could've still be near to 20 when it happened. Currently he looks mid twenties to me.
I don't think so?
I only recall about one or two people wanting Javier dead.
Shucks! I promise I won't.
All I can think is, Clementine wasn't a playable character in Season 1, and yet that didn't stop her from being an important character to the storyline. Even though it was Lee's story, his connection with Clementine is essentially a big part of the game, and we really cared about Clementine through Lee and looking out for her right up until the very end. There's never a time I thought Lee is hogging the spotlight from her, or we're not interacting enough with her.
Season 3, we're actually going to have opportunities to play as Clementine, something we didn't get with Season 1. If we weren't playing as Clementine at all that'd be something to be annoyed about, but Telltale have already told us not only are she and Javier the two playable characters, but that a big chunk of the game will have Javier and Clem together, and both learn about her and become her friend. So they're obviously not going to ignore Clementine and make her a redundant character.
So this whole dislike thing, I've felt like that before. Every time a new Resident Evil game came out and new character was introduced I use to think 'I don't like that guy. I wanna play as one of the original cast' so I get it. It's normal to be judgmental of new character. I think nowadays I'm more skeptical when I don't know what's going on and what's going to be done with a sequel, like after Resident Evil 6 before 7 was revealed. Even now I'm still not sure how I feel about having an entire cast be newbies but after 6, yeah they needed to do it [also RE2 is getting a remake with some original cast in that so I'm happy lol]
But anybody still freaking out...until the episodes are actually here it's hard to be certain on anything right now from what details we have, so I'm not going to tell you to stop panicking and complaining [because I've got a qualification in that >.>] but I don't think we have to worry too much after we had with Season 1. I mean god, you have a game like Enslaved Odyssey to the West that had big chunk of story line focused on Trip in that, she probably got even more development than Monkey, and she wasn't even a playable character. At least Clementine is playable unlike she was for Season 1 and is still important to the stoooory.
However, if it is a bluff and Clem's shoved into the background for Javier's big hogging development and then they kill her...yeah we riot big time =.=
Oh well, at least no one has figured out how to post in wingdings yet
if that information got out, we'd be screwed...
wait
"The Walking Dead was a mistake" - Sean Vannaman
Where is Christa and Glenn? We need them. Anyone believe that they will have a return in TWD:ANF? I know Glenn ran off to look for his peeps but I want to know if he survived. They can't just leave him...can they? Also I can't figure out how many years it's been since Season 2 in this one, anyone know?
Have you read the comics?
Luke is dead. Period. He's not coming back. I know in the show we were thinking the same thing about Glynn but there is no way Luke survived.
No. I want to but can't find them. Either way, the comic, game, and tv show are EXTREMELY different.
And this quotation is relevant because?
Only pay attention to this comment if you weren't being sarcastic.
I think all gaming companies do this honestly. It'd be a great way to get fans pumped up for the game; posting hypothetical things that just make us want to think more not realizing it's actually them messing with us.
Yeah, but the game is based on the comics, so is Glenn. That's why I don't think we'll see him again.
Glenn is dead dude.
You can do colored text!? drools
AJ: Clemmy, will we be okay?
Clem: I'm not sure, Alvie. I'm not sure.
sarcasm
[removed]
I would love to hear what King's Quest would have been like although TellTale has moved away from adventure games. Still though, it would be nice to see TellTale return to adventure/puzzle games along with the continuation of their current format in the future. It would be a great way to diversify the company and not keep their eggs in one basket now that they are bigger.
So basically, Tumblr.
Don't spoil it for them.
That's unnecessarily offensive.
There are some useful blogs in that website, and they are disparaged when they're associated with the rest of pages.
No really, it was just a joke.
I'm not one for political correctness. When I see an opening for a joke or sarcastic jab, I take it. Usually. I mean, I have some standards. But not too many. Then again, that post is probably hypocritical of me in hindsight.
Huh. Now I feel conflicted.
Well after No Mans Lie- I mean Sky, they have to now...
Using Lee as an example is sort of unfair because we, having played season 1, have an emotional connection with Lee. So even if we try to pretend that we don't know him it's still difficult to put Lee in Javier's, a complete stranger to us, shoes.
Disclaimer: I do not wish for Javier to die. I'm just saying...
Has futuristic visions of people overusing colored text and mods having to edit so many comments.
Oh no.
If you think that was a distasteful joke, you shoulda seen me in high school. Long story short, I should have gotten punched in the face on multiple different occasions.
Not saying everyone who prefer's Clementine as the protag is, it's just pretty noticeable that people are pretty salty about the ordeal (I mean just scroll through the last dozen of pages). If I upset you I apologize. I Don't mean to be a dick it just happens...a lot.
I swear if they pull off a Hollywood cliche where AJ gets kidnapped and we "have" to rescue him, I'm going to punch something...
I believe that's a distasteful joke because of the portion of people that it can potentially affect, not because of the severity of it.
I don't want you to be punched in the face!
Well I mean, if it's widespread enough, then by the concept of probability, it will eventually reach someone that will be inclined to punch me in the face, right?
That sounds about right. You'll have to wear a helmet.
Edited section
A change of plans.
Buy this bundle and nobody will dare hurt you!
I do believe that Clem and Javier might be captured and taken to the Capricorn Farm, and have to work together to escape.
[removed]
With the one-off exception of Michonne for whatever reason (Before you say anything - yes, I agree 60 minute episodes are too short), episodes since Wolf and Dead Season 2 have averaged to be around 1 hour 45 min to 2 hours 15 minutes. This has applied to the majority of episodes for Borderlands, Minecraft, and Game of Thrones. It also applied to Batman Episode 1, but it's too early to say if that is the average here too since Batman Ep 2 was short.
At this point, I feel like you are being pessimistic just for the sake of being pessimistic. I don't like short episodes either, but going off of newer episodes, there is no reason to think Telltale will return to a 90 minute average. If you want to be pessimistic, at least have a reason for being so that is still relevant.
Care to explain this points and delve a little bit into them? I know this has little to do with the matter at hand but I'm just curious.
It seems the general consensus online is that Fear sucks ass yadda yadda yadda. Knowing you as someone who seems to be good at backing your opinion I'd like you to show me your negative points on Fear since what I've encountered so far out there has been complete utter biased bullshit. If anyone else has a negative view on Fear, please, feel free to post your thoughts as well.
I will tackle this as soon as I have the appropriate time tomorrow!
Sloppy dialogue
I would not be able to tell particularly what is wrong with the dialogue, but, to me, most of it has certain reminiscence of Life is Strange—that is to say that it resembles everyday conversations and structure of speech poorly. It's something that you listen to and go all "something isn't right."
Heavy unrealism
Nick sees a falling plane when the military takes over the neighborhood and turn it into a safe-zone; this is then revealed to have been Flight 462. How is it that the plane has recently crashed when Chris encounters it, more than nine days later?
Strand leaves Charlie, the girl from Flight 462, to die, in the middle of the ocean, with an already dying teenager. Later on, she reappears and is supposedly part of a floating colony. How did that happen so fast?
Group splits into three fractions: Strand, Maddie, Alicia and Ofelia; Travis and Chris; and Nick. Nobody knows of the whereabouts of those that are not in their own fraction, yet the writers are able to pull off a tangle of the storylines and most have been made aware of one another.
The leader of the colony where Nick settles was somehow bitten by the drug addict in the middle of a swarm of walkers.
Blatant rip-off of Telltale's Michonne
The protagonists have a ship.
The protagonists encounter antagonists who also have a ship.
The antagonistic leader's younger brother takes a few people and heads to our territory, where his companions die and he is taken hostage.
The antagonists have some of the protagonists as hostage as well.
The antagonistic leader is morally ambiguous.
The protagonists communicate with the antagonists, via the latter's walkie-talkies, and a hostage exchange is organized in-land.
Hints of an abusive father for the antagonistic leader's brother.
The antagonistic leader's brother is heavily sardonic.
The antagonistic leader's brother is killed by a wound to the head, and later reanimates.
The antagonistic leader's brother is put a brown bag on the head.
The hostage is fulfilled; the antagonistic leader is surprised by their reanimated brother, and they are bitten; most of the protagonists come out unscathered, underplaying the role of moral ambiguity.
The protagonists set out to the sea again, with a concrete destination that promises safety that at least one of them has been to before—Oceanside and Baja California.
Roll credits.
From what I've seen, most people don't really care about cliches, provided you pull them off well enough. If everything else is done good enough, most people are willing to forgive the cliches and look past them. TWD S1 has a few good examples of that.
Starved For Help was pretty much a cliche horror story, but it was done so well that most people didn't even care. You pretty much never see anyone complaining about how cookie-cutter the plot for SFH was; you run into a strange family of farmers/dairy owners living in an idyllic little house in the woods. Everything seems nice. They're nice to you, everything feels peaceful, and everyone's spirits are up. Slowly, you start to notice strange things about the family... until finally, you discover their dark secret— and realize that you and your friends are next. So you end up having to escape before it's too late.
Think about how many horror movies/books/etc follow that same basic formula in some way, shape, or form. A lot of them get called out for it, but every now and again, one of them comes along, and everyone praises it. There's a reason for that; they either try to put a twist on it, or they just handle it so well that it's still captivating, even if you've seen it before. Such was the case for Starved For Help.
The St John reveal, the decisions, the atmosphere, the tension... all of it was done well enough that pretty much everyone looked past it. It's still my all-time favorite episode of the entire series to date. Sometimes you get comments about the 'twist' being predictable, but that's about it.
And No Time Left basically did the kidnap/rescue cliche you mentioned, but despite that, it's still the most heavily acclaimed episode of the series.