Why Negativity Will Ruin Your Experience

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  • edited January 2017

    Pointing out the problems with this game will hopefully make TT realize just how many there are and hopefully fix them in the future, and maybe the next 3 episodes.

    And plus the forums are for venting anyway. Discussing the game whether you like it or not.

  • edited January 2017

    I hope TT doesn't listen to the forum. We will end up with "TWD: The dating game" or something similarly scary. Either they have a vision about a really good game they want to make or they don't and we all go play something different.

  • Yeah, this is useful for them. I hope TellTale will take into consideration the opinions of each one of their fans (about The Walking Dead at least).

    MrNoodles posted: »

    Pointing out the problems with this game will hopefully make TT realize just how many there are and hopefully fix them in the future, and ma

  • No. They need to listen to us, we are the dedicated players. The shipping stuff isn't to influence TT to support their ship, it's to band people together and just discuss stuff. If they don't listen to us telling them specifically what they are doing wrong then lots of us are quitting. Then TT loses tons of money.

    rousseau posted: »

    I hope TT doesn't listen to the forum. We will end up with "TWD: The dating game" or something similarly scary. Either they have a vision about a really good game they want to make or they don't and we all go play something different.

  • Oh god I hope so. They have some big issues with ANF and they need attention desperately. The obvious complaints like "we don't play as Clem", I get those, it sucks, but the issues go way beyond that. Flashbacks? They suck. Episodes shortened by 30-40 minutes? WHAT THE FUCK.

    kostas1348 posted: »

    Yeah, this is useful for them. I hope TellTale will take into consideration the opinions of each one of their fans (about The Walking Dead at least).

  • Let's just hope that TellTale will take seriously the complaints about season 3 (not the pointless ones, though).

    MrNoodles posted: »

    Oh god I hope so. They have some big issues with ANF and they need attention desperately. The obvious complaints like "we don't play as Clem

  • I hope so, I really do.

    kostas1348 posted: »

    Let's just hope that TellTale will take seriously the complaints about season 3 (not the pointless ones, though).

  • Twice the price, half the length. TTG everybody!

    Madoxi posted: »

    I'm so angry because I'm disappointed of Telltale. Telltale can actually make better games. But season 3 looks currently very lazy in sto

  • They didn't listen to anybody when they made season 1. Either they're good writers or they aren't, we can't do their job for them. I think forums should stay places to vent and theorise but not to give writers any ideas, and much less if 2 episodes are already released.

    MrNoodles posted: »

    No. They need to listen to us, we are the dedicated players. The shipping stuff isn't to influence TT to support their ship, it's to band pe

  • Being on the forums has negatively impacted my playing experience. I've noticed (or perhaps spent more time dwelling on) the many issues of S3 that I wouldn't have if I wasn't on here. Not to the point where I'm done with the game, it's just that I do enjoy the series a bit less now.

    But... I really enjoy being part of the community. So I can't really bring myself to leave.

  • I'd have to disagree. Majority of the negativity has been largely justified with most users explaining and giving very valid reasons for their response. Telltale simply did not live up to the expectations they claimed and it feels, as the Walking Dead games progress from season 1, the quality continues to decline and less effort is put into crafting an enjoyable experience.

    Now, I understand it's only two episodes in and there is, of course, time for improvement, and I'll be holding my own judgement on the complete game once all the episodes have been released, but from viewing the content thus far of ANF, it is a major disappointment. And the only way to truly combat that disappointment, to make way for real enhancement with regards to such examples as the characters and the pacing, is by bluntly telling Telltale how we feel, whether that be through positivity, as you so wish, or god forbid, negativity.

    It's been almost a month since the premiere, and it's time that we look to the future instead of looking back.

    I'd also just like to add that those who're criticizing the game, myself so clearly being one, are in fact looking to the future, maybe even more so than those who choose to continuously praise everything Telltale throw out. It's the whole reason we're being critical. We genuinely want Telltale to improve from the inadequacy of Ties That Bind, from the past, so that by the time the next episodes are completed, effort would have been made to make the changes that are most certainty needed.

  • So? Doing the same old thing year after year and game after game and not listening to fans won't work. Call of Duty should tell you that. We can't do their job for them, obviously, but that doesn't mean we can't give them feedback.

    rousseau posted: »

    They didn't listen to anybody when they made season 1. Either they're good writers or they aren't, we can't do their job for them. I think f

  • mostlypoptartsmostlypoptarts ModeratorFormer Telltale Staff

    I'm sorry to read this - your TWD experience shouldn't have been like this. Did you email our support team about your issue?

    You're right, you shouldn't have had to watch the correct scene on YouTube.

    Rob_K posted: »

    Hey, mostlypoptarts. It's nice of you to pop by here. Not sure if I would, but yeah, it's nice. While you're here, with there being a

  • This is not Negativity this is opinions

  • edited January 2017

    I didn't. I just figured the issue would be common place with it being on console and with it happening two games on the trot. I mean, all the PS4s are the same with the exception of the PS4 Pro?

    The issue isn't that it made me check the scene out on Youtube. In fact, I didn't (I'm guessing literally none of my choices imported correctly, that I received the default starting state, and I only realised it due to the forum). The issue is that I'm seriously wondering if I should carry on purchasing Telltale's products. I mean, if this stops happening, then I'm more than happy to continue purchasing the titles. It's just that if the choices aren't carrying over correctly, then I feel that I could just watch future seasons/series on Youtube and that is definitely not fair to Telltale as they deserve to be paid if I'm enjoying their work. And I'd be losing something as well, as I wouldn't be making the choices. It's just that going through an episode, then starting the next one only to find my choices aren't recognised correctly throws me out of the experience and it is particularly irritating due to the lack of a rewind feature now. (I think putting the rewind feature back in will help minimise the frustration of going back to a previous episode to get choices imported correctly and I'd be reasonably happy with that, as it wouldn't be necessary to restart the entire episode or keep different save files. It wouldn't solve the issue with TWD S2 saves not importing correctly for S3 though, I'm guessing.)

    Anyway, I mostly mentioned this as I imagine others are in the same boat. If you think it's worthwhile, I'll consider contacting tech support. I'm not sure it'll do any good right now for Batman as it's been over for a while and I'm guessing it's possibly updates that prevented the choices importing correctly. With TWD S3, I bought it at release and I'm not sure if there's been any patches that have fixed it. I more just wanted to leave the post in the hopes of it being prevented in the future. I'm certainly going to see how the rest of TWD S3 goes before making any final decisions anyway, as hopefully the issues I've mentioned here will be fixed and give me hope that future titles will be fine.

    Thanks for the reply, and I know forums/customer service can really be a downer. So yeah . . . really don't envy you here.

    I'm sorry to read this - your TWD experience shouldn't have been like this. Did you email our support team about your issue? You're right, you shouldn't have had to watch the correct scene on YouTube.

  • edited January 2017

    Yes, feedback is good. The short playing time is a flaw or bad pacing, uninspired dialogue. But changing the main character and letting Clementine take a back seat is not a flaw. It's the story the decided to tell. I for example liked that decision. Same goes for calling the new characters bland. I could argue that I found the moronic cabin group of season 2 worse in every way but neither of us would have a decisive argument here.

    MrNoodles posted: »

    So? Doing the same old thing year after year and game after game and not listening to fans won't work. Call of Duty should tell you that. We can't do their job for them, obviously, but that doesn't mean we can't give them feedback.

  • Not many people hate this game, it's just select few on the forums.

    You want to know the main problem, and honestly the only real problem?

    Episode Length... You know how to fix it? By using another solution to fix every problem.

    1. Longer flashbacks (Doesn't have to take up half the episode)

    2. Down time to meet and greet with people. I love Tripp, I want to know his back story, give us some down time where we can talk and learn more about these new character.

    3. Add puzzles. There was only one very easy one.

    If they simply add more down time, puzzles, and flesh out the flashbacks/scenes a little more, we fix the problem of Episode Length.

    Every problem is fixed just like that.

    Voice acting is perfect, graphics are great, and the story is amazing!

    Just some simple additions will make this a near perfect season.

  • Lol agreed man!

    The issues by far outweigh what little the episodes have done well, not great mind you, just well. Thus far, we have two very short episo

  • I think the hubs could do without puzzles, having them tied to progressing the story is a bit of a nuisance on multiple play throughs, to me at least. Kinda an artificial way to increase time played, I thought the junk yard felt organic as the fuel took you past every member there but I'd have much rather preferred episode 2s tow truck area featured branching dialogue rather than a couple of sentences from everyone and a puzzle.

    But if we're going by reddit, facebook, twitter, other forums, the people taking issues with the story is hardly limited to a select few here.

    Not many people hate this game, it's just select few on the forums. You want to know the main problem, and honestly the only real problem

  • That's only one side of the coin. When you give constructive criticisms often companies are disregarding them with incorrect reasons. For example: "Telltale fans are upset about flashback. They're just upset, because their favorite character died". Yes, a lot of people are upset that their characters die, however most of them know that it had to be done in order to continue the story that ended in multiply different ways and it's not as big of a problem as the way they done it.

    People get mad as well, because they mention problems about the game and they're not getting fixed. It frustrates people.

    So, in order to show how much they want something to change fans start to exaggerate, swear and etc. They're doing out of a frustrating love for the game that is going in bad direction and there's no sign of someone fixing it. So, they panic and start to rant, make memes, swear, exaggerate and etc.

    However, it's awesome that there's a sign of life from Telltale staff on forums. That's great and I hope that the feedback that is reported up is good and the ones who're making the decisions to change something will take feedback into consideration and improve the game accordingly. Isn't it the point of a episodic game? They can fix it before it's too late.

    Megaodg33 posted: »

    That's exactly what I've been saying! If people just swear you guys out nothing will change. If people actually have constructive criticisms you'll listen.

  • As far as story, not many hate it. Yes, you'll see some here and there, but many will state that it's not a bad story.

    The vocal community is a miniority, even then, many love the story, so the vocal miniority gets halved already.

    Overall, I believe the story is fine. It needs to slow down and feature more down time, but it's not a big mess like Season 2's story was near the end.

    Branching dialogue would be perfect for every single hub. Puzzles that aren't slow, but maybe a little bit more difficult to learn.

    Frankly, what they need to do is bring back the "Chapters" choice to go back to a certain point in each episode and play through that part. It will help a lot with youtubers that like to create videos based off of choices you made.

    I think the hubs could do without puzzles, having them tied to progressing the story is a bit of a nuisance on multiple play throughs, to me

  • edited January 2017

    Shouldn't this much criticizing/complaining of this game prove that a lot of people care about wanting this season to be good and improved?

    At least from my point of view.
  • Honestly some of the things I dread about replaying S1 are the farm and train puzzles. Didn't mind much of the other ones, maybe all the back and forth in Crawford, but these two areas were ones I think about redoing and groan. The swing was nice, it was optional and opened up an additional scene for completing it.

    And just saying people are the vocal minority doesn't make people the vocal minority. Whether it be the flashbacks or the direction, there's plenty of people dissatisfied with the product across multiple forums and platforms. Mass Effect 3s ending haters were discredited as the vocal minority because reasons, which I'm kinda sure now wasn't the case. The vocal minority among the vocal community seems to be the group that thinks things are going pretty well.

    As far as story, not many hate it. Yes, you'll see some here and there, but many will state that it's not a bad story. The vocal communit

  • There's no way to prove how many likes what, but I'm going to be fair and say it's about a 50/50 for the forums and anywhere else.

    Also, yes, those puzzles were dreadful on second playthroughs. Hubs with branching dialouge is very important for building up more character.

    Honestly some of the things I dread about replaying S1 are the farm and train puzzles. Didn't mind much of the other ones, maybe all the bac

  • I have a hard time seeing "Fuck Telltale" as an opinion.

    FORTLEE posted: »

    This is not Negativity this is opinions

  • edited January 2017

    I never said that was a flaw, they just never should have advertised her as a co playable character, cause that was fucked up of them. I'm not saying they should take advice from the players about what to do with the storyline, I'm saying that they should listen to us when we say, "you fucked your game up tt, and here's how you can fix it". Length, adding more puzzle solving, better choices that aren't one sided, things like that.

    Edit: "that" meaning Clem not being the main character.

    rousseau posted: »

    Yes, feedback is good. The short playing time is a flaw or bad pacing, uninspired dialogue. But changing the main character and letting Clem

  • Well the sad thing is even IF on the rare chance Telltale has read the forum and seen the feedback from the site theres a difference between "seeing it" and "doing something." I do hope this disaster of a launch to the series creates some longterm good for the series. I went into ANF extremely excited and happy and i was disappointed and didn't like the game. With that said i hope that by episode 5 we can look back at this and laugh and enjoy this installment.

  • The thing is, Telltale may not "do something" quite yet, but "seeing" all the complaints people have been posting here a lot, might bring some of these things to their attention to be sure not to repeat again, lest they want to lose many fans. (which, it seems they already have, but we don't know how much.)
    I have faith in whatever they do next, but they do need to be more careful with how they handle key moments of their Walking Dead games.

    Chibikid posted: »

    Well the sad thing is even IF on the rare chance Telltale has read the forum and seen the feedback from the site theres a difference between

  • edited January 2017

    I'd agree with you if ANF had good graphics, good characters and/or mattering choices. Or anything positive, really.

    But it has none of those, so...

    Yeah, fuck you too, Telltale.

  • edited January 2017

    Even though I think the story of game is interesting, I just can't enjoy at all it after the flashbacks. I want to like this game, but I just can't. Their ruined it for me.

  • We All do...

    MrNoodles posted: »

    I hope so, I really do.

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