Honestly everyone has already mentioned all the lies that came to my mind so I won't repeat them.
I will say this though - I think this t… morehread is cementing my decision now to never buy any Telltale games as soon as they're released and instead wait to see how well they actually do and if these promises made by Telltale actually hold up.
I don't hate ANF honestly and I wouldn't say I regret buying it per say, but I have lost a lot of trust in Telltale with all the shady shit going on with them. So I think i'm gonna wait and see how they're future games like GOTG turn out first from now on before purchase.
You know, this got me thinking of something. Now this might just sound like a crackpot theory, but what if David didn't exist originally? What if David's character was what was intended for Javier to be back during the E3 trailer, and earlier? Then at some point, they decided to split that part of Javier into a separate character, who would eventually end up becoming David?
Do you feel that playing as David would've been more interesting than playing as Javiar? Especially if you consider that Clementine was also part of the New Frontier so you'd also see her a lot more.
You know, this got me thinking of something. Now this might just sound like a crackpot theory, but what if David didn't exist originally? Wh… moreat if David's character was what was intended for Javier to be back during the E3 trailer, and earlier? Then at some point, they decided to split that part of Javier into a separate character, who would eventually end up becoming David?
Yeah... relationships would actually be determinent. ngl if telltale cant be bothered with putting depth to the story why even do a "story based" game that so apparently ur choices matter?
Yes!!! Definitely this! How many times have they pointlessly added "so and so will remember that" and they fucking don't! It's never referre… mored to again. Also i still laugh when they add that to a character who seconds later dies. "So and so will remember that...for the next 5 minutes"
And i'm sure I'm not the only one! At least in Season 1 when someone "would remember that", they actually would remember said thing! Maybe not all the time but certain things would get referred to again to make us at least feel like our choices matter and i'm just referring to general dialogue here and not the major choices.
Something i really liked in season 1 was that even Lee will remember things that are said to him such as for example, when first meeting Kenny on Hershel's farm, if you question Kenny why they named his son Duck, Kenny will say "yeah nothing phases him, like water off a duck's back ya know?", and then later in episode 3, when Lee and Kenny are talking about Duck, Lee has the option to ask him "what happened to water off a duck's back?". Lee won't say this however if Kenny didn't say that when they first met. It's the little things like this from Season 1 which made it incredible in my opinion and it pisses me off that Telltale are so lazy and shit these days that they won't do this again or have longer episodes, more gameplay, hubs, character development and interaction. They have just done down hill so much since then
Thank you @IronWoodLover i enjoyed that read. Good god I felt sick reading that last thing you said "we would feel rewarded those who played previous seasons"??? Seriously they can fuck themselves. I really wish they could see this. Telltale you are a fucking joke these days. You let the success of one of your games go to your head and personally in my honest opinion, i've not enjoyed another game from your company half as much since then and won't be buying another.
"Javier is an interesting character with an interesting story/backstory".
One of the biggest disappointments this Season gave me. Maybe p… moreartly my fault for having expectations before release.
When I first saw Javier at E3, I though I had seen what would be, not only a good interesting character, but a good protagonist as well. He seemed serious, capable as a survivor (as expected if you're 4 years into the apocalypse), driven and interesting - mostly because of the mark on his neck, because that gave the impression there was something else this character had experienced and was involved in. I was also fairly excited for his relationship with Clementine, which was left fairly ambiguous in that clip. They were obviously working together, but was it just mutual benefit? Were they helping eachother out due to affection? Could it be that they had some sort animosity? Or maybe they were friends? Perhaps they even knew eachother for a long tim… [view original content]
Yeah, Javier's character is probably my biggest disappointment. I was really hoping he'd have been somewhat more ambiguous than previous protagonists, despite his similar appearance to Luke, and that Telltale had something interesting to explore with him. Alas, though, I was well fucking wrong.
"Javier is an interesting character with an interesting story/backstory".
One of the biggest disappointments this Season gave me. Maybe p… moreartly my fault for having expectations before release.
When I first saw Javier at E3, I though I had seen what would be, not only a good interesting character, but a good protagonist as well. He seemed serious, capable as a survivor (as expected if you're 4 years into the apocalypse), driven and interesting - mostly because of the mark on his neck, because that gave the impression there was something else this character had experienced and was involved in. I was also fairly excited for his relationship with Clementine, which was left fairly ambiguous in that clip. They were obviously working together, but was it just mutual benefit? Were they helping eachother out due to affection? Could it be that they had some sort animosity? Or maybe they were friends? Perhaps they even knew eachother for a long tim… [view original content]
You know, this got me thinking of something. Now this might just sound like a crackpot theory, but what if David didn't exist originally? Wh… moreat if David's character was what was intended for Javier to be back during the E3 trailer, and earlier? Then at some point, they decided to split that part of Javier into a separate character, who would eventually end up becoming David?
I remember playing S1 and going "oh hes gonna remember that,oh snap" and it actually was significant or "blank noticed your action" now its just done to fit in the vibe of a telltale game smh
"Javier is an interesting character with an interesting story/backstory".
One of the biggest disappointments this Season gave me. Maybe p… moreartly my fault for having expectations before release.
When I first saw Javier at E3, I though I had seen what would be, not only a good interesting character, but a good protagonist as well. He seemed serious, capable as a survivor (as expected if you're 4 years into the apocalypse), driven and interesting - mostly because of the mark on his neck, because that gave the impression there was something else this character had experienced and was involved in. I was also fairly excited for his relationship with Clementine, which was left fairly ambiguous in that clip. They were obviously working together, but was it just mutual benefit? Were they helping eachother out due to affection? Could it be that they had some sort animosity? Or maybe they were friends? Perhaps they even knew eachother for a long tim… [view original content]
Oh, that does seem plausible. It would explain a few details from the initial teaser we saw (Javier's brand, his possible-untrustworthy relationship with Clementine, etc.)
You know, this got me thinking of something. Now this might just sound like a crackpot theory, but what if David didn't exist originally? Wh… moreat if David's character was what was intended for Javier to be back during the E3 trailer, and earlier? Then at some point, they decided to split that part of Javier into a separate character, who would eventually end up becoming David?
And i'm sure I'm not the only one! At least in Season 1 when someone "would remember that", they actually would remember said thing! Maybe n… moreot all the time but certain things would get referred to again to make us at least feel like our choices matter and i'm just referring to general dialogue here and not the major choices.
Something i really liked in season 1 was that even Lee will remember things that are said to him such as for example, when first meeting Kenny on Hershel's farm, if you question Kenny why they named his son Duck, Kenny will say "yeah nothing phases him, like water off a duck's back ya know?", and then later in episode 3, when Lee and Kenny are talking about Duck, Lee has the option to ask him "what happened to water off a duck's back?". Lee won't say this however if Kenny didn't say that when they first met. It's the little things like this from Season 1 which made it incredible in my opinion and it pisses me off that … [view original content]
Ride to Hell Retribution makes me shudder just thinking about it. I would rather play A New Frontier and watch Kenny and Jane die a thousand times before ever playing that game. It has more gameplay than A New Frontier but playing Ride to Hell is an act of self hate.
Haha all games i have never played anyway so I can't judge but Im sure those games were actually "games" and not 90% sitting back and watching/choosing dialogue throughout
Poor Javier never even got a chance. He had (and still has) so much potential but everything that could've made him shine relied on the writing of other characters and events. And may God have mercy on anything that relies on the writing of Ties that Bind.
"Javier is an interesting character with an interesting story/backstory".
One of the biggest disappointments this Season gave me. Maybe p… moreartly my fault for having expectations before release.
When I first saw Javier at E3, I though I had seen what would be, not only a good interesting character, but a good protagonist as well. He seemed serious, capable as a survivor (as expected if you're 4 years into the apocalypse), driven and interesting - mostly because of the mark on his neck, because that gave the impression there was something else this character had experienced and was involved in. I was also fairly excited for his relationship with Clementine, which was left fairly ambiguous in that clip. They were obviously working together, but was it just mutual benefit? Were they helping eachother out due to affection? Could it be that they had some sort animosity? Or maybe they were friends? Perhaps they even knew eachother for a long tim… [view original content]
Haha as shit as that game looked that you showed me, it still physically had more gameplay than season 3 lol. ANF isn't even a game really. Game is the wrong word to describe it
Now that's a load of horseshite if I've ever seen one.
Not once did Clementine or Sarah bring up their 'lost' childhood in their brief time together before the 'hey, let's kill off Sarah omg she's so useless stupid and annoying hurr' plotline rear it's ugly head around the corner.
I guess the writers really didn't believe that the audience might have wanted to see Clementine grow a bond with someone close to her age at some point, even in a zombie apocalypse.
Well, technically Sarah was officially 15 but psychologically 11, so it still fits the bill. Still though, there is one moment that I recently believe we've all been misinterpreting all this time:
Clementine: We're not the same age.
Sarah: Really? You seem like you're older.
Outside of that and maybe a determinate line from Edgy playthroughs, they're connection, as youths or otherwise, is very underutilized.
Now that's a load of horseshite if I've ever seen one.
Not once did Clementine or Sarah bring up their 'lost' childhood in their brief ti… moreme together before the 'hey, let's kill off Sarah omg she's so useless stupid and annoying hurr' plotline rear it's ugly head around the corner.
I guess the writers really didn't believe that the audience might have wanted to see Clementine grow a bond with someone close to her age at some point, even in a zombie apocalypse.
I wasn't really being literal when I mentioned Clementine growing a bond with someone closer to her age, as I am aware that Sarah is quite a bit older than her.
Still, Season 2 had an excellent opportunity to actually explore the relationship of two completely different child characters with different upbringings and experiences, and decided to throw it away in the most laziest and off-putting fashion I've seen in a video game.
The Last of Us: Left Behind had a relationship between two child characters that were done admirably. Ellie and Riley knows that they're both in an apocalyptic world, but it doesn't stop them from at least trying to make the most out of it and having some joy and fun in their adventures, even if they were dumb enough to break into a mall filled with the infected.
Well, technically Sarah was officially 15 but psychologically 11, so it still fits the bill. Still though, there is one moment that I recent… morely believe we've all been misinterpreting all this time:
Clementine: We're not the same age.
Sarah: Really? You seem like you're older.
Outside of that and maybe a determinate line from Edgy playthroughs, they're connection, as youths or otherwise, is very underutilized.
I wasn't really being literal when I mentioned Clementine growing a bond with someone closer to her age, as I am aware that Sarah is quite a… more bit older than her.
Still, Season 2 had an excellent opportunity to actually explore the relationship of two completely different child characters with different upbringings and experiences, and decided to throw it away in the most laziest and off-putting fashion I've seen in a video game.
The Last of Us: Left Behind had a relationship between two child characters that were done admirably. Ellie and Riley knows that they're both in an apocalyptic world, but it doesn't stop them from at least trying to make the most out of it and having some joy and fun in their adventures, even if they were dumb enough to break into a mall filled with the infected.
The thing is though, so far the gameplay we have had has been virtually non existant. Excluding the Q and E's scenes, Episode 1 we had i think 2 areas of gameplay as in moving Javier around (which in itself was limited), that was the junkyard and Prescott. Episode 2 was the same, Prescott and the area just before meeting Jesus. Episode 3 had a 2-3 minute scene of gameplay of us controlling Javier trying to get into the building before the walkers got through the fence and that was IT! Now as bad as those games that Aron mentioned, they still had more gameplay than Season 3. That's not to say those games are better than this because they're not and from what i have seen (having never played them) they do look a lot worse. But Season 3 just isn't a game really
It might have had more gameplay physically, but believe me, ANF's "gameplay" is still more functional and cohesive than... that.
We're not just talking about bad games here. We're talking about bad games.
I wasn't really being literal when I mentioned Clementine growing a bond with someone closer to her age, as I am aware that Sarah is quite a bit older than her.
I know, just being semantic.
Still, Season 2 had an excellent opportunity to actually explore the relationship of two completely different child characters with different upbringings and experiences, and decided to throw it away in the most laziest and off-putting fashion I've seen in a video game.
Agreed all the way. Hell, kids and youth in general are woefully underutilized in a Season where you play as one.
The Last of Us: Left Behind had a relationship between two child characters that were done admirably. Ellie and Riley knows that they're both in an apocalyptic world, but it doesn't stop them from at least trying to make the most out of it and having some joy and fun in their adventures, even if they were dumb enough to break into a mall filled with the infected.
Yeah, how come there's no scene where Clementine and Sarah have awkward dance party and kiss to Etta James?
I wasn't really being literal when I mentioned Clementine growing a bond with someone closer to her age, as I am aware that Sarah is quite a… more bit older than her.
Still, Season 2 had an excellent opportunity to actually explore the relationship of two completely different child characters with different upbringings and experiences, and decided to throw it away in the most laziest and off-putting fashion I've seen in a video game.
The Last of Us: Left Behind had a relationship between two child characters that were done admirably. Ellie and Riley knows that they're both in an apocalyptic world, but it doesn't stop them from at least trying to make the most out of it and having some joy and fun in their adventures, even if they were dumb enough to break into a mall filled with the infected.
I guess you only play Telltale games.
Telltale games are actually more of movies. The most important in Telltale are moral decisions.
If you really want action in gameplay there are tons of different game companies who offer you more action in gameplays.
The thing is though, so far the gameplay we have had has been virtually non existant. Excluding the Q and E's scenes, Episode 1 we had i thi… morenk 2 areas of gameplay as in moving Javier around (which in itself was limited), that was the junkyard and Prescott. Episode 2 was the same, Prescott and the area just before meeting Jesus. Episode 3 had a 2-3 minute scene of gameplay of us controlling Javier trying to get into the building before the walkers got through the fence and that was IT! Now as bad as those games that Aron mentioned, they still had more gameplay than Season 3. That's not to say those games are better than this because they're not and from what i have seen (having never played them) they do look a lot worse. But Season 3 just isn't a game really
Comments
Absolutely
You know, this got me thinking of something. Now this might just sound like a crackpot theory, but what if David didn't exist originally? What if David's character was what was intended for Javier to be back during the E3 trailer, and earlier? Then at some point, they decided to split that part of Javier into a separate character, who would eventually end up becoming David?
Ooh...sounds interesting! And we have something a history of that type of thing happening too, so I don't doubt it.
Yeah... relationships would actually be determinent. ngl if telltale cant be bothered with putting depth to the story why even do a "story based" game that so apparently ur choices matter?
Glad to see someone agreeing
Oh my.
Dude, you've got to stop posting that.
And i'm sure I'm not the only one! At least in Season 1 when someone "would remember that", they actually would remember said thing! Maybe not all the time but certain things would get referred to again to make us at least feel like our choices matter and i'm just referring to general dialogue here and not the major choices.
Something i really liked in season 1 was that even Lee will remember things that are said to him such as for example, when first meeting Kenny on Hershel's farm, if you question Kenny why they named his son Duck, Kenny will say "yeah nothing phases him, like water off a duck's back ya know?", and then later in episode 3, when Lee and Kenny are talking about Duck, Lee has the option to ask him "what happened to water off a duck's back?". Lee won't say this however if Kenny didn't say that when they first met. It's the little things like this from Season 1 which made it incredible in my opinion and it pisses me off that Telltale are so lazy and shit these days that they won't do this again or have longer episodes, more gameplay, hubs, character development and interaction. They have just done down hill so much since then
I liked certain things from Tales but for me it still wasn't anywhere near as good as TWD Season 1 in terms of how that game was
Yeah that really pissed me off when they said that. Important my ass!
Hahaha! Fuck you Telltale! They should be ashamed. They think that was acceptable
Thank you @IronWoodLover i enjoyed that read. Good god I felt sick reading that last thing you said "we would feel rewarded those who played previous seasons"??? Seriously they can fuck themselves. I really wish they could see this. Telltale you are a fucking joke these days. You let the success of one of your games go to your head and personally in my honest opinion, i've not enjoyed another game from your company half as much since then and won't be buying another.
42 clementines
Yeah, Javier's character is probably my biggest disappointment. I was really hoping he'd have been somewhat more ambiguous than previous protagonists, despite his similar appearance to Luke, and that Telltale had something interesting to explore with him. Alas, though, I was well fucking wrong.
what the fuck david
Man, this would have been awsome. Also, it would explain why Javier looked so grumpy in the trailer.
No I don't.
Good analysis. You have some very good points...
Oh, that does seem plausible. It would explain a few details from the initial teaser we saw (Javier's brand, his possible-untrustworthy relationship with Clementine, etc.)
why do you think the released 2 at a time and the 2nd episode was much shorter than the 1st the game basically has 4 episodes and not 5
Oh shit
defintely true
Ride to Hell Retribution makes me shudder just thinking about it. I would rather play A New Frontier and watch Kenny and Jane die a thousand times before ever playing that game. It has more gameplay than A New Frontier but playing Ride to Hell is an act of self hate.
Poor Javier never even got a chance. He had (and still has) so much potential but everything that could've made him shine relied on the writing of other characters and events. And may God have mercy on anything that relies on the writing of Ties that Bind.
i mean she hypothetically STILL REMEMBERED it right?
TTs advertisement of the story generator for players who didn't import a save.
https://www.gamereactor.eu/news/490043/The+Walking+Dead+-+A+New+Frontier+has+42+starting+points/
It might have had more gameplay physically, but believe me, ANF's "gameplay" is still more functional and cohesive than... that.
We're not just talking about bad games here. We're talking about bad games.
Now that's a load of horseshite if I've ever seen one.
Not once did Clementine or Sarah bring up their 'lost' childhood in their brief time together before the 'hey, let's kill off Sarah omg she's so useless stupid and annoying hurr' plotline rear it's ugly head around the corner.
I guess the writers really didn't believe that the audience might have wanted to see Clementine grow a bond with someone close to her age at some point, even in a zombie apocalypse.
Well, technically Sarah was officially 15 but psychologically 11, so it still fits the bill. Still though, there is one moment that I recently believe we've all been misinterpreting all this time:
Outside of that and maybe a determinate line from Edgy playthroughs, they're connection, as youths or otherwise, is very underutilized.
I wasn't really being literal when I mentioned Clementine growing a bond with someone closer to her age, as I am aware that Sarah is quite a bit older than her.
Still, Season 2 had an excellent opportunity to actually explore the relationship of two completely different child characters with different upbringings and experiences, and decided to throw it away in the most laziest and off-putting fashion I've seen in a video game.
The Last of Us: Left Behind had a relationship between two child characters that were done admirably. Ellie and Riley knows that they're both in an apocalyptic world, but it doesn't stop them from at least trying to make the most out of it and having some joy and fun in their adventures, even if they were dumb enough to break into a mall filled with the infected.
Yup. They basically claimed that you could develop a strong friendship with Sarah and let Clementine actually feel like a kid for once in doing so.
I love the "It's gonna be a big and great episode"
They are never tired of using that over, and over, and over again.
Ex CEO Kevin Bruner went into Reddit and boasted about it right before the episode 1.5 premiere.
The thing is though, so far the gameplay we have had has been virtually non existant. Excluding the Q and E's scenes, Episode 1 we had i think 2 areas of gameplay as in moving Javier around (which in itself was limited), that was the junkyard and Prescott. Episode 2 was the same, Prescott and the area just before meeting Jesus. Episode 3 had a 2-3 minute scene of gameplay of us controlling Javier trying to get into the building before the walkers got through the fence and that was IT! Now as bad as those games that Aron mentioned, they still had more gameplay than Season 3. That's not to say those games are better than this because they're not and from what i have seen (having never played them) they do look a lot worse. But Season 3 just isn't a game really
I know, just being semantic.
Agreed all the way. Hell, kids and youth in general are woefully underutilized in a Season where you play as one.
Yeah, how come there's no scene where Clementine and Sarah have awkward dance party and kiss to Etta James?
0 out of 10. Would not play again.
I love that one: "Clementine and Javier's fates are bound together in the walking dead, where every choice you make could be your last"
I guess you only play Telltale games.
Telltale games are actually more of movies. The most important in Telltale are moral decisions.
If you really want action in gameplay there are tons of different game companies who offer you more action in gameplays.
Season 3 will come out for Mac.