A New Frontier didn't even focus on survival.

None of the characters showed any signs of starvation through the entire season.

All the main characters had almost unlimited ammo.

There was so much humans vs humans in this game, even walkers had a little development.

  • Episode 1: The Ending Scene
  • Episode 2: The Fall of Prescott
  • Episode 3: The Factory Ambush
  • Episode 4: The Chaos at the Execution
  • Episode 5: Saving Richmond

At the end, Clementine goes on to find AJ without food, water, extra ammo, medicine or even transport etc.

What do you think? This game is nothing but a QTE game directed by Michael Bay, pretty much like Resident Evil 6.

Comments

  • edited June 2017

    anyone else notices that literally everyone has unlimited ammo up until in a no-escape situation? Also I think the Humans v Humans is pretty much expected as time goes on in the comics.

  • edited June 2017

    anyone else notices that literally everyone has unlimited ammo up until in a no-escape situation?

    Not really: - Javi runs out of ammo and has to reload (Ep 2), he also runs out when saving Gabe and he reloads the gun before giving it to Gabe to kill himself, but he never exceeds 15 shots (his gun, an M9 Beretta I believe, got a 15 rounds mag)
    - Clem also never exceeds 15 shots (Her gun is a P320 Compact, holds 10 or 15 rounds based on what magazine is used)
    - Conrad only shoots a few shells out of his shotgun in the tunnel
    - David shoots about 6 rounds if I remember correctly in Ep 5, remains with 1 (His gun is an M1911, holds 7 rounds)
    - Tripp shoots 7 rounds out of his gun (Same gun as David) and runs out of ammo

    The only weird one is how Javi shoots about 50 rounds out of an AK 47

    anyone else notices that literally everyone has unlimited ammo up until in a no-escape situation? Also I think the Humans v Humans is pretty much expected as time goes on in the comics.

  • Telltale's walking Dead isn't entirely about survival. A common theme in their games is empathy and whether you hold onto it. Do you stay human or let the world change who you are? Sure a few episodes of season 1 had choices where you choose between your humanity and survival but the best episodes (for example, Starved for Help) were where you chose vengance or your humanity. The best parts of the Walking Dead are when it focuses on the living rather than the dead.

  • The problem is the "living" characters were so poorly written with little screen time and development not to mention the inconsistencies of the characters made it difficult to care of be invested in the story at all. The villains were given little development and then vanished at the end of the season with half the cast determinately vanishing with no explanation. S2 was bad with characters, but atleast there was survival aspects and emotional moments that hit with a consistent story.

    AgentZ46 posted: »

    Telltale's walking Dead isn't entirely about survival. A common theme in their games is empathy and whether you hold onto it. Do you stay hu

  • They never said that this story was about survival though. It was about "family"

  • The entire walking dead series has been about family and done far better.

    S1:

    • Lee&Clementine
    • Lily&Larry
    • Kenny,Duck,Katja
    • Stranger and Clementine

    S2:

    • Rebbeca&Alvin
    • Carver&Rebbeca
    • Clementine&Kenny
    • Clementine&AJ
    • Kenny&AJ
    • Nick&Pete
    • Nick&Luke

    Even 400 days did a better execution of family then ANF did. The relationships were poorly designed and we were given very little reason to care about any of the Garcia's not to mention the writing as well.

    Killah posted: »

    They never said that this story was about survival though. It was about "family"

  • I generally agree that there was little to do with survival this season and more to do with drama. I know family was the big theme for this season, but that is not an excuse to forget that it is also and ultimately about the zombie apocalypse and living to see the next day. That was the suspenseful thing about TWD-the dread of guessing who would die next, and how, and why. But in ANF, the walkers weren't the real enemy anymore, but rather the people. And yes, people can and do play a role of antagonist with in-fighting and such that happens in the apocalypse, such as the bandits in S1, and Carver's community in S2, but they shouldn't be all of the threat.

  • When it comes to Season 2's take on family in regards to Clementine and other characters, it feels rather forced imo.

    Chibikid posted: »

    The entire walking dead series has been about family and done far better. S1: * Lee&Clementine * Lily&Larry * Kenny,Duck,K

  • To be fair, neither was Season 2... That season was about meandering around several different writers' unstable and sloppy visions and nothing being resolved or learned.

    If you're looking for "survival" in a game, there's plenty of those crafting games where you have to do boring shit like combining two things together in a menu in order craft something that'll break in 5 minutes so you can repeat it all again. The real issue isn't that the game made me feel like I wasn't surviving but that game's central conflict was so poorly handled.

  • It pretty much was about survival. Here are some examples:

    • Clem gets separated from Christa
    • Clem gets starved and tries to look for food in an abandoned campsite
    • Clem gets bitten by Sam the Dog, making her so weak
    • Clem metal-gear-solids the hell out of the cabin looking for medicine
    • At the beginning of episode 2, Clem and Nick/Pete get stuck in a place until the walkers are away (And stuck with a bite victim if you stayed with Pete)
    • Clem, Carlos, Nick and Sarita are fighting off the walkers, defending the lodge
    • The group is risking their lifes going through a herd of walkers, escaping Carver's camp
    • Jane and Clem are on a mission to save Luke, Sarah and Nick (If saved)
    • Clem, Jane, Mike and Bonnie are scavenging supplies for Rebecca and her baby
    • Mike, Bonnie and Arvo are stealing the group's supplies and leave, Clem, AJ, Kenny and Jane behind.

    To be fair, neither was Season 2... That season was about meandering around several different writers' unstable and sloppy visions and nothi

  • edited June 2017

    I feel as though you inadvertently proved my point about the season being about several writers sloppily cobbling together mixed stories more than Season 2 being about survival.

    Most of those examples are just a product of poorly written artificial conflict and nothing much about survival. But I suppose surviving that shit season is the biggest example that could be made in it's favor.

    AronDracula posted: »

    It pretty much was about survival. Here are some examples: * Clem gets separated from Christa * Clem gets starved and tries to look fo

  • Are you saying you're fan of Michael Bay? The Walking Dead A New Frontier felt a lot like Resident Evil 6.

    I feel as though you inadvertently proved my point about the season being about several writers sloppily cobbling together mixed stories mor

  • Sure. Even I can enjoy immensely stupid things as long as it's fun. Resident Evil 6 was an awful mess of a game but, unlike ANF, had fairly enjoyable gameplay with shit that actually happened and progressed to move the story forward.

    The whole time I was watching a character on a bulldozer armed with a gun trying to hold off swarms of walkers, I couldn't help but think how fun that would be as a set piece we could control and not some boring conversation placeholder with button prompts interlaced throughout.

    AronDracula posted: »

    Are you saying you're fan of Michael Bay? The Walking Dead A New Frontier felt a lot like Resident Evil 6.

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