Official Announcement: LeChuck's Revenge - Special Edition

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Comments

  • edited March 2010
    Yeah, maybe. It'll be interesting to see how the Special Edition handles it, anyway. It might even be monochrome.
  • edited March 2010
    Eduardo wrote: »
    Well considering that the "dream" provides a map on how to move inside the Fortress, a place Guybrush doesn't even know it exists, I think we can rule out it being just a mere dream.

    Maybe a voodoo induced vision caused by the Voodoo Lady? ;)

    I think LeChuck made the vision. He had a trap in the place Guybrush was lead to and all.
  • edited March 2010
    Right, of course he did.

    (facts please)
  • edited March 2010
    Unless they really wanted the background red. They probably did it for the former reason and just explained it away logically with the latter reason.

    Right, of course they did.

    (facts please)
  • edited March 2010
    ok... i just took a closer look on some scrennshots of the SE.
    and they actually even managed to mess up the first screen:
    original
    9373.jpg
    SE
    9374.jpg

    well whats wrong with that picture?

    1. orignally the wall looked like cement, now it looks more like a cave
    2. steelrods inside the cement now look like roots(the hole)
    3. Elain looks like Lara Croft
  • edited March 2010
    iPhone Edition?
  • edited March 2010
    Bagge wrote: »
    Right, of course they did.

    (facts please)

    I said probably not definitely.
  • edited March 2010
    He said "I think".

    Or if you refer to the trap in the fortress... that should be pretty known if you played LCR.
  • edited March 2010
    I meant the trap but I thought he was referring to the tree accident that knocked him out in the first place.
  • edited March 2010
    Rebirth wrote: »
    3. Elaine looks like Lara Croft

    lara_croft.jpg

    How does she look anything like this.

    She looks way better than the first SE Elaine to me, in fact so far it's-

    CMI>MI2:LCR:SE>SMI>TMI>EMI>SMI:SE>MI2:LCR
  • edited March 2010
    Rebirth wrote: »
    and they actually even managed to mess up the first screen

    Hey remember when that film, The Shawshank Redemption? That was totally messed up because the lighting in the last-but-one scene was less realistic than it could have been. It's a shame too, that film could have been pretty good.
  • edited March 2010
    She looks way better than the first SE Elaine to me, in fact so far it's-

    CMI>MI2:LCR:SE>SMI>TMI>EMI>SMI:SE>MI2:LCR

    How come you think the MI1 design is so much better than the MI2 design when they're both the same sprite? :p
  • edited March 2010
    i hope they allow you to mix the old music with the new graphics and they use the original roland music and not the soundblaster music as the roland music was much better and i never actually got to play mi2 with the roland soundtrack only ever soundblaster! i prefered secrets original cd sound track (and the amiga for that matter!) to the new music they produced to the special edition as well.
  • edited March 2010
    I assume this has already done the rounds
    http://gdc.gamespot.com/video/6253419/
  • edited March 2010
    I assume this has already done the rounds
    http://gdc.gamespot.com/video/6253419/

    Yeah. Funny how it says Video Preview 1, isn't it? I'm just looking forward to getting some kind of trailer.
  • edited March 2010
    jamiehavok wrote: »
    i hope they allow you to mix the old music with the new graphics and they use the original roland music and not the soundblaster music as the roland music was much better and i never actually got to play mi2 with the roland soundtrack only ever soundblaster! i prefered secrets original cd sound track (and the amiga for that matter!) to the new music they produced to the special edition as well.

    They'll probably use whichever music was in the last released build of MI2, as they did with MI1. But as it was made up of midis played by your PC, and sounded different depending on what kind of soundcard or software you had, it's complicated. I would've thought they'd use either the highest quality MIDI setting, the default version, used by ScummVM, or they'd allow you to choose between soundtracks.
  • edited March 2010
    Teeth wrote: »
    How come you think the MI1 design is so much better than the MI2 design when they're both the same sprite? :p

    gfs_45325_2_32_mid.jpg
  • edited March 2010
    gfs_45325_2_32_mid.jpg

    Look at Elaine here, she looks mad, yet no one complains.
  • edited March 2010
    She doesn't look mad to me, more like neutral.
    The MI2:SE version doesn't look too much like that though, which is too bad.
  • edited March 2010
    Here's an idea. Maybe they made her expression match the moment?

    Elaine: Well, well, well. Guybrush Threepwood. You do turn up in the strangest places.

    Guybrush: Err, Hi Elaine.


    It's more a face of disapproval.
  • edited March 2010
    Teeth wrote: »
    They'll probably use whichever music was in the last released build of MI2, as they did with MI1. But as it was made up of midis played by your PC, and sounded different depending on what kind of soundcard or software you had, it's complicated. I would've thought they'd use either the highest quality MIDI setting, the default version, used by ScummVM, or they'd allow you to choose between soundtracks.

    The last build of MI2 has all the same music drivers as the first build. And more than likely they'll have the Adlib soundtrack. There's no way they'll use the Roland soundtrack because that would require emulating an MT-32 which is hard and also legally questionable. MAYBE they might put in an MT-32 to General MIDI converter for the music and you can play the game through Windows MIDI but I doubt it.
  • edited March 2010
    gfs_45325_2_32_mid.jpg

    I've never had to quote myself before..but.

    It's none of what you guys said. It's a face of interest and curiosity. She's obviously trying to figure this kid out.
  • edited March 2010
    On a different topic, it occurs to me that ToMI downloads and SMI:SE were announced at about the same time, and now it seems that ToMI DVD's and MI2LR:SE are also announced at the same time.

    Is it me or does it seem like, in both cases, TellTale is determined not to have the release of the SE games or ToMI overshadow each other?

    I'm not complaining, I'm just pointing it out.
  • edited March 2010
    MAYBE they might put in an MT-32 to General MIDI converter for the music and you can play the game through Windows MIDI but I doubt it.
    While there's nothing wrong with such a converter, there still should be the option to output just the unaltered MT-32 MIDI, since there are people owning an actual MT-32.
    On the other hand, it doesn't really matter if they got the iMuse digital version right. :) They did for MI1SE, except for the Melee forest maze, which still sounds strange to me with those half tempo chords.
    Chyron8472 wrote: »
    Is it me or does it seem like, in both cases, TellTale is determined not to have the release of the SE games or ToMI overshadow each other?
    I guess, it saves some money when they do the campaign together instead of each company doing their own. There's nothing wrong with it.
  • edited March 2010
    MI1 didn't have iMuse. Or at least the enhanced version that later games had. All MI1 had was looping tracks. But yeah, they did screw up that Forest theme on Melee. I was very disappointed in that.
  • edited March 2010
    Yes, MI1 had iMuse...

    At least the diskette versions did. I know they did, I've played the EGA version. The PC CD version did not, because the music was redbook audio (meaning you could play the MI music from the disc in a CD player)

    I haven't tested the classic mode of SMI:SE, though.
  • edited March 2010
    Look at Elaine here, she looks mad, yet no one complains.

    I don't think she looks mad at all. Her eyebrows are kind of arched but her brow isn't even slightly furrowed, which makes me think that you're seeing her as mad because of the shape of her eyebrows.

    I'd have thought Steve Purcell knows enough about anatomy to draw an angry face properly, and this picture shows no qualities of an angry face (most noticeably, the lips and eyebrows look completely relaxed), so I doubt he wanted it to look angry.
  • edited March 2010
    Chyron8472 wrote: »
    Yes, MI1 had iMuse...

    At least the diskette versions did. I know they did, I've played the EGA version. The PC CD version did not, because the music was redbook audio (meaning you could play the MI music from the disc in a CD player)

    I haven't tested the classic mode of SMI:SE, though.

    ?

    I'm sure MI2 was the first game to use iMuse and it was developed because Land didn't like the way music was handled in MI1.
  • edited March 2010
    It says iMuse in the credits but again it's not the enhanced iMuse of MI2+ games. Read all of my post next time.
  • edited March 2010
    MI1 didn't have iMuse.
    Well, I was somewhat misleading here. I mean, they did a good job for most of the tracks, so I have faith that they do in MI2SE as well.
    Chyron8472 wrote: »
    Yes, MI1 had iMuse...
    No it didn't, really. iMuse was introduced in MI2 and in the SCUMM v5 engine. The floppies were v4. And while the enhanced CD was upgraded to v5 (which the MI1SE is based on), so the engine actually has iMuse, the game doesn't use it.
  • edited March 2010
    MI1 didn't have iMuse. Or at least the enhanced version that later games had. All MI1 had was looping tracks. But yeah, they did screw up that Forest theme on Melee. I was very disappointed in that.

    Like I said. Read all of my post.
  • edited March 2010
    I wonder if they got back Neil Ross as Wally.
  • edited March 2010
    Rebirth wrote: »
    ok... i just took a closer look on some scrennshots of the SE.
    and they actually even managed to mess up the first screen:
    original
    9373.jpg
    SE
    9374.jpg

    well whats wrong with that picture?

    1. orignally the wall looked like cement, now it looks more like a cave
    2. steelrods inside the cement now look like roots(the hole)
    Hi folks!
    I'm new so please be kind :)
    About the pictures:
    I don't like it... I'm sorry, but
    without the concrete and the pipes the meaning of the game (the amusement park) changes too much...
    am I wrong? :)
    I fear that who drew the remake didn't know anything about the original game... that is just sad...

    I'm not a troll, I just want this remake to be the best possible.
    Sorry for my bad english, but I'm Italian :)
  • edited March 2010
    Looca wrote: »
    I don't like it... I'm sorry, but without the concrete and the pipes the meaning of the game (the amusement park) changes too much... am I wrong? :)
    I never thought of the amusement park in that scene(s). Indeed, this scene is on Dinky, while the amusement park is supposed to be under Monkey Island. (According to CMI at least, and that's about all we know).

    While they used the original drawings in the other shots, it is obvious why they didn't here: They wanted a picture which better fits a 16:9 aspect ratio. Not exactly the best choice, but I don't think, that it destroys the story either.

    I find it far more odd that Guybrush is holding the chest the other way around, and Elaine is dressed completely different.
  • edited March 2010
    Its hard to assume that the original art wasn't a stone structure.This design change was on purpose, and I'm sure LEC has a good reason behind it.
  • edited March 2010
    I think its too early to write off the entire game
  • edited March 2010
    It saddens me seeing many people whining about getting MI2 SE out and now that is announced you all burry it before it even comes out!! We are millions. Lucasarts cannot please everyone. Give them a break they are doing a great job and if you don't like it then don't play the damn game.
    Demetris
  • edited March 2010
    I never thought of the amusement park in that scene(s). Indeed, this scene is on Dinky, while the amusement park is supposed to be under Monkey Island. (According to CMI at least, and that's about all we know).

    While they used the original drawings in the other shots, it is obvious why they didn't here: They wanted a picture which better fits a 16:9 aspect ratio. Not exactly the best choice, but I don't think, that it destroys the story either.

    I find it far more odd that Guybrush is holding the chest the other way around, and Elaine is dressed completely different.

    Ok, I'll put it under spoiler.
    In my opinion is different.
    Well, it's all an amusement park. If you remember, the undergrond tunnell of Dinky, the one where Le Chuck is chasing Guybrush with the voodoo doll, is the manteinance tunnell of the park.
    full20040105093513_2.gif monkey_island_2_-_lechucks_revenge_30.png full20040105093450_2.gif
    So if you change the conrete and pipes with rock and roots, all the meaning changes.
    :)
  • edited March 2010
    why cant there be roots and rock, I know what your saying but who says roots and rock underground doesnt make sense.
  • edited March 2010
    Well, these comparisons still look like maintenance tunnels to me.

    MI2original.jpg

    MI2SE.jpg
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