The problem is that even if I want to I just can't, I still have plenty of stuff to finish that's due tomorrow and literally being stuck all day on this programming project is not helping.
You can easily spend €1500 on a quality chair as well. Problem is that design & ergonomics are very individual, so that it's very likely you somehwere can find a €250 chair which pleases you a lot more, problem is that you first need to find it.
I seriously want someone to explain to me why Heavy Rain is called innovative.
Please, I really don't understand it and I'd like someone to explain this phenomenon to me, because from my side of things it makes absolutely no sense. Heavy Rain feels like a refinement of Fahrenheit/Indigo Prophecy, which itself was just a refinement of the FMV/Interactive Movie genre of games. Can somebody explain to me why a refinement of a game released in the last console generation, itself very derivative of an entire genre(that granted isn't common anymore, but it DID EXIST) is NOW hailed as an innovation in game design?
I'm not even saying anything is "good" or "bad" here. This isn't a judgement call or anything like that. I just want to know why people call it "innovative", because that particular quality isn't something I can see. I don't understand it. I don't even know why people think it. Please, someone help me on this one. This isn't a logic trap or anything like that, I'm not trying to "snag" or "get" people, I seriously am in the dark on this and want to know what I am missing that everyone else seems to "get". When I talk about this, people seem to give very vague answers, as though Heavy Rain's innovation is something so obvious and self-evident that it's impossible to explain, like some form of basic truth that is so ingrained in reality that it's beyond any attempt to define it. It's very frustrating for me to not understand this.
I was very impressed by the casting trailer they did before. Getting a graphical emotional feedback in this quality as well as characters with more realistic depth. If the game would have taken more such a direction, in a smaller world like a intimate play but with a focus on these strengths then it could have been brilliant.
Whilst Heavy Rain isn't a desaster, it also isn't a outstanding game as well. It definately is hyped by both press and marketing. In my opinion you don't need to play it, watching a playthrough video already is enough, like with Fahrenheit but you somehow should have played Dragon's Lair on Laserdisc. ;O)
You know the same company that made Indigo Prophecy made Heavy Rain, yeah?
Opinions were split on Heavy Rain's 'innovation'. I think it'd be a straw man argument to say it was so roundly hailed as innovative. I think a lot of opinion was divided on the game, for the most part.
As far as what does seem innovative, I would venture to say the gameplay isn't innovative. However, the game's chief obsession is narrative, something that is rather lacking in the gaming industry for the most part. I think that's worth a mention. Not only is its narrative its focus, but the fact that the game allows for a wide variety of consequences based on actions and decisions is something you don't really find. Even in the old interactive movies you didn't find a lot of consequence.
I thought about this answer a bit more, and feel that many were compelled by the small actions you had to take. The sort of day in, day out. Of course, this was a huge complaint when it was a feature of Shenmue.
I was very impressed by the casting trailer they did before. Getting a graphical emotional feedback in this quality as well as characters with more realistic depth. If the game would have taken more such a direction, in a smaller world like a intimate play but with a focus on these strengths then it could have been brilliant.
Whilst Heavy Rain isn't a desaster, it also isn't a outstanding game as well. It definately is hyped by both press and marketing. In my opinion you don't need to play it, watching a playthrough video already is enough, like with Fahrenheit but you somehow should have played Dragon's Lair. ;O)
I appreciated Dragon's Lair aesthetically, but the gameplay is lackluster in this era.
I disagree because Dragon's Lair is a very intensive experience when played correctly, like on a arcade machine with loudspeakers properly turned on, a crowd surrounding you, trying to learn from you or giving tips. Your hands will start sweating, your body will move. I think that's a lot more than many other games provide.
As for those consequences which are getting more hip these days in roleplaying games for instance. I think they are misusing this in a way that whilst they implement consequences, they still don't bother because they are kind of futile to me. So either you implement consequences which really make you think or otherwise you spare yourself the work and try to enhance other aspects of the game instead.
My respect will increase as long as you are still learning Python... you can tell me whether or not I got the code right (let's pretend the function is defined)!
It looks about right to me! Have you tried python yourself?
Eh eh eh
The main error here is using "=" in the while test: "=" is the assignment operator, the "equals to" operator is "==". That would result in an infinite loop (since "boolean" is ASSIGNED to True at every cycle and only them tested).
Also you shouldn't name variables basing on their type, but on their role in the computation ("boolean" should be "learning" or something like that).
Also, with that code if George would never have learned Python, respect would be 1, and you probably wanted 0 for that case.
And it's lacking the ":" after the while test (that would rise a compile error).
Finally, a more elegant and maintenable code would be:
respect = 0
while GeorgeCLearningPython() :
respect += 1
The main error here is using "=" in the while test: "=" is the assignment operator, the "equals to" operator is "==". That would result in an infinite loop (since "boolean" is ASSIGNED to True at every cycle and only them tested).
Also you shouldn't name variables basing on their type, but on their role in the computation ("boolean" should be "learning" or something like that).
Also, with that code if George would never have learned Python, respect would be 1, and you probably wanted 0 for that case.
And it's lacking the ":" after the while test (that would rise a compile error).
Finally, a more elegant and maintenable code would be:
respect = 0
while GeorgeCLearningPython() :
respect += 1
Voilà
Hope this helps!
That's very helpful, thanks! I assumed puzzlebox's code was about right as I've only had limited experience with BASIC and lua
May I ask what the purpose of the empty closed brackets after the function are? Thanks!
Note that this is a snippet from actual code. The variables s, currentTag and currentData have already been previously initialized, where s and currentTag are Strings and currentData is an ArrayList with the type String attached. So don't be some wise-ass.
That's very helpful, thanks! I assumed puzzlebox's code was about right as I've only had limited experience with BASIC and lua
You're welcome!
May I ask what the purpose of the empty closed brackets after the function are? Thanks!
It's the function call operator, it just says "execute the GeorgeCLearningPython function, without arguments" (if they were some arguments, they would be listed inside the parentheses).
(Nomenclature note: usually, "parentheses" mean "( )", "brackets" mean "[]", "braces" mean "{}")
Now, to anticipate your further question: then why have to write "()" if there are no arguments? Why not write just "GeorgeCLearningPython"?
"GeorgeCLearningPython", without "()", would evaluate to a reference/pointer to the function without necessarily actually calling (execute) it.
Don't worry for now: it's a rather advanced topic for what I understand to be your present level It will be clear further on
I should be checking in in about six hours now.
Incidentally, it's 4am and I've been in the bathroom since 5pm yesterday. Best spot of the airport. Quiet (it's out of the way), clean, with a plug here, and earlier I caught some sleep in one of the handicapped stalls, which are very roomy (yesterday afternoon I slept in a normal stall. Big difference).
My cat is surprisingly calm and quiet (and yes, she's still alive >.>) so that's pretty cool.
All in all, can't wait to arrive and sleep in a real bed though.
I'm not sure what you're asking for... In fact, I'm not even sure you're asking for something.
What's the unwanted result?
If the problem is that you're not getting the first "tag" inside currentData, you're simply not adding currentTag anywhere and starting nextData from the second tag.
What "fix" you're talking about?
For the rest of the audience, this is probably C++, not python.
All he needed to add for it to be complete is the countless hours wasted trapped on TV Tropes, and even that's arguably covered under the Wikipedia part.
True. He also forgot to mention streaming videos, which was actually what I was loading while watching the video.
I keep having really weird dreams involving drugs, crying, death and all sorts of horrible things and yet I'm having a perfectly average life right now
My cat is surprisingly calm and quiet (and yes, she's still alive >.>) so that's pretty cool.
I'm glad to hear that your cat's doing well after that wait. I may be wrong, but didn't you have two cats? What did you do with the other? You've only mentioned the one so far.
In fact, unless you're assuming the tag list is terminated with a trailing ":", you're not even adding anywhere the LAST tag.
That is exactly it.
After the while-loop, I had to add a final "currentData.add(nextData);" to it. Without it, it would get an incorrect and incomplete ArrayList. I also didn't opt for using a split, mostly because I wanted to save it in an ArrayList. In hindsight, I don't know why I did it in an ArrayList, other than that the first part would be the tag.
It's fascinating what's happening in Tunisia and Egypt. I hope things will improve for them. I'm still sceptical about the impact on other african countries governed by despots. Whilst Deutschland is a great country in many aspects, it needs a lot to get a revolution running here.
I wish my friends and I played card games a lot. I've managed to squeeze one good game of Munchkin out of the group and I got two of them to play it again one other time.
That reminds me...
-checks the My Games page-
Awesome! The Book of Grickle is off backorder! It and the Sam & Max animated series have been submitted to the warehouse and will ship soon!
Pissed off at the moment, the mood i'm in I could kick a kitten through a fan blade
Once I was really angry, and coincidentally my dad was dis-assembling the kitchen furniture for re-decorating, he offered if I wanted to knock the furniture down so it could be took in the car to the waste plant, I was like HELL YES and smashed those cupboards and drawers right up into smithereens
Once I was really angry, and coincidentally my dad was dis-assembling the kitchen furniture for re-decorating, he offered if I wanted to knock the furniture down so it could be took in the car to the waste plant, I was like HELL YES and smashed those cupboards and drawers right up into smithereens
When we went to counselling after my dad died, they let us smash plates! It was great fun. But then they ran out of plates, so we had to use old CD's, which weren't as satisfying...
Comments
The problem is that even if I want to I just can't, I still have plenty of stuff to finish that's due tomorrow and literally being stuck all day on this programming project is not helping.
...wait, it's already later tonight.
"But we didn't get any shut eye when we died."
"Then we'll nap when we're dead!"
^
Also came to my mind.
I've normally spent up to £250 on chairs and all of them got flat or just ended up creaking like mad, and no I'm not overweight or fat or anything
Please, I really don't understand it and I'd like someone to explain this phenomenon to me, because from my side of things it makes absolutely no sense. Heavy Rain feels like a refinement of Fahrenheit/Indigo Prophecy, which itself was just a refinement of the FMV/Interactive Movie genre of games. Can somebody explain to me why a refinement of a game released in the last console generation, itself very derivative of an entire genre(that granted isn't common anymore, but it DID EXIST) is NOW hailed as an innovation in game design?
I'm not even saying anything is "good" or "bad" here. This isn't a judgement call or anything like that. I just want to know why people call it "innovative", because that particular quality isn't something I can see. I don't understand it. I don't even know why people think it. Please, someone help me on this one. This isn't a logic trap or anything like that, I'm not trying to "snag" or "get" people, I seriously am in the dark on this and want to know what I am missing that everyone else seems to "get". When I talk about this, people seem to give very vague answers, as though Heavy Rain's innovation is something so obvious and self-evident that it's impossible to explain, like some form of basic truth that is so ingrained in reality that it's beyond any attempt to define it. It's very frustrating for me to not understand this.
Whilst Heavy Rain isn't a desaster, it also isn't a outstanding game as well. It definately is hyped by both press and marketing. In my opinion you don't need to play it, watching a playthrough video already is enough, like with Fahrenheit but you somehow should have played Dragon's Lair on Laserdisc. ;O)
Opinions were split on Heavy Rain's 'innovation'. I think it'd be a straw man argument to say it was so roundly hailed as innovative. I think a lot of opinion was divided on the game, for the most part.
As far as what does seem innovative, I would venture to say the gameplay isn't innovative. However, the game's chief obsession is narrative, something that is rather lacking in the gaming industry for the most part. I think that's worth a mention. Not only is its narrative its focus, but the fact that the game allows for a wide variety of consequences based on actions and decisions is something you don't really find. Even in the old interactive movies you didn't find a lot of consequence.
I thought about this answer a bit more, and feel that many were compelled by the small actions you had to take. The sort of day in, day out. Of course, this was a huge complaint when it was a feature of Shenmue.
I appreciated Dragon's Lair aesthetically, but the gameplay is lackluster in this era.
As for those consequences which are getting more hip these days in roleplaying games for instance. I think they are misusing this in a way that whilst they implement consequences, they still don't bother because they are kind of futile to me. So either you implement consequences which really make you think or otherwise you spare yourself the work and try to enhance other aspects of the game instead.
Eh eh eh
The main error here is using "=" in the while test: "=" is the assignment operator, the "equals to" operator is "==". That would result in an infinite loop (since "boolean" is ASSIGNED to True at every cycle and only them tested).
Also you shouldn't name variables basing on their type, but on their role in the computation ("boolean" should be "learning" or something like that).
Also, with that code if George would never have learned Python, respect would be 1, and you probably wanted 0 for that case.
And it's lacking the ":" after the while test (that would rise a compile error).
Finally, a more elegant and maintenable code would be:
Voilà
Hope this helps!
That's very helpful, thanks! I assumed puzzlebox's code was about right as I've only had limited experience with BASIC and lua
May I ask what the purpose of the empty closed brackets after the function are? Thanks!
Note that this is a snippet from actual code. The variables s, currentTag and currentData have already been previously initialized, where s and currentTag are Strings and currentData is an ArrayList with the type String attached. So don't be some wise-ass.
Finally, the fix to it has been removed.
You're welcome!
It's the function call operator, it just says "execute the GeorgeCLearningPython function, without arguments" (if they were some arguments, they would be listed inside the parentheses).
(Nomenclature note: usually, "parentheses" mean "( )", "brackets" mean "[]", "braces" mean "{}")
Now, to anticipate your further question: then why have to write "()" if there are no arguments? Why not write just "GeorgeCLearningPython"?
"GeorgeCLearningPython", without "()", would evaluate to a reference/pointer to the function without necessarily actually calling (execute) it.
Don't worry for now: it's a rather advanced topic for what I understand to be your present level It will be clear further on
-get a certificate in C++ and then...go to a Uni and finish in computer sciences, I will make games..I will be in the industry.
Incidentally, it's 4am and I've been in the bathroom since 5pm yesterday. Best spot of the airport. Quiet (it's out of the way), clean, with a plug here, and earlier I caught some sleep in one of the handicapped stalls, which are very roomy (yesterday afternoon I slept in a normal stall. Big difference).
My cat is surprisingly calm and quiet (and yes, she's still alive >.>) so that's pretty cool.
All in all, can't wait to arrive and sleep in a real bed though.
I'm not sure what you're asking for... In fact, I'm not even sure you're asking for something.
What's the unwanted result?
If the problem is that you're not getting the first "tag" inside currentData, you're simply not adding currentTag anywhere and starting nextData from the second tag.
What "fix" you're talking about?
For the rest of the audience, this is probably C++, not python.
True. He also forgot to mention streaming videos, which was actually what I was loading while watching the video.
Next step: going through the customs.
I'm glad to hear that your cat's doing well after that wait. I may be wrong, but didn't you have two cats? What did you do with the other? You've only mentioned the one so far.
That is exactly it.
After the while-loop, I had to add a final "currentData.add(nextData);" to it. Without it, it would get an incorrect and incomplete ArrayList. I also didn't opt for using a split, mostly because I wanted to save it in an ArrayList. In hindsight, I don't know why I did it in an ArrayList, other than that the first part would be the tag.
My BTTF card game just arrived and now Im full of glee.
My friends and I play card games a lot, and Ill see if I can somehow get this passed for once instead of playing "BULL CRAP!"
That reminds me...
-checks the My Games page-
Awesome! The Book of Grickle is off backorder! It and the Sam & Max animated series have been submitted to the warehouse and will ship soon!
He's still sleepy, and is sad. He keeps forgetting he's wearing the dish, and bumping into things!
My dog was tutored today!
He's still confused, and is nervous. He keeps forgetting he's wearing the cap, and bumping into things!
Hopefully you have no idea how long these can prevail in a bathroom.
I am too Frustrated beyond beleif, later we should play zombie skeet shooting.
Thats my everyday mood:D
Once I was really angry, and coincidentally my dad was dis-assembling the kitchen furniture for re-decorating, he offered if I wanted to knock the furniture down so it could be took in the car to the waste plant, I was like HELL YES and smashed those cupboards and drawers right up into smithereens