Over 50 puzzles?!
Wow, that sounds like a lot, considering it's only one episode. At least at this point.
I'm starting to get a little excited for Puzzle Agent now.
I wonder how many hours of gameplay will episode one generally have? Is it going to be around the 6-hour area like most TT games? Or maybe a bit longer, considering over 50 puzzles... ?
I'm starting to get a little excited for Puzzle Agent now.
I wonder how many hours of gameplay will episode one generally have? Is it going to be around the 6-hour area like most TT games? Or maybe a bit longer, considering over 50 puzzles... ?
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I'm actually not familiar with the Prof. Layton games, other than what I've been hearing at this site.
Some people here will say that you take way too long to finish a game. I say :O you take six hours? show me how! i spend about 3 days on each game!
Layton 1 has 110 puzzles I believe, and I think 2 has 200. No idea about 3, 4 or 5 as they're not out in English yet (slowest fucking translators ever...).
I was expecting 30, but I was kinda worried it was going to be 15 or so. 50 is fantastic news for me.
Hey! Some puzzles need to be adapted, and either way that's a huge amount of text, a lot of it not easily translatable. Plus it might be the fault of anyone for all you know, there is really no need to blame it on the translator(s).
It uses a lot of kanji. I started playing "Layton Koujou to Saigo no Jikan Ryouko" (I know i've spelt that wrong) and I got stuck at the first puzzle. I could get most of the dialogue, Luke gets a letter from himself from ten years in the future, there's a joke about time travelling mailmen, and then Luke and Layton go to some demonstration of a time machine.
And then the puzzle starts. You have to put this guy on one specific table, and there;s like 20, and it's a riddle. And it's designed to be wordy for japanese people, so I just went BLEHHHHHH and gave up. Same sorta thing happened with "Layton Kyojou to Majin no Fue", I gave up on that one.
Considering all the puzzles in magazines it's quite interesting that it took some time until something like Layton showed up.
Puzzle Agent isn't the only Layton Ripoff. There's a couple of DS games out too. None of them are particularly good.
From what I've seen so far, Layton has been a HUGE inspiration.
That being said, ripoffs can be good. The World Ends With You was a fantastic game, but the whole game ripped off Shin Megami Tensei.
But it doesn't feel like much of a rip off. From what I can see, the style, genre, story progression, puzzles, characters, locations, platforms, and company are all quite different. It's just that the game concept has been rarely seen and as such we almost automatically categorize new puzzle games as "must be a rip off of Professor Layton".
And taumel, I'll just quote myself from another thread for you.
We have seen practically nothing so far.
Thanks for this information, then they are already aware of it. I think there is a great difference in throwing some puzzles at an audience or integrating the right puzzles nicely into the story (or making the story/situation breed the riddles). The later involves much more work but also is the more pleasing product. If you design this correctly you'll end up with an adventure, otherwise it's a puzzle pack with some mostly annoying click away dialogues.
well, we have seen screenshots and the developer feature...
Yup. Definitely not enough really. We definitely don't know enough to rule out the possibility it will just be a rip off, or the possibility that it won't be.
Well, the puzzle screen is identical to Layton.
No it's not: There aren't two screens.
The top screen is just the description of the puzzle.
The actual puzzle bit is identical in layout and word choice.
It's a ripoff. It can still be awesome, in fact I think it will be, but it's inspiration is obvious.
It's like saying the Classic Controller Pro isn't a PS3 controller because it has Wii written on it and the home icon is blue.
The way I see it is that someone had to make the first racing game, now there's hundreds. That doesn't mean they're all the same and ripping off from one another. I think it's the same with Puzzle Agent.
There's a difference between having a similar style of gameplay and having exactly the same. The HUD in the two games is the same. The art style is different, but that's it so far.
Puzzle Agent is claiming it's going to have puzzles integrated into the story. I doubt that it can be done with 50 puzzles. Layton had a fair number of puzzles integrated into the story, it was only really the bonus puzzles or puzzles given to you by people on the street that were random. There were a lot of plot related puzzles, Puzzle Agent's shining feature has already been done by Layton.
You guys can defend it all you want, but it's obiously a rip off. It could still be freaking awesome though. Which was why I bought it an hour after it was announced.
It's like saying everything is a rip-off of Shakespeare, when Shakespeare got all his stories from somewhere else.
A Rip-Off will be if they imitate everything from the source. They just have a similar Gameplay, and that it, far we know. That doesn't make them a Rip-Off just because they decided to use 1 thing from the game. Why they cannot?
I think we need to see more before we make a decision if it's a ripoff. But for what we've seen, it's freakishly similar.
Gameplay is the same, the puzzle screen is identical and it has the same hint system. It has different music and graphics though, but that's all we've seen.
I assummed the Puzzle Agent page would have been updated by now. No-one's gonna buy it if they know nothing about it. There's been like 10 screenshots and a developer interview, that's hardly the way to create hype.
You're saying is too soon for calling it a Ripoff, so, not do it until is released!
I must say, I am struck by the clarity by which this this post single-handedly destroys Fury's argument.
Hmm... I suppose I can try the game out. I'll at least have to play the demo.
The thing is though, Doom was a radical reimagining of how video games worked, and created a new genre. However, the first few games were ripoffs of this formula.
The puzzle genre already exists, Layton didn't really do anything new. It was pretty much a point and click adventure game, but all the puzzles were well.. puzzles.
Although you can say ripping off a game is creating a new genre, in the majority of cases it's wrong. Luxor is a Zuma ripoff, although technically you could call Zuma a genre now, so it's not a ripoff. It's just getting silly.
It is ripping off most of Layton. There's no denying it, even the developers cited Layton as their source of inspiration.
As a huge Layton fan however, I'm really looking forward to this game.
Still means the same thing. If you had actually read my posts and not just gone "Ooo he said ripoff, he's such a troll" like a bunch of idiots, we'd never have this problem, now would we.