Using the old DeLorean as a premise involves plot key-points happening Off-Screen, which is not good for a story.
I am sorry but I beg to differ. If those off-screen events are later on explained or even showed it's one of the best story methods.
An example is Dragon Quest VIII. You got dropped 2/10th into the story.
And as you continued playing you filled the picture of what happened in the first 1/10th.
The DeLorean is an instrument. A cool instrument, yeah, but still an instrument. Just because it's iconic doesn't mean that DeLorean in particular serves a purpose in the story - it's an instrument to travel through time. If DeLorean's new, it could be explained in one line. Condensed, serves it's purpose, doesn't take any time at all, logical, understandable, in Doc's character, and the DeLorean's still cool. If it's old, then a whole lot of time later in the story would go into explaining how the old DeLorean got there, why it's there and what should be done in the end so everything would be normal, and THAT'S bad story writing, even if the explanation is clever and tricky in itself.
No he doesn't.
You know how expensive the DeLorean car alone was back in 1985? Then figure he has to buy all the parts to build the DeLorean too.
There's an easy answer to that little problem, though it's a little bit of Bill & Ted logic. All Doc has to do is find a bank that still operates in 1985-86, make a savings account and deposit some money. Interest would accumulate over time and by 1985, Doc would be rolling in the dough again.
And again, stealing the time machine from himself, or even "borrowing" it with intentions of returning it means affecting the timeline. It isn't a question of "well, it might affect the timeline," it will affect the timeline. Doc wouldn't risk it. Remember, he originally wouldn't even consider as minor an alteration as taking Clara forward in time with him and Marty, even though she didn't play a part in the original timeline in the first place.
And you can't say, "Well, maybe Doc's not as concerned about this anymore?" I direct you to this quote from Doc that's on the website. "No no, that's far too dangerous. Not just to me, but to random innocent people in the past!"
But BTTF doesn't have flashbacks or starts at the middle of the story. Stuff happens AS it happens.
Owh come on...why all the tunnel vision. I am sure you're smart enough to figure ways.
1) Doc could explain it in great details
2) We could revist the time Doc got the DeLorean because maybe he wants us to return it to restore the timeline as it was.
And you can't say, "Well, maybe Doc's not as concerned about this anymore?"
Same here. I keep seeing people ragging on the inaccuracies of the Sunstar time machines when the only inaccuracy I've ever noted was with the cables going over the rear wheel wells. *shrugs* To me, the DeLorean in the trailer looked very good.
BTW, as to the flux capacitor's flux pattern...there is actually a scene in the movie where it fluxes the "wrong" way like it does in the game trailer.:p
Mh, could it have something to do with the direction in which you travel through time? *itches*
1) Doc could explain it in great details
2) We could revist the time Doc got the DeLorean because maybe he wants us to return it to restore the timeline as it was.
1) These plot points are too important to the story to just explain them, it's not like in the sequels where you need to see the previous one to get the circumstances of the next.
2)Again, the DeLorean returning would be a Consequence, not a Premise. You get the DeLorean because some circumstances have already developed so that you can have the original car undestroyed. You can't get the car if you haven't made the actions leading to it yet.
^
And so is going to the future to rescue Marty's kids too. It's also a 'consequence'.
Doc just comes from the future and tell them their kids are in trouble, that's the 'premise'.
But there's only few actions in Doc's plan (Go to Future and Learn, Investigate, Go back and get Marty...). For the DeLorean to be undestroyed, there has to be a whole lot of changes to canon, which can't be just explained as one dialog. It'd also have to be stated that we're starting in an alternate reality that "skewed into (a) tangent" -not by itself, but because of the actions of another time traveller- in the middle of Part III, as opposed to "the story starts after the events of Part III", in which you leave canon intact -as in "It's destroyed, just like you wanted"-.
About Marty's kids: As stated by Gale, that's the big paradox in BTTF2. BTTF wasn't planned to have sequels. Marty and Jennifer (and their kids) are not supposed to be in the Future.
Isn't the argument about what is or isn't canon fairly irrelevant? In the BTTF universe, any time that you travel back in time, you instantly create an entirely new timeline that extends into the future, so really any set of circumstances could be explained by a single trip back that changed something.
The outatime plate and Mr Fusion combo is not limited to this game - I have a model delorean that has both. It's obviously just that they're both so iconic that you'd want to include them (especially since outatime is the name of one of the episodes, so it would be weird and confusing if they didn't use the plate).
The flux capacitor moving in the wrong direction is obviously just a rookie mistake by Telltale. Given that the later episodes are probably still in production, i'd *love* it if they now put some reference to it in one of the later episodes, like maybe Marty commenting on it moving in the opposite direction and Doc doing one of his "intriguing!" staring off into the distance moments
^^^I'd say that'll about take care of the Flux Capacitor fluxing the wrong way.
That guy's an idiot. If I could explain away mistakes that I made in my job by putting it down to small variations in the spacetime continuum, you can be damn sure I would
Isn't the argument about what is or isn't canon fairly irrelevant? In the BTTF universe, any time that you travel back in time, you instantly create an entirely new timeline that extends into the future, so really any set of circumstances could be explained by a single trip back that changed something.
Yes, it does create a new timeline, but there are rules for timeline creations. What the "Original DeLorean not destroyed and Marty remembering the destruction" timeline implies is a timeline mixture, which is not possible because the ripple effect changes the events from the point in which the alteration occurred. So, if the DeLorean is not destroyed, Marty CAN'T remember it as destroyed because he didn't do anything to alter that (he hasn't travelled through time in 6 months).
The outatime plate and Mr Fusion combo is not limited to this game - I have a model delorean that has both. It's obviously just that they're both so iconic that you'd want to include them (especially since outatime is the name of one of the episodes, so it would be weird and confusing if they didn't use the plate).
OUTATIME plate and Mr. Fusion are iconic for the DeLorean (The Sunstar 1/18 Model is dealt as a continuity error due to having other DeLorean variations in their product line), but any accesory inaccuracy is void right now as stated by Jake, because it was an unfinished product.
The flux capacitor moving in the wrong direction is obviously just a rookie mistake by Telltale. Given that the later episodes are probably still in production, i'd *love* it if they now put some reference to it in one of the later episodes, like maybe Marty commenting on it moving in the opposite direction and Doc doing one of his "intriguing!" staring off into the distance moments
Carlos, I was just about to launch into a rebuttal of your time travel mechanics, then it occurred to me that since you appear to know the exact model of the plastic delorean that's sitting on my desk, i'm probably not going to win the argument
I don't have a problem with the flux capacitor "fluxing" the way it does. I'm amazed they did such a good job in recreating the DeLorean in the game.
Back to the other topic, I would definitely agree with Carlos85G regarding the DeLorean time machine in this game being a second one.
As with the OUTTATIME license plate AND Mr. Fusion, these could very well suggest that we're looking at a second DeLorean time vehicle and not the first.
Well, if the DeLorean was in fact a second car, it could very well have less pieces on it. Doc could have found through his experience with the car that some changes to the equipment (such as having the flux capacitor flux in the opposite direction) would negate having other equipment on the car, thus why they could be missing from the car in the game.
After all, Doc obviously didn't have the hovercar mod until the end of BTTF1, and I'm sure that the game version has it already installed. Also, the Mr. Fusion did not exist until the end of BTTF1, and this is clearly intact on the new car. Some improvements were likely made to protect the car from direct lightning contact, as the incident at the end of BTTF2 broke many key components to the time equipment, and Doc would likely wish to prevent similar 'stranded' incidents in the future.
There could be many more explanations as to why some pieces may be missing. As for the license plate the OP mentioned, that license plate has it's last resting place on the train tracks at Eastwood Ravine. We never do see anyone putting the OUTATIME license plate back on the DeLorean in BTTF1 after it first travels through time, it's anyone's guess how it got back on there. Of course, if this IS a second car, the OUTATIME/Futuristic license plate should not even be registered to it.
Bumping this thread to get some feedback on a subject:
As we now know, the DeLorean
is an exact duplicate of the original BTTF2 DeLorean
, so, why did steam come out of the vents if it doesn't have a nuclear reactor anymore? This is fusion, not fission. The DeLorean never discharged steam after Part I,
and it even did it again on re-entry in 1931, getting the police car off the road. I know this car has had some changes since its recovery, but I hope it gets somewhat explained.
Also, the sound effects when Marty reloads Mr. Fusion are the effects of the Part I plutonium chamber.
This details are too minor, but I think messes up the continuity, what do you think?
It does, and it has Mr. Fusion, so that's why I have my doubts.
BTW, it wasn't really iced when Marty went to 1931, right? I mean, the steam that went out of the DeLorean helped him escape from the police, but I haven't seen any ice there.
The steam not coming out after that first time travel is probably for the same reason that the car got progressively less icy. Less time and money to do for something that'd be seen for half a second. And fission or fusion, it's still a nuclear reactor, and it still needs cooling vents.
I haven't finished the first episode yet but is it a possibility that maybe the Marty we play as is from 6 months after BTTF 3 and the Doc that we see is from between 1 & 2. Maybe the Delorean has had the flying added but not changed the license plate changed. This would also explain the absence of Clara and the kids.
I haven't finished the first episode yet but is it a possibility that maybe the Marty we play as is from 6 months after BTTF 3 and the Doc that we see is from between 1 & 2. Maybe the Delorean has had the flying added but not changed the license plate changed. This would also explain the absence of Clara and the kids.
I would reply but all the post would be just spoilers
The steam not coming out after that first time travel is probably for the same reason that the car got progressively less icy. Less time and money to do for something that'd be seen for half a second. And fission or fusion, it's still a nuclear reactor, and it still needs cooling vents.
Again, the steam was something they did as an effect in the movie, and they didn't do it after that one shot because we rarely saw the vents after time travel. This is also why the car was less icy in most shots of the movie, though I think motion has a lot to do with it, cause the DeLorean in the first temporal experiment stopped moving shortly after arriving, the same as the one in the game.
Besides, don't the vents on BTTF:Hill Valley always blow steam after time travel? lol
Again, the steam was something they did as an effect in the movie, and they didn't do it after that one shot because we rarely saw the vents after time travel. This is also why the car was less icy in most shots of the movie, though I think motion has a lot to do with it, cause the DeLorean in the first temporal experiment stopped moving shortly after arriving, the same as the one in the game.
Besides, don't the vents on BTTF:Hill Valley always blow steam after time travel? lol
BTTF1 shows the DeLorean emitting steam in the First Experiment and in the Peabody farm because those were plutonium-based (the ONLY 2 plutonium-based re-entries on screen). Lightning-based time travel in BTTF1 didn't show any steam besides the cold vapor coming off the car's chassis.
And in BTTF:HV (Vice City), only the BTTF1 DMC emits steam, except if you got the Location Circuits. San Andreas' mini-game version has the steam just for fun
Comments
Using the old DeLorean as a premise involves plot key-points happening Off-Screen, which is not good for a story.
In a vignette, you can't reference scenes which have not happened yet. That's why it's "between" scenes...
I am sorry but I beg to differ. If those off-screen events are later on explained or even showed it's one of the best story methods.
An example is Dragon Quest VIII. You got dropped 2/10th into the story.
And as you continued playing you filled the picture of what happened in the first 1/10th.
As Chyron said, using the old DeLorean is Out-Of-Character and, using BTTF's rules, illogical.
There's an easy answer to that little problem, though it's a little bit of Bill & Ted logic. All Doc has to do is find a bank that still operates in 1985-86, make a savings account and deposit some money. Interest would accumulate over time and by 1985, Doc would be rolling in the dough again.
And again, stealing the time machine from himself, or even "borrowing" it with intentions of returning it means affecting the timeline. It isn't a question of "well, it might affect the timeline," it will affect the timeline. Doc wouldn't risk it. Remember, he originally wouldn't even consider as minor an alteration as taking Clara forward in time with him and Marty, even though she didn't play a part in the original timeline in the first place.
And you can't say, "Well, maybe Doc's not as concerned about this anymore?" I direct you to this quote from Doc that's on the website. "No no, that's far too dangerous. Not just to me, but to random innocent people in the past!"
Owh come on...why all the tunnel vision. I am sure you're smart enough to figure ways.
1) Doc could explain it in great details
2) We could revist the time Doc got the DeLorean because maybe he wants us to return it to restore the timeline as it was.
I never said that.
Mh, could it have something to do with the direction in which you travel through time? *itches*
1) These plot points are too important to the story to just explain them, it's not like in the sequels where you need to see the previous one to get the circumstances of the next.
2)Again, the DeLorean returning would be a Consequence, not a Premise. You get the DeLorean because some circumstances have already developed so that you can have the original car undestroyed. You can't get the car if you haven't made the actions leading to it yet.
And so is going to the future to rescue Marty's kids too. It's also a 'consequence'.
Doc just comes from the future and tell them their kids are in trouble, that's the 'premise'.
About Marty's kids: As stated by Gale, that's the big paradox in BTTF2. BTTF wasn't planned to have sequels. Marty and Jennifer (and their kids) are not supposed to be in the Future.
The outatime plate and Mr Fusion combo is not limited to this game - I have a model delorean that has both. It's obviously just that they're both so iconic that you'd want to include them (especially since outatime is the name of one of the episodes, so it would be weird and confusing if they didn't use the plate).
The flux capacitor moving in the wrong direction is obviously just a rookie mistake by Telltale. Given that the later episodes are probably still in production, i'd *love* it if they now put some reference to it in one of the later episodes, like maybe Marty commenting on it moving in the opposite direction and Doc doing one of his "intriguing!" staring off into the distance moments
^^^I'd say that'll about take care of the Flux Capacitor fluxing the wrong way.
That guy's an idiot. If I could explain away mistakes that I made in my job by putting it down to small variations in the spacetime continuum, you can be damn sure I would
Yes, it does create a new timeline, but there are rules for timeline creations. What the "Original DeLorean not destroyed and Marty remembering the destruction" timeline implies is a timeline mixture, which is not possible because the ripple effect changes the events from the point in which the alteration occurred. So, if the DeLorean is not destroyed, Marty CAN'T remember it as destroyed because he didn't do anything to alter that (he hasn't travelled through time in 6 months).
OUTATIME plate and Mr. Fusion are iconic for the DeLorean (The Sunstar 1/18 Model is dealt as a continuity error due to having other DeLorean variations in their product line), but any accesory inaccuracy is void right now as stated by Jake, because it was an unfinished product.
Let's see how it goes
In the game they move outwards.
But the lights flicker so fast and the line of lights is too short to really notice it easily.
In the trailer, the flux capacitor is "fluxing" in->out, instead of out->in as in most scenes in the Trilogy.
Back to the other topic, I would definitely agree with Carlos85G regarding the DeLorean time machine in this game being a second one.
As with the OUTTATIME license plate AND Mr. Fusion, these could very well suggest that we're looking at a second DeLorean time vehicle and not the first.
A member of TellTale pointed out that any inconsistencies in the DeLorean time machine would be fixed before release.
And the person that this was a response to wasn't talking about the Flux-Capacitor.
After all, Doc obviously didn't have the hovercar mod until the end of BTTF1, and I'm sure that the game version has it already installed. Also, the Mr. Fusion did not exist until the end of BTTF1, and this is clearly intact on the new car. Some improvements were likely made to protect the car from direct lightning contact, as the incident at the end of BTTF2 broke many key components to the time equipment, and Doc would likely wish to prevent similar 'stranded' incidents in the future.
There could be many more explanations as to why some pieces may be missing. As for the license plate the OP mentioned, that license plate has it's last resting place on the train tracks at Eastwood Ravine. We never do see anyone putting the OUTATIME license plate back on the DeLorean in BTTF1 after it first travels through time, it's anyone's guess how it got back on there. Of course, if this IS a second car, the OUTATIME/Futuristic license plate should not even be registered to it.
So be happy it's there at all, lol!
The OUTATIME license plate is not on the train tracks.
The license plate got replaced with a futuristic one at the end of BttF1.
I didn't say the OUTATIME license plate, I said the one the OP mentioned,which was the orange future scanner plate.
I was making a prediction supporting my claim that Doc could have changed some small things on a new time machine.
As we now know, the DeLorean
Also, the sound effects when Marty reloads Mr. Fusion are the effects of the Part I plutonium chamber.
This details are too minor, but I think messes up the continuity, what do you think?
BTW, it wasn't really iced when Marty went to 1931, right? I mean, the steam that went out of the DeLorean helped him escape from the police, but I haven't seen any ice there.
I would reply but all the post would be just spoilers
Granted, but this car
And the car did froze in 1931, but not too much
Besides, don't the vents on BTTF:Hill Valley always blow steam after time travel? lol
And in BTTF:HV (Vice City), only the BTTF1 DMC emits steam, except if you got the Location Circuits. San Andreas' mini-game version has the steam just for fun