Fanboy disappointment.

245

Comments

  • edited December 2010
    YouTube comment:
    DaFunk14
    2 weeks ago Damn, I could think of a million ways to make this game better. Now don't get me wrong I know it's still being developed. I think it would have been better if it were more like the Ghostbusters videogame. Realistic graphics, having characters look like their real actors in real life. They should have done that with this game. Now, I heard this was going to be a point and click game... wow..They should have made it like a GTA type thing.

    You guys mean people like this? I swear if I had a dollar for everytime I heard GTA and Back to the Future in the same sentence...This generation doesn't know any better than to complain about the graphics before the game even comes out, because the majority of games in the past decade have tried to supply realistic graphics as opposed to great gameplay (especially sports games).

    I have played/own almost every system and have about 20+ games for each one. Ask me if i'd rather play Modern Warfare 2 or Legend of Zelda: Orcarina of Time, I'm taking Zelda any day because the overall quality. I still have my Super Nintendo and I break it out sometimes and have a great time with the games because they were quality gameplay. Although I do enjoy playing GTA IV sometimes, I believe it is only fitting to the story it presents. I hate it when people say "They should make BTTF like GTA where you can travel to any time period you want, and go anywhere you want!" It's not possible, guys come on get realistic.

    I'm glad Telltale picked this game up. The look of the game is perfect it's a stylish-cartoony look that fits the franchise nicely!
  • edited December 2010
    I think what the back-and-forth on this thread all boils down to is that there are fans of Telltale Games and BTTF who are concerned for the games success. They want the company to do well and for the game to be a hit thereby living up tot he cult fan following of the movies.

    RAnthony is concerned about noobs in the mainstream market who may pull the game down by complaining about graphics comparisons and a point 'n' click (or rather click&drag) interface, as evidenced by ranting Youtubers and such. Vain is trying to say that TTG forumites give a more accurate statistical sample than do Youtubers, and therefore BTTF will do just fine as evidenced by the TTG forum community.

    I have to say that I also do want TTG to succeed perhaps to the point of being a household name when it comes to gaming, but I admit that I too am worried about BTTF not fairy as well as it should simply because some people cant be bothered with adventure games anymore.
  • edited December 2010
    By the way, point and click adventure games are not boring. Has anyone ever played Blazing Dragons for the original Playstation? Amazing game! Haha Look it up if you haven't played it or heard of it. It's silly and has a funny story, but it's really fun to play!
  • edited December 2010
    For the record, I have bought every TTG game except the CSI games, Bone and Telltale Texas Hold 'Em. I first bought S&M Season 1, but it was TOMI that got me hooked.

    We just want to see Telltale succeed as best as possible.
  • edited December 2010
    I think what they mean by gta is that they walk around controlling the character not clicking, and can drive the delorean around, no killing, or anything, no time travel when driving delorean around though, if they want gta version wait for it to come or just get the bttf mod tell them and leave the telltale games alone
  • edited December 2010
    See, I see the flip side of this coin. I hope the BttF game will be SO tempting to non-adventure gamers that they'll give the first ep a try for free, discover Telltale's magic, and the Adventure Gamers' numbers will rise! Sort of like how Ghostbusters and Mass Effect sold me on third-person shooters. :^)
  • edited December 2010
    In an age where hard-boiled space marines (or real life soldiers) are shooting stuff up (may or may not be in 1st person) is the norm, of course people are going to have Unrealistic Expectations© about how the game should be done, regardless of the "mood" of the franchise in question.

    ... Says the person who is a huge fan of a series where hard-boiled space marines are shooting stuff up and isn't in 1st person.

    At least it's not done like, say, Pokemon.

    A wild Tannen appeared!

    Tannen used 1985 Sports Almanac!

    ... It's super effective!

    *Throws Ultra Ball* Woo-hoo, I caught a wild Tannen!
    You guys mean people like this? I swear if I had a dollar for everytime I heard GTA and Back to the Future in the same sentence...This generation doesn't know any better than to complain about the graphics before the game even comes out, because the majority of games in the past decade have tried to supply realistic graphics as opposed to great gameplay (especially sports games).

    Don't worry, I've heard the same thing with the '09 Ghostbuster game as well.
  • edited December 2010
    See, I see the flip side of this coin. I hope the BttF game will be SO tempting to non-adventure gamers that they'll give the first ep a try for free, discover Telltale's magic, and the Adventure Gamers' numbers will rise!

    I definitely see a bigger sale with this game than previous ones with the curious BttF fanbase. But the truth is....adventure games are for a certain group of people.
    Nowadays a lot of gamers don't like to immerse themselves in a good story.
    They only go for pick-up and play.

    So although sales will be good, it won't penetrate new markets.
  • VainamoinenVainamoinen Moderator
    edited December 2010
    If Telltale doesn't put an explicit hardcore pornographic threesome scene [...] in this game, that shows everything, I shall take my business elsewhere!

    Can we hold you to that? ;)

    Most kind of game genres would suffer from the inevitable ensuing battles, that is roleplaying, FPS, RTS or GTA and many other genres. We might argue that the adventure genre is the only possible genre for the license, because all the other genres rely on fighting as the main problem solver.

    But I'm not as interested in seing Marty punch Biff as I am in seing Marty hug Doc (as seen in BTTF I and III). :D :D :D
  • edited December 2010
    On the subject of a new car... it'd have to be something with a similar angular futuristic styling to the DeLorean... something that implied a sense of continuity... something like...

    The Lamborghini Countach! :D
    countach_lp400_s_img01.jpg

    It looks like a spaceship too, mirite? It'd get to 88 faster too.
  • edited December 2010
    Well I have no doubts about the game for one reason only.. it is in Telltale's capable hands.

    If it was any other developer I might have doubts but I have loved and appreciated Teltale's game since I started to play Sam and Max season 1.
    I haven't been let down yet, so I'm confident that the BTTF game will succeed.

    Having said that, I can see how people who are unfamiliar with Telltales games may have doubts, and have a pessimistic view of the game before it's even released.
  • edited December 2010
    Can we hold you to that? ;)

    Hold me to what? What are you wanting to hold me to, you perverts? I don't know what you're referring to. I already forgot, for I have AMNESIA.

    Also, I swear I honestly believe that all of the GTA comments are some sort of internet plot by a select group of people to troll the hell out of this game. It's the only explanation I can even see for it, because I can't for the life of me get how this game would have worked as a GTA clone, not to mention the fact the GTA mod barely has any content at all. WTF are they on about?
  • edited December 2010
    Who, the BTTF Mod team or the people whining about the official game not being like it?

    We work with the GTA engine because it suits our purposes, dealing with its yet-unsortable flaws. People saying the official game should be like it need to be more open minded.
  • edited December 2010
    The whiners not the mod team.
  • edited December 2010
    Well, with any game, you're going to get trolls who bash it, and say "I want this, I want that!" It's natural.
  • edited December 2010
    Indeed, it's natural in these days.

    About the Countach, or any other overpowered vehicle:
    Doc Brown doesn't drive a f***ing Mustang!
    -Bob Gale

    ;)
  • VainamoinenVainamoinen Moderator
    edited December 2010
    And if BTTF was like GTA:
    Majus wrote: »
    So many things you can do!
    - Doc has a mobile Flux-Capacitor and turns every car into a time-machine.
    - Jennifer phones Marty all the time and demands that he spends more time with her.
    - If Marty crashes his car, he breaks his hand and ruins his future.
  • VainamoinenVainamoinen Moderator
    edited December 2010
    Okay, let's be earnest for a little while and elaborate on the reactions to the trailer on youtube. Remember that this is supposed to
    give one an idea of what the masses in general think.

    First observation: At present, 323 likes, 6 dislikes. Oooookay, if this is supposed to be the general public's opinion, no need to worry! I've gone through all the comments for this and found only four decidedly negative commenters. Granted, one novatron11 really tried to voice his opinion in a rather loud and repetitive way, but there was only one (negative) commenter infused with GTA ideas, and the XBox fans sounded far more disappointed than angry in these comments. The actual anger was to a pretty nice portion directed not at TTG, but at Microsoft.
  • edited December 2010
    Granted, one novatron11 really tried to voice his opinion in a rather loud and repetitive way, but there was only one (negative) commenter infused with GTA ideas

    I read some of that guy's comments and he is such an ignorant asshole about it! He went around telling people they had no taste because they like the game and that GTA would be better. He's a bastard troll.
  • edited December 2010
    First observation: At present, 323 likes, 6 dislikes. Oooookay, if this is supposed to be the general public's opinion, no need to worry! I've gone through all the comments for this and found only four decidedly negative commenters.
    That's actually a pretty good reaction. At the same time, there's nothing in the trailer that indicates that the game is an adventure game and not a GTA-style game, if one is unfamiliar with Telltale. Sure, you could do some research before you comment, but let's assume these people haven't. There's still room for disappointment, if they're assuming it's GTA-style. If Telltale releases another trailer with gameplay footage that clearly shows that it's an adventure game, I'm curious what the reaction would be then.
  • edited December 2010
    markeres wrote: »
    *snip* I'm curious what the reaction would be then.

    Something in the lines of "You mean you have to use your mouse?! It's like a baby's toy!"
  • edited December 2010
    Actually, now that I think about it, it's not so much them wanting a game exactly like GTA so much as they want a general sandbox title, which games like GTA (and RPG/Adventure games like Fable in its post-game parts) are. The complete near-freedom to roam around wherever and tackle a good majority of quests and stuff at your own pace. People only mention GTA because it's the Most Triumphant Example of the sandbox genre, so to speak.

    Personally speaking? I'm not a fan of sandbox games. It got to a point in Fallout 3 where I threw my controller down and said outloud "What the f--- am I supposed to do?" because I got so derailed from the main story, I lost interest. Last thing I remembered before I gave up the game for good was having to steal something from Abe Lincoln's head. (Then again, if a game has to pile on the subquests, then there is something very wrong with the quality of the main storyline IMHO. But since this is about BttF and not FO3, I'll stop there before I air my many, many grievances with Fallout 3)

    If that makes any sense.

    While it would be fun to roam around Hill Valley at various points in time with complete near-freedom, I feel like there needs to be more structure and a good story to keep you hooked. But given my impressions of what I've seen/heard of this game, I've got nothing to worry about there.
  • edited December 2010
    I don't think a Sandbox game would work for BTTF. Imagine if Marty spent three months in Hill Valley's past before he got his mom and dad together... Oh wait, he wouldn't have been able to because he would never have existed.
  • edited December 2010
    Remolay wrote: »
    I don't think a Sandbox game would work for BTTF. Imagine if Marty spent three months in Hill Valley's past before he got his mom and dad together... Oh wait, he wouldn't have been able to because he would never have existed.

    its not a problem if you have the attention span not to get distracted.
  • edited December 2010
    I say that if you want a GTA-style game, just get BTTF:Hill Valley for Vice City and call it good enough.

    If you want a great game that continues the story...well, I think this is it. :D
  • edited December 2010
    I read some of that guy's comments and he is such an ignorant asshole about it! He went around telling people they had no taste because they like the game and that GTA would be better. He's a bastard troll.

    Ah yes him, i called him a buffoon.
  • edited December 2010
    Many of you appear to be as ignorant of GTA-style games as many gamers are about adventure games. "GTA" is a convenient way to describe a certain style of game, but it unfortunately carries baggage with it. Most people seem to associate "GTA" with going around blowing things up, "having sex with hookers and then killing them to get your money back", and mindless romps with no story whatsoever.

    First, I reject the premise that a "strong story" means linearity and a lot of dialogue and cut scenes, but I'm going to use that as the definition here to avoid getting into a big discussion about story in games. Even by that definition, all of the GTA games from GTA3 forward do have very "strong stories". The cut scenes are really well acted with decent writing and great characters...there is a character from GTA3 that I was actually sad to see go. Adventure gamers erroneously like to think that their genre has a monopoly on that kind of story. There is no reason to believe that a GTA: BTTF would not have just as much of a story as a pure adventure game would.

    As others have said, I don't think most of the GTA advocates want Marty to steal the bazooka from the Libyans and go postal in the 1955 Hill Valley town square. We want a fully 3D and explorable Hill Valley with the ability to drive around with the DeLorean (eventually fly), ride skateboards, ride hoverboards, ride horses. There don't have to be mini-games and random collectibles everywhere. The upcoming L.A. Noire has been described in previews as being very close to an adventure game...much of the gameplay is apparently going to consist of solving crimes. Here is a quote from IGN that would also apply to a theoretical GTA: BTTF:
    Though L.A. Noire is an open-world game (explore L.A. if you like, see the sights, admire the pedestrians), there aren't mini-games to be played or side quests to complete or pigeons to shoot. L.A. Noire is a far more linear game, that puts an emphasis on the journey, moreso than the destination, and one where the narrative and the characters take a central role, with far fewer distractions.

    The majority of the BTTF films are not fast-paced action, as many of you love to point out. Well, the vast majority of Ghostbusters does not actually consist of ghostbusting - but are you really going to say that a Ghostbusters video game's gameplay should be anything other than busting ghosts? It's about taking a movie and boiling it down to what works well in video games. You're not going to make a Rocky game where 80% of the gameplay consists of going around talking, 10% training, and 10% boxing matches.

    Think about how some of the iconic moments from the BTTF series would translate to video games. DeLorean chases, such as where you're running out of time and need to find enough road to get up to 88 (and maybe find some plutonium while you're at it), or where you need to time something such as with the clock tower sequence. Skateboard chases. Hoverboard chases. Horse chases. Sneaking around to get items such as the Almanac without being detected. Sneaking around to avoid your "other self". Brief fist fights with Biff and the gang.

    Obviously this type of game is not what we're getting now or will be getting anytime soon, which is fine. I'm still going to play Telltale's BTTF. But there's no reason to believe that a, quote, "GTA" style BTTF with many of the elements I listed could not be amazing as well, and there's no reason to flippantly dismiss any genre other than point-and-click adventure games.
  • edited December 2010
    But the chases were only about 20% or under in the films so making a game with that as the central gameplay mechanic and the story told in cutscenes wouldn't be true to the film.
    The last bttf games that focused on that part of the films are terrible.
  • edited December 2010
    Besides in the 2015 future, the car had to be hidden all the time in the other times too. so story wise to stick to how it was supposed to be it would be impossible for them to be driving the delorian the whole time anyways. Free-roam is only usefull for games with lots of side quests. and alot of games cant even think up enough of those and start filling the game out with "find all the hidden items" in the world to unlock some pointless achievement just so there is some point to the freeroaming.

    the BTTF game has a set storyline. Even if they made it somewhat freeroam, besides sight seeing the other places are useless to the game. so why waste making them? so some people who only like sticking to FPS and GTA games will stop complaining?
  • edited December 2010
    Well, GTA clones aren't that bad, actually. I mean, it depends on your definition of a "GTA Clone"; do you mean they resemble the gritty-modern-crime-drama setting, or the free-roaming gameplay?

    Because, as much as I hate to admit it, I'm a sucker for free-roaming explorations, because it feels like the world is a living, breathing world instead of just a stage tailor-made for the main character to move through. There are some complaints made towards Brutal Legend on how it didn't really need a free-roaming world, but that's actually why I bought the game, and also one of the reasons why I love it, as well, because it's an amazing world. Though, if by "GTA Clones" you mean gritty-modern-crime-drama games, I agree, they are getting old.

    That said, I agree that BTTF really shouldn't be a free-roaming action game, since, in order to make a good free-roaming game, you need to have a world where there are interesting things or events outside the main storyline, and I don't really see that in BTTF, since, outside the circle of main characters and events, the world is just an ordinary world. The reason GTA is such an interesting world despite the fact that it's basically an ordinary one is that, in this one, we're allowed to do things we can't do in real life, such as murder and stuff, but that's not what the characters in BTTF would do, is it?

    What I'm trying to say is that free-roaming is only good if the world has more to offer than the main story line. Otherwise, linearity would be better.

    Also, and don't hate me for this, I've always wanted to play a GTA-style Sam and Max game.
  • VainamoinenVainamoinen Moderator
    edited December 2010
    tredlow wrote: »
    Also, and don't hate me for this, I've always wanted to play a GTA-style Sam and Max game.

    No need for hatin' ! After all, Sam & Max
    • drive around a lot
    • drive around without caring about traffic rules
    • shoot a lot
    • love New York

    That sounds more like GTA than BTTF does. ;)
  • edited December 2010
    No need for hatin' ! After all, Sam & Max
    • drive around a lot
    • drive around without caring about traffic rules
    • shoot a lot
    • love New York

    That sounds more like GTA than BTTF does. ;)

    Haha, yeah! It'd be like GTA, but with a cartoonishly sci-fi, supernatural story.
  • edited December 2010
    No need for hatin' ! After all, Sam & Max
    • drive around a lot
    • drive around without caring about traffic rules
    • shoot a lot
    • love New York

    That sounds more like GTA than BTTF does. ;)

    Yeah, to me, Sam & Max would fit the GTA style a lot more then BTTF would.
  • edited December 2010
    Remolay wrote: »
    I don't think a Sandbox game would work for BTTF. Imagine if Marty spent three months in Hill Valley's past before he got his mom and dad together... Oh wait, he wouldn't have been able to because he would never have existed.

    Well maybe you would die then? You'd be running around and fade away, not so hard really.

    I would like it more along the lines of Oblivion as opposed to fallout cuz there's not shooting. If you screw up the time line too much then game over.

    However, i'm not saying anything negative about this game, just playing devil's advocate there, the logic was just sitting there i'm sorry.

    Anyways, this game is looking great, I was a HUGE fan of Star Trek 25th Anniversary and Judgment Rights, I don't know if those are the type of point and click games people are talkin about but those games i'll still go back and play. Really disappointing if Biff is being a douche and disappoints us but i'm sure someone else can say butthead. Hearing Doc Brown and Marty's likeness gives me chills, seeing the date "1986" and a continuation of the story (which I never thought was gonna happen, by the way compared to all the other old franchises that are out there and get huge treatment, i mean i think even the warriors got a huge game? but that's another story for another thing) is really cool.

    I do hope there will be another game one day too. Maybe of a free roaming nature with everybody together and back even Crispin Glover and just all out into a new game. It's unfortunate on Mr. Fox's health, I really wish he was in it but the new guy doesn't sound too bad and they at least use Micheal's likeness.

    I just would like to know more about it, and yes I am also disappointed that I am no longer going to be able to get achievements on the 360 for Back To the Future, that would be awesome.
  • edited December 2010
    The only sand-box game from Back to the Future would be a convoluted skateboard sim with some time limited driving games.
  • edited December 2010
    Anyways, this game is looking great, I was a HUGE fan of Star Trek 25th Anniversary and Judgment Rights, I don't know if those are the type of point and click games people are talkin about but those games i'll still go back and play.

    Yep. Those were both point-and-click adventure games. Telltale's games are part of that same genre.
  • edited December 2010
    Yep. Those were both point-and-click adventure games. Telltale's games are part of that same genre.

    Yeah, I don't mind those at all, hell, I liked Sam & Max Hit the Road and Day of the Tentacle and such, which does make me wonder how Telltale got ahold of Sam & Max when...LucasArts I think it was had ahold of them first.

    Of course if it's not "teh sandboxz!!!1111" it must be "teh badz!!!11111!!!"
  • edited December 2010
    LucasArts licenced Sam & Max from their owner, Steve Purcell. When their licence expired, Telltale picked it up. Telltale was founded by a bunch of people laid off when LucasArts Sam & Max game was cancelled.

    And Telltale made the new Monkey Island series as a partnership with LucasArts, more or less.
  • edited December 2010
    As I've discussed before, the BttF license is bringing Telltale the attention of a whole horde of people unfamiliar with not just Telltale, but the adventure genre as a whole.

    Now, I know YouTube commenters and the like aren't known for having good ideas, but it does give one an idea of what the masses in general think, and there's a whole bunch of whining about how point-and-clicks are stupid, it should be a GTA clone, yadda yadda yadda.

    Now, with any game/movie/book/whatever, disappointing somebody is inevitable. You can't please everybody, and you definitely shouldn't try to. However, point-and-click adventure games are admittedly a niche market (that doesn't mean they're bad, mind you. If I hated point-and-click adventure games I wouldn't post on Telltale's forums ;)), and I think maybe something should be done to help newcomers get familiar with the genre and realize Back to the Future is in capable hands.

    Any ideas?

    Well, first of all, BTTF won't be fully point and click. And if you buy it for ps3, then it will be fully direct control. So that is irrelevant. Plus, people have become big fans of shooting @!#&, so naturally, they aren't going to care for a game that requires using brain cells.
  • edited December 2010
    leon101 wrote: »
    Well, first of all, BTTF won't be fully point and click. And if you buy it for ps3, then it will be fully direct control. So that is irrelevant. Plus, people have become big fans of shooting @!#&, so naturally, they aren't going to care for a game that requires using brain cells.

    I like games where I shoot @!#&, does that mean I naturally shouldn't like Telltale?
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