Well, to be fair, I wouldn't say it's impossible, but rather incredibly labor intensive, and at this point in time, just not cost effective enough.
Well, the more you restrict the freedom to change the timelines, the easier it would be. And when you start restricting, but still posing as a sandbox game where a player can do anything he wants, fans start crying out loud that 'it's not what we wanted! Why would you make THAT!'. That's why there exists an unspoken rule of a thumb, which is not always, but mostly, true: fans don't know what they really want OR what's good for them
Yeah exactly this person logged in and tried to explain why they are disappointed.... and not just saying "TTG EATS BABIES"
When the rant is basically made up of points that have been discussed ad infinitive to 2015 all the way back to 1885, people who've tired of said points are going to be a tad disgruntled.
Guy's entitled to his opinion, of course, but you know how public forums can be...
You guys know what the best Simpsons video game is? Hit & Run. A GTA3 clone. It's not about killing people. The main draw is that you're exploring Springfield in a fully 3D space. Most of you have this one erroneous idea of what a sandbox game is, and also the erroneous idea that any non-action movie or show can ONLY be adapted as an adventure game.
We're gonna be seeing so many idiots who just want BTTF to be a "sandbox" and GTA game for no reason whatsoever other than their long and painful history of wanting to shoot things every 2 seconds in these modern games.
No, that is not going to be the reason. Very few people are going to be disappointed with the Telltale game because they were expecting to shoot things.
I have a question, and I'm all saying this with all due respect... But what's the fun in time-travelling randomly back and forth? Sure, it can be fun at first, but then what do you with that? It's like what happens to me with GTA: It's fun at first, but then it gets repetitive and boring, from my point of view.
You weren't supposed to keep driving around randomly until it got boring and then stop forever. There is a linear story with missions.
Btw, what many people wanting a sandbox BttF game don't understand (or don't think about at first), is that making a sandbox game out of ONE period is hard enough, BttF sandbox game would have to make it at least two time periods (and those who REALLY want the sandbox-style would want three or four at the least), not to mention all the alternate realities that appear caused by any slightest changes... A sandbox BttF game (or any sandbox Time Travel game with fully player controlled time travel) is just impossible to do.
It's obviously a big job for a big team, but it's not impossible, and it's highly probable that in our lifetimes there will be some sort of time travel "GTA" style game.
Well, it's not like adventure games are the only games that has good stories. We really shouldn't assume that those who dislike the adventure genre don't respect good stories, because that's not the only aspect of a videogame. Gameplay counts as well, and there are some people who like the fast-paced, active games more, but that doesn't mean that they resent to everything that might come close to reading a book. And you can't really blame them, because that's the one advantage the videogame medium has over other mediums; interactivity. The more interactive a game is, the better the immersion, and frankly, there are other genres that represent this more than adventure games.
If someone called themselves a lover of films you wouldn't expect them to overlook good films because they are of a certain genre. Yes there are some bad adventure games but there are also some classics and in my opinion anyone who would look over the great adventure games simply because they are not what they're used to is a philistine.
If someone called themselves a lover of films you wouldn't expect them to overlook good films because they are of a certain genre. Yes there are some bad adventure games but there are also some classics and in my opinion anyone who would look over the great adventure games simply because they are not what they're used to is a philistine.
Adventure gamers generally dislike other genres way more than overall gamers hate on adventure games.
For a person who says they are a die-hard Back to the Future fan, I'm really surprised at some of the idiotic things you've said about this game!
Serioiusly, this part of your post proves that you have absolutely no idea what you are talking about in terms of Back to the Future. At the very least, you have no idea how the entire franchise is structured, and you should not even be allowed to call yourself a fan.
The films are not about time travel. Back to the Future utilizes time travel merely as a device to allow a far more mundane(and ultimately more meaningful) plot to develop: That of a boy getting to truly know his parents, and learn something about himself along the way.
In the other two films, we continue this trend. Time travel continues to be the PROBLEM, not the solution or the point of the narrative, and the majority of the films are spent on character-based storytelling and development, with the odd chase scene to round things out. Back to the Future, as a franchise, is NOT about exploring the timestream. It's about exploring basic personal and interpersonal questions, utilizing time travel as a means to that end.
You guys know what the best Simpsons video game is? Hit & Run. A GTA3 clone. It's not about killing people. The main draw is that you're exploring Springfield in a fully 3D space. Most of you have this one erroneous idea of what a sandbox game is, and also the erroneous idea that any non-action movie or show can ONLY be adapted as an adventure game.
You're being erroneous in yourself with the fact that that you're comparing BTTF, a series which is incredibly linear in plot and of which contains an air of seriousness with the Simpsons which has no linear plot has a LOT more leeway when it comes to random tidbits they could add to it, such as collecting coins, without it seeming out of place. To even suggest that it could hold same footing is just plain absurd.
Well, it's not like adventure games are the only games that has good stories. We really shouldn't assume that those who dislike the adventure genre don't respect good stories, because that's not the only aspect of a videogame. Gameplay counts as well, and there are some people who like the fast-paced, active games more, but that doesn't mean that they resent to everything that might come close to reading a book. And you can't really blame them, because that's the one advantage the videogame medium has over other mediums; interactivity. The more interactive a game is, the better the immersion, and frankly, there are other genres that represent this more than adventure games.
I love adventure games, but I can see why it's not everyone's cup of tea.
I thought the GTA mod looked pretty cool. I've never played GTA, but the idea of wandering though Hill Valley in different time periods sounded awesome, and sandbox games (like inFamous) are ussually really fun.
But this point & click adventure game from TellTale looks amazing, and it's got Bob Gale, Christopher Lloyd, and some guy who sounds almost exactly like Micheal J. Fox working on it. The game looks like it could be a masterpiece, IMO.
Japan really hates Winston, I don't know what it is, but yeah, I have the Wii version of that game, and guess what? Just as awesome as the other game, and the stylized graphics on that don't bother me either.
Japan really hates Winston, I don't know what it is, but yeah, I have the Wii version of that game, and guess what? Just as awesome as the other game, and the stylized graphics on that don't bother me either.
It seems to bother the main poster of this thread though. Which is odd, since everyone who follows TellTale Games, should know how they do things by now.
Also, wanting the game to be sandbox from them is weird. They specialize in adventure games, and episodic no less.
It seems to bother the main poster of this thread though. Which is odd, since everyone who follows TellTale Games, should know how they do things by now.
Also, wanting the game to be sandbox from them is weird. They specialize in adventure games, and episodic no less.
Hell, I liked the stylized GB game, reminded me sort of of the RGB toon, only with the actors doing the voices.
As for this game, I was kinda familiar with Telltale since I bought the first Strong Bad game on WiiWare, but browsing their site a bit more after hearing about the BTTF game, yeah, they're not the sandbox type.
Personally, I don't mind point and click adventures, I like games like Maniac Mansion and such, as long as the stories good, I could care less what kinda game type it is.
You guys know what the best Simpsons video game is? Hit & Run. A GTA3 clone. It's not about killing people. The main draw is that you're exploring Springfield in a fully 3D space. Most of you have this one erroneous idea of what a sandbox game is, and also the erroneous idea that any non-action movie or show can ONLY be adapted as an adventure game.
Yeah, but the reason that Hit & Run worked so well was because Springfield is an iconic place. It's fun to explore Springfield because you can see the places you see on the show; Moe's, Springfield Elementary, the Try n Save, etc. The reason why this won't work on BTTF is that, aside from the clock tower area, the places aren't that iconic. There are just not enough iconic places in BTTF to construct a free-roaming GTA world that doesn't end up becoming generic.
I'm not saying that any non-action movie or show can ONLY be adapted as an adventure game, but I just can't see BTTF having a game that sticks close to the movies while also be a sandbox game. All we'd be doing in a game like that is drive around a generic town the game insists is Hill Valley, doing driving missions where you try to crash other cars or collect items before the time limit, and that's not what BTTF is all about.
For a bunch of people who said they were die-hard back to the future fans, I'm really surprised at yadda yadda yadda
Yeah yeah, whatever. Various people pointed out that most of your complaints don't have strong roots at the end, but it's okay. Arguments are for this very result, you get to observe and learn other points of view on a subject.
What pisses me off mostly is that EVERYONE hearing about Telltale Games the first time, thinks the same. And because of that, they think they're right. I mean, to hell with democracy, really, a decent amount of people think JUST BECAUSE there is a car in the franchise, they should be awarded with free roam. Eff that, BTTF was never about free roam or free time travel; let alone shooting or killing pedesterians. Hell, it's against the logic of the movies if you were able to go back in time and still kill pedesterians. Ripple effect, HELLOO, everyone has a role in social life. If you kill one of them everything should change around you. And even the most sophisticated game studios are unable to code THAT sucker. And as for free roam; in first and third movies, DeLorean was only used in beginnings and finales.
Telltale has been, is, and always will continue on doing what all adventure game developers have been doing. Creating a fantasy world, not bound with the restrictive aspects of real life such as ethics, physics, our outer appearances... It's 1990, it's 2010, it does not matter. Human imagination strives for more than just "realism".
...as Adamation's question was all about disappointment, I merged it with the "fanboy disappointment" thread. Hope that doesn't confuse anyone. And keep it civil!
BTW, if you want a "free roam" time travel experience, play "Chrono Trigger". Don't expect to drive many vehicles, though.
Eff that, BTTF was never about free roam or free time travel; let alone shooting or killing pedesterians. Hell, it's against the logic of the movies if you were able to go back in time and still kill pedesterians.
I would just like to point out that, like what JuntMonkey said, GTA clones don't have to be about killing people, like Simpsons Hit & Run for example, which was fun without killing people because the crazy missions are enough.
HOWEVER, Hit & Run's craziness is only acceptable because it's The Simpsons. You can have a mission where you collect stuff by driving into them because the show is cartoony, so the game can be cartoony and unrealisitc as well. You can have a mission where Homer must destroy Smithers' car, with him in it, by crashing onto it, because that's how crazy Homer is.
How can people want this level of craziness to BTTF when they're already pissed off about the cartoony character design? Do you want an ultra-realistically designed BTTF game where you drive around collecting floating clocks? You know, just like in the movies?
I'll admit, though, that a sandbox game where you can go to different time periods would be cool, but making it a BTTF game would be a waste, since the game wouldn't be able to explore the full potential of the idea.
I apologize if I suggested that every GTA game was entirely about fighting. But neither the fighting nor gameplay of the coin-collecting sort would have much to do with the franchise.
Yeah..I realize that. And I love Back to the Future and other Robert Zemeckis films and how they focus on story and are very character-driven, but as one person replied....how damn cool would it be to be able to freely travel through time. They could've included this element AND had a good story.
Well, I don't think so. I can imagine a game where you'd have a time machine and free roam, but that wouldn't be BTTF... more like Populous! But keeping in spirit of the movies, Marty decides a lot of things, but only once in three movies does he decide to travel to a certain time (1885).
It's obviously a big job for a big team, but it's not impossible, and it's highly probable that in our lifetimes there will be some sort of time travel "GTA" style game.
As I said, depends on the amount of freedom and time travel the game would have. The problem is - I, again, already said that the less freedom the more the fanboys will complain
Off-topic, time travel was very well used for puzzles in Prince of Persia: Warrior Within'. But it had just a small fortress to explore, limited points where one can go back or forward in time, only two time periods, a design that would still keep the player restricted, in terms of progressing through the story, and NO paradoxes or changes in the other timelines which could be caused by player himself and were not a part of the main story.
Well, I don't think so. I can imagine a game where you'd have a time machine and free roam, but that wouldn't be BTTF... more like Populous!
Uhm... if you're referring to Populous games, I think you're kinda wrong on that point The point of Populous is entirely different (especially the latter ones, especially The Beginning, which is my favorite of them)
So has it been confirmed that its point and click, the trailer of showed a mouse is used but is it point and click, drag and click (like TOMI) or direct control and click to interact?
Uhm... if you're referring to Populous games, I think you're kinda wrong on that point The point of Populous is entirely different (especially the latter ones, especially The Beginning, which is my favorite of them)
I've played Populous II on my AMIGA 600 - countless hours, to be precise. So I definitly know what it's about, but maybe haven't elaborated on my strain of thought. Give me a moment, that's hard!
Populous gave you a lot of freedom to do anything in "your" world. A game in which you control both time and space might just feel equal in gameplay. But naturally, to make a playable BTTF game, the possible "choices" in a given time period would have to be very limited, modular and repetitive (else it would not be "sandboxy"). Now for me, Populous had a sandboxy feel to it (and I mean this quite literally ). And as much as I still love Populous, changing time events in a free-roam "on/off" way like raising/lowering land would not feel like a personal BTTF storyline.
Okay, I readily admit, the comparison is a bit of a far stretch.
Hope you see my point, though.
So has it been confirmed that its point and click, the trailer of showed a mouse is used but is it point and click, drag and click (like TOMI) or direct control and click to interact?
This might be a source of confusion for new gamers, because the forum members keep saying "it's not point and click", which is completely right to say but a bit confusing. It is of course, like all the previous games, direct control and click to interact. That does still feel a lot like the PC adventure games of old, and in a room with many "clickable" objects, you might well forget that you'll still have to use WSAD, because you will easily be able to move from object to object by just clicking. It will, for all matters of comparison, be exactly like ToMI.
how can people want this level of craziness to bttf when they're already pissed off about the cartoony character design? Do you want an ultra-realistically designed bttf game where you drive around collecting floating clocks? You know, just like in the movies?
nes flashbacks, nes flashbacks, make the flashbacks go away!
well kinda double standered if you ask me comparing gta vc bttf mod to just shooting people, You do relize that in bttf there was shooting right? biff killing george, mr strickland shooting that shotgun at the slackers and in the old west the gun fights. get your facts stright guys.
well kinda double standered if you ask me comparing gta vc bttf mod to just shooting people, You do relize that in bttf there was shooting right? biff killing george, mr strickland shooting that shotgun at the slackers and in the old west the gun fights. get your facts stright guys.
Yeah, that's a reason to turn this game into Scarface. There are some guns thrown here and there.
Marty NEVER uses a gun in movies, even when he's given the opportunity. And you're playing as Marty in this game. So ditch this crap, you won't be shooting anything.
well kinda double standered if you ask me comparing gta vc bttf mod to just shooting people, You do relize that in bttf there was shooting right? biff killing george, mr strickland shooting that shotgun at the slackers and in the old west the gun fights. get your facts stright guys.
Doc shooting at the terrorists: Vain attempt without bullets
Terrorists shooting at Marty: Never hitting the mark, thank god!
Marty playing the video game: Is that even considered shooting?
Biff shooting George: Never shown
Slackers shooting at Strickland: No dice.
Strickland shooting at the slackers: vain & desperate move with the car way out of reach
1985a Biff shooting at Marty: No dice.
Marty shooting at inanimate moving objects: That's OK, isn't it?
Buford shooting at Doc: One shot, no dice. Buford shooting at Marshall Strickland: Cut from the final movie for obvious movie spirit destruction
Buford shooting at Marty: One shot, no dice.
Marty shooting at Buford: Never happens.
That would be one hell of a disappointing GTA!
Seriously, the entire third movie is about Marty NOT using a gun. It's in fact about putting the gun down and giving it to your ancestor for its $ value.
I love open world "sandbox" games..... I love adventure games...
I really do think that Back to the Future makes more sense as an adventure game.... because lets be honest there are not many Sandbox games beyond ones that Rockstar make that have a great story... I mean yea they are out there like Fallout, Mafia 2 but the format usually sacrifices story to make way for open ended gameplay... and BTTF really needs a well structured story.
Um.. Marty does use a gun in the movies. I honestly think you need to simmer down a bit. Your last couple of posts have been needlessly aggressive.
I am fed up with so many people throwing shit at Telltale as a whole just because their expectations on the game were much more limited. I'm sorry. I'll aim my anger at much more special ways of communication.
Comments
Well, the more you restrict the freedom to change the timelines, the easier it would be. And when you start restricting, but still posing as a sandbox game where a player can do anything he wants, fans start crying out loud that 'it's not what we wanted! Why would you make THAT!'. That's why there exists an unspoken rule of a thumb, which is not always, but mostly, true: fans don't know what they really want OR what's good for them
oh god, do people actually think that
Admittedly, they're 6-8 year olds (mostly).
When the rant is basically made up of points that have been discussed ad infinitive to 2015 all the way back to 1885, people who've tired of said points are going to be a tad disgruntled.
Guy's entitled to his opinion, of course, but you know how public forums can be...
So, every genre other than adventures are about "fighting every minute"? Not close to true.
The GTA "genre" for one, when applied to BTTF, would not be about fighting every minute.
No, that is not going to be the reason. Very few people are going to be disappointed with the Telltale game because they were expecting to shoot things.
You weren't supposed to keep driving around randomly until it got boring and then stop forever. There is a linear story with missions.
It's obviously a big job for a big team, but it's not impossible, and it's highly probable that in our lifetimes there will be some sort of time travel "GTA" style game.
Adventure gamers generally dislike other genres way more than overall gamers hate on adventure games.
You're being erroneous in yourself with the fact that that you're comparing BTTF, a series which is incredibly linear in plot and of which contains an air of seriousness with the Simpsons which has no linear plot has a LOT more leeway when it comes to random tidbits they could add to it, such as collecting coins, without it seeming out of place. To even suggest that it could hold same footing is just plain absurd.
Yeah, if there was a cartoon Ghostbusters game... WOOOOOOOOOOOOOOOAH! :eek:
http://www.youtube.com/watch?v=oMaf4Y-ud30
(granted, these are just for pachinko, but still)
Exactly, the adventure genre is a niche genre.
Chibi. That's certainly interesting.
But this point & click adventure game from TellTale looks amazing, and it's got Bob Gale, Christopher Lloyd, and some guy who sounds almost exactly like Micheal J. Fox working on it. The game looks like it could be a masterpiece, IMO.
Japan really hates Winston, I don't know what it is, but yeah, I have the Wii version of that game, and guess what? Just as awesome as the other game, and the stylized graphics on that don't bother me either.
It seems to bother the main poster of this thread though. Which is odd, since everyone who follows TellTale Games, should know how they do things by now.
Also, wanting the game to be sandbox from them is weird. They specialize in adventure games, and episodic no less.
What MusicallyInspired said.
Hell, I liked the stylized GB game, reminded me sort of of the RGB toon, only with the actors doing the voices.
As for this game, I was kinda familiar with Telltale since I bought the first Strong Bad game on WiiWare, but browsing their site a bit more after hearing about the BTTF game, yeah, they're not the sandbox type.
Personally, I don't mind point and click adventures, I like games like Maniac Mansion and such, as long as the stories good, I could care less what kinda game type it is.
Yeah, but the reason that Hit & Run worked so well was because Springfield is an iconic place. It's fun to explore Springfield because you can see the places you see on the show; Moe's, Springfield Elementary, the Try n Save, etc. The reason why this won't work on BTTF is that, aside from the clock tower area, the places aren't that iconic. There are just not enough iconic places in BTTF to construct a free-roaming GTA world that doesn't end up becoming generic.
I'm not saying that any non-action movie or show can ONLY be adapted as an adventure game, but I just can't see BTTF having a game that sticks close to the movies while also be a sandbox game. All we'd be doing in a game like that is drive around a generic town the game insists is Hill Valley, doing driving missions where you try to crash other cars or collect items before the time limit, and that's not what BTTF is all about.
Yeah yeah, whatever. Various people pointed out that most of your complaints don't have strong roots at the end, but it's okay. Arguments are for this very result, you get to observe and learn other points of view on a subject.
What pisses me off mostly is that EVERYONE hearing about Telltale Games the first time, thinks the same. And because of that, they think they're right. I mean, to hell with democracy, really, a decent amount of people think JUST BECAUSE there is a car in the franchise, they should be awarded with free roam. Eff that, BTTF was never about free roam or free time travel; let alone shooting or killing pedesterians. Hell, it's against the logic of the movies if you were able to go back in time and still kill pedesterians. Ripple effect, HELLOO, everyone has a role in social life. If you kill one of them everything should change around you. And even the most sophisticated game studios are unable to code THAT sucker. And as for free roam; in first and third movies, DeLorean was only used in beginnings and finales.
Telltale has been, is, and always will continue on doing what all adventure game developers have been doing. Creating a fantasy world, not bound with the restrictive aspects of real life such as ethics, physics, our outer appearances... It's 1990, it's 2010, it does not matter. Human imagination strives for more than just "realism".
BTW, if you want a "free roam" time travel experience, play "Chrono Trigger". Don't expect to drive many vehicles, though.
I would just like to point out that, like what JuntMonkey said, GTA clones don't have to be about killing people, like Simpsons Hit & Run for example, which was fun without killing people because the crazy missions are enough.
HOWEVER, Hit & Run's craziness is only acceptable because it's The Simpsons. You can have a mission where you collect stuff by driving into them because the show is cartoony, so the game can be cartoony and unrealisitc as well. You can have a mission where Homer must destroy Smithers' car, with him in it, by crashing onto it, because that's how crazy Homer is.
How can people want this level of craziness to BTTF when they're already pissed off about the cartoony character design? Do you want an ultra-realistically designed BTTF game where you drive around collecting floating clocks? You know, just like in the movies?
I'll admit, though, that a sandbox game where you can go to different time periods would be cool, but making it a BTTF game would be a waste, since the game wouldn't be able to explore the full potential of the idea.
Well, I don't think so. I can imagine a game where you'd have a time machine and free roam, but that wouldn't be BTTF... more like Populous! But keeping in spirit of the movies, Marty decides a lot of things, but only once in three movies does he decide to travel to a certain time (1885).
As I said, depends on the amount of freedom and time travel the game would have. The problem is - I, again, already said that the less freedom the more the fanboys will complain
Off-topic, time travel was very well used for puzzles in Prince of Persia: Warrior Within'. But it had just a small fortress to explore, limited points where one can go back or forward in time, only two time periods, a design that would still keep the player restricted, in terms of progressing through the story, and NO paradoxes or changes in the other timelines which could be caused by player himself and were not a part of the main story.
Uhm... if you're referring to Populous games, I think you're kinda wrong on that point The point of Populous is entirely different (especially the latter ones, especially The Beginning, which is my favorite of them)
I've played Populous II on my AMIGA 600 - countless hours, to be precise. So I definitly know what it's about, but maybe haven't elaborated on my strain of thought. Give me a moment, that's hard!
Populous gave you a lot of freedom to do anything in "your" world. A game in which you control both time and space might just feel equal in gameplay. But naturally, to make a playable BTTF game, the possible "choices" in a given time period would have to be very limited, modular and repetitive (else it would not be "sandboxy"). Now for me, Populous had a sandboxy feel to it (and I mean this quite literally ). And as much as I still love Populous, changing time events in a free-roam "on/off" way like raising/lowering land would not feel like a personal BTTF storyline.
Okay, I readily admit, the comparison is a bit of a far stretch.
Hope you see my point, though.
This might be a source of confusion for new gamers, because the forum members keep saying "it's not point and click", which is completely right to say but a bit confusing. It is of course, like all the previous games, direct control and click to interact. That does still feel a lot like the PC adventure games of old, and in a room with many "clickable" objects, you might well forget that you'll still have to use WSAD, because you will easily be able to move from object to object by just clicking. It will, for all matters of comparison, be exactly like ToMI.
Yeah, it is, and yeah, I do
nes flashbacks, nes flashbacks, make the flashbacks go away!
Yeah, that's a reason to turn this game into Scarface. There are some guns thrown here and there.
Marty NEVER uses a gun in movies, even when he's given the opportunity. And you're playing as Marty in this game. So ditch this crap, you won't be shooting anything.
Doc shooting at the terrorists: Vain attempt without bullets
Terrorists shooting at Marty: Never hitting the mark, thank god!
Marty playing the video game: Is that even considered shooting?
Biff shooting George: Never shown
Slackers shooting at Strickland: No dice.
Strickland shooting at the slackers: vain & desperate move with the car way out of reach
1985a Biff shooting at Marty: No dice.
Marty shooting at inanimate moving objects: That's OK, isn't it?
Buford shooting at Doc: One shot, no dice.
Buford shooting at Marshall Strickland: Cut from the final movie for obvious movie spirit destruction
Buford shooting at Marty: One shot, no dice.
Marty shooting at Buford: Never happens.
That would be one hell of a disappointing GTA!
Seriously, the entire third movie is about Marty NOT using a gun. It's in fact about putting the gun down and giving it to your ancestor for its $ value.
I really do think that Back to the Future makes more sense as an adventure game.... because lets be honest there are not many Sandbox games beyond ones that Rockstar make that have a great story... I mean yea they are out there like Fallout, Mafia 2 but the format usually sacrifices story to make way for open ended gameplay... and BTTF really needs a well structured story.
I am fed up with so many people throwing shit at Telltale as a whole just because their expectations on the game were much more limited. I'm sorry. I'll aim my anger at much more special ways of communication.