LucasArts licenced Sam & Max from their owner, Steve Purcell. When their licence expired, Telltale picked it up. Telltale was founded by a bunch of people laid off when LucasArts Sam & Max game was cancelled.
And Telltale made the new Monkey Island series as a partnership with LucasArts, more or less.
I like games where I shoot @!#&, does that mean I naturally shouldn't like Telltale?
It's not a matter of hating a company, it's a matter of disliking a genre. I play action games too, but a lot of people seemed to have moved on from adventure games, which is where all the hate comes from.
but a lot of people seemed to have moved on from adventure games
A lot of people haven't even TRIED adventure games. Somehow gamers are steering away from good stories. Everything that might come close to reading a book they resent.
A lot of people haven't even TRIED adventure games. Somehow gamers are steering away from good stories. Everything that might come close to reading a book they resent.
Well, it's not like adventure games are the only games that has good stories. We really shouldn't assume that those who dislike the adventure genre don't respect good stories, because that's not the only aspect of a videogame. Gameplay counts as well, and there are some people who like the fast-paced, active games more, but that doesn't mean that they resent to everything that might come close to reading a book. And you can't really blame them, because that's the one advantage the videogame medium has over other mediums; interactivity. The more interactive a game is, the better the immersion, and frankly, there are other genres that represent this more than adventure games.
I love adventure games, but I can see why it's not everyone's cup of tea.
Well, it's not like adventure games are the only games that has good stories. What I don't like is that people assume that those who dislike the adventure genre don't respect good stories. I love adventure games, but I can see why it's not everyone's cup of tea.
And the adventure game as a genre started out with lots of crappy stories, actually. It's the feeling of interactive adventure and exploration itself that has won the hearts of players.
And even nowadays not all adventure games have a good story.
And even nowadays not all adventure games have a good story.
At the same time, there are crappy games in every genre...
Not a single successful adventure game has a crappy story, right ? But how many successful action games have a crappy story ? (we can't even count them ...)
At the same time, there are crappy games in every genre...
Crappy game does not equal crappy story. And crappy story does not equal crappy game.
Not a single successful adventure game has a crappy story, right?
Choose your words carefully. The first King's Quest was successful beyond belief, basically defined the further future of the genre, but it's story is crappy and almost non-existent
For a bunch of people who said they were die-hard back to the future fans, I'm really surprised at some of the things I'm discovering about this game!
1.) Looking at one of the trailer-videos, It seems that the game is going to be the telltale colloquial- Point and Click. Oh my god. This really sucks. One of the main reasons that people love Back to the Future is the thought of being able to be Marty and have a time machine that can take you to any time you desire. I realize that they couldn't design the whole earth for 2010 years, but design Hill Valley (smaller than a GTA game) and make it so maybe you can only travel to like, 3 time periods (the Delorean is broken maybe?). How awesome would it be to be able to freely explore Hill Valley; maybe travel to a different time if you want....And there could be certain things you don't mess with because they are important to history (In GTA there are certain people you can't kill or else you fail the mission).
2.) No. Tom. F. Wilson......Uh Okay....He literally has a video of himself running around doing voice-over work. I guess If he was really busy he couldn't do it but it's Back to the Future for gods sake. I could take that AJ guy playing Marty considering Michael J Fox's condition and he does an awesome Marty Impression, but Biff.......(How many other stars will they not get?).
3.) The style. The design is okay; but definitely not what I would picture for a true Back to the Future game. The cartoonish style almost makes it feel like a parody rather than a BTTF game. Imagine if the Ghostbusters game looked like this......Tell Tale talks as if they are proud of the cartoony style...Why? I guess It's just cause they can't do anything realistic....I mean....doesn't Marty's head look a little too big?
All complaints aside, I'm still going to buy this game...of course if Tell Tale decides to release a date for PS3....Also to be clear, I'm not trying to be mean or anything. I just don't get the path they chose with this game.....I don't know. At least we're getting a new BTTF game. I just feel like it sucks because we may never get a true Back to the Future game.
If you're still reading, thanks for listening to my rant!
No offense, but every single thing you've talked about has already been addressed many times. And frankly, I disagree with all points, we are getting a TRUE Back to the Future game and probably the only good one we'll ever get that isn't fan-made. If you want a GTA-style BTTF game, go buy Vice City, and wait for the BTTF: Hill Valley mod to be complete.
1: Not everything needs to be in the sandbox style of GTA. Telltale's point and click games are great.
2: Telltale tried getting a hold of Wilson, but Wilson said that they didn't. Wilson's agent screwed up.
3: From what I noticed, that's just Telltale's designs, I noticed that none of their games look realistic and they all have that stylized design to them.
I just feel like it sucks because we may never get a true Back to the Future game.
How much more "truer" do you need it to be than with Bob Gale's involvement and input? He's put his stamp of approval on the game and helped out with the writing. That's good enough for me. :cool:
One of the main reasons that people love Back to the Future is the thought of being able to be Marty and have a time machine that can take you to any time you desire.
For some people, perhaps. For others of us, the reason we love Back to the Future is the story and the characters. And if you'll look at the movies, there are very few points the characters use the time machine to go to any point they desire--as Dennis said in Spoony's interview, in BTTF, time travel is usually the problem, not the solution. Taking a joyride through time may be fun, but it's not true to the franchise.
This has been discussed in countless other threads, but: Alan said they reached out to Tom's people and were turned down. Meanwhile, Tom says he received no contact, so we presume that his agents turned down the offer without telling him, likely due to an earlier mandate not to be bothered with too much BTTF stuff.
I would've contacted Wilson anyway I could. I mean, he's got a You tube channel and website that probably has contact info. If I were given the massive responsibility of making a BTTF game, I would be relentless. But whatever.
1. Point-and-click adventures are what Telltale does. All their games are made on an engine designed specifically for point-and-click adventures. Expecting them to make a free-roaming sandbox game would be like expecting Valve to make a rhythm game using the Source engine. It's not what they're used to doing, and they don't even have the engine necessary to do it. Also, one of the key things about Back to the Future is that time travel is dangerous. Every single time you travel through time, you carry the risk of starting some horrible time paradox. Time-travelling freely like you want would go completely against the spirit of Back to the Future.
2. Tom Wilson really hates being associated with Biff Tannen. Also, keep in mind Telltale's a very small studio. If you look at the credits to, say, the Sam and Max games, you probably won't recognize a single one of the voices. Usually they can't even afford normal, regularly-appears-in-cartoons voice actors, much less actual film actors. It's a miracle we have Christopher Lloyd as it is.
3. Again, cartoony graphics are what Telltale's good at. If you look at the CSI games (so far Telltale's only attempt at realistic graphics) you'd realize this is the way to go. Just because it's a different style than you expected doesn't mean it's bad. (Also, there were two versions of the Ghostbusters game, one with realistic graphics and one with cartoony graphics. Thought I should bring that up.)
Wait- you expected Telltale to switch gears from what they have always been doing to make a GTA-like game? It shouldn't "suck" that Telltale is sticking with what they know, although I like your idea. Enter a cop chase, reach 88 MPH, then lose them in time!
I would've contacted Wilson anyway I could. I mean, he's got a You tube channel and website that probably has contact info.
When an actor's agent says no, going around them to try and reach the actor directly is unprofessional, rude, and a good recipe for a restraining order. :P
Just because some die hard fans disagree with you doesn't mean they are less of a fan...
1) I disagree with you... BTTF has ALWAYS been about the characters, history of the location, and the story.... its never been look we can go and do what ever we want, in fact I think Doc would be very against just going wherever they felt because of the effects it would have..... its always been about the story and how its all connected.... this game will be very much that exactly and an adventure game is a pretty great way to do it.
2) I agree here I wish they would have gotten Tom too.... Maybe they did contact him maybe Tom wanted too much money.... I hope they at least offered him the role.
3) its stylized.... I like the way TTG look... Ryan Jones is probably one of the more valuable assets working at TTG at the moment... I love the way it all looks... BTW didnt the cartoony wii version of ghostbusters get more positive reviews than the more realistic looking one.... Do not get me wrong though I love realistic and I love cartoonish styles... its all about the art.. if the art is good and the story is good.... the game is good.
BTW I do respect all your opinions... and I welcome you to the boards...
1.) Looking at one of the trailer-videos, It seems that the game is going to be the telltale colloquial- Point and Click. Oh my god. This really sucks. One of the main reasons that people love Back to the Future is the thought of being able to be Marty and have a time machine that can take you to any time you desire. I realize that they couldn't design the whole earth for 2010 years, but design Hill Valley (smaller than a GTA game) and make it so maybe you can only travel to like, 3 time periods (the Delorean is broken maybe?). How awesome would it be to be able to freely explore Hill Valley; maybe travel to a different time if you want....And there could be certain things you don't mess with because they are important to history (In GTA there are certain people you can't kill or else you fail the mission).
For a person who says they are a die-hard Back to the Future fan, I'm really surprised at some of the idiotic things you've said about this game!
Serioiusly, this part of your post proves that you have absolutely no idea what you are talking about in terms of Back to the Future. At the very least, you have no idea how the entire franchise is structured, and you should not even be allowed to call yourself a fan.
The films are not about time travel. Back to the Future utilizes time travel merely as a device to allow a far more mundane(and ultimately more meaningful) plot to develop: That of a boy getting to truly know his parents, and learn something about himself along the way.
In the other two films, we continue this trend. Time travel continues to be the PROBLEM, not the solution or the point of the narrative, and the majority of the films are spent on character-based storytelling and development, with the odd chase scene to round things out. Back to the Future, as a franchise, is NOT about exploring the timestream. It's about exploring basic personal and interpersonal questions, utilizing time travel as a means to that end.
You know, Adamation, I don't have anything to add to what the fellow forummers have said (I too disagree with you), but I do respect you for pointing out yourself that it's your rant (basically, meaning your opinion, stated in an overly aggressive manner) and not the truth everyone should accept (like most other people who come to this forum with the same objections as yours tend to act). So, welcome to the forums, and I hope you'll change your mind about the idea of a BttF adventure game when it will be released.
Serioiusly, this part of your post proves that you have absolutely no idea what you are talking about in terms of Back to the Future. At the very least, you have no idea how the entire franchise is structured, and you should not even be allowed to call yourself a fan.
The films are not about time travel. Back to the Future utilizes time travel merely as a device to allow a far more mundane(and ultimately more meaningful) plot to develop: That of a boy getting to truly know his parents, and learn something about himself along the way.
Yeah..I realize that. And I love Back to the Future and other Robert Zemeckis films and how they focus on story and are very character-driven, but as one person replied....how damn cool would it be to be able to freely travel through time. They could've included this element AND had a good story.
Yeah..I realize that. And I love Back to the Future and other Robert Zemeckis films and how they focus on story and are very character-driven, but as one person replied....how damn cool would it be to be able to freely travel through time. They could've included this element AND had a good story.
That story wouldn't feel like BTTF, and couldn't possibly have the consequences time-travel has in the films.
Yeah..I realize that. And I love Back to the Future and other Robert Zemeckis films and how they focus on story and are very character-driven, but as one person replied....how damn cool would it be to be able to freely travel through time. They could've included this element AND had a good story.
Doubtful, highly doubtful since Telltale doesn't do sandbox games.
.....but I do respect you for pointing out yourself that it's your rant (basically, meaning your opinion, stated in an overly aggressive manner) and not the truth everyone should accept (like most other people who come to this forum with the same objections as yours tend to act). So, welcome to the forums, and I hope you'll change your mind about the idea of a BttF adventure game when it will be released.
Thanks. And yeah..I realize I'm not God. And to the hater-repliers, I never said I was a die-hard back to the future fan. It's not like I go around in an orange vest quoting doc lines or anything.
Thanks. And yeah..I realize I'm not God. And to the hater-repliers, I never said I was a die-hard back to the future fan. It's not like I go around in an orange vest quoting doc lines or anything.
A die-hard fan would be going around in an orange vest quoting Marty lines, geez. Get it right.
A die-hard fan would be going around in an orange vest quoting Marty lines, geez. Get it right.
Tried to incorporate the fact that I would be obsessed with the WHOLE movie and not just one character...but I guess I'll just never be as cool as you.
I think I may actually have to leave the forum for a while when the first episode comes out. We're gonna be seeing so many idiots who just want BTTF to be a "sandbox" and GTA game for no reason whatsoever other than their long and painful history of wanting to shoot things every 2 seconds in these modern games. Telltale has never resorted to this. And those wanting to drive the Delorean. I mean...yeah, it could be cool. For about 10 seconds. I really think we're gonna get people going "TELLTALE PROMISED US A FREE ROAM GTA GAMEEE!!!!!!" x20.
I commend TT for making the first episode free, the ones that will go on to purchase the full series will be the true fans that understand what Telltale is doing.
I can agree with some things, I just dont like the point and click all that much, but atleast you can walk around in a small area and look around. tom wilson has said many times he hates when people bring up bttf to him, cause he wasent happy with his part and the movie. This is going to be the best bttf game made, thats not fan made. like gta bttf mod. I am just hoping we can walk around just in hill valley square and see the clock tower and all the shops, but its not looking to promising for that since they showed game play of marty walking on the st with einstein and just showed the sidewalk and the sides of the buildings.
I have a question, and I'm all saying this with all due respect... But what's the fun in time-travelling randomly back and forth? Sure, it can be fun at first, but then what do you with that? It's like what happens to me with GTA: It's fun at first, but then it gets repetitive and boring, from my point of view.
Again, I'm not writing this as an attack. On the contrary, we really appreaciate that you expose your point of view in an objective way. More newcomers should be like you.
1.) Looking at one of the trailer-videos, It seems that the game is going to be the telltale colloquial- Point and Click.
Ok, just a minor pet peeve of mine, don't take it to heart, but point and click is not a genre. It's a method of control. A method, of which, is no longer implemented in Telltale adventure games.
Oh my god. This really sucks. One of the main reasons that people love Back to the Future is the thought of being able to be Marty and have a time machine that can take you to any time you desire.
First off, blanket statement. I personally enjoyed Back to the Future more for its evaluations of the consequences of small changes and encouragement to try to see things through the eyes of others rather than the fantasy of time travel.
If I wanted time travel wank material, I'd watch Bill and Ted's Excellent Adventure.
If you're seeing BTTF as time travel wank material, I think you've missed the point of the movies.
I realize that they couldn't design the whole earth for 2010 years, but design Hill Valley (smaller than a GTA game) and make it so maybe you can only travel to like, 3 time periods (the Delorean is broken maybe?). How awesome would it be to be able to freely explore Hill Valley; maybe travel to a different time if you want....And there could be certain things you don't mess with because they are important to history (In GTA there are certain people you can't kill or else you fail the mission).
Already addressed previously, but BTTF is incredibly story driven, and thus Adventure Game would be the perfect vehicle for the series as a game. When you've got something so open and sandbox oriented, you threatened the sheer amount of story integration that the series should have. If BTTF had a lot more combat involved with the plot, I'd maybe consider the possibility of more of an open world environment, but it really doesn't have those legs to stand on.
2.) No. Tom. F. Wilson......Uh Okay....He literally has a video of himself running around doing voice-over work. I guess If he was really busy he couldn't do it but it's Back to the Future for gods sake. I could take that AJ guy playing Marty considering Michael J Fox's condition and he does an awesome Marty Impression, but Biff.......(How many other stars will they not get?).
Stars are hard to get. And expensive. That's pretty much the gist of that. It'd be nice if we got the entire cast together, but that's not going to happen.
3.) The style. The design is okay; but definitely not what I would picture for a true Back to the Future game. The cartoonish style almost makes it feel like a parody rather than a BTTF game. Imagine if the Ghostbusters game looked like this......Tell Tale talks as if they are proud of the cartoony style...Why? I guess It's just cause they can't do anything realistic....I mean....doesn't Marty's head look a little too big?
I'd love if the Ghostbusters game was designed by Ryan Jones. His style's unique in that it translates very well into 3D renders. Also, seriously, what's wrong with stylized art? It's certainly loads better than uncanny valley.
All complaints aside, I'm still going to buy this game
oh so this rant meant nothing. ok.
edit: actually I would be fine with this rant if it weren't for the fact that it was a thread as a rant as the topic. When you do this, you're asking for people to pick it apart.
Tried to incorporate the fact that I would be obsessed with the WHOLE movie and not just one character...but I guess I'll just never be as cool as you.
Btw, what many people wanting a sandbox BttF game don't understand (or don't think about at first), is that making a sandbox game out of ONE period is hard enough, BttF sandbox game would have to make it at least two time periods (and those who REALLY want the sandbox-style would want three or four at the least), not to mention all the alternate realities that appear caused by any slightest changes... A sandbox BttF game (or any sandbox Time Travel game with fully player controlled time travel) is just impossible to do.
Comments
Ah, that explains that then, thanks very much!
It's not a matter of hating a company, it's a matter of disliking a genre. I play action games too, but a lot of people seemed to have moved on from adventure games, which is where all the hate comes from.
A lot of people haven't even TRIED adventure games. Somehow gamers are steering away from good stories. Everything that might come close to reading a book they resent.
Well, it's not like adventure games are the only games that has good stories. We really shouldn't assume that those who dislike the adventure genre don't respect good stories, because that's not the only aspect of a videogame. Gameplay counts as well, and there are some people who like the fast-paced, active games more, but that doesn't mean that they resent to everything that might come close to reading a book. And you can't really blame them, because that's the one advantage the videogame medium has over other mediums; interactivity. The more interactive a game is, the better the immersion, and frankly, there are other genres that represent this more than adventure games.
I love adventure games, but I can see why it's not everyone's cup of tea.
And the adventure game as a genre started out with lots of crappy stories, actually. It's the feeling of interactive adventure and exploration itself that has won the hearts of players.
And even nowadays not all adventure games have a good story.
At the same time, there are crappy games in every genre...
Not a single successful adventure game has a crappy story, right ? But how many successful action games have a crappy story ? (we can't even count them ...)
Crappy game does not equal crappy story. And crappy story does not equal crappy game.
Choose your words carefully. The first King's Quest was successful beyond belief, basically defined the further future of the genre, but it's story is crappy and almost non-existent
1.) Looking at one of the trailer-videos, It seems that the game is going to be the telltale colloquial- Point and Click. Oh my god. This really sucks. One of the main reasons that people love Back to the Future is the thought of being able to be Marty and have a time machine that can take you to any time you desire. I realize that they couldn't design the whole earth for 2010 years, but design Hill Valley (smaller than a GTA game) and make it so maybe you can only travel to like, 3 time periods (the Delorean is broken maybe?). How awesome would it be to be able to freely explore Hill Valley; maybe travel to a different time if you want....And there could be certain things you don't mess with because they are important to history (In GTA there are certain people you can't kill or else you fail the mission).
2.) No. Tom. F. Wilson......Uh Okay....He literally has a video of himself running around doing voice-over work. I guess If he was really busy he couldn't do it but it's Back to the Future for gods sake. I could take that AJ guy playing Marty considering Michael J Fox's condition and he does an awesome Marty Impression, but Biff.......(How many other stars will they not get?).
3.) The style. The design is okay; but definitely not what I would picture for a true Back to the Future game. The cartoonish style almost makes it feel like a parody rather than a BTTF game. Imagine if the Ghostbusters game looked like this......Tell Tale talks as if they are proud of the cartoony style...Why? I guess It's just cause they can't do anything realistic....I mean....doesn't Marty's head look a little too big?
All complaints aside, I'm still going to buy this game...of course if Tell Tale decides to release a date for PS3....Also to be clear, I'm not trying to be mean or anything. I just don't get the path they chose with this game.....I don't know. At least we're getting a new BTTF game. I just feel like it sucks because we may never get a true Back to the Future game.
If you're still reading, thanks for listening to my rant!
2: Telltale tried getting a hold of Wilson, but Wilson said that they didn't. Wilson's agent screwed up.
3: From what I noticed, that's just Telltale's designs, I noticed that none of their games look realistic and they all have that stylized design to them.
For some people, perhaps. For others of us, the reason we love Back to the Future is the story and the characters. And if you'll look at the movies, there are very few points the characters use the time machine to go to any point they desire--as Dennis said in Spoony's interview, in BTTF, time travel is usually the problem, not the solution. Taking a joyride through time may be fun, but it's not true to the franchise.
This has been discussed in countless other threads, but: Alan said they reached out to Tom's people and were turned down. Meanwhile, Tom says he received no contact, so we presume that his agents turned down the offer without telling him, likely due to an earlier mandate not to be bothered with too much BTTF stuff.
Hey, the Wii version of Ghostbusters looked a LOT worse than this.
No problem!
2. Tom Wilson really hates being associated with Biff Tannen. Also, keep in mind Telltale's a very small studio. If you look at the credits to, say, the Sam and Max games, you probably won't recognize a single one of the voices. Usually they can't even afford normal, regularly-appears-in-cartoons voice actors, much less actual film actors. It's a miracle we have Christopher Lloyd as it is.
3. Again, cartoony graphics are what Telltale's good at. If you look at the CSI games (so far Telltale's only attempt at realistic graphics) you'd realize this is the way to go. Just because it's a different style than you expected doesn't mean it's bad. (Also, there were two versions of the Ghostbusters game, one with realistic graphics and one with cartoony graphics. Thought I should bring that up.)
When an actor's agent says no, going around them to try and reach the actor directly is unprofessional, rude, and a good recipe for a restraining order. :P
1) I disagree with you... BTTF has ALWAYS been about the characters, history of the location, and the story.... its never been look we can go and do what ever we want, in fact I think Doc would be very against just going wherever they felt because of the effects it would have..... its always been about the story and how its all connected.... this game will be very much that exactly and an adventure game is a pretty great way to do it.
2) I agree here I wish they would have gotten Tom too.... Maybe they did contact him maybe Tom wanted too much money.... I hope they at least offered him the role.
3) its stylized.... I like the way TTG look... Ryan Jones is probably one of the more valuable assets working at TTG at the moment... I love the way it all looks... BTW didnt the cartoony wii version of ghostbusters get more positive reviews than the more realistic looking one.... Do not get me wrong though I love realistic and I love cartoonish styles... its all about the art.. if the art is good and the story is good.... the game is good.
BTW I do respect all your opinions... and I welcome you to the boards...
Serioiusly, this part of your post proves that you have absolutely no idea what you are talking about in terms of Back to the Future. At the very least, you have no idea how the entire franchise is structured, and you should not even be allowed to call yourself a fan.
The films are not about time travel. Back to the Future utilizes time travel merely as a device to allow a far more mundane(and ultimately more meaningful) plot to develop: That of a boy getting to truly know his parents, and learn something about himself along the way.
In the other two films, we continue this trend. Time travel continues to be the PROBLEM, not the solution or the point of the narrative, and the majority of the films are spent on character-based storytelling and development, with the odd chase scene to round things out. Back to the Future, as a franchise, is NOT about exploring the timestream. It's about exploring basic personal and interpersonal questions, utilizing time travel as a means to that end.
Yeah..I realize that. And I love Back to the Future and other Robert Zemeckis films and how they focus on story and are very character-driven, but as one person replied....how damn cool would it be to be able to freely travel through time. They could've included this element AND had a good story.
That story wouldn't feel like BTTF, and couldn't possibly have the consequences time-travel has in the films.
Doubtful, highly doubtful since Telltale doesn't do sandbox games.
Here's a short history of the discussion. Would you mind transferring the discussion there?
1.) GTA is a great game, but doesn't_fit_BTTF. Name a genre except the adventure genre in which Marty wouldn't have to fight every other minute! And read this thread where your disappointment is anticipated!
2.) Catch up with Tom Wilson's incredibly enigmatic and incomplete history of inexistent participation in the game RIGHT HERE!
3.) Look here: Five out of eight forum frequenters have voted for a more cartoonish approach to the game style and discussed the matter to death months ago!
Thanks. And yeah..I realize I'm not God. And to the hater-repliers, I never said I was a die-hard back to the future fan. It's not like I go around in an orange vest quoting doc lines or anything.
Tried to incorporate the fact that I would be obsessed with the WHOLE movie and not just one character...but I guess I'll just never be as cool as you.
I commend TT for making the first episode free, the ones that will go on to purchase the full series will be the true fans that understand what Telltale is doing.
Again, I'm not writing this as an attack. On the contrary, we really appreaciate that you expose your point of view in an objective way. More newcomers should be like you.
Ok, just a minor pet peeve of mine, don't take it to heart, but point and click is not a genre. It's a method of control. A method, of which, is no longer implemented in Telltale adventure games.
First off, blanket statement. I personally enjoyed Back to the Future more for its evaluations of the consequences of small changes and encouragement to try to see things through the eyes of others rather than the fantasy of time travel.
If I wanted time travel wank material, I'd watch Bill and Ted's Excellent Adventure.
If you're seeing BTTF as time travel wank material, I think you've missed the point of the movies.
Already addressed previously, but BTTF is incredibly story driven, and thus Adventure Game would be the perfect vehicle for the series as a game. When you've got something so open and sandbox oriented, you threatened the sheer amount of story integration that the series should have. If BTTF had a lot more combat involved with the plot, I'd maybe consider the possibility of more of an open world environment, but it really doesn't have those legs to stand on.
Stars are hard to get. And expensive. That's pretty much the gist of that. It'd be nice if we got the entire cast together, but that's not going to happen.
I'd love if the Ghostbusters game was designed by Ryan Jones. His style's unique in that it translates very well into 3D renders. Also, seriously, what's wrong with stylized art? It's certainly loads better than uncanny valley.
oh so this rant meant nothing. ok.
edit: actually I would be fine with this rant if it weren't for the fact that it was a thread as a rant as the topic. When you do this, you're asking for people to pick it apart.
Adventure games are almost always better on PC. Just sayin.
The game's canon apparently. Bob Gale apparently likes it. I don't see how it's not true.
oh hay you missed the joke
EDIT
Also Giant Tope is queen of the internet
It's an exageration of his complaints.
Well, to be fair, I wouldn't say it's impossible, but rather incredibly labor intensive, and at this point in time, just not cost effective enough.
At least it's not as bad as Doctor Who fans who want a game where you have full control over the TARDIS. That's all of time and space.