AGDI Unveils King's Quest III Redux!
After 8 years the secret is out. Play it this February! I've put a huge percentage of the last decade of my life into this game's soundtrack and I hope you'll all enjoy it when it's ready!
King's Quest III Redux
Check the AGDI forums for more information on the project.
King's Quest III Redux
Check the AGDI forums for more information on the project.
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Comments
"OMG OMG GET DOMINIC ARMATO TO VOICE THE GUYBRUSH CAMEO!!!"
lol. I'm looking forward to this.
I won't hide my slight confusion given that IA already made a KQ3remake, but on the other hand, I'm really excited because this means AGDI may even make a KQ4remake as well (and probably finish before Magic Mirror Games ever does :rolleyes:)
Also, this is the last and final AGDI game, unfortunately. There won't be any more . But we're going out with a bang! This is probably the biggest and best presented AGDI project out of all of them. QFG2VGA was pretty impressive scripting-wise, but KQ3Redux wins in basically everything else!
The tone and setting of this game isn't as drastic a change from the original as KQ2+ was, the original story is still very much intact, but if you think you don't need to play it because you've already played IA's version or the original, well you'd be wrong! There's still plenty of interesting things to see and explore in KQ3Redux that tie in to the same lore that was written into KQ2+. But I won't say anymore. I don't want to spoil it!
aww... I'm getting to the point where I'm unsure if Magic Mirror Games will ever finish their KQ4 remake, considering they have so few updates about it.
It would have been really cool to have AGDI complete the VGA KQ library. =\
He usually does that because you're carrying contraband. Luckily, he doesn't look under your bed.
As a big fan of AGDI's other remakes, I'm hugely excited about this! In fact it's put me in the mood to replay their KQ2, which was easily one of my favorite games of the 2000s. (What's the accepted way to refer to the last decade?!)
It is kind of funny. As we were working on KQ3, the AGD's "borrowed" our artists to go back and revamp the earlier games. Give KQ1 and KQ2 a try to get an idea of what the art will look like in KQ3.
The "aughts"?
I hope that this game will be more forgiving than the original one, and I hope even more to see some continuation from Romancing the Stones.
Uhm... No thanks, I prefer aughties
Regarding the news: they are GREAT. I don't hide the fact that the only KQ games that I consider actually good (apart from KQI which I will always respect for what it has done to the genre, plus it's actually not bad) are #3, #6 and, believe it or not, #8, or MoE for you non-#8 purists (aside from controls which require getting used to, it's a pretty good action/adventure). I also don't hide the fact that KQII+ was the best KQ experience for me EVER, I enjoyed it more than any of the official games of the series.
So, naturally, I will eagerly wait for KQIIIRedux, and wish the best of luck to AGDI!
PS. Regarding Sierra, it were the SQ and QfG series that've made me a fan of the company, not KQ, and I consider those two series to be vastly superior than their flagship KQ series.
I would add KQ5 to that list, the fifth game was great!
Funny, KQ5 is the only one of the original seven that I *don't* particularly like. It has nice atmosphere, art, and music, but it has the least forgiving puzzles in the entire series, with absolutely no wiggle room or alternate paths. I never would have beaten it without a walkthrough.
Anyway. Very psyched about this, since KQII+ was pretty much mankind's greatest achievement.
Same here, besides of the fact that I didn't play the fourth and eighth games. One of my favourite things about the first game and the second game's remake is the multiple options for solving a puzzle. I certainly hope to see them in this game!
Nay, sorry, I don't think that way.
I like Paw's Let's Play KQV videos though. He does a good job making fun of it.
KQ8 is such a departure from the rest its hardly part of the series.... But if you really want to play it... GOG.com has it for $9.99 packed with KQ7 and KQ7 is worth the price tag alone.
http://www.gog.com/en/gamecard/king%E2%80%99s_quest_7_8
PS. The Silver Lining was a VERY big disappointment for me. The first chapter at the least. Maybe I should try to give it another chance, but I don't feel like it. I was just resented by the game after playing it for a while.
The second chapter's better. At least, it's longer, with more puzzles, though still not as long as most non-BTTF Telltale episodes.
I don't know what you mean by that... First chapter of TSL, has like one puzzle (its mostly all cutscenes). If I had to pay for it, I'd have felt ripped off.
BTTF episode one has over a dozen puzzles (more than or equal to TSL episode 2). BTTF episode one is awesome, and I felt I was watching a new BTTF movie. I don't feel ripped off at all.
Haha! Such a compliment! King's Quest III Redux will come close, but I can't say that it is mankind's greatest achievement. It might be a close second though!
Same here. The first 2 remakes really gave me a good time (especially KQ1) I will definitely check that one out too.
I hope there are less timed things in this game than in the original. The Original was kind of brutally hard.
BTTF episode one has exactly two puzzles that I would count as anything near real puzzles of any form.
I'll stick to calling it the zeroys... or how ever I would spell my made up word.
I don't know there were several conversation style puzzles, to convince characters to do things (or learn something, so you can move on, elsewhere). A few inventory puzzles. A couple of action based puzzles, and a few mechanical puzzles/distraction puzzles, to get clues.
It took something like 3-4 hours to complete, which is comparable to watching one of the BTTF movies in dialogue. It was comparable in length puzzle styles as Wallace and Gromit, Episode 1 (puzzle pacing seemed about the same to me even; both share a similar car chase sequence). It might even had more puzzles than Bone Episode 1 (which also felt short in my opinion).
You can complete TSL episode 1 in like 10-30 minutes, and skip most things, without even realizing it. The main cutscenes are non-interactive and on auto-play, and you can't really interact during the conversations even (I.E. you can only ask questions, you can't make choices that would affect the conversation in some way, or give an idea of the character's own thoughts). If you do the optional conversation stuff, not much more than an hour. You might push it further looking for hidden narration stuff, but that stuff is a bit overly wordy and dry... imo.