"Double Visions" REVIEW Thread

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Comments

  • edited April 2011
    I loved it..but the ending got to me, I hate having my buddy Doc mad at Marty...I hope Doc comes abround, it's great how Doc is so compassionate, reminds me of my ex and I..no matter how horrible she was kinda like Edna I was always forgiving her..because I was smitten by her, but getting back to the game..I loved it!
  • edited April 2011
    Honestly, this episode was fun but it just wasn't up to the quality of the other episodes. A lot felt like filler. Still there was some interesting character development, and the ending was pretty kickass. On, and the conversation between Doc and Marty at the end was heartbreaking. I can't believe the incredible scope the story of this game takes--it's quite amazing and even more personal than the movies. Love what you're doing Telltale, can't wait for the final episode!!
  • edited May 2011
    I was really happy BTTF finally references my birth year - 1981 - the year of Hill Valley of the Future diorama! :D Maybe Outatime will have Marty and Doc somehow prevent my birth causing the Game not to be played in the first place.

    Wow, DEEP! ;)

    EDIT: And holy crap, that was post 81! I didn't realise. that's spooky! :)
  • edited May 2011
    It was good, but there were a couple of things that bugged me.
    1) Wish we could have had more time to see the facility in 1986A.
    2) FCB has no idea of the rules of time travel, outside of not talking to himself. Marty should have explained the basics in the Delorian, and even for FCB's plans for Ep. 5, Marty just has to tell him that he could cause a paradox that will destroy everything.
    3) Citizen Edna wouldn't have just let them go like that, just shouting at them.
    4) When FCB left in the Delorian, Marty didn't seem to freak out either, considering his only ride home was now gone.

    I gotta say though, the scene with Marty and Emmett on the clock tower was pretty cool - it'll be interesting to see how Telltale decides to wrap this story up!
  • edited May 2011
    Hi to anyone! I really dislike this chapter... is so.... plain.
    The first part (when Marty woke up in the cell) is great, but when they travel back in time to 1931 (AGAIN) the story becomes really boring and full of miscrepancies.
    Example: when Citizen Brown realize that Marty's going to override him and go away with the De Lorean, why didn't Marty care about it? We're talking about a time machine and a crazy man, not nuts!!!
  • edited May 2011
    Now THAT was more like it. Puzzles are still simple, but at least they're there and they were interesting. The story is progressing fantastically, would've made a perfect 4th film.
  • edited May 2011
    DarkGod wrote: »
    Hi to anyone! I really dislike this chapter... is so.... plain.
    The first part (when Marty woke up in the cell) is great, but when they travel back in time to 1931 (AGAIN) the story becomes really boring and full of miscrepancies.
    Example: when Citizen Brown realize that Marty's going to override him and go away with the De Lorean, why didn't Marty care about it? We're talking about a time machine and a crazy man, not nuts!!!

    Yea I'd have to say that's the one thing that had me scratching my head. Here you just told the guy you're going to wipe out his existence and then you let him drive away with a time machine. How damn stupid can you be?
  • edited May 2011
    I think people are missing th emost important point of the storyline here. The movies were ultimately about the friendship between Marty and Doc. Here we have an alternate history where Doc is a stranger to Marty and may in fact become his enemy. (in not so many terms because of his new passion may destroy Marty's existence.)
  • edited May 2011
    Yea I'd have to say that's the one thing that had me scratching my head. Here you just told the guy you're going to wipe out his existence and then you let him drive away with a time machine. How damn stupid can you be?

    Well, what could Marty do? I think he was in a state of shock, as it was the last thing he expected to happen.
  • edited May 2011
    bttf4444 wrote: »
    Well, what could Marty do? I think he was in a state of shock, as it was the last thing he expected to happen.

    Well first off I'd have grabbed those keys. I'd sure as hell not have let him take off in the damn thing.
  • VainamoinenVainamoinen Moderator
    edited May 2011
    Review time, the 4th/ spoilers galore:

    This episode was lacking in puzzles also, although I do admit: It's the best so far. Episode three was all about exposition, as was episode 1, so returning to 1931, where you actuall know what's happening, opened up the possibility for at least some puzzles.

    Satisfaction ceased with their execution, though. The escape from the lab was very standard stuff and "healing" Jennifer with rock music was pretty absurd. I was actually stuck at the expo because I didn't find the "skateboard", just to find out that the hints didn't help me at all and solved completely different puzzles than those I was stuck at.

    Young Doc's lab was less of a challenge than I originally thought, but good riddance. If I had to go through that ennerving process of piled-up mini-cutscenes again, I'd have left the game. Marty's rescue of Doc from the clocktower had serious control issues - there really was nothing intuitive here as probably intended.

    Also, yet another two dialogue trees ruined by letting Marty say the same thing whatever I choose. Does anyone here think that's satisfying?

    On the whole, I could see that story came first again. The story arc is indeed a bold step, and although the character believeability has taken yet another step back, I find myself intrigued by the thought that Marty has to cope with the fact that the alternate realities he goes through are reality as well, with their own lifes and characters who deserve a second thought before being wiped out by his actions.

    TTG also acknowledges that Citizen Brown is definitly not Doc Brown. The characters are not easily interchangeable, as Marty desperately hopes. Unfortunately, Citizen Brown pretty much announces the easy way out by assuming that if he were to never marry Edna, his brain would be wiped clean of the previous 55 years and Doc Brown's memories would come back. The logic of the movies is definitly not consistent, but here TTG definitly breaks the rules Bob Gale has established. The time-travellers always keep their memories regardless of alterations of their past. It's in fact the thing that happened to Marty himself, quite excessively, in the first movie, when his entire family history is changed.

    Let's see how this plays out in the last episode, but if Citizen Brown keeps his memories, "our" Doc Brown is lost in time, which I'd hate, and Citizen Brown "becomes" Doc Brown as he himself announced, it'd be a massive violation of what the movies established. In both cases, I'd be disappointed. I really hope TTG finds a third option.

    Still, I'm not sure how fair I can still be towards this game series. Maybe this episode had indeed almost as many puzzles as some of the Sam & Max episodes (although that's hard to believe), and I just miss so much because the series started out with just "not enough". Maybe I'm just out of patience with the puzzle attempts so they seem less creative and more ennerving to me than they actually are. But I still like the storyline; despite some naivity and easy paths, there is definitly some emotional impact to be experienced.

    Well first off I'd have grabbed those keys. I'd sure as hell not have let him take off in the damn thing.

    This, on the other hand, would be a rather un-Marty thing to do. Marty has made the fundamental mistake of accepting Citzen Brown as Doc Brown, just because he desperately wants his friend and mentor back. He trusts him and would never expect betrayal. But we're still not sure if what Citizen Brown plans actually counts as betrayal. Wait and see.
  • edited May 2011
    Hi

    I've just registered here. Did anyone notice that the preview video of Episode 4 Double Visions attached to Episode 3 Citizen Brown had scenes that have never appeared in the final episode 4. For example - Marty hiding behind the tree and observing walking Edna and Emmett. Dialogues are the same, but said by characters (Emmet, Edna) in different clothes. Why is that?

    There is the link to the video preview http://www.youtube.com/watch?v=PqjXltoTyNs
  • edited May 2011
    Yeah and in the preview Marty tells Jennifer that he is from a different timeline, that didnt happen in my playthrough of the game.
  • edited May 2011
    Exacly :) That was important too. Maybe they will appear in the Episode 5: Out Time (future and past interconnecting).
  • edited May 2011
    I'm glad that this game never really confirms, one way or the other, if Marty ever ends up gaining his memories of the new timeline. I'm of the belief that Marty, ultimately, remembers his past from both timelines - and that no timeline is more "real" than the other.
  • edited May 2011
    Thought it was dark, but funny. I really liked the Star Wars reference, it was something like: "your to short to be a stormtrooper"
  • edited May 2011
    caeska wrote: »
    Don't worry, in episode 5 it will be revealed that Marty is HIS OWN GRANDFATHER!!1

    Hahaha just like Fry on Futurama.

    "I did do the nasty in the pasty."
  • edited May 2011
    techie775 wrote: »
    Hahaha just like Fry on Futurama.

    "I did do the nasty in the pasty."


    Yes, and that past nastification is what gave him special brain powers. Like the ability to use an unlikely combination of everyday items to solve unconventional puzzles.
  • edited May 2011
    I loved this episode .
    I want to divide it into two parts .
    Part one: before traveling to 1931 and part two : after traveling to 1931 .
    Part One was awesome and fun and funny
    I liked the use of the guitar and the puzzles were pretty nice.
    And visualization was nice at this part
    part two has his moments, but there was also a bit boring parts .
    the puzzles was creative , but a bit easier .
    I felt that this episode a bit darker :(
    idid not like dark episodes but i think that this episode is good.
    i think that it better than episode 3 .


    But I have a question: We know that the first citizen Brown will disappear after Marty
    Finish what he need to do in 1931 (the truth I do not understand what exactly he should do right now there. The only thing I think about is a time machine) and return to 1986 so why is the first citizen Brown interested in Edna ?
    After all, he will be replaced by the old doc .
    Hey maybe I feel sorry a bit for Edna, but this excuse it's not good enough for me .
  • edited May 2011
    It was too short, and I hate to say it but really boring, and I missing the old Doc. I too am tired of going back to 1931. However I have to say the game has been a really great experience so far and I am sad its gonna end soon.
  • edited May 2011
    While the series still is on the easy side, I am really enjoying the story, writing and acting so far. I also think it's the funniest episode so far. I don't know why exactly but maybe because Marty felt more sarcastic.

    I really enjoyed taken down Edna but felt awful for what I had to do in the process. My favorite scene was with Marty and young Emmett on the clock tower and seeing Emmett become enraged with Marty for ruining his life.
    It's odd to see Doc with no regard of the time stream that keeps going back in time to test the machine and can be easily fooled. It seems he wants to further his own personal gain by keeping his relationship with Edna but keep her from turning evil.
    It also was good to break away from Biff this episode, he's been used an awful lot.

    While there were fewer locations in the game to explore at one time, the locations have a lot more content in them than before. Emmett's lab was nice as it had a large number of select-ables to make the puzzles a little less straightforward. The high school made a better use of space than the Hill Valley town square and didn't feel empty. We all knew we would be returning to 1931 but it didn't feel as repetitive as it was in Get Tannen thanks to the new locations and character outfits.

    There are still the graphical and sound bugs that can be fixed, maybe they will be one day, but I still really enjoyed this episode, mostly due to the great story.
  • edited May 2011
    Where's Dashing review when you need it??
  • edited May 2011
    I like the begining of the episode...saving CB.....the middle part was a bit boring...to a point that I'm sick of 1931, plus I ended up using a youtube walkthrough for the mind map puzzle....I feel a bit for old cat Enda....what scares me was the ending that CB gone back to his old way and is going after Marty and he has the DeLorean. Plus how long will we see the fifth and final episode????
  • edited May 2011
    i still like get tannen more
  • edited May 2011
    OUTTATIME should be the longest episode, because this episode at telltalegames.com/bttf when you click on "Episodes" and then "Double Visions" then "Summary" the summary says something about Citizen Brown and Marty joining forces to make a epic invention that will stop Young Emmett from going into Science. This hasn't happened yet, and I assume it will be added to Episode 5, making episode 5 even longer.
  • edited May 2011
    OUTTATIME should be the longest episode, because this episode at telltalegames.com/bttf when you click on "Episodes" and then "Double Visions" then "Summary" the summary says something about Citizen Brown and Marty joining forces to make a epic invention that will stop Young Emmett from going into Science. This hasn't happened yet, and I assume it will be added to Episode 5, making episode 5 even longer.

    The epic invention was the fluid that dissolved his suit.
  • edited May 2011
    This is my fav episode by far. I thought it was lengthy(it felt longer than the previous eps) and revisiting '31 was a pleasant return. I loved the location in front of Hill Valley High School. I also liked seeing young Edna again, because we now have a new perspective as we have seen how she turns out in the future. Also nearing the end it got really cinematic and I thought the drama and morality concerning changing ones timeline was very well done. I felt really sad at that point for Edna, as well as Marty and Doc for facing such a difficult decision. I liked the puzzles and were a tad more difficult than the previous ones and the soundtrack had a handful of new takes on the bttf theme.
    I have to say the story has shaped up nicely as things came together and I am curious what the finale holds. Owh and +1 for Marty in the suit. I liked that look.

    Also the new action song(a new variety of the bttf theme) that played when escaping the citizen plus center was great. And it should've been THIS song that played in episode 4 instead of the unaltered BTTF theme that felt out of place then. I really hope TellTale changes this before the CD release.

    I also hope ep 5 has a lot of new locations as they should go out with a bang. Because the preview in ep 4 showed a lot of the same locations. =(


    Question for the TellTale crew: Was the beginning portion involving the citizen plus center originally intended to be part of ep.4?
    It would make sense as it seemed every ep would involve Marty using a disguise that fits the location.

    Contrary to most people that posted their review here I loved the '31 portion more than the '85. But I guess that's just a personal preference and I just like visiting the past more than the future. Funny how opinions can differ like that. :)

    As of now I rate the eps 4>2>3=1
  • edited May 2011
    It was great but had a dark side. I never saw Jennifer's diolauge to Marty saying the time travel stuff to her. Did anyone experience it? If so will you post it here?
  • edited May 2011
    I have a spoiler question.










    Did anybody at first think it was kind of fishy that CB was doing test runs of the time machine by himself?
  • edited May 2011
    It was great but had a dark side. I never saw Jennifer's diolauge to Marty saying the time travel stuff to her. Did anyone experience it? If so will you post it here?

    I remember her not believing him.
  • edited May 2011
    ILoveDoc wrote: »
    I have a spoiler question.










    Did anybody at first think it was kind of fishy that CB was doing test runs of the time machine by himself?



    Not until now. Why did he not want Marty helping fix the time machine in 1986? And why does FCB love Edna so much? She is a semi bad guy(uh...Girl).

    At the end of the 1986, why didn't Edna just trap Marty again? And why would the guy not want Marty to take Biff his food or make him eat the pill. And I was ecpecting George to believe the time travel thing. And Jennifer did not faint when she snapped out of it. (It was her first appointment though.
  • edited May 2011
    Origami wrote: »
    I remember her not believing him.

    What do you press to hear it?
  • edited May 2011
    Bunnyman wrote: »
    While the series still is on the easy side, I am really enjoying the story, writing and acting so far. I also think it's the funniest episode so far. I don't know why exactly but maybe because Marty felt more sarcastic.

    I really enjoyed taken down Edna but felt awful for what I had to do in the process. My favorite scene was with Marty and young Emmett on the clock tower and seeing Emmett become enraged with Marty for ruining his life.
    It's odd to see Doc with no regard of the time stream that keeps going back in time to test the machine and can be easily fooled. It seems he wants to further his own personal gain by keeping his relationship with Edna but keep her from turning evil.
    It also was good to break away from Biff this episode, he's been used an awful lot.

    While there were fewer locations in the game to explore at one time, the locations have a lot more content in them than before. Emmett's lab was nice as it had a large number of select-ables to make the puzzles a little less straightforward. The high school made a better use of space than the Hill Valley town square and didn't feel empty. We all knew we would be returning to 1931 but it didn't feel as repetitive as it was in Get Tannen thanks to the new locations and character outfits.

    There are still the graphical and sound bugs that can be fixed, maybe they will be one day, but I still really enjoyed this episode, mostly due to the great story.


    I agree with you on paragraphs 2-4. It is sad you had to go through with the thing even after what FCB said. I could not lie to him about Edna. And its possible to make her a happy lonely woman too! I miss old Doc. I miss him terribly! I hope he comes back. I also hope Edna is happy in 1986 as well! It was strange and funny what they expected in 1981! And some or alot of it is sad. And if I were Marty, I would thouroghly explain time travel.
  • edited May 2011
    The epic invention was the fluid that dissolved his suit.

    I'm not so sure because they didn't invent it and it wasn't so "epic". Well, the results were epic but they certainly did not invent it. Most of all, it says that Citizen Brown helped invent the epic invention. Even if you can say Marty partially "invented" the cloth destroying enzymes, there is no way you can say that Citizen Brown did. He didn't even know about it.
  • edited May 2011
    I am not the most science savvy person (But it would be fun to be science savvy.) I even know taking FCB to the past is one of the worst ideas Marty has ever had! He could either disapear (Slowly or immediatley but maybe slow.) Or he would stay and original Doc would never appear. Or there are two Docs, or just something absolutely horrible. (I thought about it earlier and had a better answer earlier. Now I forgot a tiny bit of it.)
  • edited May 2011
    VeryTori wrote: »
    I am not the most science savvy person (But it would be fun to be science savvy.) I even know taking FCB to the past is one of the worst ideas Marty has ever had! He could either disapear (Slowly or immediatley but maybe slow.) Or he would stay and original Doc would never appear. Or there are two Docs, or just something absolutely horrible. (I thought about it earlier and had a better answer earlier. Now I forgot a tiny bit of it.)

    Depending on whether they stayed long enough to let the "time steam catch up with them," Citizen Brown would probably not disappear while they are in 1931. But as soon as they set things right and return to 1986, AS LONG AS MARTY IS DRIVING (this is important because the person that drives always keeps their memories from the previous timeline, as demonstrated in Episodes 2-3) then Citizen Brown would be replaced by normal Doc Brown, just as Doc Brown was gone and replaced with Citizen Brown in Parts 2-3.

    This is not neccessarily completely accurate, it's just my take on what you brought up.
  • edited May 2011
    Frankenstein wasn't released until Nov 21, 1931. Therefore young Emmett wouldn't have seen it in the original timeline Aug '31 or the malfunctioning Time Circuit drop in Oct '31.
  • edited May 2011
    But as soon as they set things right and return to 1986, AS LONG AS MARTY IS DRIVING (this is important because the person that drives always keeps their memories from the previous timeline, as demonstrated in Episodes 2-3)

    This is probably false. We see in the second movie that Biff gets erased himself as the driver of DeLorean after altering the past and changing all the chain of events altogether. How I see it is that whoever is in the DeLorean (not just the driver) always keeps their memories and even his/her existence EVEN THOUGH the current chain of events does not let this person stay the way he/she was supposed to be in the new timeline (this was shown in the third episode where the individual named Marty McFly should've been a loyal citizen, HOWEVER the time travelling Marty arrives in the timeline, replaces this reality's Marty, while keeping all his information and personality) UNLESS the person's full existence or presence is in danger. The difference between existence and "presence" can be explained likewise: If someone's existence is in danger, he/she faces the outcome of not being born at all (Marty in first movie). If someone's presence is in danger, it means he should be dead in the current age this person sports, according to the newly constructed chain of events (Doc between Episodes 2 and 3 [Because of the constant timetravellings in the past, he was much much more older than FCB, and apparently FCB won't be alive as long as the Original Doc so Doc was erased], Old Biff in second movie).
  • edited May 2011
    Thank you! Now can someone please post the diolauge between Marty and Jennifer when he tells her he is from a different 1986? (If it was even in the game.)
  • edited May 2011
    I just want Doc back full hair and fully back to normal..please let doc come back..he is only supposed to be with Clara. but I also I want Edna to be happy in the Future and not be so bitter and lonely, I hope she ends up with someone. also please do NOT kill off anyone..PLEASE!
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