TT's King's Quest: R.I.P. (aka Really Improbable Project)
I've heard that they have problems with the Activision's rights. Any TT official news or reference about the game (aside this forum thread) was deleted. They had a placeholder website similar to the Fable one, and it's not available anymore.
The last statement about it was "The genre doesn't need us anymore".
No official comments on the forum aside Mods, the last one being one year old.
So.....
Telltale's King's Quest R.I.P.?
The last statement about it was "The genre doesn't need us anymore".
No official comments on the forum aside Mods, the last one being one year old.
So.....
Telltale's King's Quest R.I.P.?
This discussion has been closed.
Comments
I'm just waiting for Roberta Williams to come out of the woodwork like every other Sierra person did to make a new game via Kickstarter.
Also, the placeholder site didn't disappear, they never had a WIP site. I've been looking for http://www.telltalegames.com/kingsquest and http://www.telltalegames.com/kq since the game was announced and nothing was ever put up there.
As for being silent, Telltale just doesn't talk about stuff until they are just about to release the game. Look at Fables, it's coming out soon, and all that Telltale said about it lately is a tweet that said they're making a Fables game and nothing else. And other than that, they didn't say anything at all about Fables since the announcement, just like they haven't said anything about King's Quest. Once Fables wraps up, we'll start to hear about King's Quest.
As for why we haven't heard anything...Telltale's just really bad when it comes to giving information on upcoming projects. I wouldn't count on hearing anything until Fables finishes.
And thank GOD, too.
(Oo, hark at me and my fancy words.)
Nope, I am celebrating the fact that they won't be touching King's Quest.
Well duh!
I really want you to be so wrong now. Bet you go hide if you are though.
We are not even through that list and they already added to it with law and order and a second walking dead series... We see a lot of newer forumites in a panic about the status of games.. I'm sort of surprised to see some long timers doing it here... I'm not claiming any insider knowledge but this is not out of the ordinary for ttg to not talk about their games until about a month before release.. Remember Monkey Island? They must have been sitting at that for a long time, they announced it and a month later we were playing the first ep.. This time they for whatever reason decided to let everyone know "hey there is a kq game coming"
I see no reason to assume its still not coming... Unless we hear otherwise from someone at ttg.. Or Activision.
Infact when they made the announcement they stated;
The fact is that problem is, that not only would "legal issues" potentially affect a KQ remake, it would be more likely to affect a brand new 'original' (ok semi-original) game in the series by a fan development team. Certainly, they aren't going to get 'monetary' return on Kingdom of Sorrow either from a fan development standpoint. If the same standards are applied to Kingdom of Sorrow, my guess its possibly cancelled as well. They certainly haven't given any updates on the game since like 2011.
Only other possiblity I could see is somehow IA is making some kind of deal with Activision to license King's Quest, and sell Kingdom of Sorrow for profit. But I think that outcome is probably very unlikely.
We do know apparently, that most of the teams at Infamous Adventures are switching over to develop Quest for Infamy which will be an original IP and sold for profit.
Time is money. The more time they waste before releasing a game, the less money they get. Certainly, quality control and attention to detail are important, but taking years to complete a for-profit project which honestly should take months makes no sense to me when there is money to be made on the finished product.
I would think the design phase should take the longest amount of time, what with writing the story, working out the individual settings, composing the music, etc.
Once it's worked out what you're going to do, actually doing it shouldn't take years with this small of scope a project, especially when the longer you take the more potential profits you lose.
Of course there is a story that the music for KQ4 only took a week or so, but they had to keep getting onto the musician to keep him motivated, LOL. Following him around his house, and the town he lived in.
As for IQ, we're only about 6 months out from our Kickstarter at this point, and I can personally vouch for the fact that significant work is being done daily on the project. And it's also worth mentioning that hand-painted (not just drawn) art takes just about as long as it would to make a full-size physical painting, even at low resolution, if you want it to look any good.
The only fan-turned-commercial group that is taking an inordinately long time to release games is Himalaya, and they are entirely funded out of their own pockets.
And lets also not forget that the entire budget of our game is probably less than the typical salary of one individual person working on professional industry teams like Bethesda or even Telltale.
In fact, I'm so confident that they won't be making King's Quest, I'll give everyone who posts in this thread a free copy of Quest For Infamy next year if they're still making it.
Bt
I suppose that's what it is.
I'd like a freebie as well.
Cause it ain't gonna happen.
Bt
It doesn't work like that, EVEN with a small-scoped project. Tons of stuff change a lot mid-development. Even if you spend a year in pre-production, planning everything perfectly out... The end result would still be greatly different.
And yes, it was almost exactly a year between launching the Kickstarter for Cognition & releasing Episode 1, nearly to the day in fact.
Of course, as long as we come in under 8 years of development time, we'll still be beating our time spent making TSL Episode 1, so I think we're good there.
A couple of years ago nobody would have said a game like The Walking Dead was in Telltale's wheelhouse and yet they pulled that one out of the bag. Just because they haven't made a game like King's Quest in a while doesn't necessarily mean they can't. Only time will tell.
It's just not their concern any more. Honestly, it's a project better left to a smaller studio - the audience isn't big enough for what Tell Tale does now.
Bt
Wow. This is the kind of post people really end up regretting that they posted a few months after they posted it.
On the other hand, I missed out on the Quest for Infamy Kickstarter when it was running. So I'm looking forward to getting my free copy. Thanks!
Telltale are moving into a bigger office so we can safely assume that they'll be able to go back to tackling more than one project at a time. It's always possible that a main team works on the bigger budget games like TWD and BttF second seasons while a smaller team work on the more niche titles like Fables and King's Quest.
Just a thought.
I don't think so. But, hey, if I do - I know you'll enjoy QFI and if I'm wrong, I'll gladly give you a copy!!
Bt