This is actually exactly what I mean, no attention accounted for details, the animations, the fire effects, the smoke, the facial expressions, all look thoroughly underwhelming by current standards.
Telltale literally only has an hour of content to polish, but they still manage to be incredibly lazy with scenes that are one step away from pre rendered cutscenes, with none of the quality or effort put in due to rushing out releases.
I honestly wouldn't mind them delaying episode 3.
I mean come on, that fire looks worse than in a Ubisoft game!
If anyone wants to see what I mean in regards to narrative focused combat, DontNod Entertainment appears to be doing that with their new game Vampyr.
I'm not sure if it will be a traditional rpg, or if the combat will be only in certain story instances, but if it is, that sort of dynamic (not necessarily the combat system, something more realistic in Telltale would be fine) is what I think would work in Telltale games.
If not, what I want to see is them to fulfill the potential Wolf Among Us had in their QTE's, choreographing your own fight scene. I want more interesting choices to be presented to you during combat, and I want those choices to have narrative repercussions, how badly you hurt someone, if you get any injuries, if you accidentally or deliberately kill someone (and you don't have to), people noticing your aggression, passivity, or a balance of skilled combat, but clear moderation and only doing as much as you need.
Have you guys seen the youtuber Cyaotic? There is something he does when he plays Telltale games I find fascinating, in instances of beating people up, or torturing them, or anything of that variety, he only goes as far as they arrogantly mock him.
You can see it when he Captures Gryff Whitehill in GOT, and when he is hitting that soldier at the beginning of Episode 6, he measures their reactions to getting hurt, and stops when they stop gloating.
What made me excited was this was exactly what I did when I played Wolf Among Us (my second telltale game before replaying others). I would consider every single punch, every option, every time I selected silence (I loved how methodical it made Bigby), and I would constantly replay episodes perfectly curating my playstyle.
This was back when I wasn't disillusioned by the Illusion of choice, and I wanted to perfectly roleplay Bigby, and show to characters my passivity, what my limits are, the sort of questions I ask, and what I already know as I learn in my investigation (but don't say, just give the classic glare). Sadly, none of this is accounted for narratively in any of the dialogue. I still loved the amount of details during investigation, and how those details were reflected in the next episodes, and because I paid attention, I successfully guessed the killer.
This is what I would like to see if they keep using QTE's, and also a difficulty option for more challenging QTE's as well. Heck, maybe failing some having story based consequences.
The stranger chokehold was by far the smartest use of a QTE Telltale has ever done.
Every significant char in season 3 has a perfect body and model looks (women in particular). The f***k happened to realism? Where are the every-day real-life red-necks and ****** with real emotions and convincing reactions to the surrounding post-apocalyptic world? I mean these phony hipster chars act as if they are on damned vocation...cringe-worthy dialogues, terrible animations, rushed shallow plot. Is this game even made by the same people? I wish someone would have warned me before I played, but the reviews were great (they always are), and now my experience from prior seasons is completely ruined by the new phony and shallow Clem which is now stuck in my head.
Telltale clearly took season 3 to a "wider audience" of millennials and hipsters to grab more cash. Result=another sterile and shallow experience added to the flood of mediocrity that has been drowning the game market for the past 10 years.
...rest in peace Lee...glad you didn't make it into this hipster apocalypse.
Just replayed episode 1 and 2 of season 2 and I got emotional up to 5 times because of characters reactions to situations and backstories they told, don't even get me started on that dog scene, holy crap I completely forgot about that, even though that season had a weak last half it started so strong!
And then theres season 3... which has left me completely unmoved except for a shortlived smile on my face when I first saw Clem again, they try too hard with the "BAM" someone gets shot in the face approach but it never quite hit me like it did with Walther, atleast that scene had meaning and wasn't just cheap shock effect.
They look like humans? Most people look like humans? Models are just humans with copious amounts of makeup on? And Kenny is the most handsome being alive! Praise stache!
People need to understand there is a translation of artstyle as well, people recreate themselves in The Sims all the time, but they don't look "inferior" in real life.
People shouldn't feel insecure about "attractive" characters, because I can assure people in real life they are beautiful wonderful people and game characters translated to our real world would look like a lot of people. Artstyles! They exist!
This is coming from someone with a severe anxiety disorder.
Every significant char in season 3 has a perfect body and model looks (women in particular). The f***k happened to realism? Where are the ev… moreery-day real-life red-necks and ****** with real emotions and convincing reactions to the surrounding post-apocalyptic world? I mean these phony hipster chars act as if they are on damned vocation...cringe-worthy dialogues, terrible animations, rushed shallow plot. Is this game even made by the same people? I wish someone would have warned me before I played, but the reviews were great (they always are), and now my experience from prior seasons is completely ruined by the new phony and shallow Clem which is now stuck in my head.
Telltale clearly took season 3 to a "wider audience" of millennials and hipsters to grab more cash. Result=another sterile and shallow experience added to the flood of mediocrity that has been drowning the game market for the past 10 years.
...rest in peace Lee...glad you didn't make it into this hipster apocalypse.
These makeup b****es with shampooed hair and jacked males with trimmed beards and lotioned mugs in a post-apocalyptic starved world reek of a low-budged hollywood kitsch. That's what the wider consumer masses are used to be fed today, and that's what they're giving this time around. My point had nothing to do with a notion that everyday people should all be ugly...they should be believable, convincing, genuine. Lee, Kenny, Carley, Katjaa etc. weren't ugly, they were real.
A lot of companies start with genuine low-budged projects driven by creativity (that's how most masterpieces come about), but they all end up the same way after the initial success.
???
They look like humans? Most people look like humans? Models are just humans with copious amounts of makeup on? And Kenny is the most … morehandsome being alive! Praise stache!
People need to understand there is a translation of artstyle as well, people recreate themselves in The Sims all the time, but they don't look "inferior" in real life.
People shouldn't feel insecure about "attractive" characters, because I can assure people in real life they are beautiful wonderful people and game characters translated to our real world would look like a lot of people. Artstyles! They exist!
This is coming from someone with a severe anxiety disorder.
I agree with you about everything else though.
These makeup b****es with shampooed hair and jacked males with trimmed beards and lotioned mugs in a post-apocalyptic starved world reek of … morea low-budged hollywood kitsch. That's what the wider consumer masses are used to be fed today, and that's what they're giving this time around. My point had nothing to do with a notion that everyday people should all be ugly...they should be believable, convincing, genuine. Lee, Kenny, Carley, Katjaa etc. weren't ugly, they were real.
A lot of companies start with genuine low-budged projects driven by creativity (that's how most masterpieces come about), but they all end up the same way after the initial success.
Every significant char in season 3 has a perfect body and model looks (women in particular). The f***k happened to realism? Where are the ev… moreery-day real-life red-necks and ****** with real emotions and convincing reactions to the surrounding post-apocalyptic world? I mean these phony hipster chars act as if they are on damned vocation...cringe-worthy dialogues, terrible animations, rushed shallow plot. Is this game even made by the same people? I wish someone would have warned me before I played, but the reviews were great (they always are), and now my experience from prior seasons is completely ruined by the new phony and shallow Clem which is now stuck in my head.
Telltale clearly took season 3 to a "wider audience" of millennials and hipsters to grab more cash. Result=another sterile and shallow experience added to the flood of mediocrity that has been drowning the game market for the past 10 years.
...rest in peace Lee...glad you didn't make it into this hipster apocalypse.
Maybe u need this thread:
https://telltale.com/community/discussion/112749/lets-try-this-again-ask-me-almost-anything-job-is-back-lets-try-to-remain-calm
These makeup b****es with shampooed hair and jacked males with trimmed beards and lotioned mugs in a post-apocalyptic starved world reek of … morea low-budged hollywood kitsch. That's what the wider consumer masses are used to be fed today, and that's what they're giving this time around. My point had nothing to do with a notion that everyday people should all be ugly...they should be believable, convincing, genuine. Lee, Kenny, Carley, Katjaa etc. weren't ugly, they were real.
A lot of companies start with genuine low-budged projects driven by creativity (that's how most masterpieces come about), but they all end up the same way after the initial success.
When Eleanor and Tripp were a thing, did they reenact Beauty and the Beast? Because Eleanor could beat Emma Watson over the role of Belle any day. And Tripp, he's hairy enough for Beast. But then, if Javi seduces Eleanor with his baseball charm, will Tripp consider us Gaston and throw us off a building? Or is David Gaston, and everybody else are the talking furniture and stuff? That'd be some scary music numbers...
[Season 3 Pondering of The Day...]
When Eleanor and Tripp were a thing, did they reenact Beauty and the Beast? Because Eleanor could beat… more Emma Watson over the role of Belle any day. And Tripp, he's hairy enough for Beast. But then, if Javi seduces Eleanor with his baseball charm, will Tripp consider us Gaston and throw us off a building? Or is David Gaston, and everybody else are the talking furniture and stuff? That'd be some scary music numbers...
But if you have a season pass, the DLC must be free. That's what season pass means, you pay upfront for the rest of the downloadable content, regardless of if it's been announced from the beginning or not.
I replayed Season 2 recently and Episodes 1 and 2 are leagues better than I remember.
There's still things that irk me, like Rebecca's 180 in attitude, but I didn't expect to enjoy them as much as I did on my replay.
Looking back, I think if these minor things were fixed and the episodes were a bit longer and with hubs, S2E1/S2E2 could have easily been Season 1 quality or better.
Just replayed episode 1 and 2 of season 2 and I got emotional up to 5 times because of characters reactions to situations and backstories th… moreey told, don't even get me started on that dog scene, holy crap I completely forgot about that, even though that season had a weak last half it started so strong!
And then theres season 3... which has left me completely unmoved except for a shortlived smile on my face when I first saw Clem again, they try too hard with the "BAM" someone gets shot in the face approach but it never quite hit me like it did with Walther, atleast that scene had meaning and wasn't just cheap shock effect.
But if you have a season pass, the DLC must be free. That's what season pass means, you pay upfront for the rest of the downloadable content, regardless of if it's been announced from the beginning or not.
I'll have to reread it but I'm pretty sure it specifies that episodes 2-5 are included. Most season passes do this, either naming exactly what's included or stating X amount of the next future dlcs are included.
I Want a scene where Clem sees a dog and freaks out on it, everyone start asking her like wtf is going on and she showed her dog bite scar from season 2 and tell them why is she afraid of dogs now
Honestly, S2 E1 is one of my favorites in the series. Restarted the season last week, will be going through episode 2 sometime soon, but I thought 1 was really strong throughout. Opening, nostalgia by the campfire, Sam, the stitching scene. Wish we had at least one chance towards the end to simply walk around talking to the characters, but I actually did really like the eavesdropping scene, wondering wtf I'm getting myself into with these guys. Kitchen scene was a bit of a revolving door as far as characters went, but it did give Clementine and Luke a chance to open up about everything that's happened to each of them, Nick got a chance to show himself in a more sympathetic light as well.
I know right?
I replayed Season 2 recently and Episodes 1 and 2 are leagues better than I remember.
There's still things that irk me, … morelike Rebecca's 180 in attitude, but I didn't expect to enjoy them as much as I did on my replay.
Looking back, I think if these minor things were fixed and the episodes were a bit longer and with hubs, S2E1/S2E2 could have easily been Season 1 quality or better.
I'll have to reread it but I'm pretty sure it specifies that episodes 2-5 are included. Most season passes do this, either naming exactly what's included or stating X amount of the next future dlcs are included.
Ask him what? Why the game changed? We already know that...they're pretty damned straightforward about it. They want their new products to be more "consumable and digestible"...something that we, mindless consumers, can devour "after dinner, and finish before it's time for bed" without overloading our brain cells too much after a hard day's work...bash in some zombie heads with one button clicks, engage in some cheesy dialogues with big-boobed chicks, and feel all happy about our lives and the $4.99 spent.
...saddest shit is that this hackjob will bring them more cash than the previous 2 seasons combined. That's how today's world works bitches.hell yeah!
I've got no problems with you hipsters playing good games, but I've got a real problem with you showing up on my computer screen as main characters in my all-time favorite franchises. I just don't want to hear about your weed and boner problems two minutes into a telltale game, sorry, I don't.
[Season 3 Pondering of The Day...]
When Eleanor and Tripp were a thing, did they reenact Beauty and the Beast? Because Eleanor could beat… more Emma Watson over the role of Belle any day. And Tripp, he's hairy enough for Beast. But then, if Javi seduces Eleanor with his baseball charm, will Tripp consider us Gaston and throw us off a building? Or is David Gaston, and everybody else are the talking furniture and stuff? That'd be some scary music numbers...
Comments
Season 3 will have an additional DLC and we'll play more as Clem in it, I'm calling it now. I. Called. It.
I am literally PRAYING for a Clem DLC for ANF.
Thread: When will Episode 3 be available? Does somebody knows?
Realease date
This is actually exactly what I mean, no attention accounted for details, the animations, the fire effects, the smoke, the facial expressions, all look thoroughly underwhelming by current standards.
Telltale literally only has an hour of content to polish, but they still manage to be incredibly lazy with scenes that are one step away from pre rendered cutscenes, with none of the quality or effort put in due to rushing out releases.
I honestly wouldn't mind them delaying episode 3.
I mean come on, that fire looks worse than in a Ubisoft game!
If anyone wants to see what I mean in regards to narrative focused combat, DontNod Entertainment appears to be doing that with their new game Vampyr.
I'm not sure if it will be a traditional rpg, or if the combat will be only in certain story instances, but if it is, that sort of dynamic (not necessarily the combat system, something more realistic in Telltale would be fine) is what I think would work in Telltale games.
If not, what I want to see is them to fulfill the potential Wolf Among Us had in their QTE's, choreographing your own fight scene. I want more interesting choices to be presented to you during combat, and I want those choices to have narrative repercussions, how badly you hurt someone, if you get any injuries, if you accidentally or deliberately kill someone (and you don't have to), people noticing your aggression, passivity, or a balance of skilled combat, but clear moderation and only doing as much as you need.
Have you guys seen the youtuber Cyaotic? There is something he does when he plays Telltale games I find fascinating, in instances of beating people up, or torturing them, or anything of that variety, he only goes as far as they arrogantly mock him.
You can see it when he Captures Gryff Whitehill in GOT, and when he is hitting that soldier at the beginning of Episode 6, he measures their reactions to getting hurt, and stops when they stop gloating.
What made me excited was this was exactly what I did when I played Wolf Among Us (my second telltale game before replaying others). I would consider every single punch, every option, every time I selected silence (I loved how methodical it made Bigby), and I would constantly replay episodes perfectly curating my playstyle.
This was back when I wasn't disillusioned by the Illusion of choice, and I wanted to perfectly roleplay Bigby, and show to characters my passivity, what my limits are, the sort of questions I ask, and what I already know as I learn in my investigation (but don't say, just give the classic glare). Sadly, none of this is accounted for narratively in any of the dialogue. I still loved the amount of details during investigation, and how those details were reflected in the next episodes, and because I paid attention, I successfully guessed the killer.
This is what I would like to see if they keep using QTE's, and also a difficulty option for more challenging QTE's as well. Heck, maybe failing some having story based consequences.
The stranger chokehold was by far the smartest use of a QTE Telltale has ever done.
mine was too lmao
This forums in a nutshell.
So that people pay additional money to what was already supposed to be in the game?
I don't think Telltale themselves know.
Every significant char in season 3 has a perfect body and model looks (women in particular). The f***k happened to realism? Where are the every-day real-life red-necks and ****** with real emotions and convincing reactions to the surrounding post-apocalyptic world? I mean these phony hipster chars act as if they are on damned vocation...cringe-worthy dialogues, terrible animations, rushed shallow plot. Is this game even made by the same people? I wish someone would have warned me before I played, but the reviews were great (they always are), and now my experience from prior seasons is completely ruined by the new phony and shallow Clem which is now stuck in my head.
Telltale clearly took season 3 to a "wider audience" of millennials and hipsters to grab more cash. Result=another sterile and shallow experience added to the flood of mediocrity that has been drowning the game market for the past 10 years.
...rest in peace Lee...glad you didn't make it into this hipster apocalypse.
Yes please I Would really love that, and it would have been real Season 3 for me honestly!
Just replayed episode 1 and 2 of season 2 and I got emotional up to 5 times because of characters reactions to situations and backstories they told, don't even get me started on that dog scene, holy crap I completely forgot about that, even though that season had a weak last half it started so strong!
And then theres season 3... which has left me completely unmoved except for a shortlived smile on my face when I first saw Clem again, they try too hard with the "BAM" someone gets shot in the face approach but it never quite hit me like it did with Walther, atleast that scene had meaning and wasn't just cheap shock effect.
???
They look like humans? Most people look like humans? Models are just humans with copious amounts of makeup on? And Kenny is the most handsome being alive! Praise stache!
People need to understand there is a translation of artstyle as well, people recreate themselves in The Sims all the time, but they don't look "inferior" in real life.
People shouldn't feel insecure about "attractive" characters, because I can assure people in real life they are beautiful wonderful people and game characters translated to our real world would look like a lot of people. Artstyles! They exist!
This is coming from someone with a severe anxiety disorder.
I agree with you about everything else though.
These makeup b****es with shampooed hair and jacked males with trimmed beards and lotioned mugs in a post-apocalyptic starved world reek of a low-budged hollywood kitsch. That's what the wider consumer masses are used to be fed today, and that's what they're giving this time around. My point had nothing to do with a notion that everyday people should all be ugly...they should be believable, convincing, genuine. Lee, Kenny, Carley, Katjaa etc. weren't ugly, they were real.
A lot of companies start with genuine low-budged projects driven by creativity (that's how most masterpieces come about), but they all end up the same way after the initial success.
Got it, that makes perfect sense, thanks for clarifying.
Ekhem, why the thread regarding AMA was closed? I just woke up and I'm feeling like I missed something.
Maybe u need this thread:
https://telltale.com/community/discussion/112749/lets-try-this-again-ask-me-almost-anything-job-is-back-lets-try-to-remain-calm
If you wake up in ten thousand years, you still won't miss anything on this forum.
Hey us hipsters we play good games.
No, I mean the one in TWD section.
I thought the Season pass would give everything...
Telltale: Guess again!
I would miss memes, and memes are life.
Why don't you ask job about that
[Season 3 Pondering of The Day...]
When Eleanor and Tripp were a thing, did they reenact Beauty and the Beast? Because Eleanor could beat Emma Watson over the role of Belle any day. And Tripp, he's hairy enough for Beast. But then, if Javi seduces Eleanor with his baseball charm, will Tripp consider us Gaston and throw us off a building? Or is David Gaston, and everybody else are the talking furniture and stuff? That'd be some scary music numbers...
And Gabe as Mrs. Potts.
But if you have a season pass, the DLC must be free. That's what season pass means, you pay upfront for the rest of the downloadable content, regardless of if it's been announced from the beginning or not.
I know right?
I replayed Season 2 recently and Episodes 1 and 2 are leagues better than I remember.
There's still things that irk me, like Rebecca's 180 in attitude, but I didn't expect to enjoy them as much as I did on my replay.
Looking back, I think if these minor things were fixed and the episodes were a bit longer and with hubs, S2E1/S2E2 could have easily been Season 1 quality or better.
I thought the pass only guarantees you the 5 planned episodes
Remember 400 Days? It was a seperate DLC, it never came with the others
I'll have to reread it but I'm pretty sure it specifies that episodes 2-5 are included. Most season passes do this, either naming exactly what's included or stating X amount of the next future dlcs are included.
I Want a scene where Clem sees a dog and freaks out on it, everyone start asking her like wtf is going on and she showed her dog bite scar from season 2 and tell them why is she afraid of dogs now
Honestly, S2 E1 is one of my favorites in the series. Restarted the season last week, will be going through episode 2 sometime soon, but I thought 1 was really strong throughout. Opening, nostalgia by the campfire, Sam, the stitching scene. Wish we had at least one chance towards the end to simply walk around talking to the characters, but I actually did really like the eavesdropping scene, wondering wtf I'm getting myself into with these guys. Kitchen scene was a bit of a revolving door as far as characters went, but it did give Clementine and Luke a chance to open up about everything that's happened to each of them, Nick got a chance to show himself in a more sympathetic light as well.
Oh ok, I usually don't buy DLC for my games.
March 7th,14th,21th or 28th
"she looks so helpless in this scene"
are you talking about javi or clem?
Ask him what? Why the game changed? We already know that...they're pretty damned straightforward about it. They want their new products to be more "consumable and digestible"...something that we, mindless consumers, can devour "after dinner, and finish before it's time for bed" without overloading our brain cells too much after a hard day's work...bash in some zombie heads with one button clicks, engage in some cheesy dialogues with big-boobed chicks, and feel all happy about our lives and the $4.99 spent.
...saddest shit is that this hackjob will bring them more cash than the previous 2 seasons combined. That's how today's world works bitches.hell yeah!
I've got no problems with you hipsters playing good games, but I've got a real problem with you showing up on my computer screen as main characters in my all-time favorite franchises. I just don't want to hear about your weed and boner problems two minutes into a telltale game, sorry, I don't.
They were probably worried about people bitching that their comment was deleted.
Fuck that, I'll bitch anyway.
Whoa whoa, if anyone's Beauty, it's Tripp.