Im ambivalent. I do think they should move on from Clementine, but if they wanted to continue in the WD universe but with a new story, maybe in a new location, Im fine with that. Clearly they cant keep going down the same road either way.
I swear, each day I come on here, this place manages to make me feel more depressed and full of self-loathing than I already was the previou… mores day
I try to be the optimist in life, but this shit is like fighting an uphill battle on a mountain of soap, in the rain, while both of my legs are shotguns, crudely attached to my leg stumps, and fire each time I take a step, but they don't actually fire bullets, just a stream of soapy water that makes everything even more slippery
This place has transcended above simply being disappointed in S3
It has become a non-corporeal being that is literally made out of disappointment
Well I just had a crazy idea out of my head that will probably never happen in the game. I was thinking what if a random lady is in the new frontier but then stuff happens Javier's group and the new frontier are enemy's but that lady leaves the new frontier and its later revealed her last name is Everett which would mean it's Lee's wife! I thought it would be a really good idea and a crazy twist if it turns out Lee's wife is alive even if we've never see her before since her status is unknown just a crazy idea that probably won't happen.
Melissa Hutchison retweeted me Melissa Hutchison retweeted me Melissa Hutchison retweeted me
https://twitter.com/AnEvilHag/status/8331632… more78213857280
https://twitter.com/Melyhutch/status/833218187864862720
I know it's not episode 3 news but I'm excited.
Well I just had a crazy idea out of my head that will probably never happen in the game. I was thinking what if a random lady is in the new … morefrontier but then stuff happens Javier's group and the new frontier are enemy's but that lady leaves the new frontier and its later revealed her last name is Everett which would mean it's Lee's wife! I thought it would be a really good idea and a crazy twist if it turns out Lee's wife is alive even if we've never see her before since her status is unknown just a crazy idea that probably won't happen.
Darn it, this is what Mara (Voice actress of Christa) replied to me with.
https://twitter.com/AnEvilHag/status/832980439157600260
https://twitter.com/MaraJunot/status/833409181906505728
Melissa Hutchison retweeted me Melissa Hutchison retweeted me Melissa Hutchison retweeted me
https://twitter.com/AnEvilHag/status/8331632… more78213857280
https://twitter.com/Melyhutch/status/833218187864862720
I know it's not episode 3 news but I'm excited.
Darn it, this is what Mara (Voice actress of Christa) replied to me with.
https://twitter.com/AnEvilHag/status/832980439157600260
https://twitter.com/MaraJunot/status/833409181906505728
Thank you! I have made prints for my Rick Grimes drawing. I don't plan on making any for the Javier one but if anyone wants one they can make a personal request and I'll look into it.
As if their fans aren't real people with families and schedules as well. As if we are dehumanizing them by calling them out on the underwhelming and misleading season.
I disagree completely. The series in general was a huge disappointment, almost as bad as TWD S2 to me, and episode 6 was not different from most of the other episodes it had.
Although it was better than episode 5 - which isn't saying much, since episode 5 was one of the worst episodes of a TellTale game I ever played - it didn't stay true to what A Song of Ice and Fire is all about. TellTale prioritized shock over logic in their GoT game as a whole, they threw one of the main premises of the original material out of the window (although the TV series did that too after they ran out of material from the books so I guess I'll just stick to my books), which is valuing good choices and punishing stupidity, even if coming from "heroes", because as a TellTale game the result needs to be the same in the end no matter what.
And yes, the result was the same. I'll explain.
No matter what, we had our hold destroyed and the same "character roles" alive in the end of the Asher/Rodrik Forrester story line. You can argue that two of them are determinant, but they actually fill the same role so the result is the same (Rodrik or Asher, Duncan or Royland, they are interchangeable). The only decisions taken into account were the two last ones of Episode 5, which determined if you got Rodrik or Ashar, Duncan or Royland (if you spare the traitor, you get him instead of your Castellan). It doesn't matter if you got the marriage. It doesn't matter if you spared Bloodsong. It doesn't matter your approach to the final battle. The same "roles" will die, the same "roles" will survive.
No matter what, Mira is out of the game. She is either the wife-hostage of dear Lord Morgryn (my Mira) or dead (most people's Mira). The only thing that matters in the end of this story line is her final choice. None of the other chapters matter. This bothers me because I suspected Morgryn to be Mira story line's "big baddie" since episode 2 (something that I shouted on the forums for months) and I could do nothing to steer her away from him. Granted, at least I got me some Morgryn. Gods, I love Morgryn, such a good character. Petyr's clone with an extra dose of anger, but still, at least TellTale didn't make him a "villain" out of the blue, they actually added subtle hints here and there, I would argue that they made it even a bit too obvious for any fan of the source material. Despite the lack of consideration for Mira's choices, and although it is a shame that the only story line that dealt directly with the politics of King's Landing was ended, I think her story line was still the best and the most in line with the source material. Unfortunately, it didn't save the game from the disappointment that the other two story lines were.
As for Gared's story line, we will have to wait for season 2 to know if the last decision actually has any impact. But the two last decisions - how Cotter dies and if you leave or stay - are the only ones that matter so far, if that much, because we don't know if they will make any difference on the next season. As a whole, his story line was heavily neglected, which soured the entire experience for me too.
I do not consider this "taking our choices into consideration for once". Quite the opposite. In A Song of Ice And Fire, playing smartly is what keeps you alive. in TellTale's GoT, do whatever and achieve the same result in the end.
Something in his statements particularly irks me, he indicates that Telltale are attempting to replicate films, and almost sounded like they deliberately keep their stories short, opposed to fleshing them out, to fulfill a "bite sized" marketing goal or something ridiculous.
I have more than a few problems with this, first of all, as much as they would want their games to run on IOS, they are utterly screwing over console and pc players by throttling themselves with weak technology, simply for the accessibility of a poorly running story with almost no gameplay, when these people would have an easier time just watching the episode online (and it would look and run better as well). They seem to have no interest in innovating in their engine design, technology, animation quality, visual fidelity, or cinematography.
In regards to that, as much as they want to replicate films (as discussed a while ago by Flimsii), their games completely lack the technical, auditory, and visual quality on display in.... pretty much any film. They couldn't even be bothered to show ice properly breaking, from a game with a strict character angle, that doesn't have to render for player control, and is pretty much a cutscene, and somehow they are so technically incompetent they can't manage to create visual detail on the one perspective you are almost ever allowed, and instead clip Clementine and Luke through the water with no attention payed to their facial animations.
There are 2D character models if there is more than 5 people on screen at once, stock reused assets, muddy quality models, reused animations almost everywhere, often a lack of cinematographic quality, terrible reused audio assets, a lack of musical direction in relation to the plot, vibrating hands when people touch eachother or pick things up, a tonne of clipping, and general none of the qualities film studios spend years working on.
Thirdly, they are a game studio, who seem to forget that people want to be playing a game, puzzles are interesting, combat is interesting if done well (I don't see why they can't try unique combat in story instances similar to other shooters or action games, with a realistic undertone, instead of mind bogglingly easy QTE's), varied branching dialogue is interesting, characters remembering and recalling what you say is exceptionally interesting! (For the supposedly huge amount of lines Kenny remembers and telltale staff keeps track of, they have pretty much only recollected 3 or so major choices and like, 1 or 2 minor lines of dialogue, it feels incredibly lazy for what they supposedly look at statistically.) A reason I would want characters to live longer (or not die at all! "GASP") is because there are literally thousands of dialogue options they could potentially utilize to make choices matter in all these great small ways, making it truly our story. But no matter how many times it says "They will remember that" they have almost never, ever, remembered or brought up any of those instances again, which, from a gameplay perspective, makes absolutely no sense. Unless the character will bring it up later or it will influence the story in a small or major way, DON'T SAY THEY WILL REMEMBER THAT! The only exceptions are comedy situations like in Tales From The Borderlands (which they could recall anyway), or occasionally doing well written shocking twists (Carley, not Jane and Kenny Telltale).
I see absolutely no reason for them to not stop buying IP's, stop rushing their teams and splitting up the design process among multiple cheaply made products instead of developing games well over a long period of time (it doesn't even necessarily have to be episodic if that's too difficult), like EVERY OTHER GOOD DEVELOPER OUT THERE.
It's depressing hearing Job talk about a unique and "innovative" mechanic in (presumably) GOTG, meaning that Telltale deliberately put in the effort to make that game more interesting, while completely botching over their, by far, most popular game series, which contains absolutely no innovation in mechanics or design, and instead takes steps BACK, by omitting rewind features, and (somehow), making QTE's even less complex.
Something in his statements particularly irks me, he indicates that Telltale are attempting to replicate films, and almost sounded like they deliberately keep their stories short, opposed to fleshing them out, to fulfill a "bite sized" marketing goal or something ridiculous.
They've been heading in this direction for a while, annoyingly. For example one of the reasons they cited the reduction of episode lengths during TWD:S2/TWAU was to ensure that episodes could be completed in one sitting. It sucks, and honestly I haven't seen any widespread support for it at all, so I have to question whether they're really doing it for us or for them.
It's depressing hearing Job talk about a unique and "innovative" mechanic in (presumably) GOTG, meaning that Telltale deliberately put in the effort to make that game more interesting, while completely botching over their, by far, most popular game series, which contains absolutely no innovation in mechanics or design, and instead takes steps BACK, by omitting rewind features, and (somehow), making QTE's even less complex.
This is definitely the most daunting interpretation of the AMA, and one I jumped to almost immediately. I really hope I'm just being ridiculously negative in this instance, but it does sound like more effort/innovation is being put into Guardians than the current season. When he goes on to talk about 'larger environments to explore' and how they're the biggest they've ever been in that game, when it's something that's been requested by fans for years since the conclusion of Season 2, it just rubs salt in the wounds.
Something in his statements particularly irks me, he indicates that Telltale are attempting to replicate films, and almost sounded like they… more deliberately keep their stories short, opposed to fleshing them out, to fulfill a "bite sized" marketing goal or something ridiculous.
I have more than a few problems with this, first of all, as much as they would want their games to run on IOS, they are utterly screwing over console and pc players by throttling themselves with weak technology, simply for the accessibility of a poorly running story with almost no gameplay, when these people would have an easier time just watching the episode online (and it would look and run better as well). They seem to have no interest in innovating in their engine design, technology, animation quality, visual fidelity, or cinematography.
In regards to that, as much as they want to replicate films (as discussed a while ago by Flimsii), their games completely lack… [view original content]
Melissa Hutchison retweeted me Melissa Hutchison retweeted me Melissa Hutchison retweeted me
https://twitter.com/AnEvilHag/status/8331632… more78213857280
https://twitter.com/Melyhutch/status/833218187864862720
I know it's not episode 3 news but I'm excited.
Yeah I've been pretty optimistic but that was, for lack of a better term, bullshit. "Yeah, we're gonna make our game short so it can be digestible. We could make it longer, but we won't for your own good. You're welcome."
Telltale, make longer episodes and I'll worry about what I can and can't digest.
Something in his statements particularly irks me, he indicates that Telltale are attempting to replicate films, and almost sounded like they… more deliberately keep their stories short, opposed to fleshing them out, to fulfill a "bite sized" marketing goal or something ridiculous.
I have more than a few problems with this, first of all, as much as they would want their games to run on IOS, they are utterly screwing over console and pc players by throttling themselves with weak technology, simply for the accessibility of a poorly running story with almost no gameplay, when these people would have an easier time just watching the episode online (and it would look and run better as well). They seem to have no interest in innovating in their engine design, technology, animation quality, visual fidelity, or cinematography.
In regards to that, as much as they want to replicate films (as discussed a while ago by Flimsii), their games completely lack… [view original content]
Everything you said is correct and extremely well said.
It's depressing hearing Job talk about a unique and "innovative" mechanic in (presumably) GOTG, meaning that Telltale deliberately put in the effort to make that game more interesting, while completely botching over their, by far, most popular game series, which contains absolutely no innovation in mechanics or design, and instead takes steps BACK, by omitting rewind features, and (somehow), making QTE's even less complex.
Somebody finally said it. Well, I have heard people say it and we all know it, but i have yet to see someone say this on these official forums. It's like they assume "Oh, it's the walking dead, it will sell itself. We'll half-ass that and work hard on Guardians because people will buy TWD regardless." How does it make any sense to them if their #1 title, the game that made them, will be mediocre and gets all these bad reviews but then somehow still sell guardians well? If you do lazy on your #1 title and everyone knows about the laziness, no one is going to buy the next game. If sales for TWD have already been low and they're dropping due to returns, guardians sure as hell wont do good.
Also, about the " they want to replicate films." The shorter one hour episodes, less dialogue and more action, super fast paced. No one asked for shorter episodes, no one asked for less dialogue, no one asked for super fast pacing, andno one asked for it to replicate films. Everyone loves S1 (and some S2) for what it was.
Something in his statements particularly irks me, he indicates that Telltale are attempting to replicate films, and almost sounded like they… more deliberately keep their stories short, opposed to fleshing them out, to fulfill a "bite sized" marketing goal or something ridiculous.
I have more than a few problems with this, first of all, as much as they would want their games to run on IOS, they are utterly screwing over console and pc players by throttling themselves with weak technology, simply for the accessibility of a poorly running story with almost no gameplay, when these people would have an easier time just watching the episode online (and it would look and run better as well). They seem to have no interest in innovating in their engine design, technology, animation quality, visual fidelity, or cinematography.
In regards to that, as much as they want to replicate films (as discussed a while ago by Flimsii), their games completely lack… [view original content]
Thank you! I have made prints for my Rick Grimes drawing. I don't plan on making any for the Javier one but if anyone wants one they can make a personal request and I'll look into it.
Disagree with you. Ive played every episode in real time. The wait gives time for fans to talk about the game in between episodes. Also this way, Telltale can listen to fan feedback and actually change somethings, where as if it was a complete release it could not be done.
Episodic games' release structure have never, and will never work at creating a fully engaging narrative plotline.
Looking back I realize… more the reason I'm so invested in both TWD s1 and TWAU is largely to do with their great narratives, but also because I had purchased them both after the entirety of the game was released, making way for longer and more absorbing playthroughs possible.
This whole ideal of playing a game unfinished as it's being made is not only more challenging for competent writers (let alone writers who most likely focus test their straddling plot lines) and divides the scope so severely, I am no longer looking forward to continuing it as I feel it to be more of a chore than anything just to get through an episode anymore knowing it'll lead to a largely sloppy plot that'll act more as a loosely affiliated compendium of events tied together by fluff material.
No one asked for shorter episodes, no one asked for less dialogue, no one asked for super fast pacing, and no one asked for it to replicate films. Everyone loves S1 (and some S2) for what it was.
The way you said that it's like Telltale INTENTIONALLY made S3 as a total spinoff and it's less interesting as S1 and S2, I don't mind that but at least they admitted it, they're honest to the fans in explaining the WHY things in some of the games are bad but this makes me wonder what'll happen to the GOTG game
Everything you said is correct and extremely well said.
It's depressing hearing Job talk about a unique and "innovative" mechanic in (… morepresumably) GOTG, meaning that Telltale deliberately put in the effort to make that game more interesting, while completely botching over their, by far, most popular game series, which contains absolutely no innovation in mechanics or design, and instead takes steps BACK, by omitting rewind features, and (somehow), making QTE's even less complex.
Somebody finally said it. Well, I have heard people say it and we all know it, but i have yet to see someone say this on these official forums. It's like they assume "Oh, it's the walking dead, it will sell itself. We'll half-ass that and work hard on Guardians because people will buy TWD regardless." How does it make any sense to them if their #1 title, the game that made them, will be mediocre and gets all these bad reviews but then somehow still s… [view original content]
As if their fans aren't real people with families and schedules as well. As if we are dehumanizing them by calling them out on the underwhelming and misleading season.
Comments
If people would just give it a chance, maybe it would.
Im ambivalent. I do think they should move on from Clementine, but if they wanted to continue in the WD universe but with a new story, maybe in a new location, Im fine with that. Clearly they cant keep going down the same road either way.
I thought video games were supposed to be a fun pastime. It shouldn't be this serious.
Draw clem!
Well I just had a crazy idea out of my head that will probably never happen in the game. I was thinking what if a random lady is in the new frontier but then stuff happens Javier's group and the new frontier are enemy's but that lady leaves the new frontier and its later revealed her last name is Everett which would mean it's Lee's wife! I thought it would be a really good idea and a crazy twist if it turns out Lee's wife is alive even if we've never see her before since her status is unknown just a crazy idea that probably won't happen.
An amazing piece of art.
Holy shit that would be hype
I thought it would also be a good way to see what Lee was like before the apocalypse except for the murder part.
while all of this is happening I'm still fascinated Gavin Hammon uses Kenny's voice in watch dogs 2 XD
That's just his regular voice. He doesn't really put on a voice for the characters he does. A good example would be Jonas from Oxenfree
Darn it, this is what Mara (Voice actress of Christa) replied to me with.
That would fix everything for me!! But I wouldn't hold my breath for it to happen
Maybe she's lying?
I don't see why she would lie about not working on any video games since she wouldn't have to say any specifics of the games.
I did like his voices for Mirrior, Beast and Tweedledee in Wolf Among us. I thought they were unique and cool voices he used for them.
Would hang that on my wall, what a dashing beard.
Ah I forgot he did Tweedle Dee and the mirror. My bad
Job's favorite words: "Stay Tuned!" Or " We are only two episodes through!"
And:
"We are REAL people but we're working HARD!"
I'll believe it when I see it; this times it's hard to trust anyone. yes I'm looking at you Job
GoT Episode 6 was great and worth the wait. It actually took our choices into consideration for once.
bruh stop meme-ifying staff
Thank you! I have made prints for my Rick Grimes drawing. I don't plan on making any for the Javier one but if anyone wants one they can make a personal request and I'll look into it.
picks up pencil
Me: "I'll try my hand at drawing again, I can do it, it will be the best piece of art ever...!"
sees how much work goes into just the line work
puts down pencil
Or maybe she's just not recording for TWD, which was highly unlikely to begin with.
As if their fans aren't real people with families and schedules as well. As if we are dehumanizing them by calling them out on the underwhelming and misleading season.
I disagree completely. The series in general was a huge disappointment, almost as bad as TWD S2 to me, and episode 6 was not different from most of the other episodes it had.
Although it was better than episode 5 - which isn't saying much, since episode 5 was one of the worst episodes of a TellTale game I ever played - it didn't stay true to what A Song of Ice and Fire is all about. TellTale prioritized shock over logic in their GoT game as a whole, they threw one of the main premises of the original material out of the window (although the TV series did that too after they ran out of material from the books so I guess I'll just stick to my books), which is valuing good choices and punishing stupidity, even if coming from "heroes", because as a TellTale game the result needs to be the same in the end no matter what.
And yes, the result was the same. I'll explain.
No matter what, we had our hold destroyed and the same "character roles" alive in the end of the Asher/Rodrik Forrester story line. You can argue that two of them are determinant, but they actually fill the same role so the result is the same (Rodrik or Asher, Duncan or Royland, they are interchangeable). The only decisions taken into account were the two last ones of Episode 5, which determined if you got Rodrik or Ashar, Duncan or Royland (if you spare the traitor, you get him instead of your Castellan). It doesn't matter if you got the marriage. It doesn't matter if you spared Bloodsong. It doesn't matter your approach to the final battle. The same "roles" will die, the same "roles" will survive.
No matter what, Mira is out of the game. She is either the wife-hostage of dear Lord Morgryn (my Mira) or dead (most people's Mira). The only thing that matters in the end of this story line is her final choice. None of the other chapters matter. This bothers me because I suspected Morgryn to be Mira story line's "big baddie" since episode 2 (something that I shouted on the forums for months) and I could do nothing to steer her away from him. Granted, at least I got me some Morgryn. Gods, I love Morgryn, such a good character. Petyr's clone with an extra dose of anger, but still, at least TellTale didn't make him a "villain" out of the blue, they actually added subtle hints here and there, I would argue that they made it even a bit too obvious for any fan of the source material. Despite the lack of consideration for Mira's choices, and although it is a shame that the only story line that dealt directly with the politics of King's Landing was ended, I think her story line was still the best and the most in line with the source material. Unfortunately, it didn't save the game from the disappointment that the other two story lines were.
As for Gared's story line, we will have to wait for season 2 to know if the last decision actually has any impact. But the two last decisions - how Cotter dies and if you leave or stay - are the only ones that matter so far, if that much, because we don't know if they will make any difference on the next season. As a whole, his story line was heavily neglected, which soured the entire experience for me too.
I do not consider this "taking our choices into consideration for once". Quite the opposite. In A Song of Ice And Fire, playing smartly is what keeps you alive. in TellTale's GoT, do whatever and achieve the same result in the end.
Something in his statements particularly irks me, he indicates that Telltale are attempting to replicate films, and almost sounded like they deliberately keep their stories short, opposed to fleshing them out, to fulfill a "bite sized" marketing goal or something ridiculous.
I have more than a few problems with this, first of all, as much as they would want their games to run on IOS, they are utterly screwing over console and pc players by throttling themselves with weak technology, simply for the accessibility of a poorly running story with almost no gameplay, when these people would have an easier time just watching the episode online (and it would look and run better as well). They seem to have no interest in innovating in their engine design, technology, animation quality, visual fidelity, or cinematography.
In regards to that, as much as they want to replicate films (as discussed a while ago by Flimsii), their games completely lack the technical, auditory, and visual quality on display in.... pretty much any film. They couldn't even be bothered to show ice properly breaking, from a game with a strict character angle, that doesn't have to render for player control, and is pretty much a cutscene, and somehow they are so technically incompetent they can't manage to create visual detail on the one perspective you are almost ever allowed, and instead clip Clementine and Luke through the water with no attention payed to their facial animations.
There are 2D character models if there is more than 5 people on screen at once, stock reused assets, muddy quality models, reused animations almost everywhere, often a lack of cinematographic quality, terrible reused audio assets, a lack of musical direction in relation to the plot, vibrating hands when people touch eachother or pick things up, a tonne of clipping, and general none of the qualities film studios spend years working on.
Thirdly, they are a game studio, who seem to forget that people want to be playing a game, puzzles are interesting, combat is interesting if done well (I don't see why they can't try unique combat in story instances similar to other shooters or action games, with a realistic undertone, instead of mind bogglingly easy QTE's), varied branching dialogue is interesting, characters remembering and recalling what you say is exceptionally interesting! (For the supposedly huge amount of lines Kenny remembers and telltale staff keeps track of, they have pretty much only recollected 3 or so major choices and like, 1 or 2 minor lines of dialogue, it feels incredibly lazy for what they supposedly look at statistically.) A reason I would want characters to live longer (or not die at all! "GASP") is because there are literally thousands of dialogue options they could potentially utilize to make choices matter in all these great small ways, making it truly our story. But no matter how many times it says "They will remember that" they have almost never, ever, remembered or brought up any of those instances again, which, from a gameplay perspective, makes absolutely no sense. Unless the character will bring it up later or it will influence the story in a small or major way, DON'T SAY THEY WILL REMEMBER THAT! The only exceptions are comedy situations like in Tales From The Borderlands (which they could recall anyway), or occasionally doing well written shocking twists (Carley, not Jane and Kenny Telltale).
I see absolutely no reason for them to not stop buying IP's, stop rushing their teams and splitting up the design process among multiple cheaply made products instead of developing games well over a long period of time (it doesn't even necessarily have to be episodic if that's too difficult), like EVERY OTHER GOOD DEVELOPER OUT THERE.
It's depressing hearing Job talk about a unique and "innovative" mechanic in (presumably) GOTG, meaning that Telltale deliberately put in the effort to make that game more interesting, while completely botching over their, by far, most popular game series, which contains absolutely no innovation in mechanics or design, and instead takes steps BACK, by omitting rewind features, and (somehow), making QTE's even less complex.
I'm more than exasperated at this point.
They've been heading in this direction for a while, annoyingly. For example one of the reasons they cited the reduction of episode lengths during TWD:S2/TWAU was to ensure that episodes could be completed in one sitting. It sucks, and honestly I haven't seen any widespread support for it at all, so I have to question whether they're really doing it for us or for them.
This is definitely the most daunting interpretation of the AMA, and one I jumped to almost immediately. I really hope I'm just being ridiculously negative in this instance, but it does sound like more effort/innovation is being put into Guardians than the current season. When he goes on to talk about 'larger environments to explore' and how they're the biggest they've ever been in that game, when it's something that's been requested by fans for years since the conclusion of Season 2, it just rubs salt in the wounds.
That choice is harder than any of the ones in ANF.
That's an awesome work!
Yeah I've been pretty optimistic but that was, for lack of a better term, bullshit. "Yeah, we're gonna make our game short so it can be digestible. We could make it longer, but we won't for your own good. You're welcome."
Telltale, make longer episodes and I'll worry about what I can and can't digest.
Everything you said is correct and extremely well said.
Somebody finally said it. Well, I have heard people say it and we all know it, but i have yet to see someone say this on these official forums. It's like they assume "Oh, it's the walking dead, it will sell itself. We'll half-ass that and work hard on Guardians because people will buy TWD regardless." How does it make any sense to them if their #1 title, the game that made them, will be mediocre and gets all these bad reviews but then somehow still sell guardians well? If you do lazy on your #1 title and everyone knows about the laziness, no one is going to buy the next game. If sales for TWD have already been low and they're dropping due to returns, guardians sure as hell wont do good.
Also, about the " they want to replicate films." The shorter one hour episodes, less dialogue and more action, super fast paced. No one asked for shorter episodes, no one asked for less dialogue, no one asked for super fast pacing, and no one asked for it to replicate films. Everyone loves S1 (and some S2) for what it was.
If it's not broken, don't fix it.
Whoa shit, hold up, you're the one that drew that Rick picture?
Well shit, I guess it really is a small world.
Disagree. Ep 6 was good. Also S2 of TWD was awsome
Disagree with you. Ive played every episode in real time. The wait gives time for fans to talk about the game in between episodes. Also this way, Telltale can listen to fan feedback and actually change somethings, where as if it was a complete release it could not be done.
Thank you, much appreciated.
The way you said that it's like Telltale INTENTIONALLY made S3 as a total spinoff and it's less interesting as S1 and S2, I don't mind that but at least they admitted it, they're honest to the fans in explaining the WHY things in some of the games are bad but this makes me wonder what'll happen to the GOTG game
Yeah, it's not like they freely work for money or something.