Purcell's ToMI cover art revealed at PAX

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Comments

  • edited September 2009
    Wapcaplet wrote: »
    Here's another pic from Telltale -- a closer view of the characters (you can see Elaine now):

    http://twitpic.com/ghchw

    First post edited to include this link.

    Something about Dave's eyes in that pic... they make me want to... ask him about Monkey Island?

    hypnotoad.gif

    Also Guybrush's face in that picture somehow looks more like Guybrush than ever... I love it.
  • edited September 2009
    What if LeChuck is that smoking monkey? You do remember the first episode, where he tried to do some voodoo thing on the monkeys?
  • edited September 2009
    Man, I'm sorry but it's UGLY. The worst MI boxart since EFMI. I was looking forward to a PROPER Purcell MI cover, that matched the first two games, but this really blows. Probably the worst thing I've ever seen Purcell do, in fact.

    There's no movement, no charisma, no balance. It looks like FANART. I think they could have gotten Paco Vink, or some other MI fan, to do something equally as good (or better). I mean, the characters are just STANDING THERE. They don't even look particularly good (Guybrush reminds me of the "kiddie" version of him from Curse of Monkey Island!). If you're going to get Steve Purcell to do a cover for you, then let him be Steve Purcell... why is he aping the game's art style and not just doing is own?!

    Compare to his previous ones and you'll see that it's not even in the same league:

    mi1.jpg
    mi2.jpg
    mi5-splice.jpg

    Jeez, what a monumental disappointment. This would NOT have made me want to pre-order TOMI if I'd seen it before!

    Maybe, just maybe, it's a bad camera angle.

    Oh well, I'm still looking forward to Episode 3, at least!
  • edited September 2009
    I totally agree with Thunderpeel, When you see all 3 of them together like that it looks very poor indeed.
  • edited September 2009
    Ah come on, you can't compare cristal clear scans to blury and washed out photos!
    As far as style goes, I definitely prefer the new one. Beautiful
  • edited September 2009
    If you're going to get Steve Purcell to do a cover for you, then let him be Steve Purcell... why is he aping the game's art style and not just doing is own?!

    This is his own. He's not done the realistic painting thing for years. I prefer this style to his old one, it's got more personality.
  • edited September 2009
    I doubt it would be a nice move to use a completely different art direction for the cover than what the game uses...
  • edited September 2009
    It looks heavily influensed by the LCR cover with some SMI characters:
    SMI Cover: Guybrush, a monkey and Elaine posing with swords.
    LCR Cover: The angle, the ship, the characters in the middle. It's pretty close.

    And for some reason I love it. It just feels connected with the first two, it gives it a sence of bond the same way Indiana Jones and Star Wars posters do.
  • edited September 2009
    Let's not forget that a cover with a lot of movement and action would look good on a big and nifty retail-box, but may look not so good (unclear and cluttered) on a relatively small DVD-case. And since ToMI Purcell art, infact, was drawn specially for a DVD-case, I think it's just not suited for a big poster-sized or retailbox-sized image.

    Just look at Thunderpeel's images, they are somewhere DVDcover-sized. And though, yes, MI2 still looks good (thanks to it's composition), MI1 looks BAD that way. Just look, for example, how all those tiny pirate heads just stick out and take precious space - it looks a lot better in bigger size.
  • edited September 2009
    i wonder why the monkey is randomly smoking a pipe
  • edited September 2009
    Wow, Elaine sure looks like she has inordinately strong thighs! ;)

    In all seriousness, I love the art, and want me one of those prints! I'm very glad I pre-ordered. I AM curious to see the standard art that'll be under the slipcase.
  • edited September 2009
    Let's also not forget the art featured on the poster may be an unfinished version used as a teaser.
  • edited September 2009
    Anybody know who made the EMI cover art?
    That would be Michael Koelsch.

    Which is funny because "Koelsch" is the beer they drink here in Cologne, Germany... okay, maybe it's only funny to me.
  • edited September 2009
    I've had time to think about it and I think it's appallingly bad. I'm still hoping that with a decent reproduction will improve it somewhat... but I can't see it improving the balance or lack of drama, sadly.

    They should have just got Ryan Jones to do it, instead of Purcell doing of an average job of the same style.

    I love Purcell, I have copies of his artwork on my wall... but damn.
  • edited September 2009
    balin2k wrote: »
    i wonder why the monkey is randomly smoking a pipe
    Steve may have been inspired by his own cigarette-smoking monkey:

    underpaint.jpg
  • edited September 2009
    Wapcaplet wrote: »
    Steve may have been inspired by his own cigarette-smoking monkey:

    The smoking monkey also appeared on Steve's artwork for the Monkey Island movie.

    thedeal.jpg

    Could it be... the REAL SECRET OF MONKEY ISLAND ???

    :D
  • edited September 2009
    Marzhin wrote: »
    The smoking monkey also appeared on Steve's artwork for the Monkey Island movie.
    :D
    the what?

    also it looks nice, but strange how much the characters differ from the game. Well I didnt pre-order anyway.
  • edited September 2009
    Love the way elaine looks here
  • edited September 2009
    Wow!
    I must admit I love the ToMI boxart the best, simply because it stays more true to the in-game graphical style while keeping the "Purcellian" look to it.

    The boxart for the first two are also great of course, but the artstyle, for me, seems a bit out of place! :)

    Can't wait to get this on my shelf with the other ones.
  • edited September 2009
    I can respect Thunderpeel's complete distaste for Steve's deviations from the previous Monkey Island boxes. However, I quite enjoy the art for the fact it's Purcell and no matter the quality of photograph, the colours are gorgeous.

    I agree that the artwork is no evenly glossed over composition on illustration board, painstakingly rendered to match Monkey Island's in-game style. This is, as someone had already mentioned, the approach that Purcell has taken on in the past number of years. It seems like the work has gotten a raw feel, almost impressionistic.

    The focus becomes more on the design, which I disagree with Thunderpeel, is handled perfectly, and is limited to what is necessary. Remember, a good design is not about how much is in it, but whether it has enough that nothing can be taken away from it. I feel that this work is balanced perfectly, and Purcell's minimalist style brings the attention where it needs to be.

    If there was one element of this work that strikes me as peculiar, is Purcell's choice to render the characters in his own style. Rather than using Ryan's beautiful art as a springboard, he seems to bring his own style to it.
  • edited September 2009
    The focus becomes more on the design, which I disagree with Thunderpeel, is handled perfectly, and is limited to what is necessary. Remember, a good design is not about how much is in it, but whether it has enough that nothing can be taken away from it. I feel that this work is balanced perfectly, and Purcell's minimalist style brings the attention where it needs to be.

    There isn't enough, full stop. I mean, even the flow is off. Where's the dynamic? The movement? The tension? Anything! They're all just blandly sitting there.

    I look forward to seeing Ryan's take... I've been really impressed with his work recently. Like "I might start loving his output the way I love Purcell's" impressed. Just go check out his drawing of Elaine on the TOMI page right now. Gorgeous.

    Oh well. There's no point in moaning about it now anyway. I'm just very disappointed that they paid Purcell to churn out something that Ryan could have done -- what's the point in that?
  • edited September 2009
    It was a fun challenge to paint a cover for a Monkey Island game so many years later. If anyone's interested I'll soon be posting some work in progress photos and notes on the decisions I made along the way at my blog spudvisionblog.blogspot.com.

    In response to Thunderpeel2001, I would love to see Ryan Jones take on the "real" box cover (though I have no idea what Telltale has in mind for the packaging). I think Ryan's a brilliant artist and is doing phenomenal work on the next Sam & Max. I was impressed with his take on Guybrush which is why I referenced it in my piece, though the way I draw girls took my Elaine in a slightly different direction.

    I think Telltale asked me to do this cover as a tip of the hat to the dawn of the franchise. I loved the dark edge to the story as it was pitched to me when I was gearing up to start the painting and I glommed onto that angle. If you've been aware of the piratey paintings on my blog or any of the work I've done for the Telltale Sam & Max covers, you know my painting style has evolved over the decades since those first two Monkey Island covers. It makes me chuckle to think of all those little faces I painstakingly noodled for so long from the first Monkey Island painting. For "LeChuck", I spent a solid month in my studio painting that in oils on a two by three foot canvas. It was exhausting but very satisfying. There's not really another piece in my portfolio anything like it before or since, which is why it still hangs in my office in its garish pirate frame.

    I'm glad people are still connected to those old covers. Who knew they'd be bandied about almost 20 years later? Hopefully Monkey Island will be around long enough for a lot more artists to take a crack at painting these characters. And if they ask me again, in another 20 years when I can barely hobble to my studio, I'll probably still say yes.
  • edited September 2009
    It was a fun challenge to paint a cover for a Monkey Island game so many years later. If anyone's interested I'll soon be posting some work in progress photos and notes on the decisions I made along the way at my blog spudvisionblog.blogspot.com.

    In response to Thunderpeel2001, I would love to see Ryan Jones take on the "real" box cover (though I have no idea what Telltale has in mind for the packaging). I think Ryan's a brilliant artist and is doing phenomenal work on the next Sam & Max. I was impressed with his take on Guybrush which is why I referenced it in my piece, though the way I draw girls took my Elaine in a slightly different direction.

    I think Telltale asked me to do this cover as a tip of the hat to the dawn of the franchise. I loved the dark edge to the story as it was pitched to me when I was gearing up to start the painting and I glommed onto that angle. If you've been aware of the piratey paintings on my blog or any of the work I've done for the Telltale Sam & Max covers, you know my painting style has evolved over the decades since those first two Monkey Island covers. It makes me chuckle to think of all those little faces I painstakingly noodled for so long from the first Monkey Island painting. For "LeChuck", I spent a solid month in my studio painting that in oils on a two by three foot canvas. It was exhausting but very satisfying. There's not really another piece in my portfolio anything like it before or since, which is why it still hangs in my office in its garish pirate frame.

    I'm glad people are still connected to those old covers. Who knew they'd be bandied about almost 20 years later? Hopefully Monkey Island will be around long enough for a lot more artists to take a crack at painting these characters. And if they ask me again, in another 20 years when I can barely hobble to my studio, I'll probably still say yes.

    OMG! Mr. Steve Purcell here in the forum!

    It is always a pleasure to see your brilliant works and I love how your new TOMI cover reminds me of MI2, which deserves to be in the Louvre in my opinion. Your works are an inspiration for me and I would love to be able to make illustrations half as good as yours someday.

    It's nice to see how humble Mr. Purcell, even with all his talent. is and please guys, stop bashing his works, just because it is in a slightly different style.

    It is a completely amazing to be enjoying all the talents of people like Steve Purcell, Dave Grossman and Michael Land after all those years. Guybrush is the only game character that can make all these guys gather in a project which we love and care. By the way, I love the smoking monkey! I hope he'll be in some episode.
  • edited September 2009
    Man, I'm sorry but it's UGLY. The worst MI boxart since EFMI. I was looking forward to a PROPER Purcell MI cover, that matched the first two games, but this really blows. Probably the worst thing I've ever seen Purcell do, in fact.

    There's no movement, no charisma, no balance. It looks like FANART. I think they could have gotten Paco Vink, or some other MI fan, to do something equally as good (or better). I mean, the characters are just STANDING THERE. They don't even look particularly good (Guybrush reminds me of the "kiddie" version of him from Curse of Monkey Island!). If you're going to get Steve Purcell to do a cover for you, then let him be Steve Purcell... why is he aping the game's art style and not just doing is own?!

    There isn't enough, full stop. I mean, even the flow is off. Where's the dynamic? The movement? The tension? Anything! They're all just blandly sitting there.

    I look forward to seeing Ryan's take... I've been really impressed with his work recently. Like "I might start loving his output the way I love Purcell's" impressed. Just go check out his drawing of Elaine on the TOMI page right now. Gorgeous.

    Oh well. There's no point in moaning about it now anyway. I'm just very disappointed that they paid Purcell to churn out something that Ryan could have done -- what's the point in that?

    You're acting like an idiot and going completely overboard, pushing your opinion around as fact. Well here is MY opinion, and take it for what you will. I think you're entitled to your opinion, except your opinion is unreasonable and biased. You obviously weren't a fan of the art styles employed in CMI and EMI. However the concept artwork and character designs in CMI and EMI were absolutely brilliant, even if EMI's didn't translate well to 3D. CMI's style really pulled you into the world.

    And what's with you suddenly pushing Ryan so hard? His designs are VERY great but his coloring choices are lacking, bland, and unatmospheric. He uses colors that bleed together and make my eyes hurt(TOO MUCH PINK!), but Purcell uses colors that brings out a beautiful sense of atmosphere.

    Oh, and Guybrush and crew are basically just sitting there in the original two posters, ESPECIALLY The Secret of Monkey Island. What's your REAL beef with this poster? Because the reasons you've given are so outlandishly unbelievable that I can't believe you're serious about them.

    It's not much different from his Sam and Max: Season One poster in style, but I do think that his work on the Season 2 poster was better. It's not like there's anything WRONG with the poster so what are you complaining about?

    I would rank the posters in this order. SMI - TMI - MI:LCR - EMI - CMI

    Secret had the most interesting poster, with everybody ready for action and characters that made you want to know who they are. Tales evokes the spookiest atmosphere and brings the three main characters to the table (LeChuck IS in this poster in Guybrush's hand). LeChuck's Revenge was a cool spooky poster but it was even more minimalistic than Tales is, with only two characters and a bare bones background. (Really it's not much different from Tales except Tales is cartoonish and like a Brett Helquest illustration whereas LCR is extremely realistic.) Escape had wonderful artwork on its cover and great placement, but it didn't exactly look like a Monkey Island game cover. And Curse had a TERRIBLE cover with hardly anything on it.
  • edited September 2009
    I don't dislike this cover because it's cartoony - it was obviously not going to take on the realistic feel the first two covers had since, you know, that's not what the games are like anymore - I dislike it because it strikes me as kind of boring.

    I love Steve, but this is probably his first Monkey Island drawing I've seen that I have disliked. Something like that artwork for the abandoned movie would have been amazing.
  • edited September 2009
    I like the look of the cover... I wonder if the monkey has any significance in the later plot of the game, or is just there for atmosphere??
  • edited September 2009
    It's weird to actually go "Eh, I'm not a huge fan of this work" and then have Steve Purcell post in the thread. My initial reaction is to go "I should say I really like this because this is goddamn Steve Purcell and I just insulted his work." But I think the truth is I'm just such a major homer for the MI2 LCR painting which I have framed hanging on my wall and I was dissapointed by the lack of LeChuck - my favorite character in the series.

    Like several things I expect it will grow on me, especially when I see a good scan of it and stuff.
  • edited September 2009
    The Print is amazing I snagged one, and great detaile, and it's Just beautiful. I love it.
  • edited September 2009
    As a graphic designer myself, and Monkey Island ludophile (^^), I really love this artwork. The colour scheme is eerie and mysterious, and I absolutely don't feel like the characters are just "standing there". When I see their poses, I think "there is something big and dangerous coming to them, and they are getting ready for it." I think Steve's artwork actually conveys a wonderful feel of danger, mystery, and adventure.
    And Guybrush looks great, like the sum of all his past incarnations : there is a bit of MI2's Guybrush in him, and CoMI's Guybrush, and Ryan's Guybrush. It's a cool tribute to 20 years of Monkey goodness. Elaine's gorgeous too.

    I for one can't wait to see it in a better resolution. It's probably my favourite MI cover (still after MI2, tough ^^)
  • edited September 2009
    It was a fun challenge to paint a cover for a Monkey Island game so many years later. If anyone's interested I'll soon be posting some work in progress photos and notes on the decisions I made along the way at my blog spudvisionblog.blogspot.com.
    [...]
    I'm glad people are still connected to those old covers. Who knew they'd be bandied about almost 20 years later? Hopefully Monkey Island will be around long enough for a lot more artists to take a crack at painting these characters. And if they ask me again, in another 20 years when I can barely hobble to my studio, I'll probably still say yes.

    Mr Purcell, it's an honour for you to offer your insight in this forum.

    In response to your closing statement, just remember Al Jaffee, Charles M. Schulz, Chuck Jones and all those wonderful artists who found themselves at the age of 80 and 90, still producing amazing work as always.
  • edited September 2009
    I really, really like the cover, and it's one my favourite Steve Purcell paintings - and that's saying a lot, since I probably have a hundred or so saved in my art folder to copy from (for practice) and get inspired by.

    I guess the only thing I'm curious about is Guybrush's pose. I have no idea what he's doing (from this angle, anyways - maybe the actual scan will be different), but other than that I love the drawing.
    If anyone's interested I'll soon be posting some work in progress photos and notes on the decisions I made along the way at my blog spudvisionblog.blogspot.com.

    Yes, please!
  • edited September 2009
    Wow, Steve Purcell. What a great guy. Oh well, it's all just my opinion and I guess I'm in a minority. I'm disappointed, but you can't please everybody!
    You're acting like an idiot and going completely overboard, pushing your opinion around as fact. Well here is MY opinion, and take it for what you will. I think you're entitled to your opinion, except your opinion is unreasonable and biased. You obviously weren't a fan of the art styles employed in CMI and EMI. However the concept artwork and character designs in CMI and EMI were absolutely brilliant, even if EMI's didn't translate well to 3D. CMI's style really pulled you into the world.

    Good grief.

    Um, I love Bill Tiller's artwork, indeed, and the whole look of CMI and TOMI. (Wasn't too keen on EFMI, but that was mainly because it looked so lo-res.)
  • edited September 2009
    AHH! :eek: I missed the fact that Steve actually posted in here!

    I love you man! I'm just not a fan of the new cover... but you're awesome! That old Monkey Island 2 cover was my childhood, lol.

    I feel inherently guilty about this :(
  • edited September 2009
    Mr Purcell, if you read this, all i wish to tell you is that i wanna marry this smoking monkey head of yours
  • edited September 2009
    I guess I will post my two cents about the new cover. Personally I like it but also have nothing against anyones opinions. While game covers/album covers/etc. are nice to have with all sorts of stuff going on in them, at the same time they don't always have to be very busy. I think the new cover is able to capture that very well.

    Whatever the case, I really hope (as well as others I am sure) that Telltale sells the print in the store like the Sam & Max ones. I am slowly starting my collection of classic game posters and this MUST be added to my collection! Mr. Purcell you wouldn't happen to have any top secret insider information of whether or not TTG is going to sell it online do you?
  • edited September 2009
    even if he had, he would probably not tell us any more than telltale did so far..
    ...but if they sold prints at pax, why should they not sell it in the store?

    anyway, i like the artwork so far...it's a good combination between the tales style and steve purcell's. it does seem a bit empty, but i hope there are a lot of small details that aren't visible on the little twitter pic.
  • edited September 2009
    Here's another shot, courtesy of Telltale's Twitter feed:

    28179114-a58bb9cdb54305b893e2548f44.jpg

    It makes a difference for the better, I think. I'm going to wait until the final photo is up before I say more though. I don't feel terribly comfortable with commenting on someone else's finished art before I've seen a picture of it that's been properly shot and color-corrected for posterity. ^^;
    It was a fun challenge to paint a cover for a Monkey Island game so many years later. If anyone's interested I'll soon be posting some work in progress photos and notes on the decisions I made along the way at my blog spudvisionblog.blogspot.com.
    I think Ryan's a brilliant artist and is doing phenomenal work on the next Sam & Max.

    Very glad to hear these tidbits! Re: the former, I hope you'll take some time to show how you lay down color and figure out the lighting. They're a couple of the things I love best about your paintings (from both a "Wow, that looks awesome!" and "Crap, if I could only get half as good at that!" perspective :o ).

    Happy to see you post here!
  • edited September 2009
    I still like it. But it could do with some Le Chuck
  • edited September 2009
    I'm not too sure if I'm just seeing things, but look at the upper right corner near the clouds and star at it a little. You can almost make out a face and it kind of looks like human LeChuck.
  • edited September 2009
    I'm not too sure if I'm just seeing things, but look at the upper right corner near the clouds and star at it a little. You can almost make out a face and it kind of looks like human LeChuck.

    Hmm, I'm really trying but I can't see it. Where exactly do you see it? (I'm hoping that I am just missing it, because that would be cool if LeChuck was hidden in there somewhere!)
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