Questions for Inquisitve Minds [With the Second Biggest Spoiler I've Ever Seen]

13

Comments

  • edited December 2009
    It’s Lechuck’s formula somehow related to Big Whoop? In CMI he told that he became immortal by passing through Big Whoop’s gates…
  • edited December 2009
    Falanca wrote: »
    I liked her dress... Maybe developers liked it too.

    Well, I liked it too (actually I found that Elaine as well as ghost Morgan both looked better / cuter / sexier in this final chapter). I meant: it felt strange to me that Guybrush put her ring back on her black glove covered finger. It felt like "there's still something unspoken between them". Might be overinterpreted though.
  • edited December 2009
    Mermaid wrote: »
    Well, I liked it too (actually I found that Elaine as well as ghost Morgan both looked better / cuter / sexier in this final chapter). I meant: it felt strange to me that Guybrush put her ring back on her black glove covered finger. It felt like "there's still something unspoken between them". Might be overinterpreted though.

    Well, we've discovered that she wears fishnets on Guybrush's birthdays. Maybe they'll develop a thing for leather, too...
  • edited December 2009
    feverfew wrote: »
    Well, we've discovered that she wears fishnets on Guybrush's birthdays. Maybe they'll develop a thing for leather, too...

    Who can't?
  • edited December 2009
    Wow, I didn't even know about LeChuck randomly appearing to kick us back through the Portals, I guess I never wasted enough time in those locations! Just tried it out, nice little easter egg.
  • edited December 2009
    Why was there a splash everytime Guybrush entered the water while being a ghost? If he couldn't touch anything physical... hmm
  • edited December 2009
    rootbeer wrote: »
    Why was there a splash everytime Guybrush entered the water while being a ghost? If he couldn't touch anything physical... hmm

    Nice find!
  • edited December 2009
    Majus wrote: »
    whatisthis.jpg

    Its the kitchen of the Crossroads.

    Guybrush is never allowed into them.
  • edited December 2009
    Did you guys catch that some notes from "tunnels" in MI 2 were actually used when you are at the crossroads ? Of course M. Land uses a lot of his previous work, but I don't think it's just a coincidence. (At least, it's a reference, but it might have more meaning)
  • edited December 2009
    Strayth wrote: »
    Did you guys catch that some notes from "tunnels" in MI 2 were actually used when you are at the crossroads ? Of course M. Land uses a lot of his previous work, but I don't think it's just a coincidence. (At least, it's a reference, but it might have more meaning)

    Really? Awesome, I need to listen to the music in the crossroads again, because I LOVE the tunnel-music of MI2. Just listen to it, it’s super-creepy! (Found it on that cool Lightsaber-page, thanks dude.)

    Hope there will be an official TOMI-Soundtrack soonish…
  • edited December 2009
    rootbeer wrote: »
    Why was there a splash everytime Guybrush entered the water while being a ghost? If he couldn't touch anything physical... hmm

    That's why Winslow gasped the first time Guybrush jumped off the raft. After that, the surprise kinda wore off.... :)
  • edited December 2009
    Majus wrote: »
    whatisthis.jpg
    If Guybrush collects the barrels of Penang and grog from the seating area of Club 41, and combines them with the Voodoo Lady's machine, then he's given the ability to enter this realm, where he discovers the rest of de Cava's crew, who have raised Murray's chest from the Manatee Mating Area in order to perform rites to turn the body of Morgan Le Flay into a pirate. All except Noogie, of course, who selflessly rescues the monkey from Winslow's abandoned raft in the middle of the ocean.

    :eek:
    Although that may be something I made up.
  • edited December 2009
    Vira wrote: »
    - Did anyone else think the tunnels in the underworld seemed oddly familiar?

    Even if we weren't passing through turnstiles to ride a clickety boat, the atmosphere of the caverns reminded me very much of a certain Disneyland ride.
  • edited December 2009
    Falanca wrote: »
    I liked her dress... Maybe developers liked it too.

    I wasn't too fond of the dress, honestly. I find Elaine's sophisticated piratey look awesome and elegant on its own terms, so it's just weird to see her in a dress. It's cool that she can still fight in it though.
  • edited December 2009
    - Was Galeb inspired by Rafiki?
  • edited December 2009
    Trenchfoot wrote: »
    - Was Galeb inspired by Rafiki?

    I found him similar to a leprechaun. He seemed to have an indescribable Irish air about him. But that's just me. ;)
  • edited December 2009
    Did anyone else notice the similarities between Galeb and Herman Toothrot? Both being somewhat crazy old men seemingly stranded in places that are hardly to be reached by normal means of travel.
    Maybe Herman Toothrot was just an incarnation of Galeb in the world of the living, taking possesion of H.T. Marley's mind after the latter lost his memory.

    ... or maybe I'm making this up because I miss an appearence of Herman in ToMI.
  • edited December 2009
    Does anybody else hope that if there is a ToMI 2 (or whatever they want to call it) Galeb and the ferryman are included? The Crossroads were bleak and somewhat forbidding, but those characters really did interest me and it feels like we barely got to know them ...
  • edited December 2009
    Galeb in particular. Especially given the evidence people found that he was really Nor Treblig.
  • edited December 2009
    Ash735 wrote: »
    Wow, I didn't even know about LeChuck randomly appearing to kick us back through the Portals, I guess I never wasted enough time in those locations! Just tried it out, nice little easter egg.

    LeChuck tells Guybrush, before throwing him into the crossroads after he's a zombie, that he can follow Guybrush anywhere he goes. So, if you stand around for too long in any of the "real world" locations, LeChuck will show up and kick you back into the crossroads.
  • edited December 2009
    What was the extra red dot on the crossroads map for?
  • edited December 2009
    Thespis wrote: »
    LeChuck tells Guybrush, before throwing him into the crossroads after he's a zombie, that he can follow Guybrush anywhere he goes. So, if you stand around for too long in any of the "real world" locations, LeChuck will show up and kick you back into the crossroads.
    I was so feared in MI2 when I was a kid, because you know that LeChuck is looking for Guybrush. I was afraid that he suddenly appears when I’m not quick enough finding the map-peaces.
    This is why the tunnel under the waterfall on Phatt Island is scary as hell! There is nothing, just nothing, only some very frightening music…

    LeChucks sudden appearance in TOMI was awesome. Freaked me out everytime, because it was very unexpected, every time!
  • edited December 2009
    Lena_P wrote: »
    Does anybody else hope that if there is a ToMI 2 (or whatever they want to call it) Galeb and the ferryman are included? The Crossroads were bleak and somewhat forbidding, but those characters really did interest me and it feels like we barely got to know them ...

    I loved Galeb for that. He was like a small ray of sun in that dreary world.
    In fact, I saw Galeb as the next stage of Guybrush. You know, Coronado is the middle aged Guybrush, and Galeb is just someone Guybrush might become when he's old. But that's just me ;)

    And I'd really love to have Galeb back in the second season. was rooting for Winslow, but now, Galeb bested him, for some reason.
    Galeb is like a user-friendly version of the Voodoo Lady, without all that flashy cryptic aura and 'ooh, fate' atmosphere. In fact, if he is Papa Legba/Nor Treblig, he might be the actual keeper of balance in the Crossroads. But the one genuinely without an agenda, just a helper, with a friendly, if quirky personality. Giving the people what they want ;)
  • edited December 2009
    Didn't the voodoo lady have the treasure chest with lechucks belt in her shack right from the beginning? or didn't I remember correctly?
  • edited December 2009
    I think you mean the "Chest of Forboding" or how it was called. It really looked similar ... as do all the chests in ToMI. Maybe they are manufactured in lage scale ... and distributed by Stan.
  • edited December 2009
    I looked it up. when you try opening it the voodoo lady says something like: "This chest will reveal its secrets many moons from now"
    And besides it looked weird to me that lechuck would leave his belt in a locked chest in the jungle and after the credits you can see it it in the jar with the rest of lechuck.
  • edited December 2009
    It was the Chest of Foreshadowing, and it reappeared in chapter 4 with the tarot deck in it. The chest in chapter 5 was just a chest that LeChuck had left sitting around.

    Also, was the buckle in the jar the smiling one from when he was human or the angry one from when he was evil?
  • edited December 2009
    It was the Chest of Foreshadowing, and it reappeared in chapter 4 with the tarot deck in it.

    I had forgotten about that...
  • edited December 2009
    Also, was the buckle in the jar the smiling one from when he was human or the angry one from when he was evil?

    It was the evil one.
  • edited December 2009
    Yikes!

    Did anyone realize how hellish the whole pirate underworld is? The concept of picking one of three activities for all time was very disconcerting to me. So lets say you are endlessly digging treasure in the buried treasure life, when everyone has unlimited amounts of wealth what good is it? The opposite is true in thief life, you can only have what someone has lost, so you can never have anything without someone else taking it from you. The same can be said for the sword fighting life, wouldn't it get really mundane when you ran out of insults and started reusing them just to survive? I don't blame Galeb from hanging around the crossroads!


    -Avotas
  • edited December 2009
    Avotas wrote: »
    Yikes!

    Did anyone realize how hellish the whole pirate underworld is? The concept of picking one of three activities for all time was very disconcerting to me. So lets say you are endlessly digging treasure in the buried treasure life, when everyone has unlimited amounts of wealth what good is it? The opposite is true in thief life, you can only have what someone has lost, so you can never have anything without someone else taking it from you. The same can be said for the sword fighting life, wouldn't it get really mundane when you ran out of insults and started reusing them just to survive? I don't blame Galeb from hanging around the crossroads!


    -Avotas

    Well, Morgan did admit it was dreary. Like she was hoping for something better. Maybe that'll explain her final cutscene...
  • edited December 2009
    Here's one for you.
    When Guybrush is a ghost and he obviously can't touch any object. Why is he bound by objects in the real world. He shows twice he can put himself trough material stuff. 1) treasure chest 2) club41 wooden pole
    I can imagine he should be "bound" to his location and the bartender makes a perfect remark when he tries to leave the club in zombie form. About the club being safe and all that.

    I came to realize this in club41 when I tried to go out the door, but he said it was locked. Uhmmm hello Guybrush, you are a ghost...walk through it ?!

    Also now I realize, why can't he fly ? =)
  • edited December 2009
    4. Why is Elaine wearing at the end the same clothes she was wearing when she became the undead bride?

    Note that she did not become his undead but his demon bride. She had demonic powers that are in my assumption equal to LeChuck's own powers, even allowing her to use the Cursed Cutlass. As she used the Cutlass against LeChuck after his influence on her was broken, we can further assume that her powers remained untouched to some degree.
    Maybe her wearing the black dress and appearing on board the Narwhal indicates that she still is in possession of the new powers. In fact it would be fairly possible for her to have surrendered to LeChuck's request of being his demon bride to gain enough power to overthrow him, as indicated by her reaction when he first mentioned the new features of the Cutlass.
    5. So, LeChuck was the actual Pirate God or not?
    Hard to tell. Indeed he had immense power sucked from the Sponge and could only be dealt with by trapping him between the worlds and stabbing his body and spirit simultanously. So his powers can be called at least godlike.
    On the other hand, as stated above, Elaine must have had similar powers and after LeChuck was eliminated, she might have become the most powerful being and so be considered the Pirate Goddess.
  • edited December 2009
    Avotas wrote: »
    Yikes!

    Did anyone realize how hellish the whole pirate underworld is? The concept of picking one of three activities for all time was very disconcerting to me. So lets say you are endlessly digging treasure in the buried treasure life, when everyone has unlimited amounts of wealth what good is it? The opposite is true in thief life, you can only have what someone has lost, so you can never have anything without someone else taking it from you. The same can be said for the sword fighting life, wouldn't it get really mundane when you ran out of insults and started reusing them just to survive? I don't blame Galeb from hanging around the crossroads!


    -Avotas

    I think you gave this one too much thought.
    The three choices you have are obviously related to Monkey Island 1 when you had to fulfill the three quests : Sword Mastering, Thievery and Treasure hunting. There is no point in the game to enrich the fact you only have one choice. It also never tells or allows you to actually choose a path.
  • edited December 2009
    PsychiC wrote: »
    I think you gave this one too much thought.
    The three choices you have are obviously related to Monkey Island 1 when you had to fulfill the three quests : Sword Mastering, Thievery and Treasure hunting. There is no point in the game to enrich the fact you only have one choice. It also never tells or allows you to actually choose a path.

    You bring up a good point, I missed the reference.

    I also believe the dialog alluded too or directly said, to choose one of the three fates. In this case we never exactly experienced any of them. We just stopped at the front door and got to sample one of the tests required to progress into that life. (Beating the Swordsman)

    Feverfew is correct however, that really does shed a lot of light into Morgan's choice to leave the crossroads and become the Ghost Pirate Hunter. Simply put, she is after the on-going creative challenge of hunting pirates, not the actual combat involved in doing so. If this true I question if any of the main characters would be happy in the pirate afterlife.

    -Avotas
  • edited December 2009
    Ignatius wrote: »
    Its the kitchen of the Crossroads.

    So... does that mean Morgan can get out by visiting it and putting together a cookie?! :eek:
  • edited December 2009
    So... does that mean Morgan can get out by visiting it and putting together a cookie?! :eek:
    You mean like in Still Life? :D
  • edited December 2009
    What I want to know, is where Elaine got her insider information.

    1st: She knew the ring would help Guybrush. Maybe not exactly how, but somebody had to give her the prompting

    2nd: She really distrusts the Voodoo Lady now. So where does all this animosity stem from? If we only consider MI 1-3, her major understanding of the Voodoo Lady should be via Guybrush, who might have mentioned her after the wedding. (I know that Elaine never had any on-screen interaction w/ the Voodoo Lady, and I can't remember her mentioning her in passing.)

    If her animosity of the Voodoo Lady comes from LeChuck, considering what happened, I'd think she'd be skeptical of the source (at least after the fact, now that she's no longer under the effect of the belt). Maybe the book was the convincing factor, but it'd have to be one heck of a read IMO.

    And if you consider MI4, Elaine used to think much better of the Voodoo Lady, so the dramatic change in attitude seems all the harder to understand.

    Kevin
  • edited December 2009
    Marzhin wrote: »
    If you play with the letters of Galeb's name, you get Legba.

    Nice find! Thanks!
  • edited December 2009
    ditrovic wrote: »
    Nice find! Thanks!

    Eh, I think asking Galeb his name multiple times (after you talk w/ the Treasure Hunter guy) until he admits his name is Nor Treblig, is a bit more telling.

    Kevin
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