Official Announcement: LeChuck's Revenge - Special Edition

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Comments

  • edited March 2010
    Yeah, cover arts not too smashing, but I'm not even bothered by it, because when am I going to see it? Hardly ever.

    The lucasarts site is brilliant, as soon as I stepped onto it all the nostalgia of MI2 rushed back.
    It's gonna be one helluva ride! :D

    EDIT:
    I never noticed that was a dead crow in Lechucks hat. Odd.
  • edited March 2010
    PariahKing wrote: »
    Everyone agrees with you RD that the cover sucks. No one thinks you are wrong about that or are wrong to point it out.

    BUT it does seem like you don't even care they did a good job with everything else. You are overreacting to the cover and underreacting to the actual game.
    I'm really surprised this is an issue. Of course I'm excited about it, but really. It's the Secret formula with some tweaks. Granted, the formula sounds like it's been tweaked for the better, the art in the backgrounds looks better. Pretty sure I even like Guybrush's hair.

    All that's been pretty much covered. BUT.

    Because LeChuck's Revenge has suck STRIKINGLY amazing box art, something that I have hanging on my wall because it's just that well done(a million thanks to Laserschwert), the incomplete mess that was its modern-day replacement REALLY sticks out.
  • edited March 2010
    Ack what's on the lucasarts site, I'm at work so I can't install flash :P
  • edited March 2010
    Marill wrote: »
    Ack what's on the lucasarts site, I'm at work so I can't install flash :P

    Shiny things. Very, very shiny things.
  • edited March 2010
    Shiny things. Very, very shiny things.
    And new music... and a perfectly, scarily animated LeChuck.
  • edited March 2010
    Secret Special Edition is coming to the Telltale Store, from what I hear. Does that mean I can buy LeChuck's Revenge: Special Edition here, too? I'd like that. I bought the first Special Edition for the Xbox because it was the one distribution system I trusted not to be a bother(I still mostly use Steam for multiplayer games).

    I bought it also on Xbox Live, for the same reason. So a Telltale Store Release would be great (and a Disc would be even better, maybe one with both SE included?)
  • edited March 2010
    Marill wrote: »
    Ack what's on the lucasarts site, I'm at work so I can't install flash :P

    webpage.jpg

    It also looks like this.
  • edited March 2010
    on the lucusarts page Lechuck reminds me of king K krool of donkey kong
  • edited March 2010
    RD wrote:
    I'm really surprised this is an issue. Of course I'm excited about it, but really. It's the Secret formula with some tweaks. Granted, the formula sounds like it's been tweaked for the better, the art in the backgrounds looks better. Pretty sure I even like Guybrush's hair.
    I think you're underselling the great job they did because you're distracted by how much the poster sucks.
    Because LeChuck's Revenge has suck STRIKINGLY amazing box art, something that I have hanging on my wall because it's just that well done(a million thanks to Laserschwert), the incomplete mess that was its modern-day replacement REALLY sticks out.
    It would have been weird to have the poster not match up to the in game style of the art. (Really, if you think about it, it's odd how LeChuck doesn't match his poster appearance in terms of facial coloring and skull.) They weren't going to be able to re-use the old art.

    That said, whoever did make that poster did a terrible job of translating the in-game sprites to promotional form. Maybe perhaps it's one of those things that are better conveyed in motion, but even so, it's done awfully.

    We'll always still have the box art from before. It's not really that big of a deal - in game, we're never going to experience it.
  • edited March 2010
    on the lucusarts page Lechuck reminds me of king K krool of donkey kong
    I was reminded of Diablo from Diablo II in the way he moved.
  • edited March 2010
    StarEye wrote: »
    No seriously, RD, you're just bitter. You always come off as the guy who sees the glass as half empty, instead of half full.
    If it's half a glass, then it's half a glass. Half full if it's being filled, half empty if it's being emptied. But it's just half a glass if it's just...sitting there. To labor the analogy, I'd say we have an actually pretty full glass, with a relatively small spill. If the quickest focus happens to be on the fact that they've spilled something valuable rather than that they have a fairly well-filled glass, I'm certainly
    And then you tell everyone that the glass really IS half empty, and that we're all just a bunch of sheep.
    I'm pretty sure I never said anyone was a sheep. I'm pretty sure I'd be perfectly content if folks didn't decide that whatever I have to say is a great deal less valid than an offhand appraisal of a minor aspect. I'm perfectly happy with everyone else's opinions, though the "Rather Dashing's posts are negative and we shall now spend the following posts decrying this crime" opinion is getting somewhat tiresome. Variety is the spice of life and I'd be horrendously bored with a world that agreed with me all the time on everything.

    Not to mention how everything you don't like is lazy and unfinished to you.
    Oh, hell no. Not in the slightest. For example, other than a few ending bits, Curse of Monkey Island came out just as they planned. As did Escape, I think. The vast majority of Hollywood drek has several million dollars to ensure that every homogenized turd is well-polished for mass consumption.

    This art, though, is unfinished. As in, they didn't finish the linework on the ropes. As in, the ropes STOP BEING ROPES about a quarter of the way up. That's why it's unfinished. It also ignores a lot of big details about the original work, something that even the Secret poster avoided doing. That's why it's lazy.
    I'm just happy it looks so much better than the first.
    Part of that is the source art itself is a lot better. Monkey Island 2 looked a great deal better than Secret. I'm also pretty sure that the surprisingly good sales of the first game, along with fan demand, allowed a bit more budget and/or time to go into the art. Then again, we are only seeing a few screens, and they are the ones LucasArts WANTS us to see. Who knows, maybe the rest of them had kittens superimposed over everything. :D
    I only see two things in the designs I don't a gree with, but nothing that really bothers me. First, as you say, the original cover looked better, but that means about as much to me as the hair I lose when I get a haircut.
    Considering you generally benefit from losing that hair, it should matter at least a bit more than that.
    Slightly more important is that Elaine doesn't look like Elaine, but Sophia Hapgood. The clothes seems out of place (especially compared to the original), and makes her look like a female Indiana Jones instead.
    It's hard to tell, because(unless I'm mistaken) she only appears in that one cave-diving shot. They made a risky move by changing the opening scene of the game, though I kind of like it. This outfit is a lot more practical.
    But these are extremely minor issues that I'm not bothered with at all.
    Sure, but why not discuss them anyway? Makes things more interesting than "I'm excited!"; "I, too, am excited!"; "My excitement is over 9,000!"; "That thing they are doing looks great!"; "I also am enjoying the idea of that thing they are doing!"
  • edited March 2010
    I, for one, am not aggravated by the cover, I don't mind it. And may I express my love for how Guybrush looks in LR:SE, I was worried about how he would look for this game and was wondering how he would be shown. The Guybrush that they've shown in the screenshots has been completely different to how I thought he would, and it's great that they've made him look younger in the Special Edition than they have in the original. It just fits better, because in the original, Guybrush looked at his oldest -older than he did in CMI, EfMI and ToMI - while it was only the second game.
  • edited March 2010
    I do have to admit that when the game was announced, one of the first things I wanted to do was see what Rather Dashing wanted to complain about it.
  • edited March 2010
    Shiny things. Very, very shiny things.
    And new music... and a perfectly, scarily animated LeChuck.
    Giant Tope wrote: »
    webpage.jpg

    It also looks like this.
    Oooh shiny :p


    *waits for new LeChuck screencap*
  • edited March 2010
    lechuck.jpg

    here you go
  • edited March 2010
    Let's not have this thread degrade into a flame war over opinions on the cover art.. RD isn't bashing it out of negativity, he is just stating what he sees, and I see it too. Is it really so surprising that a fan would have a strong opinion about it? It's called caring and it's a good thing. ;)
    Let's focus on the game itself in stead. :)
  • edited March 2010
    I guess my beef is not with your opinion the cover nor your desire to express that opinion - simply more that you seem to be far more eager to crap on the cover than celebrate the game, which is, in my opinion, more interesting and more exciting news. Feel free to complain as you like...but your initial posts made it seem like you didn't care about the game at all due to the cover.

    Don't get me wrong. The cover is a travesty and pisses on a great work of art. It's just, however, one bad thing in an ocean of excellence.

    Then you posted again and all was clarified and made fine with the world, I suppose.
  • edited March 2010
    Whhhyyyyyyy.... do I have to sleep and miss important news announcements?!

    I'm so excited about this, almost as excited as I was about Tales.

    I expect the 'new puzzles, new enemies' bit is just referring to the transition from MI1 to MI2 but I'd actually find it quite cool if they added extra stuff to the game like they did with Broken Sword.
  • edited March 2010
    PariahKing wrote: »
    I think you're underselling the great job they did because you're distracted by how much the poster sucks.
    Very much so, yes. Maybe I wouldn't have noticed if I didn't love the LeChuck's Revenge box art so much. Seeing that someone put little enough care that they don't even finish the line art on a recreation of something that iconic to me seems wrong. The whole thing is just..shallow.
    It would have been weird to have the poster not match up to the in game style of the art. (Really, if you think about it, it's odd how LeChuck doesn't match his poster appearance in terms of facial coloring and skull.) They weren't going to be able to re-use the old art.
    No, I just wish they could have put half as much care into it as they did with the backgrounds for the actual game, if the screenshots we have are any worthwhile indication.
    That said, whoever did make that poster did a terrible job of translating the in-game sprites to promotional form. Maybe perhaps it's one of those things that are better conveyed in motion, but even so, it's done awfully.
    I really think that, while it wouldn't have been BETTER(paintings are just inherently better than anything they could whip up with the tools they're using), they could have done something more faithful, and it would have been a cute send-up to the original.

    Instead, they flubbed it by slapping something together and throwing a plastic sheen over the logo.
    We'll always still have the box art from before. It's not really that big of a deal - in game, we're never going to experience it.
    No, it's just...it's so bad. Like, why even bother bad.
    Giant Tope wrote: »
    I do have to admit that when the game was announced, one of the first things I wanted to do was see what Rather Dashing wanted to complain about it.
    I'm not sure I'm upset with everything ever. After all, I'm still definitely buying this, the game itself looks pretty, and it's LECHUCK'S REVENGE. I mean, that game's in my Top Five Adventures, easily. It's because I *love* the game so much that I care when an aspect that I've admired for so long is considered unimportant enough to just sort of push something out.

    I'm sure I would have disappointed you with my opinions on Tales Episode 3, more or less all of Wallace and Gromit's Grand Adventures, Sam and Max Season Two, and the vast majority of Season One, all of which are really close to perfection in my mind. I'd say that's not a bad track record at all. Especially since I still ended up very much enjoying the majority of things that weren't near-perfect all the same.
    PariahKing wrote: »
    Don't get me wrong. The cover is a travesty and pisses on a great work of art. It's just, however, one bad thing in an ocean of excellence.
    The thing is that I agree, it's just that the thing stuck out more to me. I dunno, it's kind of like an elephant in the room. Now, sure, the room itself may be really nicely decorated and there could be a buffet table with all my favorite snacks and deserts and whatnot and everyone else in the room may be amicable, but I don't think anyone would still blame me for asking what the hell an elephant was doing in the room. Now, everybody could then turn around and ask why I'm bothering with the elephant. After all, the elephant is a rather small deal compared to a really nice room everybody's worked real hard to put together to make me a really happy camper, but certainly the elephant is going to get attention regardless. Perhaps from certain vantage points the elephant appears smaller, I dunno.
  • edited March 2010
    Giant Tope wrote: »
    lechuck.jpg

    here you go

    Thank you ;)

    He looks awesome, but nowhere near as creepy as he was in the original (though to be fair I was 6 year old when I first played the game XD)
  • edited March 2010
    I wonder if the "never before seen artwork by Peter Chan and Steve Purcell" would be the scene at the end where Wally is on a raft and loses his monocle. That would be a nice bonus. They left it out of the original, because it seemed too cruel.
  • edited March 2010
    Marill wrote: »
    Thank you ;)

    He looks awesome, but nowhere near as creepy as he was in the original (though to be fair I was 6 year old when I first played the game XD)
    You have to remember, a lot of his creepyness came from the amazing animation. The hunch and the way he walked added a great deal of menace.

    Also, I think he looks appropriately creepy in this shot, for example:

    Kovk4.png
  • edited March 2010
    StarEye wrote: »
    I wonder if the "never before seen artwork by Peter Chan and Steve Purcell" would be the scene at the end where Wally is on a raft and loses his monocle. That would be a nice bonus. They left it out of the original, because it seemed too cruel.

    I was thinking about that as well. Would be really nice if they did that.
    But if they did add it they also have to add it to the classic version of course.
    Wonder if they actually completed it for the classic version before they decided to cut it?
  • edited March 2010
    StarEye wrote: »
    I wonder if the "never before seen artwork by Peter Chan and Steve Purcell" would be the scene at the end where Wally is on a raft and loses his monocle. That would be a nice bonus. They left it out of the original, because it seemed too cruel.

    I hope sir I love seeing that jerk get his comeuppance
  • edited March 2010
    Santar wrote: »
    I was thinking about that as well. Would be really nice if they did that.
    But if they did add it they also have to add it to the classic version of course.
    Wonder if they actually completed it for the classic version before they decided to cut it?

    it could be an unlocklble movie on the menu screen to avoid adding it to classic
  • edited March 2010
    You have to remember, a lot of his creepyness came from the amazing animation. The hunch and the way he walked added a great deal of menace.

    Also, I think he looks appropriately creepy in this shot, for example:

    Kovk4.png

    Lol I do remember, very well, the final part still slightly scares me when he appears. You're right tho, I've only see one(two) pics now :D I can't wait for this :)

    That's a great pic, got any more ;)
  • edited March 2010
    Watching him move around and twitch his jaw is actually unnerving to me.

    I think this actually may be a strict improvement over the original in virtually every way.

    ...except the cover.
  • edited March 2010
    The cover is a bit strange, but it's not really a huge issue at all unless they release them physically.
    Watching him move around and twitch his jaw is actually unnerving to me.
    If only my Internet Explorer worked here, I'd be able to see this *kicks firefox* Maybe I should go home "sick" ;)

    ...

    This is going to be a long spring, I'm so glad I've got other games to tide me over until summer ^_^
  • edited March 2010
    All of the screenshots on the official site look great, much better than i wanted to hope for. :D
    Seeing this makes me wonder what they could do with MM and Zak. I have a hard time replaying those two, mostly due to the clunky controls.
  • edited March 2010
    PariahKing wrote: »
    I think this actually may be a strict improvement over the original in virtually every way.
    LeChuck's Revenge is a very dense game. It's definitely premature to say that everything will be improved for sure, and we can't really tell until we've really played through it. I'm sure there will be at least minor creative differences that can feasibly lead to one scene being seen as better than the same scene in the other version.

    Assuming that on the whole it'll be a better game than the original? I'm still skeptical, but that's probably because LeChuck's Revenge is so good, and I'm not Curse's biggest fan.
  • edited March 2010
    Is anyone else missing the big-old-hypocritical-point that pages have been spent complaining about RD's post?

    You can't make the argument that he's spending too much time on negativity and not enough celebrating the game when many of you have talked more about his negativity than you have celebrating the game.

    How about we try being excited about it and forgetting when people aren't. Or, in the immortal words of Dr. Seuss:

    "Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind."

    Let him say what he wants, but then feel free to say something positive that doesn't reference him at all. Joy can breed a lot more joy, but all you get when you try to silence people without joy is a lot more cynicism.
  • edited March 2010
    and I'm not Curse's biggest fan.

    We get it, you hate Curse and hate where it took the series, do you have to bang on about it in most posts?

    ...and Escape still sucks! ;)

    See that just wasn't needed! :p
  • edited March 2010
    Ash735 wrote: »
    We get it, you hate Curse and hate where it took the series, do you have to bang on about it in most posts?

    ...and Escape still sucks! ;)

    See that just wasn't needed! :p
    I'm not sure what the point of this is, because I think I'm having trouble seeing where sarcasm starts and begins. This is probably foolish on my part, BUT.

    If that was a serious accusation, it's just that the voice actors carry over. It's relevant because, while Curse voice actors are good for the most part, there are a couple I have trouble with, and a few with weird track records.

    On the other hand, that post may have just been sarcasm at those poking at me. I really don't know. Now I'm confused, everybody. :(
  • edited March 2010
    this is a great time to plug..er I meen show a new vid I made of screenshots of new game

    http://www.youtube.com/watch?v=-CmqGFgMYtc
  • edited March 2010
    Guys, you all remember that the original MI2 had a rushed ending? It might be because of that, Ron got back, to complete it. It might also back up the unused locations and new puzzles.

    Anyway, Ron back, awesome.
    MI2:SE. Awesomeness.
  • edited March 2010
    jannar85 wrote: »
    Guys, you all remember that the original MI2 had a rushed ending? It might be because of that, Ron got back, to complete it. It might also back up the unused locations and new puzzles.
    I don't think they CAN change anything(story/setting/puzzle-wise), considering you can swap between the old and new at any point. There was that dog in the Special Edition for Secret, and I suspect we'll see something more like that.
  • edited March 2010
    I posted this in the other thread, but apparently this is our 'official' MI2SE thread.

    Here's the feature list from the official site, for the people that can't visit it (which should be no-one by now, everybody got home from work. Oh well):
    Special edition features
    • All new re-imagined contemporary art style, hand-drawn to feature animation quality and presented in high definition
    • Re-mastered music score presented in full orchestrated detail
    • Complete voice over using the original Monkey Island franchise cast brings the story and characters of the original adventures to life like never before
    • Scene-for-scene hot swap allows for seamless transition between special edition and classic modes anywhere at any time
    New features
    • All-new direct control option allows players to control Guybrush directly if they choose
    • Revamped hint system highlights objects of interest in the environment
    • In-game audio commentary from the game's creators gives players direct insight into select scenes of the game
    • Bonus art viewer lets players view original and new concept art used in the making of the game
    • Character voiceover available in both Special Edition and Classic modes
    Especially the commentary and the voiceover in Classic mode features sound interesting to me.


    Also, after a while, Guybrush appears in the Flash animation on the official site. I took two screenshots:
    guybrushsidewaysmi2se.png guybrushlookingatscreen.png
    He does look better than he did in the Special Edition of Secret of Monkey Island :)
    I'm looking forward to this game!
  • edited March 2010
    I'm not sure what the point of this is, because I think I'm having trouble seeing where sarcasm starts and begins. This is probably foolish on my part, BUT.

    If that was a serious accusation, it's just that the voice actors carry over. It's relevant because, while Curse voice actors are good for the most part, there are a couple I have trouble with, and a few with weird track records.

    On the other hand, that post may have just been sarcasm at those poking at me. I really don't know. Now I'm confused, everybody. :(

    It was a mix of both, whilst I understand what you're complaining and moaning about, I was nodding along until you took a stab at Curse again for, until you just explained it, no apparent reason! Just felt out of place with the rest of the post but it's something I've seen you do often and I'm sure most of us get it now, you don't like Curse, you don't seem to like many things about the game, and you take any chance you get to make that clear here but after a while it gets sort of old because we all know now.

    And I hate Onions, can't stand them! ;)
  • edited March 2010
    Hmmm, I figure they thought "Hey, it's digital, why care about the box." and thus didn't spend much effort on it. And hey, who can blame them? (well, aside from the obvious one here)

    Personally I think it's looking good, and LC is properly creepy! Yay! New guybrush takes a little getting used to though, it's what pops up most when comparing the old-new pictures on the site...
  • edited March 2010
    Didero wrote: »
    Also, after a while, Guybrush appears in the Flash animation on the official site.
    So does LeChuck, and he really comes out the sexier of the two in the Special Edition treatment. The New Guybrush isn't exactly offensive, but the new LeChuck is just...well, see for yourselves.

    wEqPy.png

    W9kqk.png

    MB9r8.png

    Ash735 wrote: »
    It was a mix of both, whilst I understand what you're complaining and moaning about, I was nodding along until you took a stab at Curse again for, until you just explained it, no apparent reason!
    Oh yeah, I should have explained that a lot better. Or, you know, at all. Completely my bad. Basically, I just hope I like the voice acting. Chances aren't bad, but for a couple characters they're iffy, is all. :)
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