It counts as a skeletal system, yes, but not necessarily called "bones". Sorry for being a hypocrite, blame my highschool teachers that taught me biology for nothing.
It counts as a skeletal system, yes, but not necessarily called "bones". Sorry for being a hypocrite, blame my highschool teachers that taught me biology for nothing.
Oh. And to be equally pedantic, you're being a pedant, not a hypocrite. :P
Oh. And to be equally pedantic, you're being a pedant, not a hypocrite. :P
To be even more pedantic, I do not believe that by correcting hypocrite to pedant makes you pedantic as such, but rather, makes you a vocab nazi like I.
To be even more pedantic, I do not believe that by correcting hypocrite to pedant makes you pedantic as such, but rather, makes you a vocab nazi like I.
I'm normally a silent vocab and grammar Nazi, in that I cringe whenever someone makes even a typo but I keep it to myself, by and large.
Btw, I think Nazi needs a capital and the 'I' should be 'me' due to you not being the subject of the clause.
Ginny, I hear your cry. Here it is again for Mr Rodkin:
@Jake, how do you handle your tower of hats without requiring voodoo trickery (because director alone sounds like a LOT of work!)?
the 'I' should be 'me' due to you not being the subject of the clause.
How do you know what sort of clause the "I" is representing though? Is the implication "makes you a vocab Nazi like it makes me," or is it "makes you a vocab Nazi like I am?"
How do you know what sort of clause the "I" is representing though? Is the implication "makes you a vocab Nazi like it makes me," or is it "makes you a vocab Nazi like I am?"
"...Makes you a vocab nazi like I," if the 'I' is replaced with 'me' makes sense by itself, without any of the extra words you used. Hence I read it as such. Both 'you' and 'I/me' are objects in this clause, not subjects. The subject (an implied 'it') was mentioned previously.
Sam and Demon Max cram into the DeLorean to go into the future, where Max is back to normal, but due to a time mishap velociraptors are brought into NYC. It's declared a non-canon ending, but more promotional. Credits include a link that leads here.
I want to ask Jake how he handles his tower of hats without to require voodoo trickery (Because director alone sound like a LOT of work!)
The answer is: A tower of hats is hard to handle, but I don't think I'd trade it for anything else. Some people pull off a million hats pretty well, but I don't have the head for it. I loved directing ep 305, and I have loved Sam & Max for a while now, so it's been amazing fun. I've been talking with Chuck about some of the ideas going into the finale since before Tales of Monkey Island started production, so seeing them realized has been super fun. (Yes, "super fun." I've run out of adjectives.)
That said, I also can't deny that it's a struggle to direct an episode while also doing UI-type things for it (and helping the Puzzle Agent team get the UI done for that game as well). Fortunately the excellent Nick Herman (who also directed on 301, and 303) helped out with a lot of cutscene direction on this episode, which was great. While the team was definitely feeling it towards the end, we were able to work a bunch of fun weird stuff into this episode. Sam & Max season three's generally had more visual humor and sight gags than the previous season, which has been refreshing for me, but with the finale I've maybe been more surprised than ever at the amount of visual surprises and things that people have managed to get into the game. (Your mileage may vary of course, but I love it.)
My favorite thing about all of the Sam & Max finales is that they've been the episodes where, maybe, the writers have actually started to go a little insane from working in the Sam & Max universe for too long, so you end up with a game that is maybe the work of a truly broken mind... in the best way. Last year that meant strip teases from Frankenstein's Monster, "Sexy Peepers," and mechanical snakes burping out hundreds of babies. I don't know where this year's lands on that scale, but when the games are teetering precariously, scrambling to keep themselves from falling off the cliff of sanity, is when they feel the most like Sam & Max to me.
Also, people who are fans of the 70s and 80s B-grade schlock that's been weaving in and out of this season, this episode's got more than it's fair share of that too.
Bonus note: I was pleased to discover that, musically, we have pieces in this episode which are representative of the cheesiest offerings of pop culture of four consecutive decades, and three of those pieces exist in the same space.
That awesome! (The fact the question didn't get buried and the fact you love it! If that the case, you will train a technique for handle all your hats eventually. That was my Yoga Teacher told me. Except she was talking about the Loto Position, but I'm pretty sure is the same. Metaphorically...)
How is it that whenever you guys at Telltale speak about an upcoming episode, even if you don't give away anything, I manage to get even more excited than before? Really, that all sounds fantastic and I cannot wait to play it!
My favorite thing about all of the Sam & Max finales is that they've been the episodes where, maybe, the writers have actually started to go a little insane from working in the Sam & Max universe for too long, so you end up with a game that is maybe the work of a truly broken mind... in the best way. Last year that meant strip teases from Frankenstein's Monster, "Sexy Peepers," and mechanical snakes burping out hundreds of babies. I don't know where this year's lands on that scale, but when the games are teetering precariously, scrambling to keep themselves from falling off the cliff of sanity, is when they feel the most like Sam & Max to me.
Dang it, Jake. See, my excitement and by extension had tapered off somewhat during the intermission between episodes and then you had to go and make that connection. If it has anywhere near the amount of insanity that is now dancing through my subconscious, then you and the rest of telltale are the ultimate of awesome.
Dang it, Jake. See, my excitement and by extension had tapered off somewhat during the intermission between episodes and then you had to go and make that connection. If it has anywhere near the amount of insanity that is now dancing through my subconscious, then you and the rest of telltale are the ultimate of awesome.
It's probably not as insane as that, but I hope you have fun.
Comments
Isn't their shell technically bone, an exoskeleton?
Oh. And to be equally pedantic, you're being a pedant, not a hypocrite. :P
To be even more pedantic, I do not believe that by correcting hypocrite to pedant makes you pedantic as such, but rather, makes you a vocab nazi like I.
Now I'm waiting to this questing been answered somehow, while I think it'll be buried in the middle of the planning of the joke and grammar nazis...
Which is why he can't break every bone in his body from falling from a great height.
Bravo!
I'm normally a silent vocab and grammar Nazi, in that I cringe whenever someone makes even a typo but I keep it to myself, by and large.
Ginny, I hear your cry. Here it is again for Mr Rodkin:
@Jake, how do you handle your tower of hats without requiring voodoo trickery (because director alone sounds like a LOT of work!)?
Dear god, you're worse than me!
In Ginny's defence, that's one mere blip in what has otherwise been flawless English for a few months now.
But you, dear Nazi sir, should know better! :P
I was talking about how you're more of a Grammar Nazi than me.
How do you know what sort of clause the "I" is representing though? Is the implication "makes you a vocab Nazi like it makes me," or is it "makes you a vocab Nazi like I am?"
"...Makes you a vocab nazi like I," if the 'I' is replaced with 'me' makes sense by itself, without any of the extra words you used. Hence I read it as such. Both 'you' and 'I/me' are objects in this clause, not subjects. The subject (an implied 'it') was mentioned previously.
[/mask slip]
Todd: We have unfinished business, he and I.
Scott: He and me.
Todd: Don't you talk to me about grammar!
It so happens that this is correct, because they can replace the subject of the previous clause. Confused? *laughs evilly*
Ironic? Yes I'm sick and tired of this as well.
if telltale ran on valve time we'd all be horrified!
We all do
The answer is: A tower of hats is hard to handle, but I don't think I'd trade it for anything else. Some people pull off a million hats pretty well, but I don't have the head for it. I loved directing ep 305, and I have loved Sam & Max for a while now, so it's been amazing fun. I've been talking with Chuck about some of the ideas going into the finale since before Tales of Monkey Island started production, so seeing them realized has been super fun. (Yes, "super fun." I've run out of adjectives.)
That said, I also can't deny that it's a struggle to direct an episode while also doing UI-type things for it (and helping the Puzzle Agent team get the UI done for that game as well). Fortunately the excellent Nick Herman (who also directed on 301, and 303) helped out with a lot of cutscene direction on this episode, which was great. While the team was definitely feeling it towards the end, we were able to work a bunch of fun weird stuff into this episode. Sam & Max season three's generally had more visual humor and sight gags than the previous season, which has been refreshing for me, but with the finale I've maybe been more surprised than ever at the amount of visual surprises and things that people have managed to get into the game. (Your mileage may vary of course, but I love it.)
My favorite thing about all of the Sam & Max finales is that they've been the episodes where, maybe, the writers have actually started to go a little insane from working in the Sam & Max universe for too long, so you end up with a game that is maybe the work of a truly broken mind... in the best way. Last year that meant strip teases from Frankenstein's Monster, "Sexy Peepers," and mechanical snakes burping out hundreds of babies. I don't know where this year's lands on that scale, but when the games are teetering precariously, scrambling to keep themselves from falling off the cliff of sanity, is when they feel the most like Sam & Max to me.
Also, people who are fans of the 70s and 80s B-grade schlock that's been weaving in and out of this season, this episode's got more than it's fair share of that too.
Bonus note: I was pleased to discover that, musically, we have pieces in this episode which are representative of the cheesiest offerings of pop culture of four consecutive decades, and three of those pieces exist in the same space.
At least mine can be identified!
</monkeyisland>
Carry on.
The only way you'll be preserved for that long is in formaldehyde.
Dang it, Jake. See, my excitement and by extension had tapered off somewhat during the intermission between episodes and then you had to go and make that connection. If it has anywhere near the amount of insanity that is now dancing through my subconscious, then you and the rest of telltale are the ultimate of awesome.
It's probably not as insane as that, but I hope you have fun.
Not only that, but even if "he and I" was wrong, the correct form couldn't be "he and me", it would be "him and me".
Sorry I'm late for the party, I just finished episode 4 today. I don't have any questions for Jake, though, so instead I offer a cookie.
Sort of a less scary version of the game LSD. Undoubtedly going to be less insane than that, but that will likely be to its benefit.
Also excited to see you with the director's hat on.
They better have a song like max's world.