Countdown to Ep 5: "The City That Dares Not Sleep"

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Comments

  • edited August 2010
    Cockroaches don't have bones...
  • edited August 2010
    Falanca wrote: »
    Cockroaches don't have bones...

    Isn't their shell technically bone, an exoskeleton?
  • edited August 2010
    It counts as a skeletal system, yes, but not necessarily called "bones". Sorry for being a hypocrite, blame my highschool teachers that taught me biology for nothing.
  • edited August 2010
    Falanca wrote: »
    It counts as a skeletal system, yes, but not necessarily called "bones". Sorry for being a hypocrite, blame my highschool teachers that taught me biology for nothing.

    Oh. And to be equally pedantic, you're being a pedant, not a hypocrite. :P
  • edited August 2010
    tbm1986 wrote: »
    Oh. And to be equally pedantic, you're being a pedant, not a hypocrite. :P

    To be even more pedantic, I do not believe that by correcting hypocrite to pedant makes you pedantic as such, but rather, makes you a vocab nazi like I.
  • edited August 2010
    I want to ask Jake how he handles his tower of hats without to require voodoo trickery (Because director alone sound like a LOT of work!)

    Now I'm waiting to this questing been answered somehow, while I think it'll be buried in the middle of the planning of the joke and grammar nazis...
  • edited August 2010
    Falanca wrote: »
    Cockroaches don't have bones...

    Which is why he can't break every bone in his body from falling from a great height.
  • edited August 2010
    Which is why he can't break every bone in his body from falling from a great height.

    Bravo!
  • edited August 2010
    To be even more pedantic, I do not believe that by correcting hypocrite to pedant makes you pedantic as such, but rather, makes you a vocab nazi like I.

    I'm normally a silent vocab and grammar Nazi, in that I cringe whenever someone makes even a typo but I keep it to myself, by and large.
    Btw, I think Nazi needs a capital and the 'I' should be 'me' due to you not being the subject of the clause.

    Ginny, I hear your cry. Here it is again for Mr Rodkin:

    @Jake, how do you handle your tower of hats without requiring voodoo trickery (because director alone sounds like a LOT of work!)?
  • edited August 2010
    tbm1986 wrote: »
    I'm normally a silent vocab and grammar Nazi, in that I cringe whenever someone makes even a typo but I keep it to myself, by and large.
    Btw, I think Nazi needs a capital and the 'I' should be 'me' due to you not being the subject of the clause.

    Ginny, I hear your cry. Here it is again for Mr Rodkin:

    @Jake, how do you handle your tower of hats without requiring voodoo trickery (because director alone sounds like a LOT of work!)?

    Dear god, you're worse than me!
  • edited August 2010
    Dear god, you're worse than me!

    In Ginny's defence, that's one mere blip in what has otherwise been flawless English for a few months now.

    But you, dear Nazi sir, should know better! :P
  • edited August 2010
    tbm1986 wrote: »
    In Ginny's defence, that's one mere blip in what has otherwise been flawless English for a few months now.

    But you, dear Nazi sir, should know better! :P

    I was talking about how you're more of a Grammar Nazi than me.
  • edited August 2010
    tbm1986 wrote: »
    the 'I' should be 'me' due to you not being the subject of the clause.

    How do you know what sort of clause the "I" is representing though? Is the implication "makes you a vocab Nazi like it makes me," or is it "makes you a vocab Nazi like I am?"
  • edited August 2010
    How do you know what sort of clause the "I" is representing though? Is the implication "makes you a vocab Nazi like it makes me," or is it "makes you a vocab Nazi like I am?"

    "...Makes you a vocab nazi like I," if the 'I' is replaced with 'me' makes sense by itself, without any of the extra words you used. Hence I read it as such. Both 'you' and 'I/me' are objects in this clause, not subjects. The subject (an implied 'it') was mentioned previously.

    [/mask slip]
  • edited August 2010
    As fantastic as I'm sure this all is, this is all I'm hearing...

    Todd: We have unfinished business, he and I.
    Scott: He and me.
    Todd: Don't you talk to me about grammar!
  • edited August 2010
    HOW THE EPISODE ENDS:
    Sam and Demon Max cram into the DeLorean to go into the future, where Max is back to normal, but due to a time mishap velociraptors are brought into NYC. It's declared a non-canon ending, but more promotional. Credits include a link that leads here.
  • edited August 2010
    Zeek wrote: »
    As fantastic as I'm sure this all is, this is all I'm hearing...

    Todd: We have unfinished business, he and I.
    Scott: He and me.
    Todd: Don't you talk to me about grammar!

    It so happens that this is correct, because they can replace the subject of the previous clause. Confused? *laughs evilly*

    Ironic? Yes I'm sick and tired of this as well.
  • edited August 2010
    Sheesh, is it out yet?
  • edited August 2010
    Probably still at least 2 weeks.
  • edited August 2010
    Nah, 3 weeks I reckon
  • edited August 2010
    My calender says at least 2 weeks.
  • edited August 2010
    so can we have another tidbit, screenshot, concept art, etc. because it is around that time?
  • edited August 2010
    Yes please! I've been sitting here in such antici.................................pation.
  • edited August 2010
    At least it's not like valve time.
  • edited August 2010
    PISLIX wrote: »
    At least it's not like valve time.

    if telltale ran on valve time we'd all be horrified!
  • edited August 2010
    Hi. I'm spoiled, and I want to see the title card for this episode.
  • edited August 2010
    Falanca wrote: »
    Hi. I'm spoiled, and I want to see the title card for this episode.

    We all do
  • edited August 2010
    But I mean like... now.
  • JakeJake Telltale Alumni
    edited August 2010
    GinnyN wrote: »
    I want to ask Jake how he handles his tower of hats without to require voodoo trickery (Because director alone sound like a LOT of work!)

    The answer is: A tower of hats is hard to handle, but I don't think I'd trade it for anything else. Some people pull off a million hats pretty well, but I don't have the head for it. I loved directing ep 305, and I have loved Sam & Max for a while now, so it's been amazing fun. I've been talking with Chuck about some of the ideas going into the finale since before Tales of Monkey Island started production, so seeing them realized has been super fun. (Yes, "super fun." I've run out of adjectives.)

    That said, I also can't deny that it's a struggle to direct an episode while also doing UI-type things for it (and helping the Puzzle Agent team get the UI done for that game as well). Fortunately the excellent Nick Herman (who also directed on 301, and 303) helped out with a lot of cutscene direction on this episode, which was great. While the team was definitely feeling it towards the end, we were able to work a bunch of fun weird stuff into this episode. Sam & Max season three's generally had more visual humor and sight gags than the previous season, which has been refreshing for me, but with the finale I've maybe been more surprised than ever at the amount of visual surprises and things that people have managed to get into the game. (Your mileage may vary of course, but I love it.)

    My favorite thing about all of the Sam & Max finales is that they've been the episodes where, maybe, the writers have actually started to go a little insane from working in the Sam & Max universe for too long, so you end up with a game that is maybe the work of a truly broken mind... in the best way. Last year that meant strip teases from Frankenstein's Monster, "Sexy Peepers," and mechanical snakes burping out hundreds of babies. I don't know where this year's lands on that scale, but when the games are teetering precariously, scrambling to keep themselves from falling off the cliff of sanity, is when they feel the most like Sam & Max to me.

    Also, people who are fans of the 70s and 80s B-grade schlock that's been weaving in and out of this season, this episode's got more than it's fair share of that too.

    Bonus note: I was pleased to discover that, musically, we have pieces in this episode which are representative of the cheesiest offerings of pop culture of four consecutive decades, and three of those pieces exist in the same space.
  • edited August 2010
    That awesome! (The fact the question didn't get buried and the fact you love it! If that the case, you will train a technique for handle all your hats eventually. That was my Yoga Teacher told me. Except she was talking about the Loto Position, but I'm pretty sure is the same. Metaphorically...)
  • edited August 2010
    if telltale ran on valve time we'd all be horrified!

    At least mine can be identified!

    </monkeyisland>

    Carry on.
  • edited August 2010
    Baliame wrote: »
    At least mine can be identified!

    </monkeyisland>

    Carry on.

    The only way you'll be preserved for that long is in formaldehyde.
  • edited August 2010
    How is it that whenever you guys at Telltale speak about an upcoming episode, even if you don't give away anything, I manage to get even more excited than before? Really, that all sounds fantastic and I cannot wait to play it!
  • edited August 2010
    Jake wrote: »
    My favorite thing about all of the Sam & Max finales is that they've been the episodes where, maybe, the writers have actually started to go a little insane from working in the Sam & Max universe for too long, so you end up with a game that is maybe the work of a truly broken mind... in the best way. Last year that meant strip teases from Frankenstein's Monster, "Sexy Peepers," and mechanical snakes burping out hundreds of babies. I don't know where this year's lands on that scale, but when the games are teetering precariously, scrambling to keep themselves from falling off the cliff of sanity, is when they feel the most like Sam & Max to me.

    Dang it, Jake. See, my excitement and by extension had tapered off somewhat during the intermission between episodes and then you had to go and make that connection. If it has anywhere near the amount of insanity that is now dancing through my subconscious, then you and the rest of telltale are the ultimate of awesome.
  • JakeJake Telltale Alumni
    edited August 2010
    Avel wrote: »
    Dang it, Jake. See, my excitement and by extension had tapered off somewhat during the intermission between episodes and then you had to go and make that connection. If it has anywhere near the amount of insanity that is now dancing through my subconscious, then you and the rest of telltale are the ultimate of awesome.

    It's probably not as insane as that, but I hope you have fun.
  • edited August 2010
    tbm1986 wrote: »
    It so happens that this is correct, because they can replace the subject of the previous clause. Confused? *laughs evilly*

    Not only that, but even if "he and I" was wrong, the correct form couldn't be "he and me", it would be "him and me".

    Sorry I'm late for the party, I just finished episode 4 today. I don't have any questions for Jake, though, so instead I offer a cookie.
  • edited August 2010
    Jake wrote: »
    It's probably not as insane as that, but I hope you have fun.

    Sort of a less scary version of the game LSD. Undoubtedly going to be less insane than that, but that will likely be to its benefit.

    Also excited to see you with the director's hat on.
  • edited August 2010
    I want to know if we can expect another awesome ending credits like in the last two seasons
  • edited August 2010
    I want to know if we can expect another awesome ending credits like in the last two seasons

    They better have a song like max's world.
  • edited August 2010
    And I want to see an after-credits short.
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