Doug or Carley?
I was a bit dissapointed, seeing the statistics for this one. I saved Doug, and don't regret it one bit. Doug is a very resourceful character, he's funny, he's very relateable and is useful in any situation. Carley is too serious, and doesn't add very much. She has a gun, sure, but once you run out of ammo, or lose the gun, she has no redeeming qualities. her resourcefulness hits rock bottom (radio), and she has an instinctive reaction to solve every problem with her gun. She also has very little humor. I'm also getting a little tired of people saving someone just because they have a pair of boobs.
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I like Carly better because she trusts Lee enough to keep his secret. There's some really good dialogue between them when they are walking in the second episode, even if Doug is "funnier".
Also Doug is a pretty hefty guy, they both have boobs. :P
She was out of Ammo, it was in her purse.
I chose Carley because she's a good shot, and with the long term future of humanity in mind.
If you're thinking long term, wouldn't a guy who is resourceful and crafty more important than being able to aim a gun?
Long term future of humanity means producing more humans to do that you need a womb... get where this is going?
Also TTG dropped the ball with Doug.
Carley saves yours and ducks life
gives you the radio puzzle.
talks to you about your past
Goes with you to save Glenn
You can Feed Carley
Doug takes you outside to get the keys
Doug takes you outside to get the keys
Doug takes you outside to get the keys
Doug takes you outside to get the keys
You can't feed Doug.
see the problem?
Do you even realize what all can go wrong during child birth? Having only one woman to have kids with would be suicidal. The best option is to make sure that the women outnumber the men. Repopulating the earth will be safer, and quicker that way.
Rebuilding Modern Society {with all it's technical conveniances} vs New World Order {with all it's survival skills}
I do things in Character. I might only be in it for 5 episodes, but my Lee's in it for the long haul.
Less than a week into the apocalypse and Lee is already concerned with repopulating the Earth? Hardcore;).
I like to roleplay a bit more. Lee has seen some pretty bad things, but he still doesn't know for sure that it's bad everywhere. we only hear about how bad Atlanta was, and he asserts several times that he just "doesn't know" about everything else. By the time we make the Doug/Carley choice, pretty much everyone believes that it's only a few more weeks until the government/military rolls through to solve everything.
So I liked both Carley and Doug. Doug seemed like he was more crafty, both seemed pretty ready to trust me. When it came down to the moment, it definitely looked like Doug was in more trouble, so I chose him.
Well my Lee is kinda hoping things go on like this for a while longer. Better to be Free Zombie Bait than Chained Prison B*tch in his mind. On top of that, he's a man... Trust me, men are ALWAYS thinking about repopulating the earth, even when there's still 7 Billion people.
to quote lister
"I wanted to have a family. And I wanted to have loads of practice in the things that you've got to do to get a family."
later we had to interact with doug and doug said he had memorised the codes for remote controls, that made me wonder what other useful skills a man like this could have.
so when i came to save them i saved doug because i thought he would be more useful, and i thought i would have a chance to pick up carley's gun as we had established that leaving a gun behind is not an option (suicide woman) but as we left we didnt even pick up her bag, very silly, sort of understandable but unforgivable
Likelyhood ratio: seventy five percent
As this would also give lee a chance to see her purse and remember how he chose doug.
ohhh ,what if we find out carley was writing a story about lee before all this happened, so when we find her purse we get to learn more about the murder case
yeah, and if we saved carley, another conversation with her about the murder case would explain even more and doing the same thing as finding the purse
At the end of the game, you find out that Clem had a spare magazine for the ep1 climax, a shot of adrenaline for the ep2 climax, train-remover for the third, a port compression coil for the fourth, and a large sponge for the season finale.
Carley's ammo is in her purse. Lee go it from there if he saved Carley, and clementine could have gotten it instead of Lee. I don't see why you have trouble understanding that.
...maybe because I'm joking? Come on. Train remover? Esponja Grande?
Yeah, because Clementine could REACH the purse, Right? It's on the counter. You're asking someone, nevermind it's a little girl, to run across the room and climb something over her head, get an item she probably didn't even know was there, and sling it to Carley before the Zombies got her.
Keep in mind that A LOT of players, on this very forum, said the reason they saved Doug is because they didn't see the save Icon for Carley. That's right, a bunch of ADULT GAMERS didn't even realize they had to click the purse till AFTER the fact... But the 8 Year old, who can't reach it, is supposed to? :rolleyes:
Nevertheless, clementine should have at least tried. All she did was stand there like a derp.
You're either REALLY over thinking this, or trying to start a flame war with people... I highly doubt the Dev team even considered the possibility of her doing anything anyways. Any of you that thought both of them would be saved, were really just fooling yourselves. Besides, even if your insane belief that she should have done something, there's nothing she could have done.
It's YOUR fault, as the player, either Carley or Doug dies, not someone else's.
chill out bro, I was just thinking. I think clem shoulda tried, imo. That's all there is to it. I never disagreed with you, I was just sharing my thoughts.
Besides, I don't think Clem even knows what's in the purse. No one does except for Carly. Lee probably clued into its contents when he saw Carly trying to reach for it.
*goes back to fix it*
It's a survival situation, the fact their kids doesn't mean anything anymore. If they want to survive, they're gonna have to grow up fast.
But blaming someone for development forced inaction is like blaming Carley for not shooting the Andy in the head while he was trying to shove your face into the fence... It's Illogical, the game developers clearly made it that way for the situation with Lilly, (where inaction or action has real meaning In Game). Similarly, the situation with Doug and Carley was CLEARLY meant to be a Sadistic Choice. Clementine not interfering is less of an account of her character (as she has saved people before, and probably will do so again), and more of an account of the Developers not thinking of everything. http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything
Duck DID get Shane Killed, Clem didn't get Carley killed, it's as simple as that. No emotions, no Fallacy driven "They're just kids!" excuse, just facts and observations.
Read the above then.
Actually, we can gather from the information given just in Episode 1 that at a minimum, things are apparently pretty bad statewide. Going by the messages Clem's mother left on the answering machine Savannah evidently crapped the bed after an attempt to quarantine it, and Savannah's more or less clear on the opposite side of the state from Atlanta (which is also a pretty big indication the quarantine wasn't all that successful).
Granted, in my case I wasn't in "must repopulate!" mode, Carley just seemed more useful. At the time, she was the only person with a firearm, already helped out three or so times (of course, she loses points for saving Duck... the ditz ), whereas Doug was kinda an empty uniform aside from programming a remote.
Doug and Carley both have good, but different, skills that seem equal for now in value. Unfortunately, I think Doug was set up to fail.
Doug took part in all the negative things that happened while Carley was involved in mainly positive events.
Doug was key to a mission that I did not want to do. The mission was to recover keys for Lilly who was hated and to get pills for Larry who is an arch enemy in my game. This was not a mission to benefit the group just two hated people. It was with Doug that Lee met his zombie brother and had to put him down. It was with Doug that the outside gate had its lock removed. Although the mission succeeded it resulted in an arch enemy being saved and the pharmacy being overrun with walkers.
On the other hand, Carly was key to a mission to save Glen (a much liked character from both the comics and the tv show). It was to recover gas that the group needed. The mission was a success with no group casualties (except for Irene who was a lost cause from the get go).
Lastly, with walkers breaking in and in the room, Doug had no capability to kill walkers. Carley was killing walkers and could kill more walkers if handed some out of reach ammo.
This may account for why so many chose Carley when the stats should be more like 50/50. I opted to save Carley and even at the end of episode 2 still think it was the right call.
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