What I find interesting is that a lot of us make the Doug/Carley decision based on a utilitarian/survivalist consideration of who's more useful (I know I did - I chose Carley because I figured being able to reliably headshot a zombie on top of a fellow survivor was a more useful skill than reprogramming a universal remote, and forgot that Carley said Doug had saved her from the walkers earlier), and yet the dev team didn't seem to make that an option when the survivor asks how you made your choice.
What I find interesting is that a lot of us make the Doug/Carley decision based on a utilitarian/survivalist consideration of who's more useful (I know I did - I chose Carley because I figured being able to reliably headshot a zombie on top of a fellow survivor was a more useful skill than reprogramming a universal remote, and forgot that Carley said Doug had saved her from the walkers earlier), and yet the dev team didn't seem to make that an option when the survivor asks how you made your choice.
Pretty much, though I wouldn't tell the person I saved that anyway. Probably wouldn't inspire trust to tell somebody you only saved them because they're a better tool than the person you let get eaten.
A much better example would be the Irene choice, particularly if you didn't give her the gun. "Why didn't you just give it to her?", "Because I wasn't about to give the only gun our group has to some nutty stranger, you really can't see how that could have gone terribly wrong for us?". Had absolutely nothing to do with morals or what have you.
Yeah, I get that it wouldn't be the optimal choice, but the lack of an option and a "damn that's cold" response kind of stood out. I guess you're coming from the perspective that someone calculating enough to choose who to save based on usefulness would also be calculating enough to avoid brutal honesty when talking to the survivor.
As for Irene, there was at least a coldly practical dialogue option - "I wanted to save the bullet", IIRC, although by avoiding the other risks you mention it does make Lee seem far more ruthless than your option. When I came to that decision point, I was worried about the noise and planning to use the axe - but in hindsight, I don't think any of the trio would be so far into zombie apocalypse mode as to chop up a living person who was *probably* going to turn.
Yeah, I get that it wouldn't be the optimal choice, but the lack of an option and a "damn that's cold" response kind of stood out. I guess you're coming from the perspective that someone calculating enough to choose who to save based on usefulness would also be calculating enough to avoid brutal honesty when talking to the survivor.
As for Irene, there was at least a coldly practical dialogue option - "I wanted to save the bullet", IIRC, although by avoiding the other risks you mention it does make Lee seem far more ruthless than your option. When I came to that decision point, I was worried about the noise and planning to use the axe - but in hindsight, I don't think any of the trio would be so far into zombie apocalypse mode as to chop up a living person who was *probably* going to turn.
Basically. There's just no way to phrase what is essentially "because I can use you" that's going to make you seem remotely trustworthy, especially under the circumstances. Even if you're thinking it, there's no real upside (and quite a few downsides) to saying it... unless you want to be seen as a complete bastard by the people you're living with.
More or less. I think shooting her yourself should've been a valid option; hell, she brings it up herself "Then do it for me!", and it's less ambiguous as a "moral" choice.
Ohhhh, you mean the random guy who had programming his tv remote memorized and became zombie chow in act 1 by intelligently leaning up against a window full of zombies.
It's a shame Doug got very little in episode 1. His character really starts to shine in episode 2, and Carley offers little in episode 2 in the way of being interesting.
It's a shame Doug got very little in episode 1. His character really starts to shine in episode 2, and Carley offers little in episode 2 in the way of being interesting.
Ohhhh, you mean the random guy who had programming his tv remote memorized and became zombie chow in act 1 by intelligently leaning up against a window full of zombies.
Don't forget that it's the guy who asked over and over again if did you want to have a look outside the drugstore.
Ha Ha Well said Nessa, I try to keep my posts about a paragraph long. Some people however, write a small book!:D
Hahaha... I know, right? Sometimes I try to sit in and listen to both sides - but sometimes I just give up because the entire discussion is basically going:-
Hahaha... I know, right? Sometimes I try to sit in and listen to both sides - but sometimes I just give up because the entire discussion is basically going:-
Hahaha... I know, right? Sometimes I try to sit in and listen to both sides - but sometimes I just give up because the entire discussion is basically going:-
A much better example would be the Irene choice, particularly if you didn't give her the gun. "Why didn't you just give it to her?", "Because I wasn't about to give the only gun our group has to some nutty stranger, you really can't see how that could have gone terribly wrong for us?". Had absolutely nothing to do with morals or what have you.
This is a damn good point.
I knew from my knowledge of zombie lore that she was dead either way and I genuinely wouldn't have had an issue with putting her out of her misery- but we had just spent 15 minutes sneaking around quietly to avoid attracting more walkers, and she was clearly in a bad emotional state.
I'd have liked to have been able to say to her "no, we can't risk giving up this gun to a stranger and we can't take the risk of the gunshot attracting walkers- sorry", rather than "we can't let you do that to yourself".
I knew from my knowledge of zombie lore that she was dead either way and I genuinely wouldn't have had an issue with putting her out of her misery- but we had just spent 15 minutes sneaking around quietly to avoid attracting more walkers, and she was clearly in a bad emotional state.
I'd have liked to have been able to say to her "no, we can't risk giving up this gun to a stranger and we can't take the risk of the gunshot attracting walkers- sorry", rather than "we can't let you do that to yourself".
I don't know, it still seems pretty heartless to break it down like that. The girl already knows she is going to die, let's go ahead and add insult to injury and tell her she's not worth it? Who would want to travel with you knowing that, if they were bitten, that you would think that their merciful end wouldn't be worth the bullet to you?
Also, Glenn (back at the drug store) is in a fragile emotional state. When he asks you about giving her the gun, he is looking for confirmation that, like Lee can say, "We CAN'T give up".
Personally i was thinking of saving Carley after watching a walkthrough "I didn't have the game yet" but then since I saw the player save Carley, I actually wanted to see what happens when i save Doug, turns out Doug is my Ideal character to keep.
1. He's an IT tech and he made an alarm system and could make an electric fence
2. He's a pretty funny character, eating the biscuits, when Ben's unsure about the path.
3. He's based on a real person, based on Telltale's IT staff as i heard
4. He has a bad ass laser pointer that saved my ass
5. He looks cool in Episode 2
6. Also I like his voice
I saved Doug because Carley still had her gun. They should have made it more clear it wasn't loaded though, I didn't figure that out until reading this thread.
Carley saves Clem if you choose not to, she helps Lee decide who to give food to, she wants him as leader, she's a sharpshooter, she tries to calm group arguements, on the flipside she knows about the past, as soon as she runs out of bullets she can't walk a few steps to the right, she is baffled by a radio, yet can operate a firearms...doug has saved carley before so we hear, he sorts out the key problem, he mAkes an early warning system and will pr
Carley saves Clem if you choose not to, she helps Lee decide who to give food to, she wants him as leader, she's a sharpshooter, she tries to calm group arguements, on the flipside she knows about the past, as soon as she runs out of bullets she can't walk a few steps to the right, she is baffled by a radio, yet can operate a firearms...doug has saved carley before so we hear, he sorts out the key problem, he mAkes an early warning system and will prObably make an electric fence for homebase, he does much the food after initially denying it, he tries valiantly to save you from the guy in the beartrap/dude who got shot, his laserpen...his heart is in the rightplace but he seems a bit useless, maybe an unexpected hero, I reckon, but I hope it's not as generic as this, but maybe doug/carley will sacrifice themselves to save Lee/Clem while screaming, go on without me or this is payback...I dunno eitherway somebodys got to die, if I go you got to go, somebody's got to die, let the gun shots blow, somebody's got to die, nobody got to know that I killed yo ass in the mist bitch!
Carley comes out of her shell more in Ep 2 whereas Doug seems to go into his, maybe they will reverse roles in Ep 3 and Doug would be more vocal than Carly.
In my first play through I chose Carly due to the talking dead guy, can’t remember his name said he was modelled on his friend which is kind of cool but I’m not a fan off the friends with benefits cameo in games, that being said I do like Doug’s character I just wish he had more to do in Ep 2
carley {good shot, glock 17,sexy,brave,wants you to lead}
doug {it tech, nerdy,comic relief,comes up with detection system}
The bad points:
Carley{knows my secret,no more glock 17 bullets}
Doug {is he truly loyal?,can he shoot a gun? }
Seems like you cant lose with either choice but i do like the girl with the gun but i lost my save. So i ended up having to do computer playthough and the system choose doug for me so ima run with it see what happens.
carley {good shot, glock 17,sexy,brave,wants you to lead}
doug {it tech, nerdy,comic relief,comes up with detection system}
The bad points:
Carley{knows my secret,no more glock 17 bullets}
Doug {is he truly loyal?,can he shoot a gun? }
Seems like you cant lose with either choice but i do like the girl with the gun but i lost my save. So i ended up having to do computer playthough and the system choose doug for me so ima run with it see what happens.
your forgot to mention
doug eats half of the bread buns from the brenda's basket, he uses morse code with a lazer pointer...
carley doesn't think to kerb stomp zombies going for her ankles, she craves ice cream when faced with impending death. plus the whole battery thang..
but she more of a looker than lilly..
Who went with you to save Glenn?- Carley.
Who saved your life/Clem's life? - Carley.
Who can shoot? - Carley.
Most important part - Who's girl?
I dont see any reason for saving Doug? IT tech for what, hack zombie Facebook with typewriter?
I saved Carley not even thinking because she saved me.
considering its potentially the end of the world, one would think, as far as survival of the species is concerned, that it would be a given to save women & children first. still gotta have protection though.thats just my opinion.
the pistol, & subsequent seemlingly unlimited ammo in carley's purse, would also seem to support this premise as well.
of course this could also lead to a bad situation. kinda like the latter part of "28 days later".
I saved Dougie in my second game (a laser pointer, really?).
Yes, really. Doug also has cravings for beef jerkies and calls out the name of pies when he's asleep in bed. Imagine how he'd be like when.... sorry. Wrong forum.
But yes, I saved Carley and I don't regret it. She's wise and puts situations into perspective. Hope to see more of her in Episode 3. Will be gutted if she dies.
Comments
Pretty much, though I wouldn't tell the person I saved that anyway. Probably wouldn't inspire trust to tell somebody you only saved them because they're a better tool than the person you let get eaten.
A much better example would be the Irene choice, particularly if you didn't give her the gun. "Why didn't you just give it to her?", "Because I wasn't about to give the only gun our group has to some nutty stranger, you really can't see how that could have gone terribly wrong for us?". Had absolutely nothing to do with morals or what have you.
As for Irene, there was at least a coldly practical dialogue option - "I wanted to save the bullet", IIRC, although by avoiding the other risks you mention it does make Lee seem far more ruthless than your option. When I came to that decision point, I was worried about the noise and planning to use the axe - but in hindsight, I don't think any of the trio would be so far into zombie apocalypse mode as to chop up a living person who was *probably* going to turn.
Basically. There's just no way to phrase what is essentially "because I can use you" that's going to make you seem remotely trustworthy, especially under the circumstances. Even if you're thinking it, there's no real upside (and quite a few downsides) to saying it... unless you want to be seen as a complete bastard by the people you're living with.
More or less. I think shooting her yourself should've been a valid option; hell, she brings it up herself "Then do it for me!", and it's less ambiguous as a "moral" choice.
There is some guy named Doug in this game? O_O
Ohhhh, you mean the random guy who had programming his tv remote memorized and became zombie chow in act 1 by intelligently leaning up against a window full of zombies.
Turnabout is fair play.
Don't forget that it's the guy who asked over and over again if did you want to have a look outside the drugstore.
He loved zombies.
Ha Ha Well said Nessa, I try to keep my posts about a paragraph long. Some people however, write a small book!:D
Hahaha... I know, right? Sometimes I try to sit in and listen to both sides - but sometimes I just give up because the entire discussion is basically going:-
A: "I'm right, you're stupid".
B: "No, you're stupid".
A: (rinse, lather, repeat)
That's not what's happening. If you were really reading the thread, you'd know that, idiot.
What? I'm not stupid, you are!
There's a reason I choose to bow out gracefully. I usually try to avoid fighting like I'm back in elementary school.:D
Yeah, I can see you did. *salutes you*
and then rommel and sister tearing his logic apart
Well, since sister saw no point in responding, he has claimed victory over the matter in this thread.
So... who knows? He just might start something again.
This is a damn good point.
I knew from my knowledge of zombie lore that she was dead either way and I genuinely wouldn't have had an issue with putting her out of her misery- but we had just spent 15 minutes sneaking around quietly to avoid attracting more walkers, and she was clearly in a bad emotional state.
I'd have liked to have been able to say to her "no, we can't risk giving up this gun to a stranger and we can't take the risk of the gunshot attracting walkers- sorry", rather than "we can't let you do that to yourself".
I don't know, it still seems pretty heartless to break it down like that. The girl already knows she is going to die, let's go ahead and add insult to injury and tell her she's not worth it? Who would want to travel with you knowing that, if they were bitten, that you would think that their merciful end wouldn't be worth the bullet to you?
Also, Glenn (back at the drug store) is in a fragile emotional state. When he asks you about giving her the gun, he is looking for confirmation that, like Lee can say, "We CAN'T give up".
1. He's an IT tech and he made an alarm system and could make an electric fence
2. He's a pretty funny character, eating the biscuits, when Ben's unsure about the path.
3. He's based on a real person, based on Telltale's IT staff as i heard
4. He has a bad ass laser pointer that saved my ass
5. He looks cool in Episode 2
6. Also I like his voice
lol nice
In my first play through I chose Carly due to the talking dead guy, can’t remember his name said he was modelled on his friend which is kind of cool but I’m not a fan off the friends with benefits cameo in games, that being said I do like Doug’s character I just wish he had more to do in Ep 2
Do you want the Sexy Zombie Apocalypse? {Carley}
or the Funny Zombie Apocalypse? {Doug}
Since Doug seems more the comic relief then anything
Brenda: Here take some biscuits
Lee: the baskets empty
Doug: omnomnomnom
added a bit
carley {good shot, glock 17,sexy,brave,wants you to lead}
doug {it tech, nerdy,comic relief,comes up with detection system}
The bad points:
Carley{knows my secret,no more glock 17 bullets}
Doug {is he truly loyal?,can he shoot a gun? }
Seems like you cant lose with either choice but i do like the girl with the gun but i lost my save. So i ended up having to do computer playthough and the system choose doug for me so ima run with it see what happens.
your forgot to mention
doug eats half of the bread buns from the brenda's basket, he uses morse code with a lazer pointer...
carley doesn't think to kerb stomp zombies going for her ankles, she craves ice cream when faced with impending death. plus the whole battery thang..
but she more of a looker than lilly..
Plus I love Carley, she's so gloomy and practical about group politics. I cannot resist it.
Ha. I'd love for this to happen, be it in episode 3 or 4.
Who saved your life/Clem's life? - Carley.
Who can shoot? - Carley.
Most important part - Who's girl?
I dont see any reason for saving Doug? IT tech for what, hack zombie Facebook with typewriter?
I saved Carley not even thinking because she saved me.
considering its potentially the end of the world, one would think, as far as survival of the species is concerned, that it would be a given to save women & children first. still gotta have protection though.thats just my opinion.
the pistol, & subsequent seemlingly unlimited ammo in carley's purse, would also seem to support this premise as well.
of course this could also lead to a bad situation. kinda like the latter part of "28 days later".
worst case scenario anyway.
Yes, really. Doug also has cravings for beef jerkies and calls out the name of pies when he's asleep in bed. Imagine how he'd be like when.... sorry. Wrong forum.
But yes, I saved Carley and I don't regret it. She's wise and puts situations into perspective. Hope to see more of her in Episode 3. Will be gutted if she dies.
I bet he sleeps with his socks on.