My art made directly from game-files - may contain spoilers for past episodes

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Comments

  • "Hmm...interesting."

    Gunab posted: »

    Clem being inspecting the ice in the fountain!

  • Yea, I don't know. When I was a kid ice sheets where always fascinating and fun to play with :D

    ComingSoon posted: »

    "Hmm...interesting."

  • Why.. WHY COULDN'T THIS HAVE HAPPENED!!

    nickybello posted: »

    Clem: i had to shoot lee!! starts crying So don't be an asshole!! and pretend to be the only one that's lost people!!...Sobs alot Kenny:

  • Well it's still really good art.

    Gunab posted: »

    Yea, I don't know. When I was a kid ice sheets where always fascinating and fun to play with

  • Great work, but to me.. It kind of looks like an awkward position.

    Gunab posted: »

    Clem being inspecting the ice in the fountain!

  • I love it XD

    Make him folding his arms angrily like: "I really want to eat the shit outta that raccoon..."

    I thought about Clem holding a raccoon, and then Mike in the background just staring directly at it.

  • Ah, reminds me of when I visited Indiana when I was 6.

    "WHAT IS THIS WITCHCRAFT?!"

    Gunab posted: »

    Yea, I don't know. When I was a kid ice sheets where always fascinating and fun to play with

  • Your Pics are so great!

    Can you animate with your Engine? Because I try to animate some models from the Game.

    Alt text

    It lags, because it's a gif. But I think it's a good go. :)

  • I love that lightning!
    I wish I could have your Engine. :D

    Gunab posted: »

    Clem being inspecting the ice in the fountain!

  • I tried to [Hug Sarah] bug she didn't want me to. It's so sad. ;( Poor Sarah, she miss Carlos alot.

    Gunab posted: »

    I've already done that. You can find it in my gallery (link is in the first post). But I will do another, aS the game didn't let me hug Sarah in Ep4!

  • THIS.IS.SO.COOL. Moar, moar, MOAR...

    No, seriously this is awesome...

    Your Pics are so great! Can you animate with your Engine? Because I try to animate some models from the Game. It lags, because it's a gif. But I think it's a good go.

  • edited July 2014

    HOLY SHIT! I didn't know you did animations too! :DD

    Your Pics are so great! Can you animate with your Engine? Because I try to animate some models from the Game. It lags, because it's a gif. But I think it's a good go.

  • Great man!! You wanted to talk to me? I answered you in the chat! :)

    Your Pics are so great! Can you animate with your Engine? Because I try to animate some models from the Game. It lags, because it's a gif. But I think it's a good go.

  • I think Gunab mentioned before, a few pages back that he'll soon have support for animations on his engine.

    Your Pics are so great! Can you animate with your Engine? Because I try to animate some models from the Game. It lags, because it's a gif. But I think it's a good go.

  • Thanks, but it's actually just a single directional light in that scene :D

    I'm now quite sure what the game uses. It seems like objects are lighted in a traditional way (with much precalculated shadows and ambient occlusion thrown in). Characters always seems to be lighted by an additional light source from the opposite direction. One day I'll figure that out, but that's not a priority :)

    I love that lightning! I wish I could have your Engine.

  • No, I can't do animations yet. But that's just a question of time. I'm almost done optimizing my engine and cleaning it up a little. Skyboxes are actually the last thing I'm going to optimize. I'm removing objects that are always far away from the camera, like the sky and the mountains, from the z-buffer. They are so far away, that they sometimes cause z-fighting on closer objects, even though I use 32bit precision :D I want this to be an automated process ;)

    As for playing animations. That's realy easy.

    The hard part is making these animations in the first place. I don't know how these programs work, so I'm trying to build something on my own. I've been wondering about this for quite some time now. For example: Clem touches an object. Now I want her to make a step forwards, but the hand should NOT move on the object. Would I have to keep her hand there manually, by making sure it's always in the same position each keyframe? Or can I just lock the root-joint of her hand in place, I so how does the math work for that? Her arm would have to be automatically adjusted, when her body moves.

    Your Pics are so great! Can you animate with your Engine? Because I try to animate some models from the Game. It lags, because it's a gif. But I think it's a good go.

  • I just noticed how low-poly the models from TWD are.

  • edited July 2014

    I am not a professional in 3D, but I know people in this area, and even got to animate something in 3DMax long ago ..

    Most things are animated by hand. but in the example that you specified about the hand. there is a command to "lock" the hands and feet of your model in a certain (XYZ) position while other parts of the body remain free. so I guess you could start scheduling some command for this purpose.

    Gunab posted: »

    No, I can't do animations yet. But that's just a question of time. I'm almost done optimizing my engine and cleaning it up a little. Skyboxe

  • edited July 2014

    I finally know how to properly alpha-map.

    Alt text

  • edited July 2014

    Hmm... the texture is off (shoulders). And what kind of program are you using, that you need to do extra stuff for proper alpha-blending? Also there doesn't seem to be any in that picture? :D

    I finally know how to properly alpha-map.

  • And there's a dot of her hair flying in air.

    Gunab posted: »

    Hmm... the texture is off (shoulders). And what kind of program are you using, that you need to do extra stuff for proper alpha-blending? Also there doesn't seem to be any in that picture?

  • Yep but that's normal. You can see in the game, too. Not on Clem, though, as she never takes of her that. But Bonny has some flying hair :D

    And there's a dot of her hair flying in air.

  • Really?? I never realized that! haha

    There is also the white polygon in Kenny's Beard! ;D

    Gunab posted: »

    Yep but that's normal. You can see in the game, too. Not on Clem, though, as she never takes of her that. But Bonny has some flying hair

  • Tha't name! :P

    And there's a dot of her hair flying in air.

  • Wow, thanks for the feedback, guys!
    I won't do those animations, because I will rather make some Facial-Expressions with the models. I got into it.

    Alt text

    And I have an another hilarious animation. :D

  • I wrote ya back!

    Great man!! You wanted to talk to me? I answered you in the chat!

  • Well, I know a little bit of Face Rigging, so I can create funny faces on Clem.

    HOLY SHIT! I didn't know you did animations too! :DD

  • Before I saw Carver I thought she walked in on Luke and Jane. Now things are more complicated.

    Gunab posted: »

    Maybe I better just post her face of that pic first, so you can prepare yourself!

  • Call up Aveline, she has a machete.

    LokiDoki posted: »

    My reaction to your reaction: When Ezio threw that thing at him I just lost it Anyways, Gunab..this stuff is awesome! I'm loving it. You're reallllly talented. claps

  • She looks like a creepy horror movie child.

    Lighting tests. (The pose is awkward I know.)

  • These are all quite amazing and interesting, good job mate! Hope you continue what you do, and thanks for sharing 'em with us.

  • Okey!

    I wrote ya back!

  • Nice! xD

    Wow, thanks for the feedback, guys! I won't do those animations, because I will rather make some Facial-Expressions with the models. I got into it. And I have an another hilarious animation.

  • Yeah, but it's difficult to make them. Will maybe continue, when I have time. :)

    Soresu posted: »

    These are all quite amazing and interesting, good job mate! Hope you continue what you do, and thanks for sharing 'em with us.

  • I can imagine. Well, best of luck with that! :)

    Yeah, but it's difficult to make them. Will maybe continue, when I have time.

  • Here it is:

    Alt text

    It reminds me of Bloody Mary from TWAU. I laughted so hard. :D

    I am currently on that scene when Clem is kicking the door off (remember?), and I would like to recreate her Expression and the pose. It also reminds me of Bigby, that fight pose, and that would be cool to try that on Clem.

  • Ninja Clem!

    Here it is: It reminds me of Bloody Mary from TWAU. I laughted so hard. I am currently on that scene when Clem is kicking the doo

  • I use 3DS MAX 2009 to fix the textures, (you don't wanna know how clem looks with her face texture out of place, it's hella creepy).

    With the alpha-mapping, it's on her hair strands that stick out. It used to have a black border which looks really messy.

    Gunab posted: »

    Hmm... the texture is off (shoulders). And what kind of program are you using, that you need to do extra stuff for proper alpha-blending? Also there doesn't seem to be any in that picture?

  • I was listening to some AC music and then I saw this animation. I thought of Clem being an assassin

    Here it is: It reminds me of Bloody Mary from TWAU. I laughted so hard. I am currently on that scene when Clem is kicking the doo

  • You reminded me of this song! it gives me chills and it's amazing! Ah.. good times!!

    youtube

    I was listening to some AC music and then I saw this animation. I thought of Clem being an assassin

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