Anyway. This is not the direction I wanna take my program I've got something else in mind! But it'll probably take some more weeks, or even month before I can show what I mean
Here it is:
It reminds me of Bloody Mary from TWAU. I laughted so hard.
I am currently on that scene when Clem is kicking the doo… morer off (remember?), and I would like to recreate her Expression and the pose. It also reminds me of Bigby, that fight pose, and that would be cool to try that on Clem.
hey, Gunab an stupid idea. what if you stack nick on ben and then put bigby's final form next to them. I have a feeling that with nick's and ben's heights combined will be as big as the wolf form.
hey, Gunab an stupid idea. what if you stack nick on ben and then put bigby's final form next to them. I have a feeling that with nick's and ben's heights combined will be as big as the wolf form.
hey, Gunab an stupid idea. what if you stack nick on ben and then put bigby's final form next to them. I have a feeling that with nick's and ben's heights combined will be as big as the wolf form.
I was able to get the original bones from the game itself, the only problem is how the model doesn't want to be textured and crashes the program I'm using...
Well, I've started to add animation-support to my program. Looking good so far.
Even though it might look weird, almost all the math for "real" animating is in place. I haven't settled yet on how to interpolate the Joint-Transformations. The gif uses a simple bi-cubic interpolation. I've read that slerps (spherical linear interpolation) are better for Quaternions, but honestly I didn't see any difference in the result Anyway, using slerps on Dual Quaternions is just not pretty, so I'm not going to do that. I'm probably going to use the classic interpolation-techniques like cubic or bi-cubic for a 2-key-animation and cubic splines for those that have more keyframes. It'll depend on how it looks in the end
I've also given the idea of mixing different animation some though. For example, if Clem is walking, the walking-animation is moving her neck to keep head looking forward. Now, if I wanted to turn her head while the is walking I would have two animations controlling the same Joint at the same time. Turns out that is rather simple to do I would have probably figured that out faster, but thinking in a 4-dimension dual space is now always that easy
Anyway, the next step would be to build a user-interface for me where I can combine different poses to an animation. After I've done that it's just a matter of creating some pretty animations
Ah, and.... does anyone know a good place to upload gifs? imgur always gives me an error when I try to upload one
@Gunab you the man!!!! i love your work ,do you think it's possible down the line to actually create mini episodes? Like Clem in the cabin just chatting to everyone and getting to know them,or just something simple like Clem and Sarah eating breakfast and making faces at each other
Well, I've started to add animation-support to my program. Looking good so far.
Even though it might look weird, almost all the math … morefor "real" animating is in place. I haven't settled yet on how to interpolate the Joint-Transformations. The gif uses a simple bi-cubic interpolation. I've read that slerps (spherical linear interpolation) are better for Quaternions, but honestly I didn't see any difference in the result Anyway, using slerps on Dual Quaternions is just not pretty, so I'm not going to do that. I'm probably going to use the classic interpolation-techniques like cubic or bi-cubic for a 2-key-animation and cubic splines for those that have more keyframes. It'll depend on how it looks in the end
I've also given the idea of mixing different animation some though. For example, if Clem is walking, the walking-animation is moving her neck to keep head looking forward. Now, if I wanted to turn her head while the is walking I w… [view original content]
@Gunab you the man!!!! i love your work ,do you think it's possible down the line to actually create mini episodes? Like Clem in the cabin j… moreust chatting to everyone and getting to know them,or just something simple like Clem and Sarah eating breakfast and making faces at each other
I was able to get the original bones from the game itself, the only problem is how the model doesn't want to be textured and crashes the program I'm using...
Keep you money! You need it to buy Season 3!
The only benefit I'll ever have (and want) from this is, that this is a good way to show possible employers what I can do
Which program do you use? Sometimes, the program won´t import the mesh itself, then you need to import it manually.
The program crashes, when the command can not be handled.
There's a script that import the .d3dmesh and .d3dtx of the game into 3DS Max.
I fixed the crashing problem though, my only problem is giving the model those black details on the face etc,.
Well, I've started to add animation-support to my program. Looking good so far.
Even though it might look weird, almost all the math … morefor "real" animating is in place. I haven't settled yet on how to interpolate the Joint-Transformations. The gif uses a simple bi-cubic interpolation. I've read that slerps (spherical linear interpolation) are better for Quaternions, but honestly I didn't see any difference in the result Anyway, using slerps on Dual Quaternions is just not pretty, so I'm not going to do that. I'm probably going to use the classic interpolation-techniques like cubic or bi-cubic for a 2-key-animation and cubic splines for those that have more keyframes. It'll depend on how it looks in the end
I've also given the idea of mixing different animation some though. For example, if Clem is walking, the walking-animation is moving her neck to keep head looking forward. Now, if I wanted to turn her head while the is walking I w… [view original content]
I'd love to do that, I have so many detailed scenes in my head that I want to create but I have no knowledge in exporting/importing models and working with the animations and everything that comes with that.
I'd love to do that, I have so many detailed scenes in my head that I want to create but I have no knowledge in exporting/importing models and working with the animations and everything that comes with that.
It would be. I keep my "scenes" to myself for the moment, it's more related to what I see happening in Ep5 and I still hope that I'd be able to create them but considering I don't have the tools and knowledge for it, it's close to impossible unless I get a little help so I can take off and do my own things with my ideas :P
Comments
I never played ac 1, 2, brotherhood or revelations so this seems pretty interesting. But I do know know that Altair and Ezio Aulditourie were badasses
Altair and Ezio were the golden era of AC! after that the series lost focus .. ;(
Maybe Unity will help Ubisoft redeem themselves?
Maybe! I hope so.
Wow fantastic! Really enjoyed seeing the pictures you made. Hope to see a lot more
You will. Probalby not a new one every day though
Hmm... jumping Clem...
Anyway. This is not the direction I wanna take my program I've got something else in mind! But it'll probably take some more weeks, or even month before I can show what I mean
Clem just watching the sky! My engine is now at a place where I'm content with it. The next step would be... well, move than just animations
She's thinking about Season 3!
Yep. She's thinking what could happen to her
"Will I survive and be the protagonist?"
hey, Gunab an stupid idea. what if you stack nick on ben and then put bigby's final form next to them. I have a feeling that with nick's and ben's heights combined will be as big as the wolf form.
I would love to see that.
Those two pieces of hair that are sticking out on the side of her head; my OCD senses are tingling
I don't think I'm going to do that
I was able to get the original bones from the game itself, the only problem is how the model doesn't want to be textured and crashes the program I'm using...
Well, I've started to add animation-support to my program. Looking good so far.
Even though it might look weird, almost all the math for "real" animating is in place. I haven't settled yet on how to interpolate the Joint-Transformations. The gif uses a simple bi-cubic interpolation. I've read that slerps (spherical linear interpolation) are better for Quaternions, but honestly I didn't see any difference in the result Anyway, using slerps on Dual Quaternions is just not pretty, so I'm not going to do that. I'm probably going to use the classic interpolation-techniques like cubic or bi-cubic for a 2-key-animation and cubic splines for those that have more keyframes. It'll depend on how it looks in the end
I've also given the idea of mixing different animation some though. For example, if Clem is walking, the walking-animation is moving her neck to keep head looking forward. Now, if I wanted to turn her head while the is walking I would have two animations controlling the same Joint at the same time. Turns out that is rather simple to do I would have probably figured that out faster, but thinking in a 4-dimension dual space is now always that easy
Anyway, the next step would be to build a user-interface for me where I can combine different poses to an animation. After I've done that it's just a matter of creating some pretty animations
Ah, and.... does anyone know a good place to upload gifs? imgur always gives me an error when I try to upload one
@Gunab you the man!!!! i love your work ,do you think it's possible down the line to actually create mini episodes? Like Clem in the cabin just chatting to everyone and getting to know them,or just something simple like Clem and Sarah eating breakfast and making faces at each other
THAT is my final goal
LOL
Keep you money! You need it to buy Season 3!
The only benefit I'll ever have (and want) from this is, that this is a good way to show possible employers what I can do
Which program do you use? Sometimes, the program won´t import the mesh itself, then you need to import it manually.
The program crashes, when the command can not be handled.
You beat me! Nice animation and with expression inclusive.
EDIT: Nice website for uploading gif´s is: makeagif.com
Kung fu Clem! ... And you be like:
There's a script that import the .d3dmesh and .d3dtx of the game into 3DS Max.
I fixed the crashing problem though, my only problem is giving the model those black details on the face etc,.
A script for importing .d3dtx meshes? :0
Can you give me the download please?
https://dl.dropboxusercontent.com/u/27874399/Models/TelltaleGames.html
Hahaha. that's great!
Oh Yeah!! good job Gunab! ;D
It gets on my nerves when people say that they have OCD but then there is people that actually have OCD.
Badass Clem has intensified!
You see it tomorrow
Same Bat time same Bat hour
Clementine used kung fu on Goku very effective
I'd love to do that, I have so many detailed scenes in my head that I want to create but I have no knowledge in exporting/importing models and working with the animations and everything that comes with that.
I always thought about Clem staring into a mirror and Bloody Mary from TWAU would appear, would be kinda freaky but cool to see something like that.
It would be. I keep my "scenes" to myself for the moment, it's more related to what I see happening in Ep5 and I still hope that I'd be able to create them but considering I don't have the tools and knowledge for it, it's close to impossible unless I get a little help so I can take off and do my own things with my ideas :P
A party with the cabin group,Lee, Kenny and his family,and omid.it will all make sense later pls do it.
Gunab, are you still here? "No Going Back" had so many good environments that you could use. I miss your awesome work, man.
Hey Gunab, do some Poker Night pictures with Clem, Lee, Bigby and Sybil!
I hope Gunab comes back soon.
I was surprised when this thread began to be inactive.