It feels like no-one remembers an interview from quite some time ago where Telltale said they'd like to be the equivalent of HBO for computer games.
Anyway, fully agreed with you and I've said this time and time again.
Padding a story out to meet a required word count quota or movie/episode length is not really a good idea, as stories should be the length they need to be and a short story can obviously be better than a long one. It's really not about the length, but more about how it makes you feel.
Obviously, if the episode feels too short, as in they rushed it out and didn't give enough time for the episode's story, then it does deserve the criticism though. I myself can't say until I've played it and, honestly, I'd prefer to wait until the mini-series is complete as I'm looking at it as more of a long movie. Some episodes in tv series are quite stand-alone, whereas some series have episodes that aren't really stand-alone and pretty much follow on straight after the last. So . . .
Come one, people. Think about how a story flows. This episode was short, yet is was a good episode. The story that was needed to be told … morewas told at a reasonable pace. When you actually play/watch, you can see why the story stopped where it did. Going any further would have spoiled what is to come. It's not the most mind blowing episode, but I'd say it is within the standard of quality you would expect from TellTale.
The only thing worse than rushing a story is dragging it out so that the climax is rendered anticlimactic. For this episode, there was literally no where you could have extended the story. Michonne is on the chase (that's not a spoiler). The episode has to be short. If it went on any longer, it would seem like Michonne was forgetting the fact that she is trying to escape. 60 minute episodes are fine if it fits the story.
Let's not judge an episode purely by it's length. Let's also realize that TellTale is pushin… [view original content]
You should factor the length into your opinion if it feels like the episode wasn't as long as it needed to be to tell the story and such. However, you shouldn't have a blanket 'every episode needs to be 90 - 120 minutes' viewpoint. It's important each individual episode is the length it needs to be and how it makes you feel. As I said earlier in the thread, it obviously deserves the criticism if it doesn't feel like it was long enough for the story being told.
And I don't know about others, but new release DVDs (not sure about Blu-rays) cost around £10, no? Generally, they can last 90 - 120 minutes, give or take some. I believe I bought Michonne for just under £10 (or maybe just over) due to the pre-purchase discount. Given that it's also replayable, even if the choices don't alter too much, I think it's quite a good deal. Also, no 'this is a computer game, not a movie' argument, please. It simply doesn't stand up.
Please don't defend the length. Telltale should Be more Consistent on the length. The Problem on this mini Series is, that Telltale could've… more done either Fewer Episodes or Short episodes. But They did Both. Which is Pretty shitty imo. We pay 5$ for 60-90min Of actual Gameplay for Michonne while we Paid 5$ for 90-120min of actual gameplay for Borderlands or GoT. how is that fair? And we shouldn't consider the length into our opinion? So Telltale gets a free pass? Well Do it, If you want Season 3 to have 60min Episodes.
The episode is really short, even shorter than the episodes have been in more recent times, thats just poor. There should have been more development if they couldn't get more content than this.
Acting like the length does not matter at all isnt the right way to go about it, it does matter. This is way too short for an episode.
You should factor the length into your opinion if it feels like the episode wasn't as long as it needed to be to tell the story and such. Ho… morewever, you shouldn't have a blanket 'every episode needs to be 90 - 120 minutes' viewpoint. It's important each individual episode is the length it needs to be and how it makes you feel. As I said earlier in the thread, it obviously deserves the criticism if it doesn't feel like it was long enough for the story being told.
And I don't know about others, but new release DVDs (not sure about Blu-rays) cost around £10, no? Generally, they can last 90 - 120 minutes, give or take some. I believe I bought Michonne for just under £10 (or maybe just over) due to the pre-purchase discount. Given that it's also replayable, even if the choices don't alter too much, I think it's quite a good deal. Also, no 'this is a computer game, not a movie' argument, please. It simply doesn't stand up.
I don't believe I have acted like it doesn't matter. I specifically said:
However, you shouldn't have a blanket 'every episode needs to be 90 - 120 minutes' viewpoint. It's important each individual episode is the length it needs to be and how it makes you feel. As I said earlier in the thread, it obviously deserves the criticism if it doesn't feel like it was long enough for the story being told.
An episode should be the length it needs to be. If you personally don't feel it's long enough for the story being told, however, then it deserves the criticism.
The only problem is the viewpoint that everything needs to be a specific length. That's not good. Padding a story out, or whatever you want to call it to make a specific target, can lead to a worse product even if it lasts longer. Actually, make that 'potentially lasts longer', as the end might not even be seen if it feels dragged out.
Edit: Actually, in the very first sentence, I started by saying that you should factor in the length if you didn't feel it was long enough. So, I do not know why you think I said it doesn't matter.
The episode is really short, even shorter than the episodes have been in more recent times, thats just poor. There should have been more dev… moreelopment if they couldn't get more content than this.
Acting like the length does not matter at all isnt the right way to go about it, it does matter. This is way too short for an episode.
I accept all you have said, but the point is they were already doing this. The episodes have dropped from 2 and a half hours to then 2 hours and for this series 1 and a half hours and now just one hour. Thats already very low, either they shouldn't have made so many episodes for this series or made them longer.
I don't believe I have acted like it doesn't matter. I specifically said:
However, you shouldn't have a blanket 'every episode needs t… moreo be 90 - 120 minutes' viewpoint. It's important each individual episode is the length it needs to be and how it makes you feel. As I said earlier in the thread, it obviously deserves the criticism if it doesn't feel like it was long enough for the story being told.
An episode should be the length it needs to be. If you personally don't feel it's long enough for the story being told, however, then it deserves the criticism.
The only problem is the viewpoint that everything needs to be a specific length. That's not good. Padding a story out, or whatever you want to call it to make a specific target, can lead to a worse product even if it lasts longer. Actually, make that 'potentially lasts longer', as the end might not even be seen if it feels dragged out.
Edit: Actually, in the very first se… [view original content]
Based on trailer, I shouldn't care about the length. It is a mini-series. I'll have to watch this now. Thank god Australia is 13 hours ahead of my timezone lol
I think The Walking Dead Season 1 lasted, on average, longer because of hubs/walking around? Take those out and I feel the episodes would be of a similar length. I could, however, be quite wrong. I haven't played season 1 for quite some time.
Regarding
Thats already very low, either they shouldn't have made so many episodes for this series or made them longer.
Let's assume the episodes are 60 minutes each, to make it easier math and explanation wise. That's 180 minutes when the mini-series is complete. Are you saying that they should have made, for example, 2 episodes that are 90 minutes each? Same amount of content, but spread over less episodes. The reason I ask this is because of the 'shouldn't have made so many episodes' part of your post.
This I don't particularly see much harm in, unless Telltale doesn't feel there's a natural 'split' point at the 90 minute mark. I don't really see the point in it, however, as you're still getting the same amount of playtime. It's just spread over a shorter time-period, rather than a longer time-period as you're waiting 2 months rather than 3 to get the complete story. You'll have longer to play when you sit down as well, which may be a positive or a negative depending on people's life-styles. For me, it'd likely be a positive.
Anyhow, I'll reiterate again that I don't think people shouldn't criticise the length. They should, however, have a better reason than it not being 90 - 120 minutes and they should be able to articulate their criticism better than 'it's too short'. Really, if something's too short, then the problem lies elsewhere because it wasn't satisfactory. Like, were the characters not given time to develop, or the story? That is feedback which can actually help Telltale, whereas 'it's too short' can't. It tells them nothing more than 'so and so wants me to extend it just so it lasts longer even if it leads to a potentially worse product'.
Another way of putting it as well:
If I could tell a story well in 3,000 words, should I add an extra 3,000 words just to bump the word count up and make it last longer, even if it leads to a worse story? At the end of the day, it's sort of like criticising a short story for being short and saying it should be novel length without actually digging into the reasons for it 'feeling too short'. If it's simply a matter of not being x word count, then that is of no use to the writer and that person quite simply shouldn't be reading that story in the first place if 'they need a longer story'. Granted, it's a bit different when it comes to Telltale, as there is no way to know how long an episode will be exactly.
I accept all you have said, but the point is they were already doing this. The episodes have dropped from 2 and a half hours to then 2 hour… mores and for this series 1 and a half hours and now just one hour. Thats already very low, either they shouldn't have made so many episodes for this series or made them longer.
The cost is one main thing, we are paying the same for less. two episodes would have cost less
The main problem with the length is that it basically means the story is stripped back to its bare essentials. Any flavor or scenes which add character just aren't there anymore. Thats my main issue with reduced length. In a lot of cases filler is bad but often it isnt either. There were plenty of scenes in other games which wernt needed for the plot but were valuable and enjoyable to see.
My point is I havnt complained with 90 minute episodes even though I felt they were pushing it as I know it is important to get the balance right. However just over an hour is ridiculous, and as I said two 90 minute episodes would have been fine but again, episode 1 felt like it was cut a bit short,as did most of the season 2 episodes and those were sround 90 minutes to two hours long
I havnt played episode 2 (waiting for a hypocrite call) however when I have i'll judge it properly however regardless that little content isnt good, and they should increase the length somewhat if they are going to charge full price
I think The Walking Dead Season 1 lasted, on average, longer because of hubs/walking around? Take those out and I feel the episodes would be… more of a similar length. I could, however, be quite wrong. I haven't played season 1 for quite some time.
Regarding
Thats already very low, either they shouldn't have made so many episodes for this series or made them longer.
Let's assume the episodes are 60 minutes each, to make it easier math and explanation wise. That's 180 minutes when the mini-series is complete. Are you saying that they should have made, for example, 2 episodes that are 90 minutes each? Same amount of content, but spread over less episodes. The reason I ask this is because of the 'shouldn't have made so many episodes' part of your post.
This I don't particularly see much harm in, unless Telltale doesn't feel there's a natural 'split' point at the 90 minute mark. I don't really see the point in it, however, as you're… [view original content]
Nah, not going to call you a hypocrite. I only do that when it feels deserved. It's a civil conversation etc. And hypocrite might not be the correct word anyway. Jumping the gun in complaining though? Certainly, unless you've watched it on Youtube, in which case I'd say playing it is still different, but at least my comment wouldn't be as deserved, if at all.
The cost is one main thing, we are paying the same for less. two episodes would have cost less
That I understand and I can very much relate to. I'm often starved for money.
The main problem with the length is that it basically means the story is stripped back to its bare essentials. Any flavor or scenes which add character just aren't there anymore. Thats my main issue with reduced length. In a lot of cases filler is bad but often it isnt either. There were plenty of scenes in other games which wernt needed for the plot but were valuable and enjoyable to see.
When you play it, you might find the character development quite good. In fact, I saw a user say it felt like the characters were developed? I haven't played it myself yet or watched it. Then again, you might not. I do, however, realise that you miss the optional scenes? Unfortunately, the hubs etc. simply don't seem to be something they want to include in their games so often anymore unless it makes sense for their inclusion, which is neither bad nor good. It's just something that clashes with what you want. And people should voice that, but surely there needs to come a point where people realise it's not what Telltale wants to do anymore and move on if it's really important to them. As in it can make or break the experience.
I havnt played episode 2 (waiting for a hypocrite call) however when I have i'll judge it properly however regardless that little content isnt good, and they should increase the length somewhat if they are going to charge full price
Again, I understand where you're coming from. You used to get more content for your money and, if you're anything like me, money is in short supply. But as I said previously, the cost is still in line with what new movies typically go for. Actually, it's better, in terms of how long the products last for.
It'd be ideal if, like with stories, an exact length could be given, but it's unfortunately not possible. So, it's just simply a case of each individual needing to decide if the purchase is worthwhile, if they don't need a specific amount of content. If a specific amount is required, then waiting for reviews before purchasing is ideal.
The cost is one main thing, we are paying the same for less. two episodes would have cost less
The main problem with the length is that i… moret basically means the story is stripped back to its bare essentials. Any flavor or scenes which add character just aren't there anymore. Thats my main issue with reduced length. In a lot of cases filler is bad but often it isnt either. There were plenty of scenes in other games which wernt needed for the plot but were valuable and enjoyable to see.
My point is I havnt complained with 90 minute episodes even though I felt they were pushing it as I know it is important to get the balance right. However just over an hour is ridiculous, and as I said two 90 minute episodes would have been fine but again, episode 1 felt like it was cut a bit short,as did most of the season 2 episodes and those were sround 90 minutes to two hours long
I havnt played episode 2 (waiting for a hypocrite call) however when I … [view original content]
Give No Shelter is a step up to In Too Deep in terms of action sequences, dramatic and brutal events, moral dilemmas, and character diversity along with relationship building events. The story is also properly exploring both sides of the Sam's group vs. Norma and Randall's community by enforcing the grey vs grey morality, as opposed to just making clear-cut heroes and villains in a morally grey universe.
Unfortunately these positive points are hampered once again by the fact that the episode is too short, even shorter than the previous that was already pushing it at just roughly 80 minutes. And since this is 2/3 of the entire story so far, it feels as if we've only just reached 1/3 of the story in full, and the lengths of the episodes is not letting the characters and the plot take its time to properly develop and make the full impact they could have made.
There's also how several characters and community were left underdeveloped and appear one-dimensional in a series that focuses on character development and backstories instead of gameplay and action. The community of Monroe has the same problem as Howe's in Season 2, the place falls not long after we have just got there before learning much of their history, the people of the communities are there just to give the place life and have no individual depth and character, and the whole event as we are taken to the community feels more like a distraction to the main core of the story instead of a genuine threat or important mark in the heroes' journey.
And then there's Norma and Randall, the 'villains'. Of the two, Norma is the only one who interests me in spite of having took a backseat in Give No Shelter in favor for Randall, who is basically another Carver or Troy, whom I found to be a generic and boring bloodthirsty thug with little to no depth. As for Sam and her family and friends, I was surprised to find that Sam appeared to have been telling the truth with her story all along, though she did appear to have took advantage of Monroe's trust in her, which does reinforce the grey vs grey dilemma with her multiple thefts leading to the main conflict of the story (if I have been following the story correctly).
Other than that, I didn't really feel attached to many of the new characters, and come the next episode I predict that they will exist purely to be killed by Monroe's community once they catch up to them.
Put simply, the mini-series would have worked better for me had each episode spent more time with the story and characters. Both In Too Deep and Give No Shelter could easily be merged into a single episode, leaving the remaining two episodes enough time to flesh out the series and give the audience a reason to purchase a DLC story while they wait for Season 3.
I am also loving these walker models. Though I'm afraid that we will probably see maybe 5 new models in Season 3 and the rest will be from Season 1,2 and Michonne.
There are new walker models
I have to say that I am really impressed with all the pushes they've made in terms of zombie models. We'… moreve seen more new zombie models in these two episodes alone than we have in the entirety of the first two seasons.
To be fair, the only real devastating blow you can give him during that scene is hitting him with the wrench. All you really do otherwise is smash his face into stuff. But the fact that he's still conscious and coherent after being hit with a wrench hard enough to visibly crack his skull? Yeah, guy's a fucking tank.
To be fair, the only real devastating blow you can give him during that scene is hitting him with the wrench. All you really do otherwise is… more smash his face into stuff. But the fact that he's still conscious and coherent after being hit with a wrench hard enough to visibly crack his skull? Yeah, guy's a fucking tank.
Agreed. Like I said before, the miniseries seems like one long mega episode. Waiting until the end to give it an official judgement seems like a good idea.
It feels like no-one remembers an interview from quite some time ago where Telltale said they'd like to be the equivalent of HBO for compute… morer games.
Anyway, fully agreed with you and I've said this time and time again.
Padding a story out to meet a required word count quota or movie/episode length is not really a good idea, as stories should be the length they need to be and a short story can obviously be better than a long one. It's really not about the length, but more about how it makes you feel.
Obviously, if the episode feels too short, as in they rushed it out and didn't give enough time for the episode's story, then it does deserve the criticism though. I myself can't say until I've played it and, honestly, I'd prefer to wait until the mini-series is complete as I'm looking at it as more of a long movie. Some episodes in tv series are quite stand-alone, whereas some series have episodes that aren't really stand-alone and pretty much follow on straight after the last. So . . .
$5 for an hour-long episode that was still enjoyable is very, very low on my list of "stupid shit I can buy for $5"
I mean, think about i… moret for a minute. You could have spent that $5 on something much stupider. Or on something you regret, like buying a burrito that leaves you camped out in the bathroom for the next 2 hours, filling you with a sense of self-loathing and inadequacy for the rest of the night
Id probably give this a 7 due to shortness and not alot of story progression, Im actually thankful for not alot of ep 1 outcomes because my save got deleted...
Definitely an improvement from the last episode, I actually gave a shit about every new character that was introduced. The length didn't really bother me as much as others but hopefully this doesn't become the norm when TWD S3 rolls out.
i'd give it a 7 as well. was better then episode 1 had some character bits i liked but was to short. steam says it took me 1.3 hours to finish but i died afew times so this may be shorten abit.
7.8 out of 10
Pros:
* Character development
* Action
* Awesome set pieces
* A hub area
* Continuing on dream themes
* Randall
… more* New characters
* Brutality
* Good choices within the episode
* Some backstory
* Tense
Cons:
* Didn't see any comic references
* Short
* Not a lot of choice effects from Episode 1
* Not a lot of screentime for some Episode 1 characters
I enjoyed it though.
At first the pacing was slow but it got better as it proggressed. As with the others i agree that the big issue here was time. It ended up affecting the development of several characters and the pacing overall.
I do still enjoy Randall and Norma as the antagonistic force since it fits with the development Michonne is going through at this point in the comics. The Familly was ok since in the end in the overall story the mearly represent something innocent and kind that might be lost.
My favorite Part of the Episode is the near ending point, but i do believe that mostly has to do with the fact that i'm a comic fan. Michonne's final struggle on whether or not to kill Randall is more about her belief in 'The New World' Rick built after AOW. It's a deep development moment for her to decide whether she's given up on it or if she truly thinks that it's possible to make it.
Overall it was good (even better if you read the comics) but the length really hurt it. We need longer eps if we want future series to get to their full potential.
7.8 out of 10
Pros:
* Character development
* Action
* Awesome set pieces
* A hub area
* Continuing on dream themes
* Randall
… more* New characters
* Brutality
* Good choices within the episode
* Some backstory
* Tense
Cons:
* Didn't see any comic references
* Short
* Not a lot of choice effects from Episode 1
* Not a lot of screentime for some Episode 1 characters
I enjoyed it though.
I'd say 6 out of 10. Felt shorter than the last episode and way too action driven rather than story and character driven. It just didn't feel like a Walking Dead Telltale game. Positive is that it was fast moving enough to somewhat keep your interest.
Great story progression and characters. For some reasons as well, I feel the illusion of choice is better. Don't really know why but I didn't have a "Oh that's not gonna matter" moment on any of the choices. I also loved the intensity of the final scene (Kind of spoilers, but it was in the next time trailer for last episode.) between Michonne and Randall. The music building up and the call backs to Michonne's kids was really great. Also for the people saying it is too short, I would try looking around for everything and wait as long as possible to choose dialogue choices. I'm not forgiving Telltale for making it short, but I feel it will help if you try stretching it out as far as possible. Anyway, I really, really enjoyed this episode. It was a great follow up after the first episode.
Lol can't wait to hate it after I replay it and finish it in like 5 seconds.
9/10 It was one of the most cinematically intense Telltale episodes ever made! The animations were GREAT! The cinematic shots were breath taking and the episode was paced beautifully. I'm 100% a-okay with another 1 hour episodes for this series if they can pull off how graceful episode 2 did it!
9/10 - if it were longer I'd given it a 10. It would be nice to have a chance to get emotionally more attached to the characters with time and care for them more deeply.
Pros: beautiful cinematography and art, great dialogue, compelling story, plenty of scary moments, some tough choices. Cons: length (or lack thereof) and knowing that there's only one more episode left makes it a very short short story.
I do have the feeling that we might see some of the characters in TWD season 3 again, maybe even play one of them.
Comments
It feels like no-one remembers an interview from quite some time ago where Telltale said they'd like to be the equivalent of HBO for computer games.
Anyway, fully agreed with you and I've said this time and time again.
Padding a story out to meet a required word count quota or movie/episode length is not really a good idea, as stories should be the length they need to be and a short story can obviously be better than a long one. It's really not about the length, but more about how it makes you feel.
Obviously, if the episode feels too short, as in they rushed it out and didn't give enough time for the episode's story, then it does deserve the criticism though. I myself can't say until I've played it and, honestly, I'd prefer to wait until the mini-series is complete as I'm looking at it as more of a long movie. Some episodes in tv series are quite stand-alone, whereas some series have episodes that aren't really stand-alone and pretty much follow on straight after the last. So . . .
You should factor the length into your opinion if it feels like the episode wasn't as long as it needed to be to tell the story and such. However, you shouldn't have a blanket 'every episode needs to be 90 - 120 minutes' viewpoint. It's important each individual episode is the length it needs to be and how it makes you feel. As I said earlier in the thread, it obviously deserves the criticism if it doesn't feel like it was long enough for the story being told.
And I don't know about others, but new release DVDs (not sure about Blu-rays) cost around £10, no? Generally, they can last 90 - 120 minutes, give or take some. I believe I bought Michonne for just under £10 (or maybe just over) due to the pre-purchase discount. Given that it's also replayable, even if the choices don't alter too much, I think it's quite a good deal. Also, no 'this is a computer game, not a movie' argument, please. It simply doesn't stand up.
The episode is really short, even shorter than the episodes have been in more recent times, thats just poor. There should have been more development if they couldn't get more content than this.
Acting like the length does not matter at all isnt the right way to go about it, it does matter. This is way too short for an episode.
I don't believe I have acted like it doesn't matter. I specifically said:
An episode should be the length it needs to be. If you personally don't feel it's long enough for the story being told, however, then it deserves the criticism.
The only problem is the viewpoint that everything needs to be a specific length. That's not good. Padding a story out, or whatever you want to call it to make a specific target, can lead to a worse product even if it lasts longer. Actually, make that 'potentially lasts longer', as the end might not even be seen if it feels dragged out.
Edit: Actually, in the very first sentence, I started by saying that you should factor in the length if you didn't feel it was long enough. So, I do not know why you think I said it doesn't matter.
I accept all you have said, but the point is they were already doing this. The episodes have dropped from 2 and a half hours to then 2 hours and for this series 1 and a half hours and now just one hour. Thats already very low, either they shouldn't have made so many episodes for this series or made them longer.
Based on trailer, I shouldn't care about the length. It is a mini-series. I'll have to watch this now. Thank god Australia is 13 hours ahead of my timezone lol
I think The Walking Dead Season 1 lasted, on average, longer because of hubs/walking around? Take those out and I feel the episodes would be of a similar length. I could, however, be quite wrong. I haven't played season 1 for quite some time.
Regarding
Let's assume the episodes are 60 minutes each, to make it easier math and explanation wise. That's 180 minutes when the mini-series is complete. Are you saying that they should have made, for example, 2 episodes that are 90 minutes each? Same amount of content, but spread over less episodes. The reason I ask this is because of the 'shouldn't have made so many episodes' part of your post.
This I don't particularly see much harm in, unless Telltale doesn't feel there's a natural 'split' point at the 90 minute mark. I don't really see the point in it, however, as you're still getting the same amount of playtime. It's just spread over a shorter time-period, rather than a longer time-period as you're waiting 2 months rather than 3 to get the complete story. You'll have longer to play when you sit down as well, which may be a positive or a negative depending on people's life-styles. For me, it'd likely be a positive.
Anyhow, I'll reiterate again that I don't think people shouldn't criticise the length. They should, however, have a better reason than it not being 90 - 120 minutes and they should be able to articulate their criticism better than 'it's too short'. Really, if something's too short, then the problem lies elsewhere because it wasn't satisfactory. Like, were the characters not given time to develop, or the story? That is feedback which can actually help Telltale, whereas 'it's too short' can't. It tells them nothing more than 'so and so wants me to extend it just so it lasts longer even if it leads to a potentially worse product'.
Another way of putting it as well:
If I could tell a story well in 3,000 words, should I add an extra 3,000 words just to bump the word count up and make it last longer, even if it leads to a worse story? At the end of the day, it's sort of like criticising a short story for being short and saying it should be novel length without actually digging into the reasons for it 'feeling too short'. If it's simply a matter of not being x word count, then that is of no use to the writer and that person quite simply shouldn't be reading that story in the first place if 'they need a longer story'. Granted, it's a bit different when it comes to Telltale, as there is no way to know how long an episode will be exactly.
The cost is one main thing, we are paying the same for less. two episodes would have cost less
The main problem with the length is that it basically means the story is stripped back to its bare essentials. Any flavor or scenes which add character just aren't there anymore. Thats my main issue with reduced length. In a lot of cases filler is bad but often it isnt either. There were plenty of scenes in other games which wernt needed for the plot but were valuable and enjoyable to see.
My point is I havnt complained with 90 minute episodes even though I felt they were pushing it as I know it is important to get the balance right. However just over an hour is ridiculous, and as I said two 90 minute episodes would have been fine but again, episode 1 felt like it was cut a bit short,as did most of the season 2 episodes and those were sround 90 minutes to two hours long
I havnt played episode 2 (waiting for a hypocrite call) however when I have i'll judge it properly however regardless that little content isnt good, and they should increase the length somewhat if they are going to charge full price
Nah, not going to call you a hypocrite. I only do that when it feels deserved. It's a civil conversation etc. And hypocrite might not be the correct word anyway. Jumping the gun in complaining though? Certainly, unless you've watched it on Youtube, in which case I'd say playing it is still different, but at least my comment wouldn't be as deserved, if at all.
That I understand and I can very much relate to. I'm often starved for money.
When you play it, you might find the character development quite good. In fact, I saw a user say it felt like the characters were developed? I haven't played it myself yet or watched it. Then again, you might not. I do, however, realise that you miss the optional scenes? Unfortunately, the hubs etc. simply don't seem to be something they want to include in their games so often anymore unless it makes sense for their inclusion, which is neither bad nor good. It's just something that clashes with what you want. And people should voice that, but surely there needs to come a point where people realise it's not what Telltale wants to do anymore and move on if it's really important to them. As in it can make or break the experience.
Again, I understand where you're coming from. You used to get more content for your money and, if you're anything like me, money is in short supply. But as I said previously, the cost is still in line with what new movies typically go for. Actually, it's better, in terms of how long the products last for.
It'd be ideal if, like with stories, an exact length could be given, but it's unfortunately not possible. So, it's just simply a case of each individual needing to decide if the purchase is worthwhile, if they don't need a specific amount of content. If a specific amount is required, then waiting for reviews before purchasing is ideal.
S for short lol but honestly I liked the episode it was great. 9/10.
I give it a 6.5/10.
Give No Shelter is a step up to In Too Deep in terms of action sequences, dramatic and brutal events, moral dilemmas, and character diversity along with relationship building events. The story is also properly exploring both sides of the Sam's group vs. Norma and Randall's community by enforcing the grey vs grey morality, as opposed to just making clear-cut heroes and villains in a morally grey universe.
Unfortunately these positive points are hampered once again by the fact that the episode is too short, even shorter than the previous that was already pushing it at just roughly 80 minutes. And since this is 2/3 of the entire story so far, it feels as if we've only just reached 1/3 of the story in full, and the lengths of the episodes is not letting the characters and the plot take its time to properly develop and make the full impact they could have made.
There's also how several characters and community were left underdeveloped and appear one-dimensional in a series that focuses on character development and backstories instead of gameplay and action. The community of Monroe has the same problem as Howe's in Season 2, the place falls not long after we have just got there before learning much of their history, the people of the communities are there just to give the place life and have no individual depth and character, and the whole event as we are taken to the community feels more like a distraction to the main core of the story instead of a genuine threat or important mark in the heroes' journey.
And then there's Norma and Randall, the 'villains'. Of the two, Norma is the only one who interests me in spite of having took a backseat in Give No Shelter in favor for Randall, who is basically another Carver or Troy, whom I found to be a generic and boring bloodthirsty thug with little to no depth. As for Sam and her family and friends, I was surprised to find that Sam appeared to have been telling the truth with her story all along, though she did appear to have took advantage of Monroe's trust in her, which does reinforce the grey vs grey dilemma with her multiple thefts leading to the main conflict of the story (if I have been following the story correctly).
Other than that, I didn't really feel attached to many of the new characters, and come the next episode I predict that they will exist purely to be killed by Monroe's community once they catch up to them.
Put simply, the mini-series would have worked better for me had each episode spent more time with the story and characters. Both In Too Deep and Give No Shelter could easily be merged into a single episode, leaving the remaining two episodes enough time to flesh out the series and give the audience a reason to purchase a DLC story while they wait for Season 3.
I'm still marveling as to how on earth he took that beating with little to no serious damage.
7.8 out of 10
Pros:
Cons:
I enjoyed it though.
I am also loving these walker models. Though I'm afraid that we will probably see maybe 5 new models in Season 3 and the rest will be from Season 1,2 and Michonne.
7.5/10
To be fair, the only real devastating blow you can give him during that scene is hitting him with the wrench. All you really do otherwise is smash his face into stuff. But the fact that he's still conscious and coherent after being hit with a wrench hard enough to visibly crack his skull? Yeah, guy's a fucking tank.
I'd say smashing someone's head on a work bench could be detrimental. He still fought off three people on his own which is pretty impressive
I give it an 8/10
6/10. Would've been a 7/10 if it were longer....
Agreed. Like I said before, the miniseries seems like one long mega episode. Waiting until the end to give it an official judgement seems like a good idea.
...You seem to speak from experience
Id probably give this a 7 due to shortness and not alot of story progression, Im actually thankful for not alot of ep 1 outcomes because my save got deleted...
8/10
Definitely an improvement from the last episode, I actually gave a shit about every new character that was introduced. The length didn't really bother me as much as others but hopefully this doesn't become the norm when TWD S3 rolls out.
i'd give it a 7 as well. was better then episode 1 had some character bits i liked but was to short. steam says it took me 1.3 hours to finish but i died afew times so this may be shorten abit.
Well technically aren't most characters Episode one characters?
To be fair, it wasn't a burrito (it was something else), but yes, I am speaking from experience
Yes, but I felt certain ones didn't get as much screentime as I thought be best.
so isnt this supposed to come out today? How do I get the second episode. I thought it just automatically downloads when I open to the game.
6/10. couldve been better.
very short very lackluster. next one better be long or this series is just a waste of time.
hope S3 is better.
excited for next one though.
7 or 8/10.
At first the pacing was slow but it got better as it proggressed. As with the others i agree that the big issue here was time. It ended up affecting the development of several characters and the pacing overall.
I do still enjoy Randall and Norma as the antagonistic force since it fits with the development Michonne is going through at this point in the comics. The Familly was ok since in the end in the overall story the mearly represent something innocent and kind that might be lost.
My favorite Part of the Episode is the near ending point, but i do believe that mostly has to do with the fact that i'm a comic fan. Michonne's final struggle on whether or not to kill Randall is more about her belief in 'The New World' Rick built after AOW. It's a deep development moment for her to decide whether she's given up on it or if she truly thinks that it's possible to make it.
Overall it was good (even better if you read the comics) but the length really hurt it. We need longer eps if we want future series to get to their full potential.
Yep. I think they could have done more with that. Hopefully Episode 3 is a good conclusion.
Dude...spoilers...
Sorry, forgot. Somebody tagged it. I hope i didn't spoil you .
I would add that choreography, direction and animation wise Episode 2 is the best effort Telltalle pulled out yet.
8/10
It was epic and emotional, but too fucking short.
I'd say 6 out of 10. Felt shorter than the last episode and way too action driven rather than story and character driven. It just didn't feel like a Walking Dead Telltale game. Positive is that it was fast moving enough to somewhat keep your interest.
9/10
Great story progression and characters. For some reasons as well, I feel the illusion of choice is better. Don't really know why but I didn't have a "Oh that's not gonna matter" moment on any of the choices. I also loved the intensity of the final scene (Kind of spoilers, but it was in the next time trailer for last episode.) between Michonne and Randall. The music building up and the call backs to Michonne's kids was really great. Also for the people saying it is too short, I would try looking around for everything and wait as long as possible to choose dialogue choices. I'm not forgiving Telltale for making it short, but I feel it will help if you try stretching it out as far as possible. Anyway, I really, really enjoyed this episode. It was a great follow up after the first episode.
Lol can't wait to hate it after I replay it and finish it in like 5 seconds.
3/10 It reminded me of bad fan fiction rather than an actual game.
9/10 It was one of the most cinematically intense Telltale episodes ever made! The animations were GREAT! The cinematic shots were breath taking and the episode was paced beautifully. I'm 100% a-okay with another 1 hour episodes for this series if they can pull off how graceful episode 2 did it!
9/10 - if it were longer I'd given it a 10. It would be nice to have a chance to get emotionally more attached to the characters with time and care for them more deeply.
Pros: beautiful cinematography and art, great dialogue, compelling story, plenty of scary moments, some tough choices. Cons: length (or lack thereof) and knowing that there's only one more episode left makes it a very short short story.
I do have the feeling that we might see some of the characters in TWD season 3 again, maybe even play one of them.