The first episode had a slow start, but a strong payoff and the second episode had a strong start and a disappointing payoff. At least for me. I give it an 8/10. We got some good character moments, a fantastic opening action sequence, and the Michonne flashbacks which are more compelling than the actual story. However, it was really short and didn't allow for as much character development as I'd like to see, its climax felt really forced and out of nowhere especially with a certain character's death (won't say who) and its story was a bit predictable and generic. Not bad by any means as it's still enjoyable overall, but it doesn't really take advantage of its full potential.
She left the group because she was being haunted by her missing (probably dead) children and she needed to "keep busy" (she says this herself) otherwise she would think to much and she would probably atempt suicide again.
The reason why she comes back will probably be explained in the last episode don't you think?
It was cool, solid. 8/10
But what about The reasons why Michonne left de group and came back?
And I would like to see something different, a greater story.
This episode is definitely better than the first one in terms of story, but it lacks in terms of playing time. Considering it is a mini-series, Telltale should be able to do longer episodes since you will have few of them. Also, by shortening them, it kinda interrupts the pace of the game, I mean, when you think that you are getting in the mood of the game... it ends.
And it's obvious when something doesn't taste as good as people say it does.
Or it means your taste buds really, really suck
your whole mouth sucks
what about that, huh
Comments
The first episode had a slow start, but a strong payoff and the second episode had a strong start and a disappointing payoff. At least for me. I give it an 8/10. We got some good character moments, a fantastic opening action sequence, and the Michonne flashbacks which are more compelling than the actual story. However, it was really short and didn't allow for as much character development as I'd like to see, its climax felt really forced and out of nowhere especially with a certain character's death (won't say who) and its story was a bit predictable and generic. Not bad by any means as it's still enjoyable overall, but it doesn't really take advantage of its full potential.
Thank you! I thought I was the only one who noticed that. That was easily the dumbest moment in the whole episode.
She left the group because she was being haunted by her missing (probably dead) children and she needed to "keep busy" (she says this herself) otherwise she would think to much and she would probably atempt suicide again.
The reason why she comes back will probably be explained in the last episode don't you think?
This episode is definitely better than the first one in terms of story, but it lacks in terms of playing time. Considering it is a mini-series, Telltale should be able to do longer episodes since you will have few of them. Also, by shortening them, it kinda interrupts the pace of the game, I mean, when you think that you are getting in the mood of the game... it ends.
But, overall, better than the first one. 7.5/10
I found John's death stupid aswell
It was intense and the final choice was difficult. Easily a 9/10 for me.
I'm Gordon Ramsay and everyone's telling me this story tastes like Thin Mints.
I'll just continue being an asshole about it
Hell's Writing Room
"Just take a look at that storyline. Don't you see something wrong with it?"
"What's wrong Chef?"
"ITS FUCKING RAW YOU DONKEY!!"
8/10 (Short but worth playing if you want randall to suffer and if you're a fan of the comics ;P)