he needed ozzie to get the ultmate insult theres every indcaion with how fast he turned on him when the ultimate insult amplifier apparatus didnt work he was gona steal it after he made all the pirates into shattered souls
I'll tell you what's missing from every game since MI2. LeChucks unseen power, It's fair to say that in MI2, a large part of the game Guybrush and LeChuck never actually see each other until the end. Instead, through Guybrush, we keep hearing about how LeChuck is back, from Largo, the Voodoo Lady, and it was even extended out to LeChuck actually putting a bounty of Guybrush's head, which caused characters like Governor Phatt to get involved and provided another moment to remind us how well respected and powerful LeChuck is.
I'll tell you what's missing from every game since MI2. LeChucks unseen power, It's fair to say that in MI2, a large part of the game Guybrush and LeChuck never actually see each other until the end. Instead, through Guybrush, we keep hearing about how LeChuck is back, from Largo, the Voodoo Lady, and it was even extended out to LeChuck actually putting a bounty of Guybrush's head, which caused characters like Governor Phatt to get involved and provided another moment to remind us how well respected and powerful LeChuck is.
he destroyed spinner cay unsceene and killed loads of flotsums people i think and he killed the pirates who attacked him off screen
How do you tell the time with that thing? Does it display like a normal digtal watch (but hasn't come out on camera), or what?
Anyway, i've just started replaying escape.
It is binary.
You can express the numbers 0-15 with 4 bits (the top row)
and the numbers 0-63 with 6 bits (bottom row)
so 2:33 is:
0 0 1 0 = 2
(8)(4)(2)(1)
1 0 0 0 0 1 = 33
(32)(16)(8)(4)(2)(1)
See?
Also, to keep things on topic, I disagree with whatever the last guy said, and somebody who posted 2 and a half months ago was totally right. Also, overlong exposition of my own opinion that no one will ever read or care about.
In MI2 the stakes are higher. LeChuck is bent on revenge, Guybrush-Elaine relationships aren't working out too well, and all that brother thing, you know. Now. What the third part should have done? Conclusion of the characters' arcs.
Yes, it should have developed the conflict between Guybrush and Elaine, with their relationships being in a high danger(maybe adding another woman to set the stakes even higher), and the Guybrush-LeChuck conflict, with LeChuck being his brother and all, and Guybrush not knowing if he can be trusted, if he's a friend or foe, ultimately coming to a dramatic climax which would then end with Guybrush proposing to Elaine, LeChuck being destroyed but not before he got his revenge which we never really saw in MI2, only got a hint.
CMI utterly failed to do any of this. It just put it all in a few-minutes cutscene which isn't a very satisfying conclusion of MI2 events. Yay! Way to go! But wait! My paragraph reminds me of something... Oh, that's right! ToMI!
Sorry I don't buy your argument. Elaine's statement at the very end of the game about Guybrush being under a spell ruins the surprise of what LeChuck is doing if TOMI follows Revenge. Nor does Chuckie's voodoo eyes. your idea of having Tales replace curse and then have that follow Revenge is confusing cause I don't see how you bring Elaine back into the equation if Guybrush thinks he's a little kid in a Amusement Park under LeChuck's spell. Or Morgan. What's the point of wondering if LeChuck has changed seeing how he beat you the last game? Curse's beginning didn't explain everything that happened in between games but I thought the way it was done was plausible seeing what they had to work with from Revenge.
It was during a dark age of strife and turmoil when every major series was going 3D just for the sake of going 3D, and bringing with it embarrassingly-ugly models, uninspired art, and limited interactivity; a case of 1 step forward, 5 steps back.
I had been anticipating the original Secret of Monkey Island ever since the first adverts started showing up in gaming mags, and although I was initially disappointed with the 16-color EGA graphics and dearth of music on the PC, the sequel, LeChuck's Revenge made the franchise one of my all-time-favorite series.
I liked Curse as well, but although I didn't know about Mr. Ron Gilbert or the fact that he was no longer involved, it did feel like something had irrecoverably been changed, but I still enjoyed that game.
Now, Escape, however, felt like a ra..violation. Sorry, but even though Grim Fandango worked GREAT in the same kind of 3D engine, the models and actual content of EMI made it seem like some brutal joke by LucasArts, like a bully snatching your beloved toys and trashing them into a million pieces on the pavement in front of you, laughing.
And that attempt at finally revealing the Secret™? Cold-blooded murder, through and through. That game was a violated victim, killed after the shameless (shameful?) act, and forever blotted out from memory.
Another chump who is way too hard on EMI's graphics. The pixel graphics from MI2 make my head almost explode, what a head ache! Thank God for the SE releases!
Another chump who is way too hard on EMI's graphics. The pixel graphics from MI2 make my head almost explode, what a head ache! Thank God for the SE releases!
Speak for yourself. (though, yes, thank God for the SE's, but the originals still pwn.)
I think comparing it to rape is way too extreme and unnecessary
fixed.
And also: 1) Herman is insane, 2) The Great Monkey Head was destroyed by a stupid robot that can't even exist because there's a giant skeleton in the ground below the Monkey Head. 3) LeChuck is Ozzie's second-banana. 3) The controls (even in the main menu) never use a mouse, such that it feels like a console game that was directly ported to PC.
I'd say Papa Pishu's characterization is a fair assessment.
I like Escape. In fact I´m gonna play it trough again.
Bad game?
Have´nt heard that before I saw it here.
Looked it up and it got 83.92% ranking on gamerankings.
That kind of high scores for a bad game.
More like a great game:)
Of course Gamefaqs ranking user gives it only 76% and that is not to high
all I need to do is buy a ps2 memory card and il be able to play EMI agian at my leasure. I dont like the comp ones controls and its much easyer on the ps2 for me (Im hoping one day it will be on psn store XD).
Comments
Anyway, i've just started replaying escape.
he destroyed spinner cay unsceene and killed loads of flotsums people i think and he killed the pirates who attacked him off screen
It is binary.
You can express the numbers 0-15 with 4 bits (the top row)
and the numbers 0-63 with 6 bits (bottom row)
so 2:33 is:
0 0 1 0 = 2
(8)(4)(2)(1)
1 0 0 0 0 1 = 33
(32)(16)(8)(4)(2)(1)
See?
Also, to keep things on topic, I disagree with whatever the last guy said, and somebody who posted 2 and a half months ago was totally right. Also, overlong exposition of my own opinion that no one will ever read or care about.
Yes, it should have developed the conflict between Guybrush and Elaine, with their relationships being in a high danger(maybe adding another woman to set the stakes even higher), and the Guybrush-LeChuck conflict, with LeChuck being his brother and all, and Guybrush not knowing if he can be trusted, if he's a friend or foe, ultimately coming to a dramatic climax which would then end with Guybrush proposing to Elaine, LeChuck being destroyed but not before he got his revenge which we never really saw in MI2, only got a hint.
CMI utterly failed to do any of this. It just put it all in a few-minutes cutscene which isn't a very satisfying conclusion of MI2 events. Yay! Way to go! But wait! My paragraph reminds me of something... Oh, that's right! ToMI!
Sorry I don't buy your argument. Elaine's statement at the very end of the game about Guybrush being under a spell ruins the surprise of what LeChuck is doing if TOMI follows Revenge. Nor does Chuckie's voodoo eyes. your idea of having Tales replace curse and then have that follow Revenge is confusing cause I don't see how you bring Elaine back into the equation if Guybrush thinks he's a little kid in a Amusement Park under LeChuck's spell. Or Morgan. What's the point of wondering if LeChuck has changed seeing how he beat you the last game? Curse's beginning didn't explain everything that happened in between games but I thought the way it was done was plausible seeing what they had to work with from Revenge.
With the exception of Grim Fandango I think 3D is totally unwarrented in games like this, 2D works so much better.
I can remember how bad Simon the Sorcerer 3D was, dreadful looking and a real nightmare to play.
Escape from Monkey Island was done a lot beter - but just didnt quite work brilliantly in 3D.
It was during a dark age of strife and turmoil when every major series was going 3D just for the sake of going 3D, and bringing with it embarrassingly-ugly models, uninspired art, and limited interactivity; a case of 1 step forward, 5 steps back.
I had been anticipating the original Secret of Monkey Island ever since the first adverts started showing up in gaming mags, and although I was initially disappointed with the 16-color EGA graphics and dearth of music on the PC, the sequel, LeChuck's Revenge made the franchise one of my all-time-favorite series.
I liked Curse as well, but although I didn't know about Mr. Ron Gilbert or the fact that he was no longer involved, it did feel like something had irrecoverably been changed, but I still enjoyed that game.
Now, Escape, however, felt like a ra..violation. Sorry, but even though Grim Fandango worked GREAT in the same kind of 3D engine, the models and actual content of EMI made it seem like some brutal joke by LucasArts, like a bully snatching your beloved toys and trashing them into a million pieces on the pavement in front of you, laughing.
And that attempt at finally revealing the Secret™? Cold-blooded murder, through and through. That game was a violated victim, killed after the shameless (shameful?) act, and forever blotted out from memory.
Just my 2 pieces of a piece of eight.
Speak for yourself. (though, yes, thank God for the SE's, but the originals still pwn.)
fixed.
And also: 1) Herman is insane, 2) The Great Monkey Head was destroyed by a stupid robot that can't even exist because there's a giant skeleton in the ground below the Monkey Head. 3) LeChuck is Ozzie's second-banana. 3) The controls (even in the main menu) never use a mouse, such that it feels like a console game that was directly ported to PC.
I'd say Papa Pishu's characterization is a fair assessment.
Bad game?
Have´nt heard that before I saw it here.
Looked it up and it got 83.92% ranking on gamerankings.
That kind of high scores for a bad game.
More like a great game:)
Of course Gamefaqs ranking user gives it only 76% and that is not to high