I can't imagine why they would actually change any of the jokes, even if they seem a little bit outdated. I think they should stay true the original (lines), because it's still fun for the gamers that are familiar with Monkey Island and new gamers will learn more about that time period. Although I really liked the new background jokes in SOMI:SE, like Grim Fandango in the cave beneath Monkey Island, so I don't mind if the add something, but they should not change the game.
I just realised how good this game looked back in those days. The SE backgrounds (especially the colors) are exacly like the old ones, only less pixel-y
I'm pretty certain that it's a 3D-model... some details give it away, like the perspective change on the cuff, the motion of the coat (which in one frame gets penetrated by his leg)
This is what gave it away for me, as well as the hair-bounce to a certain extent.
If there's a clipping error then it can't NOT be a 3D model :P
It's very plausible that it was a 3D model. It's a much cheaper way to animate and easier to change single things. More reason to add the chin strap beard!
Also they used 3d models in the first SE. Evident from the Guybrush flying towards screen from cannon.
Wally: You? Don't make me laugh! You couldn't even grow a decent beard!
Guybrush: Hey! How did you know about my attempted beard?
Wally: Uh, pirate's intuition
Finished Curse a few days ago. Its fresh in mind.
Wasn't there another moment in the game where Guybrush says something like: "I used to have really cool beard... i wonder what happend to it."
Wasn't there another moment in the game where Guybrush says something like: "I used to have really cool beard... i wonder what happend to it."
he askes the voodoo lady about safe hair replacment and she says your telling me didnt you have a beard last time I saw you? and he said yh I used to have..ect
I'm pretty certain the animation in the game won't be as smooth as the animation on the website. We'll see though. I don't think I'll be disappointed if I'm right.
I will be. That's false advertising. Why would they make so many frames for a website that's meant to look like the new game if they're not going to use them? Like I said, it's totally possible to implement a frame-filling feature to fill in the missing frames on top of the old ones. Just takes a little math.
I'm pretty certain the animation in the game won't be as smooth as the animation on the website. We'll see though. I don't think I'll be disappointed if I'm right.
Don't be so naive. They would have put less frames if there were less frames. Remember, this is an upgraded SCUMM engine.
It's very plausible that it was a 3D model. It's a much cheaper way to animate and easier to change single things. More reason to add the chin strap beard!
Also they used 3d models in the first SE. Evident from the Guybrush flying towards screen from cannon.
I thought this way back before the SE was even released. I mentioned it but the theory was shot down; but I still think they were 3D. It just looked SO 3D I can't imagine it having been anything else, so it's nice to see I wasn't the only one.
I thought this way back before the SE was even released. I mentioned it but the theory was shot down; but I still think they were 3D. It just looked SO 3D I can't imagine it having been anything else, so it's nice to see I wasn't the only one.
I'm not sure that the sprites themselves were 3D in MI1SE, but it's much more difficult to tell because the animations aren't so smooth. LeChuck's Revenge special edition almost definitely has 3D models (which have perhaps been painted over) for the sprites. I'd be really surprised if they didn't.
Kind of. But while in the SE there is a cloud shaped like a skull, in the original there's a hole in the clouds that resembles a skull. It has little details (like teeth) made out of tiny clouds.
They have made the skull more obvious in the new one though.
It can't be actual 3D, since it's based on the SCUMM engine, which doesn't support real 3D. I think it's easiest for the production team to first create a 3D model of Guybrush, then model a walking animation, and then create walking sprites from that.
It can't be actual 3D, since it's based on the SCUMM engine, which doesn't support real 3D. I think it's easiest for the production team to first create a 3D model of Guybrush, then model a walking animation, and then create walking sprites from that.
That's what everyone means. Nobody is suggesting the game will use a real 3D in game model.
It can't be actual 3D, since it's based on the SCUMM engine, which doesn't support real 3D. I think it's easiest for the production team to first create a 3D model of Guybrush, then model a walking animation, and then create walking sprites from that.
Let's say you build a certain model, paint/uv it, rig it, set up the lightning, animate it and finally render those frames out, maybe doing some post processing afterwards. Still it's a 3d model they used.
Let's say you build a certain model, paint/uv it, rig it, set up the lightning, animate it and finally render those frames out, maybe doing some post processing afterwards. Still it's a 3d model they used.
They used a 3D model, yes, but there's no 3D model in the game.
So everybody's right!
I might be wrong but i thought that it was quite clear that we were only talking about if the gfx are based on a 3d model. I guess no one really expects 3d models walking around in SCUMM, at least i wouldn't. *<(:O)
There seems to be a relic of the old low-resolution image in the background here - in the edge between the building and the sky, left of the pirate's nose. In MI:SE these effects were all over the place, but this is the first time I've noticed it in MI2:SE (which I agree looks great otherwise - they obviously made a real effort this time).
There seems to be a relic of the old low-resolution image in the background here - in the edge between the building and the sky, left of the pirate's nose. In MI:SE these effects were all over the place, but this is the first time I've noticed it in MI2:SE (which I agree looks great otherwise - they obviously made a real effort this time).
Well spotted, took me a while to see that even with you pointing it out. Hopefully they will be very rare and as hard to spot as this one in this one.
It can't be actual 3D, since it's based on the SCUMM engine, which doesn't support real 3D. I think it's easiest for the production team to first create a 3D model of Guybrush, then model a walking animation, and then create walking sprites from that.
But Escape was entirely in 3D, since it was made in the GrimE engine, so there would be no need for the last step, the creation of sprites. Every character was 3D in that game.
Oooh, right, now I understand what you mean. Reading comprehension fail >_>
I haven't played Escape in a long time, so it could be done like that. It seems like a whole lot of trouble to go through though.
They could also have made his jacket transparent, and place a static image behind it. I don't know though.
I personally don't get how it could be easier to make a 3D model then paint over it rather than paint directly without spending ages making a 3D model first.
Or do they have that much trouble with perspective that they need to "cheat" for their drawing to be accurate?
It's actually faster to make a 3D model, animate it, and touch it up later than to draw animation frames from scratch. And cheaper.
And the walk animations look fine. Honestly, you guys, you're way too critical of a good thing. It's NOT"pure crap" it's a heck of a lot better than the (already more than pleasant) animations from the first remake. So much whining....
It's actually faster to make a 3D model, animate it, and touch it up later than to draw animation frames from scratch. And cheaper.
And the walk animations look fine. Honestly, you guys, you're way too critical of a good thing. It's NOT"pure crap" it's a heck of a lot better than the (already more than pleasant) animations from the first remake. So much whining....
The advantage of making a 3D-model and animating it, you only have to do it once (at least for a certain animation). So after modeling, you animate a walk-cycle, and then you can render it from the necessary perspectives... front, back, left, right. Plus, you can make the animation smoother, as you can see with Guybrush. Getting that kind of fluidity with a hand-drawn animation (at that detail and resolution) is possible, but WAY more work. Plus, you'd have to draw him from all four sides (although with symmetrical characters, you can just mirror the left view to get the right view).
And I like the new Guybrush 1000x times than in the first SE. I would've loved him more, if he was a bit closer to Purcell's artwork, but still. Plus, I still have to see how good he works once voiced by Dom.
Comments
the loom joke was as outdated but they keept it
Except Loom was re-released at the same time.
I just realised how good this game looked back in those days. The SE backgrounds (especially the colors) are exacly like the old ones, only less pixel-y
This is what gave it away for me, as well as the hair-bounce to a certain extent.
If there's a clipping error then it can't NOT be a 3D model :P
Also they used 3d models in the first SE. Evident from the Guybrush flying towards screen from cannon.
Wasn't there another moment in the game where Guybrush says something like: "I used to have really cool beard... i wonder what happend to it."
he askes the voodoo lady about safe hair replacment and she says your telling me didnt you have a beard last time I saw you? and he said yh I used to have..ect
Not necessarily. You can get the same type of glitch with Flash animations as well. Maybe it's something a little more similar to Flash. Maybe not.
I still don't fully believe that either.
I said plausible. Although your right, it's not 100% that the first SE used 3D models. But it looked that way.
Don't be so naive. They would have put less frames if there were less frames. Remember, this is an upgraded SCUMM engine.
I thought this way back before the SE was even released. I mentioned it but the theory was shot down; but I still think they were 3D. It just looked SO 3D I can't imagine it having been anything else, so it's nice to see I wasn't the only one.
I'm not sure that the sprites themselves were 3D in MI1SE, but it's much more difficult to tell because the animations aren't so smooth. LeChuck's Revenge special edition almost definitely has 3D models (which have perhaps been painted over) for the sprites. I'd be really surprised if they didn't.
They have made the skull more obvious in the new one though.
I laugh! I see 3D for sure...
I still say it's not 3D. Traced 3D maybe.
Sure they can. It's not a 3D model. See? I just did it.
That's what everyone means. Nobody is suggesting the game will use a real 3D in game model.
Let's say you build a certain model, paint/uv it, rig it, set up the lightning, animate it and finally render those frames out, maybe doing some post processing afterwards. Still it's a 3d model they used.
So everybody's right!
There seems to be a relic of the old low-resolution image in the background here - in the edge between the building and the sky, left of the pirate's nose. In MI:SE these effects were all over the place, but this is the first time I've noticed it in MI2:SE (which I agree looks great otherwise - they obviously made a real effort this time).
Well spotted, took me a while to see that even with you pointing it out. Hopefully they will be very rare and as hard to spot as this one in this one.
IIRC they did Stan like this in Escape.
I haven't played Escape in a long time, so it could be done like that. It seems like a whole lot of trouble to go through though.
They could also have made his jacket transparent, and place a static image behind it. I don't know though.
I'm not keen on his walk in that animation.
It looks a bit girly!:eek::D
Or do they have that much trouble with perspective that they need to "cheat" for their drawing to be accurate?
And the walk animations look fine. Honestly, you guys, you're way too critical of a good thing. It's NOT "pure crap" it's a heck of a lot better than the (already more than pleasant) animations from the first remake. So much whining....
I don't see anyone complaining..?
And I like the new Guybrush 1000x times than in the first SE. I would've loved him more, if he was a bit closer to Purcell's artwork, but still. Plus, I still have to see how good he works once voiced by Dom.