GuyMontague wrote: »
Hey, I finally have a question for the dev people:
In the second "Behind the Bad" video Strong Bad has a bunch of 5" floppies onto which he tries to copy some TTG data. The bottom two are Monkey Island disks.
Was this a subtle hint, or just the throw away gag it appeared to be at the time?
If it was a hint, are there other hints still floating around?
ZombieAtPlay wrote: »
I was browsing the concept art on the site, and i love the pirate version of The Vitruvian Man in the lab!
Also, is that the previously-cursed ring from CMI in Elaines ear?? It was a wedding ring after all so it makes sense she'd keep it...
Bagge wrote: »
IIRC, EMI said he washed up on the shore of Melée, without remembering where he came from, but with a strong urge to become a pirate. Other than that, his origins are never explained.
Unless you agree with the theory that Guybrush is just a kid in an amusement park, in which case, the point where he shows up at melée is when he's just entered the park, and he starts imagining he is in a pirate world.
taoa wrote: »
Are you guys using LUA as a scripting language? If that's so, are we going to see the Lua Bar again? Otherwise, are we going to see a different bar?
Merkel wrote: »
I agree 100%, Shanksworthy, great post!
CaliMonk wrote: »
Amen to that. MI1 and MI2 were by far the best games (in my opinion) because of their "peaceful-yet-creepy nighttime atmosphere". Especially loved this in MI2.
The current game looks a bit too joyfull, some darker scenes would really be good!
bizarro wrote: »
Ok guys hope you answer my questions. Firts of all i preordered the game to show the MI support. 2nd... im from ARGENTINA so i deserve to get the question answered (cool uh?)...
LuigiHann wrote: »
This is not a question: Stan needs to be in the game. You can keep it a surprise if you want, but he'd better appear in at least one episode, because really, he and the Voodoo Lady are the only non-main characters to appear in each game so far, and he deserves to maintain that status as much as she does.
I'd say Stan is the funnier of the two, really.
LuigiHann wrote: »
I just watched that video. Why have the card in a sock? Why not put something with pockets up there?
LuigiHann wrote: »
johanbcn wrote: »
About the background music in that video... I love the main Monkey Island theme as much as everyone, but we won't be hearing it constantly in the background of that scenary, won't we? It will end up on my nerves.
Arodin wrote: »
Needs dark humor -
This is kind of an extension of what a few people were talking about regarding the pseudo-creepy night-time settings in MI1 and MI2. Starting with CMI, they started to move away from anything dark and moody, and with EMI they went full out Disneyland on us. SMI and MI2 had some dark settings, and also dark humor -- things like the scene where GT digs up one of Largo's relatives bones and his pants fall down, or the governor Phatt character -- a grossly overweight guy who couldn't get out of bed so he had tubes of food and drink piped into the room. Gross and weird and creepy and funny and memorable. I'd like to see the developers of TMI remember that it's a pirate story with a ghost/zombie/demon pirate, so there definitely should be some dark themes, dark settings and dark humor.
Shanksworthy wrote: »
Actually, too many "joyful"-looking daytime scenes was one of the many reasons I didn't like EMI. In fact if I look back, I have a lingering impression of the entire setting being barren, bland, and dry daylit scenes with zero atmosphere. (As I've said before, jokes are important, but atmosphere needs to be there as well otherwise the entire thing feels disposable).
scm007 wrote: »
I want to know if you guys wrote your own engine for this game, or does Telltale have a generic adventure game engine?
crushing your very soul in the process
we imagine MI5 would be a grand 40 hour epic (if you're here, you probably know 40 hour epics aren't our thang) and TMI takes place after the presupposed events of that story
Surreal amusement park or no, I've always sort of nebulously imagined that the entire world of Monkey Island only started to exist once Guybrush showed up. I know that doesn't make a lot of sense, but that's how it's always felt to me.
It's always a delicate balance when you return to a beloved series: we want to make something that sits alongside what you know and love, but is also new and interesting. We want to be canonical, but also tell a new story.
seanvanaman wrote: »
We use the all-powerful "Telltale Tool" -- our own engine and toolset. It's geared specifically towards episodic development. All of the goodness we had to put into the engine to get Wallace and Gromit looking as great as it does is now at our disposal, which will benefit all of games, including TMI, from here on out.