Yeah not really a fan of the "KIDS VS ADULTS" shit they have going on you'd think they'd have something more complex and interesting for their final season,at this point i honestly think the original road trip S4 story would've been better than what we got.
The only thing that the new team seemed to have improve is AJ's character and his relationship with Clem the rest..meh.
S2 had ADULTS in adult situations ,TFS has kids wooping adults, S2 writing was a jumbled mess, TFS writing is just wrong and doesn't even re… moresmeble writing, you couldn't even call it fan fiction! it would be a disservice to fans, this is worst of the lot.
I kinda hope one day we get a full synopsis of what Final Season was going to be.
Also the part where we find the deer skull in ep 1 and it says it would make a good "hood ornament" makes me think originally we could customize the car with collectibles instead of the room. The car was apparently going to be a main focus and main way of travel so it would make sense. I think I would have liked that more this way seeing as we arnt in our room that much and the room doesnt really look that different from one thats empty to one thats full. Think of how in Borderlands we can get a custom caravan skin and how it was cool because it was our main way of transport and we would see it alot, felt more meaningful seeing our costume pain job frequently.
Yeah not really a fan of the "KIDS VS ADULTS" shit they have going on you'd think they'd have something more complex and interesting for the… moreir final season,at this point i honestly think the original road trip S4 story would've been better than what we got.
The only thing that the new team seemed to have improve is AJ's character and his relationship with Clem the rest..meh.
I kinda hope one day we get a full synopsis of what Final Season was going to be.
Also the part where we find the deer skull in ep 1 and … moreit says it would make a good "hood ornament" makes me think originally we could customize the car with collectibles instead of the room. The car was apparently going to be a main focus and main way of travel so it would make sense. I think I would have liked that more this way seeing as we arnt in our room that much and the room doesnt really look that different from one thats empty to one thats full. Think of how in Borderlands we can get a custom caravan skin and how it was cool because it was our main way of transport and we would see it alot, felt more meaningful seeing our costume pain job frequently.
S2 had ADULTS in adult situations ,TFS has kids wooping adults, S2 writing was a jumbled mess, TFS writing is just wrong and doesn't even re… moresmeble writing, you couldn't even call it fan fiction! it would be a disservice to fans, this is worst of the lot.
I kinda hope one day we get a full synopsis of what Final Season was going to be.
Also the part where we find the deer skull in ep 1 and … moreit says it would make a good "hood ornament" makes me think originally we could customize the car with collectibles instead of the room. The car was apparently going to be a main focus and main way of travel so it would make sense. I think I would have liked that more this way seeing as we arnt in our room that much and the room doesnt really look that different from one thats empty to one thats full. Think of how in Borderlands we can get a custom caravan skin and how it was cool because it was our main way of transport and we would see it alot, felt more meaningful seeing our costume pain job frequently.
Honestly, the road trip option seems best, but not the 'moving goal' thing where AJ isn't present for most of the season.This is mainly because TFS really only focuses on AJ and Clem's relationship, so if they were travelling together then it would be a better way to highlight that. Perhaps fans would call it a 'second try' of the wellington arc only this time the player would take Kenny's role in getting AJ to a safe place and what that would cost. But that end-goal is probably the finale of TFS so it wouldn't be too different. Even better is that it wouldn't be 'kids vs adults' there would be no teenage romance that interferes with Clem and AJ, and the writers can better showcase how different people have changed in different ways. It would also make the story less about risking Clem and AJ's lives for these nobodies who are barely developed. The Delta could still be part of the story, potentially in a more grandiose way since most characters would be talking about the way they're fighting. Just better world-building overall.
I kinda hope one day we get a full synopsis of what Final Season was going to be.
Also the part where we find the deer skull in ep 1 and … moreit says it would make a good "hood ornament" makes me think originally we could customize the car with collectibles instead of the room. The car was apparently going to be a main focus and main way of travel so it would make sense. I think I would have liked that more this way seeing as we arnt in our room that much and the room doesnt really look that different from one thats empty to one thats full. Think of how in Borderlands we can get a custom caravan skin and how it was cool because it was our main way of transport and we would see it alot, felt more meaningful seeing our costume pain job frequently.
Honestly, the road trip option seems best, but not the 'moving goal' thing where AJ isn't present for most of the season.This is mainly beca… moreuse TFS really only focuses on AJ and Clem's relationship, so if they were travelling together then it would be a better way to highlight that. Perhaps fans would call it a 'second try' of the wellington arc only this time the player would take Kenny's role in getting AJ to a safe place and what that would cost. But that end-goal is probably the finale of TFS so it wouldn't be too different. Even better is that it wouldn't be 'kids vs adults' there would be no teenage romance that interferes with Clem and AJ, and the writers can better showcase how different people have changed in different ways. It would also make the story less about risking Clem and AJ's lives for these nobodies who are barely developed. The Delta could still be part of the story, potentially in a more grandiose way since most characte… [view original content]
Yeah, change it so AJ is more of a focus and I think it would have been pretty set. Sadly Im one of those who doesnt care that much about Clem and AJ's relationship. It just feels like poor man's Lee and Clem, minus all the parts that actually make you bond with the character, cuz unlike season 1 where we actually bond with Clem, TFS for me feels like its going "yeah so you better love AJ or else" which is a bit disappointing. All I know is if this game ends similar to season 1 where Clem is dying and giving last words to AJ, Im not going to feel much.
(also the school was originally going to be destroyed after ep 1, but I think we can assume the main cast would be the same seeing as they said they kept the main cast. What I would have done with the situation would be Marlon and Brody die, then the nobodies die as well, only people who escape are Clem, Violet, Louis, AJ, and Tenn, conveniently fitting the 5 person car. However if I had to guess original plot probably had it so Clem was at the Ranch and bonded with AJ there and we would be given flashbacks to interact with him and the main plot would be finding him via the car. That all being said, there would still be a supporting cast more than just Clem and AJ, as the kids I said who would be in the car would be in the car. (or maybe even it would be Marlon, Violet, Louis, Tenn, and Clem and Marlon wasn't going to be bad. It would fit how they were the 4 characters shown and told to be important and those 4 + Clem = 5 people in the 5 person car looking for AJ)
Honestly, the road trip option seems best, but not the 'moving goal' thing where AJ isn't present for most of the season.This is mainly beca… moreuse TFS really only focuses on AJ and Clem's relationship, so if they were travelling together then it would be a better way to highlight that. Perhaps fans would call it a 'second try' of the wellington arc only this time the player would take Kenny's role in getting AJ to a safe place and what that would cost. But that end-goal is probably the finale of TFS so it wouldn't be too different. Even better is that it wouldn't be 'kids vs adults' there would be no teenage romance that interferes with Clem and AJ, and the writers can better showcase how different people have changed in different ways. It would also make the story less about risking Clem and AJ's lives for these nobodies who are barely developed. The Delta could still be part of the story, potentially in a more grandiose way since most characte… [view original content]
I just wrote the best essay in my life in response to this, it was so good and I was so proud of it. Poof. Darn it why didn't it save. I might write it again but I'm not bothered anymore, half an hour is a lot in today's world.
I kinda hope one day we get a full synopsis of what Final Season was going to be.
Also the part where we find the deer skull in ep 1 and … moreit says it would make a good "hood ornament" makes me think originally we could customize the car with collectibles instead of the room. The car was apparently going to be a main focus and main way of travel so it would make sense. I think I would have liked that more this way seeing as we arnt in our room that much and the room doesnt really look that different from one thats empty to one thats full. Think of how in Borderlands we can get a custom caravan skin and how it was cool because it was our main way of transport and we would see it alot, felt more meaningful seeing our costume pain job frequently.
More like fucking moronic ADULTS in adult situations where Clementine does everything for them because they’re incompetent af.
TFS has kids wooping adults
You’re acting like the kids completely destroyed the adults when in actuality they were barely able to defeat them and got caught in their own explosion.
S2 writing was a jumbled mess, TFS writing is just wrong and doesn't even resmeble writing
I’m currently pressing X to doubt.
you couldn't even call it fan fiction! it would be a disservice to fans, this is worst of the lot.
I don’t understand, I think you got some typos my dude.
S2 had ADULTS in adult situations ,TFS has kids wooping adults, S2 writing was a jumbled mess, TFS writing is just wrong and doesn't even re… moresmeble writing, you couldn't even call it fan fiction! it would be a disservice to fans, this is worst of the lot.
Honestly, the road trip option seems best, but not the 'moving goal' thing where AJ isn't present for most of the season.This is mainly beca… moreuse TFS really only focuses on AJ and Clem's relationship, so if they were travelling together then it would be a better way to highlight that. Perhaps fans would call it a 'second try' of the wellington arc only this time the player would take Kenny's role in getting AJ to a safe place and what that would cost. But that end-goal is probably the finale of TFS so it wouldn't be too different. Even better is that it wouldn't be 'kids vs adults' there would be no teenage romance that interferes with Clem and AJ, and the writers can better showcase how different people have changed in different ways. It would also make the story less about risking Clem and AJ's lives for these nobodies who are barely developed. The Delta could still be part of the story, potentially in a more grandiose way since most characte… [view original content]
More like fucking moronic ADULTS in adult situations where Clementine does everything for them because they’re incompetent af.
That's a less of a problem than being around a stupid fucking piece of shit cocksuckers like Gabe and Kate. Plus, Season 2 characters are better written characters than Lilly in Final Season.
S2 had ADULTS in adult situations
More like fucking moronic ADULTS in adult situations where Clementine does everything for them bec… moreause they’re incompetent af.
TFS has kids wooping adults
You’re acting like the kids completely destroyed the adults when in actuality they were barely able to defeat them and got caught in their own explosion.
S2 writing was a jumbled mess, TFS writing is just wrong and doesn't even resmeble writing
I’m currently pressing X to doubt.
you couldn't even call it fan fiction! it would be a disservice to fans, this is worst of the lot.
I don’t understand, I think you got some typos my dude.
That's a less of a problem than being around a stupid fucking piece of shit cocksuckers like Gabe and Kate.
Obviously yea, I was never arguing for ANF lol. I know it’s the worst.
Plus, Season 2 characters are better written characters than Lilly in Final Season
I’m not gonna go down the Lily rabbit hole because I don’t want to type more walls of text. And picking out one character in the entire season is kinda a wack move considering Lily is only one character out of many others, the statement itself doesn’t really have weight to it especially because Carver was a shit villain as well.
Here’s what I’ll say, TFS boarding school cast is far more well written then the cabin group and the Amid the Ruins group.
More like fucking moronic ADULTS in adult situations where Clementine does everything for them because they’re incompetent af.
That'… mores a less of a problem than being around a stupid fucking piece of shit cocksuckers like Gabe and Kate. Plus, Season 2 characters are better written characters than Lilly in Final Season.
Ummm... I don’t know how that relates to the comment I made but whatever.
It’s not like I despise S2, I love all these games (besides ANF) and I enjoy playing all of them. My comments may seem like I completely hate it but that’s not what I was trying to convey. I was simply pointing out how this community gives so many free passes to S2 but completely bash TFS for doing things that aren’t nearly as problematic. TWD S1, S2, and TFS are some of my favorite games and I love playing all of them.
Thing about Lilly is shes the main conflict of the season, and she makes no sense. So its not so much "this one character is wack" when the whole plot of the game's conflict is about her actions that make no sense, making the story feel like it makes no sense.
That's a less of a problem than being around a stupid fucking piece of shit cocksuckers like Gabe and Kate.
Obviously yea, I was nev… moreer arguing for ANF lol. I know it’s the worst.
Plus, Season 2 characters are better written characters than Lilly in Final Season
I’m not gonna go down the Lily rabbit hole because I don’t want to type more walls of text. And picking out one character in the entire season is kinda a wack move considering Lily is only one character out of many others, the statement itself doesn’t really have weight to it especially because Carver was a shit villain as well.
Here’s what I’ll say, TFS boarding school cast is far more well written then the cabin group and the Amid the Ruins group.
Thing about Lilly is shes the main conflict of the season, and she makes no sense. So its not so much "this one character is wack" when the … morewhole plot of the game's conflict is about her actions that make no sense, making the story feel like it makes no sense.
Ummm... I don’t know how that relates to the comment I made but whatever.
It’s not like I despise S2, I love all these games (besides ANF… more) and I enjoy playing all of them. My comments may seem like I completely hate it but that’s not what I was trying to convey. I was simply pointing out how this community gives so many free passes to S2 but completely bash TFS for doing things that aren’t nearly as problematic. TWD S1, S2, and TFS are some of my favorite games and I love playing all of them.
The idea of the school children in the car is amazing. Just imagine. It should also be similiar to S2 in that Omid dying was Clem's fault and she couldn't change that fate, but in episode 5 you can decide kenny and Jane's fate. Now, Clem and AJ are partially responsible for the school - a safe haven and AJ's shot at a permanent home see what i did there - getting destroyed by the Delta after they don't adhere to their demands, and she has to live with that burden by not only trying again but also in trying to find a new home for these 4 kids (let's change Clem's car to a pickup truck in memory of Brody's road trip, also some good dramatic irony there since the road trip happens after she dies) who (some of them) start out somewhat bitter and reluctant but a close bond forms over time. There's pressure over being a better leader than Marlon and keeping these friends alive as the nobodies haunt Clem in her dreams.
During these first 2 episodes it's more or less Clem and AJ's relationship developing with tellings of past games' events, more sociology lessons with more things about him being established through strange characters that the group meets, like an elderly woman, a group of cannibals (slaughterhouse returns) and some good people too, maybe someone like Omid. But tensions and conflict rises as 'Delta' becomes a common term across the country and eventually Clem's group becomes caught in their dominion.
But in a twist, things actually seem great. Like the Commonwealth. Before Clem finds that Lily is in the community that destroyed her home. However, after working with this powerful new community in a Starved for Help style (only now in a more grandiose way) Clem gets caught in Lily's mission, let's say this is the third time now, and she finds out that the Delta have been enslaving children and making them child soldiers (clem does it herself) conflict culminates with Clem vs Lily (who is actually a more reasonable and less ominous-sounding person) where Lily promises Clem a long-term home for her group if she helps out in the war temporarily. Over this time the ranch storyline continues and it is here that the two come together - Clem massacred to save AJ and has kept it a secret from him. Should she do that again, especially for what it's worth? She gets to know the other side who are actually more sick people, forms an unlikely bond with a whisperer, finds out more about communities, Minerva is introduced, more choices, etc. When a tragic event happens after the major conflict is resolved, Clem is forced to choose where her family and home lie.
This season is about new beginnings, but also the past coming back to haunt you. It's about history repeating itself and cycles, and choosing to follow that cycle or break it. Carrying burdens and having to make harrowing choices on what the greater good is. Obviously this requires a slightly larger budget (but honestly an 80 person team managed to make Season 1 work, look at all the characters and environments and choices mattering there was) and more time, especially to make choices matter (relatively of course)
Yeah, change it so AJ is more of a focus and I think it would have been pretty set. Sadly Im one of those who doesnt care that much about Cl… moreem and AJ's relationship. It just feels like poor man's Lee and Clem, minus all the parts that actually make you bond with the character, cuz unlike season 1 where we actually bond with Clem, TFS for me feels like its going "yeah so you better love AJ or else" which is a bit disappointing. All I know is if this game ends similar to season 1 where Clem is dying and giving last words to AJ, Im not going to feel much.
(also the school was originally going to be destroyed after ep 1, but I think we can assume the main cast would be the same seeing as they said they kept the main cast. What I would have done with the situation would be Marlon and Brody die, then the nobodies die as well, only people who escape are Clem, Violet, Louis, AJ, and Tenn, conveniently fitting the 5 person car. However if I had to … [view original content]
It def would have been a much more interesting concept for me as well, and I agree hard on your Delta idea.
Problem with Delta is just they are so obviously in the wrong that it feels unrealistic that youre fighting them. And then the game actually tries to act like they arnt all that bad because the people they are fighting are worst, but all you see the Delta do is bad shit that has 0 justification or doing shit that goes against their goal just to be evil. Maybe at one point you would join the bad guys, but maybe they thought it was too similar to ANF with Clem joining bad guys. (Even though ANF was shit and writers couldnt figure out if all of ANF was evil or if actually all of ANF is good people with 3 bad eggs, but then a mob breaks out and then you try to save the same mob that tried killing you)
The idea of the school children in the car is amazing. Just imagine. It should also be similiar to S2 in that Omid dying was Clem's fault an… mored she couldn't change that fate, but in episode 5 you can decide kenny and Jane's fate. Now, Clem and AJ are partially responsible for the school - a safe haven and AJ's shot at a permanent home see what i did there - getting destroyed by the Delta after they don't adhere to their demands, and she has to live with that burden by not only trying again but also in trying to find a new home for these 4 kids (let's change Clem's car to a pickup truck in memory of Brody's road trip, also some good dramatic irony there since the road trip happens after she dies) who (some of them) start out somewhat bitter and reluctant but a close bond forms over time. There's pressure over being a better leader than Marlon and keeping these friends alive as the nobodies haunt Clem in her dreams.
During these first 2 episod… [view original content]
Thing about Lilly is shes the main conflict of the season, and she makes no sense. So its not so much "this one character is wack" when the whole plot of the game's conflict is about her actions that make no sense, making the story feel like it makes no sense.
Personally I think her motives are believable and make sense for the most part. Of course, making a statement such as this around here gets you lynched, that’s why I’ve been generally trying to avoid getting into arguments about her character because they go on forever and this topic in particular always ends up being a never ending argument, I’m just sick of arguing over it as well. I do believe they could’ve used her character in a more interesting way, I just don’t think she’s unrealistic like some people think or make her out to be.
Thing about Lilly is shes the main conflict of the season, and she makes no sense. So its not so much "this one character is wack" when the … morewhole plot of the game's conflict is about her actions that make no sense, making the story feel like it makes no sense.
Thing about the Delta is that they're feel like their supposed to be assholes who became so drastically rough because they're fighting even bigger assholes. Except that they've still become assholes, which with the small exposits of their motivation should've made it a conflict where there are two threats: the bad guys who have personally been fucking with you and the evil guys who may wanna fuck everyone up.
The New Frontier was sorta similar except that the fact that they are bad is supposed to be more of an outsider thing--in truth, they were only a couple of either extremist and/or truly rowdy underlings taking extreme measures on the secret approval of an influential co-leader, who in turn was supposed to be trying to desperately attain a well-intentioned goal in spite of the compromises to everything else.
The problem in either case is that the storytelling suddenly shifted to have the acting Big Bad be as cheaply despicable as possible because "that's authentic to The Walking Dead" or because they simply decided they couldn't/wouldn't go all the way through with it.
It def would have been a much more interesting concept for me as well, and I agree hard on your Delta idea.
Problem with Delta is just th… moreey are so obviously in the wrong that it feels unrealistic that youre fighting them. And then the game actually tries to act like they arnt all that bad because the people they are fighting are worst, but all you see the Delta do is bad shit that has 0 justification or doing shit that goes against their goal just to be evil. Maybe at one point you would join the bad guys, but maybe they thought it was too similar to ANF with Clem joining bad guys. (Even though ANF was shit and writers couldnt figure out if all of ANF was evil or if actually all of ANF is good people with 3 bad eggs, but then a mob breaks out and then you try to save the same mob that tried killing you)
Thing about Lilly is shes the main conflict of the season, and she makes no sense. So its not so much "this one character is wack" when the … morewhole plot of the game's conflict is about her actions that make no sense, making the story feel like it makes no sense.
Personally I think her motives are believable and make sense for the most part. Of course, making a statement such as this around here gets you lynched, that’s why I’ve been generally trying to avoid getting into arguments about her character because they go on forever and this topic in particular always ends up being a never ending argument, I’m just sick of arguing over it as well. I do believe they could’ve used her character in a more interesting way, I just don’t think she’s unrealistic like some people think or make her out to be.
I kinda disagree. as much as I like seasons 1 and 2 at least in the final season no one really fights and argues with each other. season two's group was horrible because of that. they were always arguing with each other. that really annoyed me.
...that was what made season 1 and 2 better, it focused on conflict within your own group instead of the generic "us vs the very obviously bad people."
I kinda disagree. as much as I like seasons 1 and 2 at least in the final season no one really fights and argues with each other. season two's group was horrible because of that. they were always arguing with each other. that really annoyed me.
I kinda disagree. as much as I like seasons 1 and 2 at least in the final season no one really fights and argues with each other. season two's group was horrible because of that. they were always arguing with each other. that really annoyed me.
true but there is almost too much arguing. they don't have to agree on everything. if you don't agree with Kenny he'll go off on you. I do like Kenny but he's not always right about everything.
So,i'm reviving this thread one last time because i played EP4 yesterday and what did i think ?
Well,episode 4 was full of fucking plot holes but i think overall it was better than EP3 i'd say it was ok but for the last episode thats pretty disappointing
Things that bothered me/pissed me off :
The whole Clem fake out death thing was just ridiculous and made no sense at all,it would've been better if Clem was determinant i love how Kent and Ian just kept hinting at it only to force a fairy-tale Disney happy ending on everyone "the most die-hard fans will love the ending!" my ass.
I don't think there were any mentions of characters from previous seasons,all i got in my game was Clem talking about her treehouse. I love how they had the time and budget to put Eddie in the game as some joke but no time at all for Kenny's hat or just small references that would make everyone happy yeah good fucking job.
Also due to the writers destroying their entire plot/narrative in EP3,EP4 just feels weird,the goal is to go home you just walk when you get to the bridge everything is happening too fast the ranch flashback is random and really confusing,the atmosphere was nice but thats about it 3 episodes of build up for a whole load of fucking nothing and Clem's explanation for not going back to Richmond sucked.
And i didn't like how they ended the episode,playing as AJ and walking through that "Still not bitten" hall with all the people who worked on it was just weird with the big ass Skybound logo,you put your collectibles in your room Clem is not even there and you put her hat on the table "thank you for playing !" thats it lmao wtf man.
So yeah i turned off my brain and enjoyed this episode,all in all this season started off great and went off the rails but ended on a pretty good note im glad they finished the game.
So,i'm reviving this thread one last time because i played EP4 yesterday and what did i think ?
Well,episode 4 was full of fucking plot h… moreoles but i think overall it was better than EP3 i'd say it was ok but for the last episode thats pretty disappointing
Things that bothered me/pissed me off :
The whole Clem fake out death thing was just ridiculous and made no sense at all,it would've been better if Clem was determinant i love how Kent and Ian just kept hinting at it only to force a fairy-tale Disney happy ending on everyone "the most die-hard fans will love the ending!" my ass.
I don't think there were any mentions of characters from previous seasons,all i got in my game was Clem talking about her treehouse. I love how they had the time and budget to put Eddie in the game as some joke but no time at all for Kenny's hat or just small references that would make everyone happy yeah good fucking job.
Also due to the writers destr… [view original content]
Every season has been very different. Following the first, season 2 was really dark and mean-spirited. Season 3 reflects the world-changing switch that happened in the comics when it was revealed that there were a load of working communities. And so, actually, the comics went through so many changes too. I don’t think anyone can say it doesn’t feel like the Walking Dead because that means so many things.
If he means it doesn’t feel like the first season, then I agree - it’s miles away from it. We pretty much all love the first season but I’m very glad that they didn’t just repeat that. I’m glad each season has been different. And yeah, I think it’s a really good thing that the Final Season feels different.
To me, the Final Season is like the anti-season 2. Where that was downright mean, the Final Season is much more optimistic. It has some nasty parts, those aren’t entirely missing. But much more than any other Walking Dead story, things go right for people. The kids don’t all turn out to be crazy and kill each other. Most of them are actually pretty nice. So yeah, that’s a difference but I think it’s a good thing. I like that the vibe is different. Firstly because it means the season has something to offer rather than trying to remake a previous season. But mostly because I feel the world is a darker place than it was back when season 1 came out and sometimes when things are like that we want to see nice things happen to nice people. Yeah, even in the Walking Dead.
Michael had this really cool concept art where he could have been a really coll villain that gave the player chills if he were like Carver or Randall, but no he's just another raider that dies.
Something I just wanted to kinda add to this was how I now have an example for something I was saying earlier.
A big issue for me was for a "series finale" episode 4 and the season as a whole, does not feel like it satisfy or rewards players for sticking all the way to end of the series after 7 years. It simply feels like just another ending to another season, not the end of the entire thing, at no point does it really feel like "fuck yeah Im glad that paid off and Im glad I was playing this series for the last 7 years."
After recently seeing Endgame I kinda thought about Final Season again. Endgame is the end of 11 years of that universe, and the whole time everything that happens feels like so much weight and is so satisfying to see because it actually makes the audience feel rewarded for sticking with the series for so long. And just after seeing that, it reminded me about how Final Season didnt really try at all with rewarding players for staying with them for so long. (and no its not because Endgame has a giant as fuck budget and final season didnt, Endgame has a ton of small callbacks that really enhance the experience, which like many people kept saying, Final Season really needed those small things to actually feel like this was "your unique story" instead of "everyone gets the exact same shit word for word.")
Something I just wanted to kinda add to this was how I now have an example for something I was saying earlier.
A big issue for me was for… more a "series finale" episode 4 and the season as a whole, does not feel like it satisfy or rewards players for sticking all the way to end of the series after 7 years. It simply feels like just another ending to another season, not the end of the entire thing, at no point does it really feel like "fuck yeah Im glad that paid off and Im glad I was playing this series for the last 7 years."
After recently seeing Endgame I kinda thought about Final Season again. Endgame is the end of 11 years of that universe, and the whole time everything that happens feels like so much weight and is so satisfying to see because it actually makes the audience feel rewarded for sticking with the series for so long. And just after seeing that, it reminded me about how Final Season didnt really try at all with rewarding playe… [view original content]
Okay, I have to admit I only quickly scanned your post because I haven’t seen Endgame yet and I’m terrified of spoilers. But I think I get the point and, yeah, I can understand it. But relating to the thread title, I’d make the case that what you’re looking for really isn’t The Walking Dead. It’s not that type of thing. I don’t think you’ll see what you’re looking for when the show ends either or if the comic ever ends.
Life moves on in this world and people die or get lost along the way and it’s a pretty linear journey. What I mean by that is that it’s not some big story that comes together at the end paying off all these strands any more than life is. That’s what The Walking Dead has always been - people just try to continue living. That’s the end we got and, if anything, I think that makes it very true to what this is even though I do understand what you feel was missing.
Something I just wanted to kinda add to this was how I now have an example for something I was saying earlier.
A big issue for me was for… more a "series finale" episode 4 and the season as a whole, does not feel like it satisfy or rewards players for sticking all the way to end of the series after 7 years. It simply feels like just another ending to another season, not the end of the entire thing, at no point does it really feel like "fuck yeah Im glad that paid off and Im glad I was playing this series for the last 7 years."
After recently seeing Endgame I kinda thought about Final Season again. Endgame is the end of 11 years of that universe, and the whole time everything that happens feels like so much weight and is so satisfying to see because it actually makes the audience feel rewarded for sticking with the series for so long. And just after seeing that, it reminded me about how Final Season didnt really try at all with rewarding playe… [view original content]
It’s a bit unfair to be making comparisons between a 22 movie saga major blockbuster, from possibly the most famous and wealthiest film making company in the world, and a 4 game series from a dead company, don’tcha think?
Something I just wanted to kinda add to this was how I now have an example for something I was saying earlier.
A big issue for me was for… more a "series finale" episode 4 and the season as a whole, does not feel like it satisfy or rewards players for sticking all the way to end of the series after 7 years. It simply feels like just another ending to another season, not the end of the entire thing, at no point does it really feel like "fuck yeah Im glad that paid off and Im glad I was playing this series for the last 7 years."
After recently seeing Endgame I kinda thought about Final Season again. Endgame is the end of 11 years of that universe, and the whole time everything that happens feels like so much weight and is so satisfying to see because it actually makes the audience feel rewarded for sticking with the series for so long. And just after seeing that, it reminded me about how Final Season didnt really try at all with rewarding playe… [view original content]
But small callbacks won't truly satisfy that. Despite not being a fan of the end to TFS, mainly because no choice matters, as well as execution and plot holes, that end does seem like a fitting end to this Game Series. I suppose an annoying thing is that the people who she ends with are not 'cool' enough, to put it simply, actually it sometimes feels like AJ and Clem are insanely better than all these nobodies, and they're pretending that they care deeply about them. It just doesn't fit to me. Look at TWD's comic or TV Cast. If the series ended with the main survivors we have there, it would seem like everything is earned and feels right. It's a miracle that the rescue mission worked out so well, so it feels very odd that there are so many inexperienced, comical and lighthearted kids who seem to live great lives. Again, the problem isn't that they're kids, and it needs to be fleshed out more.
TL,DR: the ending cast doesn't seem right for this long journey.
Something I just wanted to kinda add to this was how I now have an example for something I was saying earlier.
A big issue for me was for… more a "series finale" episode 4 and the season as a whole, does not feel like it satisfy or rewards players for sticking all the way to end of the series after 7 years. It simply feels like just another ending to another season, not the end of the entire thing, at no point does it really feel like "fuck yeah Im glad that paid off and Im glad I was playing this series for the last 7 years."
After recently seeing Endgame I kinda thought about Final Season again. Endgame is the end of 11 years of that universe, and the whole time everything that happens feels like so much weight and is so satisfying to see because it actually makes the audience feel rewarded for sticking with the series for so long. And just after seeing that, it reminded me about how Final Season didnt really try at all with rewarding playe… [view original content]
The comic cast and TV cast and previous game cast consistently get themselves and each other killed. I don’t feel this season needed ‘cool’. It needed safe and easygoing.
But small callbacks won't truly satisfy that. Despite not being a fan of the end to TFS, mainly because no choice matters, as well as execut… moreion and plot holes, that end does seem like a fitting end to this Game Series. I suppose an annoying thing is that the people who she ends with are not 'cool' enough, to put it simply, actually it sometimes feels like AJ and Clem are insanely better than all these nobodies, and they're pretending that they care deeply about them. It just doesn't fit to me. Look at TWD's comic or TV Cast. If the series ended with the main survivors we have there, it would seem like everything is earned and feels right. It's a miracle that the rescue mission worked out so well, so it feels very odd that there are so many inexperienced, comical and lighthearted kids who seem to live great lives. Again, the problem isn't that they're kids, and it needs to be fleshed out more.
TL,DR: the ending cast doesn't seem right for this long journey.
Comments
Yeah not really a fan of the "KIDS VS ADULTS" shit they have going on you'd think they'd have something more complex and interesting for their final season,at this point i honestly think the original road trip S4 story would've been better than what we got.
The only thing that the new team seemed to have improve is AJ's character and his relationship with Clem the rest..meh.
I kinda hope one day we get a full synopsis of what Final Season was going to be.
Also the part where we find the deer skull in ep 1 and it says it would make a good "hood ornament" makes me think originally we could customize the car with collectibles instead of the room. The car was apparently going to be a main focus and main way of travel so it would make sense. I think I would have liked that more this way seeing as we arnt in our room that much and the room doesnt really look that different from one thats empty to one thats full. Think of how in Borderlands we can get a custom caravan skin and how it was cool because it was our main way of transport and we would see it alot, felt more meaningful seeing our costume pain job frequently.
Apropos.
High five to you who sees the final season for what it is. Thank you!
Plus the soundtrack; I have it on Spotify.
Honestly, the road trip option seems best, but not the 'moving goal' thing where AJ isn't present for most of the season.This is mainly because TFS really only focuses on AJ and Clem's relationship, so if they were travelling together then it would be a better way to highlight that. Perhaps fans would call it a 'second try' of the wellington arc only this time the player would take Kenny's role in getting AJ to a safe place and what that would cost. But that end-goal is probably the finale of TFS so it wouldn't be too different. Even better is that it wouldn't be 'kids vs adults' there would be no teenage romance that interferes with Clem and AJ, and the writers can better showcase how different people have changed in different ways. It would also make the story less about risking Clem and AJ's lives for these nobodies who are barely developed. The Delta could still be part of the story, potentially in a more grandiose way since most characters would be talking about the way they're fighting. Just better world-building overall.
*about the war they're fighting
Yeah, change it so AJ is more of a focus and I think it would have been pretty set. Sadly Im one of those who doesnt care that much about Clem and AJ's relationship. It just feels like poor man's Lee and Clem, minus all the parts that actually make you bond with the character, cuz unlike season 1 where we actually bond with Clem, TFS for me feels like its going "yeah so you better love AJ or else" which is a bit disappointing. All I know is if this game ends similar to season 1 where Clem is dying and giving last words to AJ, Im not going to feel much.
(also the school was originally going to be destroyed after ep 1, but I think we can assume the main cast would be the same seeing as they said they kept the main cast. What I would have done with the situation would be Marlon and Brody die, then the nobodies die as well, only people who escape are Clem, Violet, Louis, AJ, and Tenn, conveniently fitting the 5 person car. However if I had to guess original plot probably had it so Clem was at the Ranch and bonded with AJ there and we would be given flashbacks to interact with him and the main plot would be finding him via the car. That all being said, there would still be a supporting cast more than just Clem and AJ, as the kids I said who would be in the car would be in the car. (or maybe even it would be Marlon, Violet, Louis, Tenn, and Clem and Marlon wasn't going to be bad. It would fit how they were the 4 characters shown and told to be important and those 4 + Clem = 5 people in the 5 person car looking for AJ)
Omg I fucking hate when that happens. RIP my dude, I know the feeling.
Oh no.... not again. It’s “What was S2/ANF’s original story? I bet it was better then what we got.” all over again.
More like fucking moronic ADULTS in adult situations where Clementine does everything for them because they’re incompetent af.
You’re acting like the kids completely destroyed the adults when in actuality they were barely able to defeat them and got caught in their own explosion.
I’m currently pressing X to doubt.
I don’t understand, I think you got some typos my dude.
Anyone else think an ending where both Clem and AJ leave the school and go on the road again is possible?
One of the leaked achievements for the final episode just gave me that feeling.
That's a less of a problem than being around a stupid fucking piece of shit cocksuckers like Gabe and Kate. Plus, Season 2 characters are better written characters than Lilly in Final Season.
Yes, we know your views on Season Two.
Obviously yea, I was never arguing for ANF lol. I know it’s the worst.
I’m not gonna go down the Lily rabbit hole because I don’t want to type more walls of text. And picking out one character in the entire season is kinda a wack move considering Lily is only one character out of many others, the statement itself doesn’t really have weight to it especially because Carver was a shit villain as well.
Here’s what I’ll say, TFS boarding school cast is far more well written then the cabin group and the Amid the Ruins group.
Ummm... I don’t know how that relates to the comment I made but whatever.
It’s not like I despise S2, I love all these games (besides ANF) and I enjoy playing all of them. My comments may seem like I completely hate it but that’s not what I was trying to convey. I was simply pointing out how this community gives so many free passes to S2 but completely bash TFS for doing things that aren’t nearly as problematic. TWD S1, S2, and TFS are some of my favorite games and I love playing all of them.
Thing about Lilly is shes the main conflict of the season, and she makes no sense. So its not so much "this one character is wack" when the whole plot of the game's conflict is about her actions that make no sense, making the story feel like it makes no sense.
More or less this.
I am not sure either, haa!
The idea of the school children in the car is amazing. Just imagine. It should also be similiar to S2 in that Omid dying was Clem's fault and she couldn't change that fate, but in episode 5 you can decide kenny and Jane's fate. Now, Clem and AJ are partially responsible for the school - a safe haven and AJ's shot at a permanent home see what i did there - getting destroyed by the Delta after they don't adhere to their demands, and she has to live with that burden by not only trying again but also in trying to find a new home for these 4 kids (let's change Clem's car to a pickup truck in memory of Brody's road trip, also some good dramatic irony there since the road trip happens after she dies) who (some of them) start out somewhat bitter and reluctant but a close bond forms over time. There's pressure over being a better leader than Marlon and keeping these friends alive as the nobodies haunt Clem in her dreams.
During these first 2 episodes it's more or less Clem and AJ's relationship developing with tellings of past games' events, more sociology lessons with more things about him being established through strange characters that the group meets, like an elderly woman, a group of cannibals (slaughterhouse returns) and some good people too, maybe someone like Omid. But tensions and conflict rises as 'Delta' becomes a common term across the country and eventually Clem's group becomes caught in their dominion.
But in a twist, things actually seem great. Like the Commonwealth. Before Clem finds that Lily is in the community that destroyed her home. However, after working with this powerful new community in a Starved for Help style (only now in a more grandiose way) Clem gets caught in Lily's mission, let's say this is the third time now, and she finds out that the Delta have been enslaving children and making them child soldiers (clem does it herself) conflict culminates with Clem vs Lily (who is actually a more reasonable and less ominous-sounding person) where Lily promises Clem a long-term home for her group if she helps out in the war temporarily. Over this time the ranch storyline continues and it is here that the two come together - Clem massacred to save AJ and has kept it a secret from him. Should she do that again, especially for what it's worth? She gets to know the other side who are actually more sick people, forms an unlikely bond with a whisperer, finds out more about communities, Minerva is introduced, more choices, etc. When a tragic event happens after the major conflict is resolved, Clem is forced to choose where her family and home lie.
This season is about new beginnings, but also the past coming back to haunt you. It's about history repeating itself and cycles, and choosing to follow that cycle or break it. Carrying burdens and having to make harrowing choices on what the greater good is. Obviously this requires a slightly larger budget (but honestly an 80 person team managed to make Season 1 work, look at all the characters and environments and choices mattering there was) and more time, especially to make choices matter (relatively of course)
It def would have been a much more interesting concept for me as well, and I agree hard on your Delta idea.
Problem with Delta is just they are so obviously in the wrong that it feels unrealistic that youre fighting them. And then the game actually tries to act like they arnt all that bad because the people they are fighting are worst, but all you see the Delta do is bad shit that has 0 justification or doing shit that goes against their goal just to be evil. Maybe at one point you would join the bad guys, but maybe they thought it was too similar to ANF with Clem joining bad guys. (Even though ANF was shit and writers couldnt figure out if all of ANF was evil or if actually all of ANF is good people with 3 bad eggs, but then a mob breaks out and then you try to save the same mob that tried killing you)
Personally I think her motives are believable and make sense for the most part. Of course, making a statement such as this around here gets you lynched, that’s why I’ve been generally trying to avoid getting into arguments about her character because they go on forever and this topic in particular always ends up being a never ending argument, I’m just sick of arguing over it as well. I do believe they could’ve used her character in a more interesting way, I just don’t think she’s unrealistic like some people think or make her out to be.
Thing about the Delta is that they're feel like their supposed to be assholes who became so drastically rough because they're fighting even bigger assholes. Except that they've still become assholes, which with the small exposits of their motivation should've made it a conflict where there are two threats: the bad guys who have personally been fucking with you and the evil guys who may wanna fuck everyone up.
The New Frontier was sorta similar except that the fact that they are bad is supposed to be more of an outsider thing--in truth, they were only a couple of either extremist and/or truly rowdy underlings taking extreme measures on the secret approval of an influential co-leader, who in turn was supposed to be trying to desperately attain a well-intentioned goal in spite of the compromises to everything else.
The problem in either case is that the storytelling suddenly shifted to have the acting Big Bad be as cheaply despicable as possible because "that's authentic to The Walking Dead" or because they simply decided they couldn't/wouldn't go all the way through with it.
Its not even so much unrealistic, its just how she conflicts her goal so many times.
Only so many times you can watch her go "We are taking these kids to be soldiers!" and then try to kill a kid because they didnt kill her.
I kinda disagree. as much as I like seasons 1 and 2 at least in the final season no one really fights and argues with each other. season two's group was horrible because of that. they were always arguing with each other. that really annoyed me.
...that was what made season 1 and 2 better, it focused on conflict within your own group instead of the generic "us vs the very obviously bad people."
All survivor groups get into heated disagreements and debates.
true but there is almost too much arguing. they don't have to agree on everything. if you don't agree with Kenny he'll go off on you. I do like Kenny but he's not always right about everything.
So,i'm reviving this thread one last time because i played EP4 yesterday and what did i think ?
Well,episode 4 was full of fucking plot holes but i think overall it was better than EP3 i'd say it was ok but for the last episode thats pretty disappointing
Things that bothered me/pissed me off :
The whole Clem fake out death thing was just ridiculous and made no sense at all,it would've been better if Clem was determinant i love how Kent and Ian just kept hinting at it only to force a fairy-tale Disney happy ending on everyone "the most die-hard fans will love the ending!" my ass.
I don't think there were any mentions of characters from previous seasons,all i got in my game was Clem talking about her treehouse. I love how they had the time and budget to put Eddie in the game as some joke but no time at all for Kenny's hat or just small references that would make everyone happy yeah good fucking job.
Also due to the writers destroying their entire plot/narrative in EP3,EP4 just feels weird,the goal is to go home you just walk when you get to the bridge everything is happening too fast the ranch flashback is random and really confusing,the atmosphere was nice but thats about it 3 episodes of build up for a whole load of fucking nothing and Clem's explanation for not going back to Richmond sucked.
And i didn't like how they ended the episode,playing as AJ and walking through that "Still not bitten" hall with all the people who worked on it was just weird with the big ass Skybound logo,you put your collectibles in your room Clem is not even there and you put her hat on the table "thank you for playing !" thats it lmao wtf man.
So yeah i turned off my brain and enjoyed this episode,all in all this season started off great and went off the rails but ended on a pretty good note im glad they finished the game.
Good analysis.
title of this thread is still accurate.
So here's an interesting question: If you can at least agree with the title at a generalized level, would you say that's a bad thing or not?
Every season has been very different. Following the first, season 2 was really dark and mean-spirited. Season 3 reflects the world-changing switch that happened in the comics when it was revealed that there were a load of working communities. And so, actually, the comics went through so many changes too. I don’t think anyone can say it doesn’t feel like the Walking Dead because that means so many things.
If he means it doesn’t feel like the first season, then I agree - it’s miles away from it. We pretty much all love the first season but I’m very glad that they didn’t just repeat that. I’m glad each season has been different. And yeah, I think it’s a really good thing that the Final Season feels different.
To me, the Final Season is like the anti-season 2. Where that was downright mean, the Final Season is much more optimistic. It has some nasty parts, those aren’t entirely missing. But much more than any other Walking Dead story, things go right for people. The kids don’t all turn out to be crazy and kill each other. Most of them are actually pretty nice. So yeah, that’s a difference but I think it’s a good thing. I like that the vibe is different. Firstly because it means the season has something to offer rather than trying to remake a previous season. But mostly because I feel the world is a darker place than it was back when season 1 came out and sometimes when things are like that we want to see nice things happen to nice people. Yeah, even in the Walking Dead.
Say, if you're still around, mind sharing this?
Something I just wanted to kinda add to this was how I now have an example for something I was saying earlier.
A big issue for me was for a "series finale" episode 4 and the season as a whole, does not feel like it satisfy or rewards players for sticking all the way to end of the series after 7 years. It simply feels like just another ending to another season, not the end of the entire thing, at no point does it really feel like "fuck yeah Im glad that paid off and Im glad I was playing this series for the last 7 years."
After recently seeing Endgame I kinda thought about Final Season again. Endgame is the end of 11 years of that universe, and the whole time everything that happens feels like so much weight and is so satisfying to see because it actually makes the audience feel rewarded for sticking with the series for so long. And just after seeing that, it reminded me about how Final Season didnt really try at all with rewarding players for staying with them for so long. (and no its not because Endgame has a giant as fuck budget and final season didnt, Endgame has a ton of small callbacks that really enhance the experience, which like many people kept saying, Final Season really needed those small things to actually feel like this was "your unique story" instead of "everyone gets the exact same shit word for word.")
I need to go see that.
But that's a good point, to say it's easy to overlook.
Okay, I have to admit I only quickly scanned your post because I haven’t seen Endgame yet and I’m terrified of spoilers. But I think I get the point and, yeah, I can understand it. But relating to the thread title, I’d make the case that what you’re looking for really isn’t The Walking Dead. It’s not that type of thing. I don’t think you’ll see what you’re looking for when the show ends either or if the comic ever ends.
Life moves on in this world and people die or get lost along the way and it’s a pretty linear journey. What I mean by that is that it’s not some big story that comes together at the end paying off all these strands any more than life is. That’s what The Walking Dead has always been - people just try to continue living. That’s the end we got and, if anything, I think that makes it very true to what this is even though I do understand what you feel was missing.
It’s a bit unfair to be making comparisons between a 22 movie saga major blockbuster, from possibly the most famous and wealthiest film making company in the world, and a 4 game series from a dead company, don’tcha think?
But small callbacks won't truly satisfy that. Despite not being a fan of the end to TFS, mainly because no choice matters, as well as execution and plot holes, that end does seem like a fitting end to this Game Series. I suppose an annoying thing is that the people who she ends with are not 'cool' enough, to put it simply, actually it sometimes feels like AJ and Clem are insanely better than all these nobodies, and they're pretending that they care deeply about them. It just doesn't fit to me. Look at TWD's comic or TV Cast. If the series ended with the main survivors we have there, it would seem like everything is earned and feels right. It's a miracle that the rescue mission worked out so well, so it feels very odd that there are so many inexperienced, comical and lighthearted kids who seem to live great lives. Again, the problem isn't that they're kids, and it needs to be fleshed out more.
TL,DR: the ending cast doesn't seem right for this long journey.
The comic cast and TV cast and previous game cast consistently get themselves and each other killed. I don’t feel this season needed ‘cool’. It needed safe and easygoing.