He's one of the several (if not less) people in these forums actual negative (and valid) criticism in these boards. I'd call it "refreshing" rather than "annoying". Annoying is generally caused by repetition and redundancy. Much like you keep saying trolling over and over again without trying argue on his actual points on the game.
Uh huh, again, when comparing it to something that nearly caused the video game industry to die, yeah, and speaking of trolling, you're doing it now as well.
Uh huh, again, when comparing it to something that nearly caused the video game industry to die, yeah, and speaking of trolling, you're doing it now as well.
Will you please let this go? Or are you scared of having no other apparent things to hold onto so that you can whine about them?
Besides, a game being BAD and as a result creating a doomsday scenario are COMPLETELY different things. One is a statement of situation and the other one is a result, only related with the chronological placing of the said thing. I might as well compare BTTF:TG to Shrek 2: The Video Game and you wouldn't be able to say "but but the other one nearly killed the franchiiiise ;-;". But my point would still stand. Please let this go off and provide a better argument.
BttF game, to me, has a broken gameplay, lacks of imagination and any kind of interesting detail other than having BTTF name on it and having great voice actors, and does not treat the franchise well. This makes a bad game; not KILLING the industry in the process. Good games also damaged the industry in the history of gaming, let it be the first two Call of Duty games or first FIFA games. It's just completely unrelated to any point you're trying to make.
Son, you be trolling if you consider it as bad as the game that nearly caused the video game market to crash.
I don't. I consider it as bad as E.T.. No single game in existence had the effect you just described.
First of all, the supposed "Video Game Crash" occurred between December 1982 and October 1985. Less than three years. In industry terms, that's a hiccup at worst.
Second of all, even if E.T. did crash the industry, it didn't crash it because it was BAD. It sold over 1.5 million units. To put that in perspective, that makes it the fifth best-selling game in that console's entire history. The reason it wasn't a massive success was entirely a production issue, wherein their initial printing of cartridges was for enough units to sell up to THREE TIMES as many as that. You might say it didn't sell those(at highest report) 5 million cartridges(enough to make it the second or third best-selling game on the system) because it was a shit game, but with the shitty Pac-Man port at the top of that chart with 7 million units sold, that's a concept that is(ironically) a hard sell. It would have been entirely successful if they had simply printed a realistic number of cartridges. E.T.'s failure was based entirely on poor business decisions, not on the quality of the end product. And the game itself was SYMPTOMATIC of the issues with the 2600, which included a flood of bad games that were over-produced due to a booming market. No single title could have brought this system down, it was an overall console-wide problem. ET has had a dramatic narrative woven into it by history, but it was merely one failure of many. It has become a thing of legend rather than properly chronicled history.
Third of all, it only affected the US, and only US consoles(essentially? Just the 2600). PC games and arcades continued to thrive during this period. During the crash, we have the release of the first game with 3D polygons, the first game with digitized sprites, the first 16-bit game and the increasing use of 16-bit graphics in arcades, the Vector-based Star Wars arcade game, Dragon's Lair, Paperboy, Bosconian and Time Pilot started free-roaming gampelay, Infocom's text adventure continued going strong with some of their greatest and most major titles released during the crash(the ENTIRE Enchanter trilogy was released throughout the crash, Planetfall, Hitchhiker's Guide to the Galaxy, A Mind Forever Voyaging, and the first major "beginner" title, Wishbringer, is released), the first real major defining graphic adventure title King's Quest is released, Gauntlet practically defines the dungeon crawler genre in 1984, Capcom creates the milestone arcade shooter 1942, another major shooter comes out is released in May of '85 with Gradius, Yie Ar Kung-Fu starts creating the fighting genre in 1985, space sims are defined by Elite, we have Dig Dug and its sequel on either end of the crash(why would they develop a major sequel DURING AN INDUSTRY-WIDE CRASH?), Nintendo releases Donkey Kong 3 in Japan AND in the US before the US launch of the NES, Nintendo releases Balloon Fight in Japanese arcades, Ghosts n' Goblins hits arcades, Oregon Trail is released on the Apple II, Commodore releases the first Amiga computer, the MSX is in 1983(MAJOR console in Japan that later spawned the Castlevania and Metal Gear franchises), Square and Bethesda Softworks open as companies, Sega becomes a Japanese company with the American parts sold to Bally and then the Japanese aspects getting swiped up twice by Japanese entities(and they then released Space Harrier, which had advanced sprite scaling and put Sega's arcade division on the map), and there's probably a good deal more that I'm entirely missing out on. These years were hardly barren, game-less, or without innovation and advances in gaming, even when you confine yourself to the industry in the US.
Uh huh, again, when comparing it to something that nearly caused the video game industry to die, yeah, and speaking of trolling, you're doing it now as well.
You speak of this trolling as if it's a bad thing.
I find it amusing how you completely skipped over his long and insightful post to respond to my own trite remarks. In a discussion about trolling, this is truly an ironic turn.
I find it amusing how you completely skipped over his long and insightful post to respond to my own trite remarks. In a discussion about trolling, this is truly an ironic turn.
That's basically cause after he compared BTTF to things like E.T. and Big Rigs, I put him on ignore.
I have no idea where you are trying to go with this childish attitude of throwing around nonsensical comebacks to unrelated points and bashing up personality aspects of people you discuss against without bringing anything other than your denial onto the table.
Well, that's sort of rude. Also, you're missing out on a lot. Censorship, even self-censorship, is never the way to deal with problems you may have.
Um, when you compare BTTF to this http://www.youtube.com/watch?v=3selQP0lF44 monstrosity, yeah, I think that deserves a block, and if I did take that one guys advice and learn from him, I'd be nothing but cynical about everything.
I don't. I consider it as bad as E.T.. No single game in existence had the effect you just described.
First of all, the supposed "Video Game Crash" occurred between December 1982 and October 1985. Less than three years. In industry terms, that's a hiccup at worst.
Second of all, even if E.T. did crash the industry, it didn't crash it because it was BAD. It sold over 1.5 million units. To put that in perspective, that makes it the fifth best-selling game in that console's entire history. The reason it wasn't a massive success was entirely a production issue, wherein their initial printing of cartridges was for enough units to sell up to THREE TIMES as many as that. You might say it didn't sell those(at highest report) 5 million cartridges(enough to make it the second or third best-selling game on the system) because it was a shit game, but with the shitty Pac-Man port at the top of that chart with 7 million units sold, that's a concept that is(ironically) a hard sell. It would have been entirely successful if they had simply printed a realistic number of cartridges. E.T.'s failure was based entirely on poor business decisions, not on the quality of the end product. And the game itself was SYMPTOMATIC of the issues with the 2600, which included a flood of bad games that were over-produced due to a booming market. No single title could have brought this system down, it was an overall console-wide problem. ET has had a dramatic narrative woven into it by history, but it was merely one failure of many. It has become a thing of legend rather than properly chronicled history.
Third of all, it only affected the US, and only US consoles(essentially? Just the 2600). PC games and arcades continued to thrive during this period. During the crash, we have the release of the first game with 3D polygons, the first game with digitized sprites, the first 16-bit game and the increasing use of 16-bit graphics in arcades, the Vector-based Star Wars arcade game, Dragon's Lair, Paperboy, Bosconian and Time Pilot started free-roaming gampelay, Infocom's text adventure continued going strong with some of their greatest and most major titles released during the crash(the ENTIRE Enchanter trilogy was released throughout the crash, Planetfall, Hitchhiker's Guide to the Galaxy, A Mind Forever Voyaging, and the first major "beginner" title, Wishbringer, is released), the first real major defining graphic adventure title King's Quest is released, Gauntlet practically defines the dungeon crawler genre in 1984, Capcom creates the milestone arcade shooter 1942, another major shooter comes out is released in May of '85 with Gradius, Yie Ar Kung-Fu starts creating the fighting genre in 1985, space sims are defined by Elite, we have Dig Dug and its sequel on either end of the crash(why would they develop a major sequel DURING AN INDUSTRY-WIDE CRASH?), Nintendo releases Donkey Kong 3 in Japan AND in the US before the US launch of the NES, Nintendo releases Balloon Fight in Japanese arcades, Ghosts n' Goblins hits arcades, Oregon Trail is released on the Apple II, Commodore releases the first Amiga computer, the MSX is in 1983(MAJOR console in Japan that later spawned the Castlevania and Metal Gear franchises), Square and Bethesda Softworks open as companies, Sega becomes a Japanese company with the American parts sold to Bally and then the Japanese aspects getting swiped up twice by Japanese entities(and they then released Space Harrier, which had advanced sprite scaling and put Sega's arcade division on the map), and there's probably a good deal more that I'm entirely missing out on. These years were hardly barren, game-less, or without innovation and advances in gaming, even when you confine yourself to the industry in the US.
You forgot Peasant's Quest, released in 1982!(check the title screen) We got King's Quest beat by two years! SUCK IT, Roberta!
Um, when you compare BTTF to this http://www.youtube.com/watch?v=3selQP0lF44 monstrosity, yeah, I think that deserves a block, and if I did take that one guys advice and learn from him, I'd be nothing but cynical about everything.
Just because someone has different views from you is no reason to just ignore their sentiments. It's childish. It would be much better to explain precisely why you feel the way you do in well-reasoned arguments. If you were able to provide a solid reason to why you believe BttF is better than E.T. or Big Rigs, it would allow the discussion to go much more smoothly rather than just pouting in a corner. Just saying.
Also, you should be extremely grateful that Pants isn't here right now. He hates censorship even more than I do.
It's a feature implemented into the forum, if the mods and admins didn't want it to be used, it would be gone.
But it's apparent I'm not going to win this argument, so okay, the game sucks, Telltale should burn for making such a ****** game and they should burn for it.
It's a feature implemented into the forum, if the mods and admins didn't want it to be used, it would be gone.
But it's apparent I'm not going to win this argument, so okay, the game sucks, Telltale should burn for making such a ****** game and they should burn for it.
I guess what I've been trying to say is that it's a bit rude to use it in the middle of an argument without warning. Dashing puts a lot of work into responding logically and it was sort of wasted on you.
This is no reason for you to change your opinion. If you like the game, like it, but you should come up with some reasoning behind your position instead of just calling people out as trolls and ignoring them for not completely agreeing with you. Not good debate skills.
I guess what I've been trying to say is that it's a bit rude to use it in the middle of an argument without warning. Dashing puts a lot of work into responding logically and it was sort of wasted on you.
This is no reason for you to change your opinion. If you like the game, like it, but you should come up with some reasoning behind your position instead of just calling people out as trolls and ignoring them for not completely agreeing with you. Not good debate skills.
Just for the record, I was being sarcastic, I love the game, and you know why, for one thing, Telltale did it right, they got proper voice actors to do the voices, things like they're supposed to and it's not http://www.youtube.com/watch?v=y306cWw98a4 this disaster.
Why don't you use in text linking, bro? It looks sloppy - like it was written by a child. Actually, it would explain why you don't read Dashing. What's the matter? Are his posts too long for you? Let's find you some pop up books, little one. That might be more your speed.
Actually, your juvenile nature would explain why you don't understand hyperbole. You know, like comparing people who don't like to read to Hitler, for example.
Why don't you use in text linking, bro? It looks sloppy - like it was written by a child. Actually, it would explain why you don't read Dashing. What's the matter? Are his posts too long for you? Let's find you some pop up books, little one. That might be more your speed.
No, when you compare it to the likes of Big Rigs Over the Road Racing, Superman 64, and the game that nearly caused the video game industry to DIE, you be trolling.
BttF is not a game, though. By not being a game, it is therefore a horrible game. It's like saying that a book is a horrible movie. By the nature of not being one in the first place, it is horrible at being one.
BttF is not a game, though. By not being a game, it is therefore a horrible game. It's like saying that a book is a horrible movie. By the nature of not being one in the first place, it is horrible at being one.
Just for the record, I was being sarcastic, I love the game, and you know why, for one thing, Telltale did it right, they got proper voice actors to do the voices, things like they're supposed to and it's not http://www.youtube.com/watch?v=y306cWw98a4 this disaster.
I think you avoided the point of my post. Which was not liking the game, but being courteous to people who spend a lot of time coming up with a cohesive argument that you then ignore. Not cool, man. Not cool at all.
And in case I'm being too subtle, I'm talking about Dashing's post that you completely blew off.
What makes you think they will have bought it any sooner than you?
Somebody will. It's a board full of Telltale fans, there will be someone who can't resist the urge to buy another regardless. Just like folks keep watching a show after they don't like what it's doing anymore, just like I couldn't help but see Revenge of the Sith after hating the first two films, just like people on the Bioware forums will bash Dragon Age 2 in one post and then beg for DLC in the next. I dunno who, but somebody will.
Anyway. Two things.
Ashki, your arguments are pretty weak, dude. If you love BTTF, that's awesome. But if you want someone to actually listen to what you have to say, you've got to bring something more to the table then YouTube links and saying "E.T. nearly crashed the industry" over and over.
SHODAN, enough with the "it's not even a game" malarky. What the hell is your definition of a game? BTTF requires player input to move forward. You walk around. You choose what Marty says. You figure out what to use where. I know it's easy as sin, I know there's not a lot to do, but that doesn't automatically make it a movie or whatever you're trying to say it is.
Somebody will. It's a board full of Telltale fans, there will be someone who can't resist the urge to buy another regardless. Just like folks keep watching a show after they don't like what it's doing anymore, just like I couldn't help but see Revenge of the Sith after hating the first two films, just like people on the Bioware forums will bash Dragon Age 2 in one post and then beg for DLC in the next. I dunno who, but somebody will.
Anyway. Two things.
Ashki, your arguments are pretty weak, dude. If you love BTTF, that's awesome. But if you want someone to actually listen to what you have to say, you've got to bring something more to the table then YouTube links and saying "E.T. nearly crashed the industry" over and over.
SHODAN, enough with the "it's not even a game" malarky. What the hell is your definition of a game? BTTF requires player input to move forward. You walk around. You choose what Marty says. You figure out what to use where. I know it's easy as sin, I know there's not a lot to do, but that doesn't automatically make it a movie or whatever you're trying to say it is.
My point still stands though, he's comparing this game to ones that are nothing short of a disaster, and yes, E.T. did nearly destroy the gaming industry.
And just to note, no matter what I'd say, Dashing will constantly insult the game, nothing I will say will change that.
Comments
Uh huh, again, when comparing it to something that nearly caused the video game industry to die, yeah, and speaking of trolling, you're doing it now as well.
Will you please let this go? Or are you scared of having no other apparent things to hold onto so that you can whine about them?
Besides, a game being BAD and as a result creating a doomsday scenario are COMPLETELY different things. One is a statement of situation and the other one is a result, only related with the chronological placing of the said thing. I might as well compare BTTF:TG to Shrek 2: The Video Game and you wouldn't be able to say "but but the other one nearly killed the franchiiiise ;-;". But my point would still stand. Please let this go off and provide a better argument.
BttF game, to me, has a broken gameplay, lacks of imagination and any kind of interesting detail other than having BTTF name on it and having great voice actors, and does not treat the franchise well. This makes a bad game; not KILLING the industry in the process. Good games also damaged the industry in the history of gaming, let it be the first two Call of Duty games or first FIFA games. It's just completely unrelated to any point you're trying to make.
First of all, the supposed "Video Game Crash" occurred between December 1982 and October 1985. Less than three years. In industry terms, that's a hiccup at worst.
Second of all, even if E.T. did crash the industry, it didn't crash it because it was BAD. It sold over 1.5 million units. To put that in perspective, that makes it the fifth best-selling game in that console's entire history. The reason it wasn't a massive success was entirely a production issue, wherein their initial printing of cartridges was for enough units to sell up to THREE TIMES as many as that. You might say it didn't sell those(at highest report) 5 million cartridges(enough to make it the second or third best-selling game on the system) because it was a shit game, but with the shitty Pac-Man port at the top of that chart with 7 million units sold, that's a concept that is(ironically) a hard sell. It would have been entirely successful if they had simply printed a realistic number of cartridges. E.T.'s failure was based entirely on poor business decisions, not on the quality of the end product. And the game itself was SYMPTOMATIC of the issues with the 2600, which included a flood of bad games that were over-produced due to a booming market. No single title could have brought this system down, it was an overall console-wide problem. ET has had a dramatic narrative woven into it by history, but it was merely one failure of many. It has become a thing of legend rather than properly chronicled history.
Third of all, it only affected the US, and only US consoles(essentially? Just the 2600). PC games and arcades continued to thrive during this period. During the crash, we have the release of the first game with 3D polygons, the first game with digitized sprites, the first 16-bit game and the increasing use of 16-bit graphics in arcades, the Vector-based Star Wars arcade game, Dragon's Lair, Paperboy, Bosconian and Time Pilot started free-roaming gampelay, Infocom's text adventure continued going strong with some of their greatest and most major titles released during the crash(the ENTIRE Enchanter trilogy was released throughout the crash, Planetfall, Hitchhiker's Guide to the Galaxy, A Mind Forever Voyaging, and the first major "beginner" title, Wishbringer, is released), the first real major defining graphic adventure title King's Quest is released, Gauntlet practically defines the dungeon crawler genre in 1984, Capcom creates the milestone arcade shooter 1942, another major shooter comes out is released in May of '85 with Gradius, Yie Ar Kung-Fu starts creating the fighting genre in 1985, space sims are defined by Elite, we have Dig Dug and its sequel on either end of the crash(why would they develop a major sequel DURING AN INDUSTRY-WIDE CRASH?), Nintendo releases Donkey Kong 3 in Japan AND in the US before the US launch of the NES, Nintendo releases Balloon Fight in Japanese arcades, Ghosts n' Goblins hits arcades, Oregon Trail is released on the Apple II, Commodore releases the first Amiga computer, the MSX is in 1983(MAJOR console in Japan that later spawned the Castlevania and Metal Gear franchises), Square and Bethesda Softworks open as companies, Sega becomes a Japanese company with the American parts sold to Bally and then the Japanese aspects getting swiped up twice by Japanese entities(and they then released Space Harrier, which had advanced sprite scaling and put Sega's arcade division on the map), and there's probably a good deal more that I'm entirely missing out on. These years were hardly barren, game-less, or without innovation and advances in gaming, even when you confine yourself to the industry in the US.
What makes you think they will have bought it any sooner than you?
You speak of this trolling as if it's a bad thing.
Also, Dashing =/= troll.
Uh huh, sure he's not.
Fixed.
Lol no.
I find it amusing how you completely skipped over his long and insightful post to respond to my own trite remarks. In a discussion about trolling, this is truly an ironic turn.
That's basically cause after he compared BTTF to things like E.T. and Big Rigs, I put him on ignore.
I have no idea where you are trying to go with this childish attitude of throwing around nonsensical comebacks to unrelated points and bashing up personality aspects of people you discuss against without bringing anything other than your denial onto the table.
Well, that's sort of rude. Also, you're missing out on a lot. Censorship, even self-censorship, is never the way to deal with problems you may have.
Um, when you compare BTTF to this http://www.youtube.com/watch?v=3selQP0lF44 monstrosity, yeah, I think that deserves a block, and if I did take that one guys advice and learn from him, I'd be nothing but cynical about everything.
@Ashki: Read his game-play analysis of episode three.
Wow...that's just kinda scary, that is the game that nearly caused the video game industry to crash...that and the Atari version of Pac Man.
Thanks but no, as I said, if I took his advice, I'd be cynical about damn well everything.
Just because someone has different views from you is no reason to just ignore their sentiments. It's childish. It would be much better to explain precisely why you feel the way you do in well-reasoned arguments. If you were able to provide a solid reason to why you believe BttF is better than E.T. or Big Rigs, it would allow the discussion to go much more smoothly rather than just pouting in a corner. Just saying.
Also, you should be extremely grateful that Pants isn't here right now. He hates censorship even more than I do.
But it's apparent I'm not going to win this argument, so okay, the game sucks, Telltale should burn for making such a ****** game and they should burn for it.
I guess what I've been trying to say is that it's a bit rude to use it in the middle of an argument without warning. Dashing puts a lot of work into responding logically and it was sort of wasted on you.
This is no reason for you to change your opinion. If you like the game, like it, but you should come up with some reasoning behind your position instead of just calling people out as trolls and ignoring them for not completely agreeing with you. Not good debate skills.
Rather Dashing is where I go to get all my informational needs. He helped me get an A on several of my papers in college.
Just for the record, I was being sarcastic, I love the game, and you know why, for one thing, Telltale did it right, they got proper voice actors to do the voices, things like they're supposed to and it's not http://www.youtube.com/watch?v=y306cWw98a4 this disaster.
Oh, so you censor the forums? You know who else used censorship? This guy:
In essence, by using censorship, you have become Hitler. How does that feel?
http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle7vljslfu - I win.
Actually, your juvenile nature would explain why you don't understand hyperbole. You know, like comparing people who don't like to read to Hitler, for example.
http://www.youtube.com/watch?v=FhXz60f0HLU
BttF is not a game, though. By not being a game, it is therefore a horrible game. It's like saying that a book is a horrible movie. By the nature of not being one in the first place, it is horrible at being one.
ORLY then, what is it?
A movie.
Yeah, you got it mixed up with Heavy Rain and L.A. Noire then.
Nay, it's a movie.
And the game is of course based on the movie.
I think you avoided the point of my post. Which was not liking the game, but being courteous to people who spend a lot of time coming up with a cohesive argument that you then ignore. Not cool, man. Not cool at all.
And in case I'm being too subtle, I'm talking about Dashing's post that you completely blew off.
There's a game?
Oh, you must mean the click to continue machinima that Telltale released and called "The Game" as a joke.
Funny, you must hate everything TellTale does giving that's what kinda games they make.
Somebody will. It's a board full of Telltale fans, there will be someone who can't resist the urge to buy another regardless. Just like folks keep watching a show after they don't like what it's doing anymore, just like I couldn't help but see Revenge of the Sith after hating the first two films, just like people on the Bioware forums will bash Dragon Age 2 in one post and then beg for DLC in the next. I dunno who, but somebody will.
Anyway. Two things.
Ashki, your arguments are pretty weak, dude. If you love BTTF, that's awesome. But if you want someone to actually listen to what you have to say, you've got to bring something more to the table then YouTube links and saying "E.T. nearly crashed the industry" over and over.
SHODAN, enough with the "it's not even a game" malarky. What the hell is your definition of a game? BTTF requires player input to move forward. You walk around. You choose what Marty says. You figure out what to use where. I know it's easy as sin, I know there's not a lot to do, but that doesn't automatically make it a movie or whatever you're trying to say it is.
My point still stands though, he's comparing this game to ones that are nothing short of a disaster, and yes, E.T. did nearly destroy the gaming industry.
And just to note, no matter what I'd say, Dashing will constantly insult the game, nothing I will say will change that.