It's just a TV-show-kind genre in which the game is divided on a few episodes to carry out the choices you made in previous ones. It's really effective and a lot of people start using that genre nowadays. And you don't have to pay for the rest if you bought the season pass, the game will update itself on the day of the premiere of a new one.
Hello!!
I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will … morebe released next month. What is the philosophy behind this? I mean, I could understand this if it was a TV series itself, but a videogame... not so much. I hope this doesn't mean we will have to pay for the upcoming episodes!!
PS: Btw, good job with the new game, I really love it and I can't wait for the upcoming episodes to be released!
Hello!!
I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will … morebe released next month. What is the philosophy behind this? I mean, I could understand this if it was a TV series itself, but a videogame... not so much. I hope this doesn't mean we will have to pay for the upcoming episodes!!
PS: Btw, good job with the new game, I really love it and I can't wait for the upcoming episodes to be released!
It's just a TV-show-kind genre in which the game is divided on a few episodes to carry out the choices you made in previous ones. It's reall… morey effective and a lot of people start using that genre nowadays. And you don't have to pay for the rest if you bought the season pass, the game will update itself on the day of the premiere of a new one.
And glad you enjoyed it
the first episode was really good and didn't overstay its welcome. Atleast for this Mini series 90 minutes is okay with me. The less they work on this game they more they work on season 3 (at least that's just how i see it) I'm just hoping that season 3 can come out before the end of this year.
I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjoyed the extra insight into her character, but it still felt like just more of the same. My feelings to Telltale now are literally "Just give me the end of Clementine's story and then I'll let myself out"
Hello!!
I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will … morebe released next month. What is the philosophy behind this? I mean, I could understand this if it was a TV series itself, but a videogame... not so much. I hope this doesn't mean we will have to pay for the upcoming episodes!!
PS: Btw, good job with the new game, I really love it and I can't wait for the upcoming episodes to be released!
I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjo… moreyed the extra insight into her character, but it still felt like just more of the same. My feelings to Telltale now are literally "Just give me the end of Clementine's story and then I'll let myself out"
I went back and forth for a short while between putting her with Rick or Daryl because she seemed to have chemistry with him too, but when he didnt respond to her flirting, or anyone (I think Daryl is kind of asexual), I gave that up. It wasnt hard though, clearly she belongs with the Ricktator.
The facial expressions are pretty funny, lol.
I went back and forth for a short while between putting her with Rick or Daryl because she … moreseemed to have chemistry with him too, but when he didnt respond to her flirting, or anyone (I think Daryl is kind of asexual), I gave that up. It wasnt hard though, clearly she belongs with the Ricktator.
Im not even getting the Michonne series because I'm only interested in season 3. And sadly i can see season 3 having 90 min episodes again. They'll never make them like they did in season 1 again
Huh, an actual confirmed month for the episode release this soon? I like that, I might raise my expectations for Episode 2 a bit, plus the second episode is usually better than the first. Let's just hope the story will actually tailor to how we play, unlike Episode 1.
Huh, an actual confirmed month for the episode release this soon? I like that, I might raise my expectations for Episode 2 a bit, plus the s… moreecond episode is usually better than the first. Let's just hope the story will actually tailor to how we play, unlike Episode 1.
I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjo… moreyed the extra insight into her character, but it still felt like just more of the same. My feelings to Telltale now are literally "Just give me the end of Clementine's story and then I'll let myself out"
Im not even getting the Michonne series because I'm only interested in season 3. And sadly i can see season 3 having 90 min episodes again. They'll never make them like they did in season 1 again
Im not even getting the Michonne series because I'm only interested in season 3. And sadly i can see season 3 having 90 min episodes again. They'll never make them like they did in season 1 again
This is always how Telltale has done its new series. Episodes come out atleast a month apart. The anticipation is really the best part. It gives time for speculation and give that comic book feeling.
Hello!!
I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will … morebe released next month. What is the philosophy behind this? I mean, I could understand this if it was a TV series itself, but a videogame... not so much. I hope this doesn't mean we will have to pay for the upcoming episodes!!
PS: Btw, good job with the new game, I really love it and I can't wait for the upcoming episodes to be released!
Look, if these kinds of games aren't for you then stick to the more expensive 60 dollar console games. I'd rather have 4-6 hours of story-driven entertainment then 20 hours button-smashing nonsense, but that's just me.
I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjo… moreyed the extra insight into her character, but it still felt like just more of the same. My feelings to Telltale now are literally "Just give me the end of Clementine's story and then I'll let myself out"
Not exactly. Episodic development is not an easier process, just a different one, and it was a decision that was an uphill battle to do, at first. The team that started Telltale Games actually left LucasArts after Sam & Max: Freelance Police was cancelled, and it was revealed that they wanted to make episodic, downloadable, cases for Sam & Max there, but the management at LucasArts didn't think that there was a market for digital distribution.
So, they formed Telltale Games in 2004 with the intention of making games solely for digital distribution, and to make their games episodic. They had a hard time with episodic releases at first, getting people to know about the game, and releasing it on a set schedule (Bone never caught on, and the two episodes were released almost a year apart). But they got into their groove with Sam & Max in 2006, releasing the game on a tight schedule, and gaining game of the year awards and general critical praise for the game, and for showing that episodic gaming could actually work well.
The reason why their games are episodic is because they want their games to be like a television series, where people would talk about the last episode after it was released, and talk eagerly about the upcoming episodes. This forum was created as a means to do that, then when social media became big, they moved to that to expand that feeling.
Kevin Bruner, Telltale's co-founder and current CEO, has stated that "the development process at Telltale spends a significant amount of time upfront in the writer's rooms not just with writers, but designers, directors and creative input from all across the studio. It's not unusual for [their] games to exist longer on whiteboards and sticky notes and in scripts than they do in traditional game production. It's incredibly similar to how TV often spends so much time in preproduction and planning before moving into actually shooting."
That way they can develop their games as the season goes on, rather than having a bunch of episodes ready and then arbitrarily releasing them over time. They do this so they can incorporate fan and critic feedback into the episodes. It's a lot like South Park in that way, in that the same way South Park can incorporate recent events into episodes as episodes are made right before release, Telltale can incorporate references to things that they see the fans have latched on to, or make tweaks in the gameplay, based on comments that they see on their forums, on social media, or in reviews from critics.
People say this a lot, but to me it seems like Telltale is using it as a test bed for new ideas. There is a lot in Minecraft: Story Mode that can't be found in Telltale's other modern games (or in some cases, in any of Telltale's other games). There's direct controlled swordplay and bow and arrow gameplay, with a hit counter. There's puzzles, like their older games, mixed with the quick time events and choices of consequences from their modern titles. Plus, there's the crafting aspect, which is solely a Minecraft thing. So, while I find it a lot of fun (especially in the instances where you can craft multiple objects for a solution), I don't expect it to be used exactly like that in any other game after Minecraft: Story Mode comes out.
It's a lot like their Pilot Program games in that way (ie: the Puzzle Agent and Poker Night series). It tests quirky, new ideas, except this time they're using a known license to ensure that the game sells well enough to make the effort they spent in trying new things worthwhile. I hope that Telltale uses some of the new ideas they came up with in Minecraft: Story Mode in future titles, as they have worked really well in that game.
I personally felt like Telltale was in a bit of a rut with their formula, as every main series after The Walking Dead had the same choices and consequences and quick time event formula as the last (there were a few minor additions, like the ability to choose a location and have both play out, in The Wolf Among Us, or the bionic eye in Tales from the Borderlands, but these really didn't break from the formula too much). The direct controlled combat and multiple ways to solve problems (through brains or brawn, or sometimes both) in Minecraft: Story Mode actually makes the game feel a lot less like more of the same, and I love the game for that. I'm personally hoping for more titles like Minecraft: Story Mode that try out new concepts.
"Button smashing nonsense" ......mhm because Telltale games are not made up of mostly quick time events and like you say "Button mashing nonsense".
Bioshock, The Last of Us, Uncharted, Gears of War....I mean these are all "story-driven entertainment".
I'm a big fan of Telltale Games but come on, don't you go acting like they are the only good storytellers in the business because that's just wrong. If I had to choose who's a better game developer between Naughty Dog and Telltale, I would pick Naughty Dog everytime for their "button mashing nonsense", but that's just me.
Look, if these kinds of games aren't for you then stick to the more expensive 60 dollar console games. I'd rather have 4-6 hours of story-driven entertainment then 20 hours button-smashing nonsense, but that's just me.
"Button smashing nonsense" ......mhm because Telltale games are not made up of mostly quick time events and like you say "Button mashing non… moresense".
Bioshock, The Last of Us, Uncharted, Gears of War....I mean these are all "story-driven entertainment".
I'm a big fan of Telltale Games but come on, don't you go acting like they are the only good storytellers in the business because that's just wrong. If I had to choose who's a better game developer between Naughty Dog and Telltale, I would pick Naughty Dog everytime for their "button mashing nonsense", but that's just me.
Comments
It's just a TV-show-kind genre in which the game is divided on a few episodes to carry out the choices you made in previous ones. It's really effective and a lot of people start using that genre nowadays. And you don't have to pay for the rest if you bought the season pass, the game will update itself on the day of the premiere of a new one.
And glad you enjoyed it
The reason it's episodic is so that Telltale can take in feedback between episodes and use that feedback to improve or influence future episodes.
It being episodic also gets people talking about the game much longer than if it were just one full game.
Omg Awesome, I got so excited when I saw you had a screenshot from one of my YTP's as your avatar. XD
the first episode was really good and didn't overstay its welcome. Atleast for this Mini series 90 minutes is okay with me. The less they work on this game they more they work on season 3 (at least that's just how i see it) I'm just hoping that season 3 can come out before the end of this year.
Peace with the fact that she doesn't know what happened to her daughters?
Oh yeah, hi Stephen, I liked it so much. I hope you don't mind that I'm using that?
I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjoyed the extra insight into her character, but it still felt like just more of the same. My feelings to Telltale now are literally "Just give me the end of Clementine's story and then I'll let myself out"
well telltale's reasoning back in 2006 was they found it easier to make an adventure game in parts.
Of course I don't mind. I was so happy when I saw it, Haha.Thank you, I'm glad you like it.
All I know is the first episode was way to short the rest better not be as short.
I am waiting for walking dead season 3 more than walking dead michonne ep 2
I also need Clementine back
Speaking of Michonne , I just found this gem...
Daryl had his chance and he blew it lol
I ship Richonne every time , but this was hilarious.
The facial expressions are pretty funny, lol.
I went back and forth for a short while between putting her with Rick or Daryl because she seemed to have chemistry with him too, but when he didnt respond to her flirting, or anyone (I think Daryl is kind of asexual), I gave that up. It wasnt hard though, clearly she belongs with the Ricktator.
Or he's just blind.
Im not even getting the Michonne series because I'm only interested in season 3. And sadly i can see season 3 having 90 min episodes again. They'll never make them like they did in season 1 again
Huh, an actual confirmed month for the episode release this soon? I like that, I might raise my expectations for Episode 2 a bit, plus the second episode is usually better than the first. Let's just hope the story will actually tailor to how we play, unlike Episode 1.
Yeah, and if I'm not wrong, the third episode is in April.
Whats the joke? Rick is rejecting her so Daryl wants a chance?
Here we go with the cashgrab thing.
Im ready for episode two. I liked more than others, it seems, and Im excited to see how the story plays out.
I also really dig the cover art.
I think he's blind to all feminine charms but I suppose the show wont go there with him.
I think Im the only one on the forum who is not bothered by this.
About the episode lengths?
Tales from the Borderlands and Game of Thrones had 2 hour episodes.
Yep.
You're still sour about Minecraft: Story Mode Episode 2, are you?
This is always how Telltale has done its new series. Episodes come out atleast a month apart. The anticipation is really the best part. It gives time for speculation and give that comic book feeling.
Look, if these kinds of games aren't for you then stick to the more expensive 60 dollar console games. I'd rather have 4-6 hours of story-driven entertainment then 20 hours button-smashing nonsense, but that's just me.
Not exactly. Episodic development is not an easier process, just a different one, and it was a decision that was an uphill battle to do, at first. The team that started Telltale Games actually left LucasArts after Sam & Max: Freelance Police was cancelled, and it was revealed that they wanted to make episodic, downloadable, cases for Sam & Max there, but the management at LucasArts didn't think that there was a market for digital distribution.
So, they formed Telltale Games in 2004 with the intention of making games solely for digital distribution, and to make their games episodic. They had a hard time with episodic releases at first, getting people to know about the game, and releasing it on a set schedule (Bone never caught on, and the two episodes were released almost a year apart). But they got into their groove with Sam & Max in 2006, releasing the game on a tight schedule, and gaining game of the year awards and general critical praise for the game, and for showing that episodic gaming could actually work well.
The reason why their games are episodic is because they want their games to be like a television series, where people would talk about the last episode after it was released, and talk eagerly about the upcoming episodes. This forum was created as a means to do that, then when social media became big, they moved to that to expand that feeling.
Kevin Bruner, Telltale's co-founder and current CEO, has stated that "the development process at Telltale spends a significant amount of time upfront in the writer's rooms not just with writers, but designers, directors and creative input from all across the studio. It's not unusual for [their] games to exist longer on whiteboards and sticky notes and in scripts than they do in traditional game production. It's incredibly similar to how TV often spends so much time in preproduction and planning before moving into actually shooting."
That way they can develop their games as the season goes on, rather than having a bunch of episodes ready and then arbitrarily releasing them over time. They do this so they can incorporate fan and critic feedback into the episodes. It's a lot like South Park in that way, in that the same way South Park can incorporate recent events into episodes as episodes are made right before release, Telltale can incorporate references to things that they see the fans have latched on to, or make tweaks in the gameplay, based on comments that they see on their forums, on social media, or in reviews from critics.
People say this a lot, but to me it seems like Telltale is using it as a test bed for new ideas. There is a lot in Minecraft: Story Mode that can't be found in Telltale's other modern games (or in some cases, in any of Telltale's other games). There's direct controlled swordplay and bow and arrow gameplay, with a hit counter. There's puzzles, like their older games, mixed with the quick time events and choices of consequences from their modern titles. Plus, there's the crafting aspect, which is solely a Minecraft thing. So, while I find it a lot of fun (especially in the instances where you can craft multiple objects for a solution), I don't expect it to be used exactly like that in any other game after Minecraft: Story Mode comes out.
It's a lot like their Pilot Program games in that way (ie: the Puzzle Agent and Poker Night series). It tests quirky, new ideas, except this time they're using a known license to ensure that the game sells well enough to make the effort they spent in trying new things worthwhile. I hope that Telltale uses some of the new ideas they came up with in Minecraft: Story Mode in future titles, as they have worked really well in that game.
I personally felt like Telltale was in a bit of a rut with their formula, as every main series after The Walking Dead had the same choices and consequences and quick time event formula as the last (there were a few minor additions, like the ability to choose a location and have both play out, in The Wolf Among Us, or the bionic eye in Tales from the Borderlands, but these really didn't break from the formula too much). The direct controlled combat and multiple ways to solve problems (through brains or brawn, or sometimes both) in Minecraft: Story Mode actually makes the game feel a lot less like more of the same, and I love the game for that. I'm personally hoping for more titles like Minecraft: Story Mode that try out new concepts.
"Button smashing nonsense" ......mhm because Telltale games are not made up of mostly quick time events and like you say "Button mashing nonsense".
Bioshock, The Last of Us, Uncharted, Gears of War....I mean these are all "story-driven entertainment".
I'm a big fan of Telltale Games but come on, don't you go acting like they are the only good storytellers in the business because that's just wrong. If I had to choose who's a better game developer between Naughty Dog and Telltale, I would pick Naughty Dog everytime for their "button mashing nonsense", but that's just me.
The Michonne Miniseries had fifteen minutes of Quick-Time Events out of the hour and a half, at most. That's not exactly most of the episode's length.
fun-sized releases (;•; )
I'm ready
(?) Silence is a valid option
Nah, you're not the only one.
NICE! LOVED IT!
Fun Size
That's a cute way of thinking about the release schedule.