Michonne Episode 2 Waiting Thread: Out Now on PC/Mac/Xbox 360/One/PSN NA/PSN EU

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  • It's just a TV-show-kind genre in which the game is divided on a few episodes to carry out the choices you made in previous ones. It's really effective and a lot of people start using that genre nowadays. And you don't have to pay for the rest if you bought the season pass, the game will update itself on the day of the premiere of a new one.

    And glad you enjoyed it ;)

    C0v3rG1rL posted: »

    Hello!! I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will

  • edited February 2016

    The reason it's episodic is so that Telltale can take in feedback between episodes and use that feedback to improve or influence future episodes.

    It being episodic also gets people talking about the game much longer than if it were just one full game.

    C0v3rG1rL posted: »

    Hello!! I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will

  • Omg Awesome, I got so excited when I saw you had a screenshot from one of my YTP's as your avatar. XD

    Crips posted: »

    It's just a TV-show-kind genre in which the game is divided on a few episodes to carry out the choices you made in previous ones. It's reall

  • the first episode was really good and didn't overstay its welcome. Atleast for this Mini series 90 minutes is okay with me. The less they work on this game they more they work on season 3 (at least that's just how i see it) I'm just hoping that season 3 can come out before the end of this year.

    To be fair even at 90 minutes an episode were still getting over 4 hours of content which is depressingly now a decent length for a 15 dollar game.

  • Peace with the fact that she doesn't know what happened to her daughters?

  • Oh yeah, hi Stephen, I liked it so much. I hope you don't mind that I'm using that?

    Omg Awesome, I got so excited when I saw you had a screenshot from one of my YTP's as your avatar. XD

  • edited February 2016

    I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjoyed the extra insight into her character, but it still felt like just more of the same. My feelings to Telltale now are literally "Just give me the end of Clementine's story and then I'll let myself out"

  • well telltale's reasoning back in 2006 was they found it easier to make an adventure game in parts.

    C0v3rG1rL posted: »

    Hello!! I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will

  • edited February 2016

    Of course I don't mind. :) I was so happy when I saw it, Haha.Thank you, I'm glad you like it.

    Crips posted: »

    Oh yeah, hi Stephen, I liked it so much. I hope you don't mind that I'm using that?

  • All I know is the first episode was way to short the rest better not be as short.

  • I am waiting for walking dead season 3 more than walking dead michonne ep 2

  • I also need Clementine back

    I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjo

  • enter image description hereSpeaking of Michonne , I just found this gem...

  • Daryl had his chance and he blew it lol

    Speaking of Michonne , I just found this gem...

  • I ship Richonne every time , but this was hilarious.

    KCohere posted: »

    Daryl had his chance and he blew it lol

  • edited February 2016

    The facial expressions are pretty funny, lol.

    I went back and forth for a short while between putting her with Rick or Daryl because she seemed to have chemistry with him too, but when he didnt respond to her flirting, or anyone (I think Daryl is kind of asexual), I gave that up. It wasnt hard though, clearly she belongs with the Ricktator.

    I ship Richonne every time , but this was hilarious.

  • Or he's just blind.

    KCohere posted: »

    The facial expressions are pretty funny, lol. I went back and forth for a short while between putting her with Rick or Daryl because she

  • Im not even getting the Michonne series because I'm only interested in season 3. And sadly i can see season 3 having 90 min episodes again. They'll never make them like they did in season 1 again

    All I know is the first episode was way to short the rest better not be as short.

  • Huh, an actual confirmed month for the episode release this soon? I like that, I might raise my expectations for Episode 2 a bit, plus the second episode is usually better than the first. Let's just hope the story will actually tailor to how we play, unlike Episode 1.

  • Yeah, and if I'm not wrong, the third episode is in April.

    Huh, an actual confirmed month for the episode release this soon? I like that, I might raise my expectations for Episode 2 a bit, plus the s

  • Whats the joke? Rick is rejecting her so Daryl wants a chance?

  • Here we go with the cashgrab thing.

    I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjo

  • Im ready for episode two. I liked more than others, it seems, and Im excited to see how the story plays out.

    I also really dig the cover art.

  • I think he's blind to all feminine charms but I suppose the show wont go there with him.

    Or he's just blind.

  • I think Im the only one on the forum who is not bothered by this.

    dan290786 posted: »

    Im not even getting the Michonne series because I'm only interested in season 3. And sadly i can see season 3 having 90 min episodes again. They'll never make them like they did in season 1 again

  • About the episode lengths?

    KCohere posted: »

    I think Im the only one on the forum who is not bothered by this.

  • Tales from the Borderlands and Game of Thrones had 2 hour episodes.

    dan290786 posted: »

    Im not even getting the Michonne series because I'm only interested in season 3. And sadly i can see season 3 having 90 min episodes again. They'll never make them like they did in season 1 again

  • Yep.

    dan290786 posted: »

    About the episode lengths?

  • You're still sour about Minecraft: Story Mode Episode 2, are you?

    All I know is the first episode was way to short the rest better not be as short.

  • This is always how Telltale has done its new series. Episodes come out atleast a month apart. The anticipation is really the best part. It gives time for speculation and give that comic book feeling.

    C0v3rG1rL posted: »

    Hello!! I started playing this new series yesterday and I was quite disapointed when I couldn't move to the next episode because it will

  • Look, if these kinds of games aren't for you then stick to the more expensive 60 dollar console games. I'd rather have 4-6 hours of story-driven entertainment then 20 hours button-smashing nonsense, but that's just me.

    I feel like Telltale is just getting old now after playing the Michonne Episode, which just felt more or less like a cash grab. Sure, I enjo

  • JenniferJennifer Moderator
    edited February 2016

    Not exactly. Episodic development is not an easier process, just a different one, and it was a decision that was an uphill battle to do, at first. The team that started Telltale Games actually left LucasArts after Sam & Max: Freelance Police was cancelled, and it was revealed that they wanted to make episodic, downloadable, cases for Sam & Max there, but the management at LucasArts didn't think that there was a market for digital distribution.

    So, they formed Telltale Games in 2004 with the intention of making games solely for digital distribution, and to make their games episodic. They had a hard time with episodic releases at first, getting people to know about the game, and releasing it on a set schedule (Bone never caught on, and the two episodes were released almost a year apart). But they got into their groove with Sam & Max in 2006, releasing the game on a tight schedule, and gaining game of the year awards and general critical praise for the game, and for showing that episodic gaming could actually work well.

    The reason why their games are episodic is because they want their games to be like a television series, where people would talk about the last episode after it was released, and talk eagerly about the upcoming episodes. This forum was created as a means to do that, then when social media became big, they moved to that to expand that feeling.

    Kevin Bruner, Telltale's co-founder and current CEO, has stated that "the development process at Telltale spends a significant amount of time upfront in the writer's rooms not just with writers, but designers, directors and creative input from all across the studio. It's not unusual for [their] games to exist longer on whiteboards and sticky notes and in scripts than they do in traditional game production. It's incredibly similar to how TV often spends so much time in preproduction and planning before moving into actually shooting."

    That way they can develop their games as the season goes on, rather than having a bunch of episodes ready and then arbitrarily releasing them over time. They do this so they can incorporate fan and critic feedback into the episodes. It's a lot like South Park in that way, in that the same way South Park can incorporate recent events into episodes as episodes are made right before release, Telltale can incorporate references to things that they see the fans have latched on to, or make tweaks in the gameplay, based on comments that they see on their forums, on social media, or in reviews from critics.

    megamike15 posted: »

    well telltale's reasoning back in 2006 was they found it easier to make an adventure game in parts.

  • JenniferJennifer Moderator
    edited February 2016

    People say this a lot, but to me it seems like Telltale is using it as a test bed for new ideas. There is a lot in Minecraft: Story Mode that can't be found in Telltale's other modern games (or in some cases, in any of Telltale's other games). There's direct controlled swordplay and bow and arrow gameplay, with a hit counter. There's puzzles, like their older games, mixed with the quick time events and choices of consequences from their modern titles. Plus, there's the crafting aspect, which is solely a Minecraft thing. So, while I find it a lot of fun (especially in the instances where you can craft multiple objects for a solution), I don't expect it to be used exactly like that in any other game after Minecraft: Story Mode comes out.

    It's a lot like their Pilot Program games in that way (ie: the Puzzle Agent and Poker Night series). It tests quirky, new ideas, except this time they're using a known license to ensure that the game sells well enough to make the effort they spent in trying new things worthwhile. I hope that Telltale uses some of the new ideas they came up with in Minecraft: Story Mode in future titles, as they have worked really well in that game.

    I personally felt like Telltale was in a bit of a rut with their formula, as every main series after The Walking Dead had the same choices and consequences and quick time event formula as the last (there were a few minor additions, like the ability to choose a location and have both play out, in The Wolf Among Us, or the bionic eye in Tales from the Borderlands, but these really didn't break from the formula too much). The direct controlled combat and multiple ways to solve problems (through brains or brawn, or sometimes both) in Minecraft: Story Mode actually makes the game feel a lot less like more of the same, and I love the game for that. I'm personally hoping for more titles like Minecraft: Story Mode that try out new concepts.

  • edited February 2016

    "Button smashing nonsense" ......mhm because Telltale games are not made up of mostly quick time events and like you say "Button mashing nonsense".

    Bioshock, The Last of Us, Uncharted, Gears of War....I mean these are all "story-driven entertainment".

    I'm a big fan of Telltale Games but come on, don't you go acting like they are the only good storytellers in the business because that's just wrong. If I had to choose who's a better game developer between Naughty Dog and Telltale, I would pick Naughty Dog everytime for their "button mashing nonsense", but that's just me.

    Gangolas posted: »

    Look, if these kinds of games aren't for you then stick to the more expensive 60 dollar console games. I'd rather have 4-6 hours of story-driven entertainment then 20 hours button-smashing nonsense, but that's just me.

  • edited February 2016

    "Button smashing nonsense" ......mhm because Telltale games are not made up of mostly quick time events and like you say "Button mashing nonsense".

    The Michonne Miniseries had fifteen minutes of Quick-Time Events out of the hour and a half, at most. That's not exactly most of the episode's length.

    Wigams posted: »

    "Button smashing nonsense" ......mhm because Telltale games are not made up of mostly quick time events and like you say "Button mashing non

  • edited February 2016

    fun-sized releases (;•; )

    enter image description here

    I'm ready

  • (?) Silence is a valid option

  • Nah, you're not the only one.

    KCohere posted: »

    I think Im the only one on the forum who is not bothered by this.

  • NICE! LOVED IT! :D

  • Fun Size

    That's a cute way of thinking about the release schedule.

    fun-sized releases (;•; ) I'm ready

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