Thats great news Jake, thanks. I am sure that I will one day be able to play the game on my stupid lappy. Are the system req. for TMI alot tougher than S&M?
Tales of Monkey Island The Trial and Execution of Guybrush Threepwood
Who knows what happens in the next chapter of Tales of Monkey Island? Until we put out a little more information, feel free to discuss and speculate in this thread. For now, how about the most important question you guys seem to have...
Do you have an official release date?
YES. Look for the Trial and Execution of Guybrush to commence sometime this Friday, October 30th Pacific Standard Time. It might take a while, so hold onto yer breeches!
I can imagine right before Guybrush is executed he'll say. "Why? Why in the name that all that is holy, did I drop that bottle of magic voodoo root beer?"
Seriously though... anyone know if they tend to make it available for download around the same time on each release date? I can't remember what times they have been released in the past, although I remember downloading at least one of them before 11am CST once. Of course I can't remember if that was on the release date or the day after.
Seriously though... anyone know if they tend to make it available for download around the same time on each release date? I can't remember what times they have been released in the past, although I remember downloading at least one of them before 11am CST once. Of course I can't remember if that was on the release date or the day after.
Well, Jack said that this one would take a while to be released on Friday, so I'm not expecting it to be available until night. At this point, I like waiting it out. This is the the penultimate episode, only one more left after this one and I don't want it to go by too fast. Anticipation is half the fun after all, defiantly would not have been as exciting had they just released all the episodes at once in one big game. Can't believe it went so fast, guess I have college work to thank for that. On a side note, this episode looks by far the darkest, both literally and theme wise. Reminds me of the atmosphere Blood Island had, creepy and an aura of death and doom.
How do you even do that thing with Stan's pattern in 3D anyway? (Caveman's tongue please)
I don't know much about it, but I suspect they made the pattern a second background (behind the background you can actually see) of the parts of the game that Stan appears in, and next made Stan transparent. I could very well be wrong though.
I thought Science was Religion's natural enemy....
I got very excited about those pictures and the release date. Morgan deserves to be kicked down a notch after what she did in chapters 2 + 3. And what happened to La Esponga Grande? Cause it looks like Elaine's still sick. I don't know why but the girl doing the knife game looks familiar... and that makes me think of Full Throttle when you can bug the guy at the bar 40 times if you can play that game and he'll finally let you.
the whole Stan-science is basically the following:
- ignore "mapping" a texture over the 3D-surface ("wrapping" the jacket-squares over the jacket-surface).
- now you take the actual coordinate of Stan's jacket on your 2D-monitor (or the front plane of the view frustrum) and assign that coordinate from the actual texture (a 2D image of Stan's squares) to the coordinate you took from the jacket (in other words: you shoot a ray through the monitor, it hit's stan on coordinate (200,123) of your monitor, then you take position (200,123) from your square-texture and put it on the place you "hit Stan" with the ray you shot, that way, the texture will always look "flat"!! )
anybody still reading? x3
Good wording. This sort of thing really falls into the "easier done than said" category, I'd say.
That was sometimes the case. "To make it look like his jacket texture isn't moving, we need to make sure it moves when he does," is the sort of sentence that was thrown around for a bit, with another half dozen qualifying sentences appended.
"To make it look like his jacket...isn't moving, we need to make sure it moves..."
lolwut? :rolleyes:
It's an interesting concept to wrap one's mind around. I think it would be amazing if an MI Movie (live action) were ever made. Of course they would just use a green jacket and green-screen technology to throw the plaid right on top, but it would still be a mind-bending effect to see amidst the live actors (I think anyway).
Comments
Bought time i was hanging for the next one.
Guybrush on Friday here i come....better do study tonight doubt i'll get any work done until i've finished chapter 4.
Sars
Regards
Pete
I have to admit I LOLed (and groaned)
The prefect pun reaction, so well done!
*edit*
Post: 111! Woot!
Congratulations on your eleventy-first post.
Saturday it will be for me, heh.
I can't wait This chapter looks, dare I say it... epic ^_^
I was, but maybe I'm not now.
I can see both his hands on the dancing screenshot, look again.
: >
One should learn how to use spoilers :mad:
And another one should learn to read after playing the game :mad:
yeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaahhhhh!
YAAAY!!! Viva El Monkey Island!!!
Yes! The weekend is saved!:D
Seriously though... anyone know if they tend to make it available for download around the same time on each release date? I can't remember what times they have been released in the past, although I remember downloading at least one of them before 11am CST once. Of course I can't remember if that was on the release date or the day after.
Well, Jack said that this one would take a while to be released on Friday, so I'm not expecting it to be available until night. At this point, I like waiting it out. This is the the penultimate episode, only one more left after this one and I don't want it to go by too fast. Anticipation is half the fun after all, defiantly would not have been as exciting had they just released all the episodes at once in one big game. Can't believe it went so fast, guess I have college work to thank for that. On a side note, this episode looks by far the darkest, both literally and theme wise. Reminds me of the atmosphere Blood Island had, creepy and an aura of death and doom.
With SCIENCE!
I don't know much about it, but I suspect they made the pattern a second background (behind the background you can actually see) of the parts of the game that Stan appears in, and next made Stan transparent. I could very well be wrong though.
I got very excited about those pictures and the release date. Morgan deserves to be kicked down a notch after what she did in chapters 2 + 3. And what happened to La Esponga Grande? Cause it looks like Elaine's still sick. I don't know why but the girl doing the knife game looks familiar... and that makes me think of Full Throttle when you can bug the guy at the bar 40 times if you can play that game and he'll finally let you.
Oki, so those guys making Avatar clothing on the Xbox have no idea what science is? : (
Sir Pantalones want to go bang bang on them noggings, ugh.
- ignore "mapping" a texture over the 3D-surface ("wrapping" the jacket-squares over the jacket-surface).
- now you take the actual coordinate of Stan's jacket on your 2D-monitor (or the front plane of the view frustrum) and assign that coordinate from the actual texture (a 2D image of Stan's squares) to the coordinate you took from the jacket (in other words: you shoot a ray through the monitor, it hit's stan on coordinate (200,123) of your monitor, then you take position (200,123) from your square-texture and put it on the place you "hit Stan" with the ray you shot, that way, the texture will always look "flat"!! )
anybody still reading? x3
At least I tried ~
Omg he actually lets you eventually? :eek: I must play that again!
He was outside in SMI, too...and he was BARELY indoors in CMI. So really, MI2 is the trendbreaker.
He means that it is as if you used a large
on the jacket.
Most current 3D cards have the ability to project textures onto the model in such a way. It's even possible in Unreal Tournament 3.
Imagine that the jacket is a physical object and that the texture containing Stan's square pattern is a piece of paper.
Now the normal case would be that you wrap the paper tightly around the jacket.
To achieve the "flat" effect you instead put the paper straight on top of the jacket, thereby ignoring its depth.
Glad to help.
Good wording. This sort of thing really falls into the "easier done than said" category, I'd say.
That was sometimes the case. "To make it look like his jacket texture isn't moving, we need to make sure it moves when he does," is the sort of sentence that was thrown around for a bit, with another half dozen qualifying sentences appended.
lolwut? :rolleyes:
It's an interesting concept to wrap one's mind around. I think it would be amazing if an MI Movie (live action) were ever made. Of course they would just use a green jacket and green-screen technology to throw the plaid right on top, but it would still be a mind-bending effect to see amidst the live actors (I think anyway).