Too be honest i dont mind if its not gonna be out in october , i'd rather it was completed and bug free rather than rushed , i might even wait untill the last episode is out and play them back to back
And I suppose my cookies will come when LucasArts releases their MI5? I think I'll wait.
Can we put this illogical idea to rest? If LA ever returned to MI, there is a 99% chance the gap between EMI and TMI will never be filled. That doesn't make the gap MI5, it makes it a gap NOTHING else. TMI ISSS MI5. If LA made anything after TMI it would be MI6
That doesn't make the gap MI5, it makes it a gap NOTHING else. TMI ISSS MI5.
And yet TMI specifically makes references to an MI5 which was never made and TTG have officially stated that TMI is NOT MI5. :P
Sure it's illogical thinking LA would honestly try and revive the series themselves at this point. They still get to put their name on it even with TTG making it, which means they're still making money off of it. TTG is purchasing rights to develop the game, LA gets to advertise within the games, and (probably) claim a portion of the profits; all the while they aren't paying for R&D, advertising the game, actual game development (programming, artwork, music, etc.)...LA is loving this.
I suppose by that logic there should be games between the other games as well? I mean Guybrush did talk about their honeymoon adventures that took place before the fourth game as well.
TTG specifically and intentionally make reference in TMI to an MI5 game. This is more than just some "story between the games." This is an intentional gap left so that an MI5 game can still be produced between EMI and TMI:LotSN. It's intentionally for this purpose.
Just to say as I see from the front page, the judge has the pox so say Guybrush cures the judge, judge can't remember anything so he lets Guybrush off. And if the judge is Judge Grindstump, then this means a trip back to Flotsam where Grindstump's courthouse is.
TTG specifically and intentionally make reference in TMI to an MI5 game. This is more than just some "story between the games." This is an intentional gap left so that an MI5 game can still be produced between EMI and TMI:LotSN. It's intentionally for this purpose.
So no, it's not the same logic.
That is about as stupid as anything any person can say while still being legible as actual logic. Good show.
By your logic, Telltale skipped ahead to allow LucasArts to make a prequel that would involve making the Cutlass of Kaflu and then having the game end before the BIG FINAL CONFLICT. It'd just sort of cut off, TO BE CONTINUED IN TMI. It would be anti-climactic, stupid, and have to deal with the issues in continuity of Escape. The timeskip was just to avoid relation to Escape, which is a pretty damn good idea. Few people like Escape, less people like Escape's ending, even less people like Escape's continuity. The safe bet is to provide time, say the universe sort of "fixed itself", and go from a relatively fresh place.
That is about as stupid as anything any person can say while still being legible as actual logic. Good show.
By your logic, Telltale skipped ahead to allow LucasArts to make a prequel that would involve making the Cutlass of Kaflu and then having the game end before the BIG FINAL CONFLICT. It'd just sort of cut off, TO BE CONTINUED IN TMI. It would be anti-climactic, stupid, and have to deal with the issues in continuity of Escape. The timeskip was just to avoid relation to Escape, which is a pretty damn good idea. Few people like Escape, less people like Escape's ending, even less people like Escape's continuity. The safe bet is to provide time, say the universe sort of "fixed itself", and go from a relatively fresh place.
And yet TMI specifically makes references to an MI5 which was never made and TTG have officially stated that TMI is NOT MI5. :P
Sure it's illogical thinking LA would honestly try and revive the series themselves at this point. They still get to put their name on it even with TTG making it, which means they're still making money off of it. TTG is purchasing rights to develop the game, LA gets to advertise within the games, and (probably) claim a portion of the profits; all the while they aren't paying for R&D, advertising the game, actual game development (programming, artwork, music, etc.)...LA is loving this.
TTG specifically and intentionally make reference in TMI to an MI5 game. This is more than just some "story between the games." This is an intentional gap left so that an MI5 game can still be produced between EMI and TMI:LotSN. It's intentionally for this purpose.
Saying that we skipped Monkey 5 is more of a joke than anything, don't read too much into it...
I'd be up for seeing another Monkey game led by Ron Gilbert, but claiming there is an invisible Monkey 5 wasn't at all part of a grand plan. It's just us joking around, an easy way to explain to people that some time has passed between Escape from Monkey Island and Tales of Monkey Island.
For those who don't frequent the forum often enough, Jake is very much part of the Telltale Team.
MI6 is coming? Better hide all that illegal stuff you've been doing, I'm sure the British Secret Service will be very interested in "talking" to you if they find it...
If LucasArts makes another Monkey Island game after Tales, it won't be MI5 or MI6, it will just be "The [Something] of Monkey Island." And it could easily take place either before or after TMI, but it certainly wouldn't be a game detailing the events that occur leading up to TMI.
Also, regarding this issue: who cares they aren't going to make a game without Telltale unless Telltale decides not to do it. Business wise it would make no sense to ditch a company handling your IP that has garnered fan base support that hasn't been seen in a decade. If LA wants more money from it, they will do it as an LA project and contract TTG as the developers. Likely they will just continue down the current route, though, with TTG eventually buying the IP.
Because LucasArts have never done anything stupid and illogical.
They wouldn't, after all:
-Scrap a nearly-done game
-Cancel various adventure related productions in various stages of completion
-Abandon adventure games for a decade
-Oversaturate the market with Star Wars games until even the Star Wars fans are getting sick of it
-Go through several cycles of in-house development and laying off everyone to outsource it
-Rush the sequel to one of their biggest Star Wars successes to make it arrive on-time for Christmas...without an ending, scrapping an entire planet, various plot points, a major side-quest thread, and making it impossible to actually obtain enough points to access some content that WASN'T cut.
Especially if you look at Jim Ward's period as Monarch of LucasArts, you can tell that LucasArts is STUPID and IRRATIONAL. Even now, the good things they're doing are taken with a grain of salt, at least by me. I don't see how anyone can look at the LucasArts track record and say that the company is one with which you can apply normal, conventional, common sense logic. As a huge adventure and Star Wars fan, I've been screwed over by this company more times than should ever be allowed by those that aren't functionally retarded.
Because LucasArts have never done anything stupid and illogical.
-Rush the sequel to one of their biggest Star Wars successes to make it arrive on-time for Christmas...without an ending, scrapping an entire planet, various plot points, a major side-quest thread, and making it impossible to actually obtain enough points to access some content that WASN'T cut.
:D:D:D:D:D:D:D:D:D:D:D I was so pissed that Knights of the Old Republic 2 could have been so much more. It's frustrating when you actually get to see some of the stuff that was cut and was like WHY? I'd still like to go in the HK droid factory. That was one of the biggest goofs in Lucasarts history in my opinion.
And sad to say I used to get Sierra's monthly magazine when I purchased a adventure game, there were almost no adventure games it to buy. And what they've done to the Leisure Suit Larry franchise is a joke. So it's not just Lucasarts.
:D:D:D:D:D:D:D:D:D:D:D I was so pissed that Knights of the Old Republic 2 could have been so much more. It's frustrating when you actually get to see some of the stuff that was cut and was like WHY? I'd still like to go in the HK droid factory. That was one of the biggest goofs in Lucasarts history in my opinion.
Sorry I'm repeating myself about it once again, but I guess you'd like to see this
I played it, I enjoyed it, I was in HK factory, I finished it. It's fully playable.
:D:D:D:D:D:D:D:D:D:D:D I was so pissed that Knights of the Old Republic 2 could have been so much more. It's frustrating when you actually get to see some of the stuff that was cut and was like WHY? I'd still like to go in the HK droid factory. That was one of the biggest goofs in Lucasarts history in my opinion.
And sad to say I used to get Sierra's monthly magazine when I purchased a adventure game, there were almost no adventure games it to buy. And what they've done to the Leisure Suit Larry franchise is a joke. So it's not just Lucasarts.
Not to go TOO far off topic, but Stoney's restoration mod has come out recently, and as far as I know it restores the HK droid factory. I haven't actually played it myself yet. I've been waiting, perhaps foolishly, for the somewhat more ambitious Team Gizka Restoration Project to finish.
I've been waiting, perhaps foolishly, for the somewhat more ambitious Team Gizka Restoration Project to finish.
As have I...although at this rate, we'll probably have a second Monkey Island sequel before that infernal mod comes out.
Speaking of patiently waiting, I wonder if we'll get any news about Episode 4 and/or a surprise release today? Or not exactly 'today' today, since it's 2am here, but even a blurred screenshot would be nice right now.
That is about as stupid as anything any person can say while still being legible as actual logic. Good show.
Nice to see we're all mature and capable of intelligent debate without degrading ourselves to the point of simply flinging around childish insults and calling each other "stupid".
By your logic, Telltale skipped ahead to allow LucasArts to make a prequel that would involve making the Cutlass of Kaflu and then having the game end before the BIG FINAL CONFLICT. It'd just sort of cut off, TO BE CONTINUED IN TMI. It would be anti-climactic, stupid, and have to deal with the issues in continuity of Escape. The timeskip was just to avoid relation to Escape, which is a pretty damn good idea. Few people like Escape, less people like Escape's ending, even less people like Escape's continuity. The safe bet is to provide time, say the universe sort of "fixed itself", and go from a relatively fresh place.
For those who don't frequent the forum often enough, Jake is very much part of the Telltale Team.
To argue with this post would be moronic.
Even given Jake's post (which for the record, in all the long hours I've obviously spent here given my ridiculously bloated post count, I have never seen previously) it's still supposable that TTG intentionally left a large enough gap for there to be an entire game (with a reasonable amount of conflict resolution to bring the game to a close) made between EFMI and ToMI:LotSN. So maybe it was largely a joke, that doesn't mean it's completely implausible for there to be enough in-between story to full an entire game.
Just because LotSN starts with Guybrush catching up after escaping LeChuck's piranha poodles and just because it starts in the middle of a conflict doesn't mean that there is no possibility that there could have been other conflicts involved between EFMI and LotSN that could reasonably be resolved in a manner which would give conclusion to a hypothetical in-between game.
The end of LCR (given account of the revelation as to what actually happened given in the later games) isn't the end of the conflict. It was a stopping point. It was enough that people were left wondering what was going on, while being able to take the obvious conclusion that "it was all just a dream..." CMI provides that this wasn't true and it was the carnival itself that was more of a dream than the two entire prior games. Just because every single loose end isn't tied tight shut doesn't mean the game couldn't reasonably have a conclusion.
Between SMI and LCR nothing major really happened. Guybrush went around bragging how he'd killed LeChuck and grew a beard.
Between LCR and CMI Guybrush found a way to break LeChuck's spell which created the carnival seen at the end of LCR.
Between CMI and EFMI Guybrush and Elaine got married and went on a three month honeymoon.
There's no real major opportunity for storyline altering conflict in any of these.
Between EFMI and LotSN there is massive opportunity for an entire game's worth of events connecting the two, and several references are made to such events.
This is the reason I said the logic wasn't the same. Because there's a significantly larger gap in the storyline between EFMI and LotSN than between any of the prior sequels.
Given Jake's post I'd be more willing to accept people calling TMI "MI5", but there is still reasonable potential for a post-EFMI, pre-LotSN game. Which was realistically the point of my prior posts.
Between SMI and LCR nothing major really happened.
I don't think this is necessarily true. He didn't just go around bragging, he became really rich somehow, which leads me to thinking he was diong a lot of treasure hunting. Heck, why would he go after a mythical treasure if he hadn't yet found the biggest real treasure. Definitely a games worth between the two.
I think an important consideration as to whether to brand this MI5 or not is the format of the game. This is clearly an episodic game. The plot of the series is the main focus of each episode, but they are still fairly independent of each other. Even though the individual episodes wouldn't really work as stand-alone games, they are still separate. Each episode has been written/directed by a different person, and they each have their own feel. I think, therefore, that TMI should not be properly termed MI5.
Think about the world of movies and television, for instance. When they make a TV series out of a movie no one claims that the series is "That Movie 2". For instance, no one would ever claim that Ghostbusters 2 was actually Ghostbusters 3, because the show Real Ghostbusters came out between them.
In terms of the MI games, I think it is a relatively unimportant distinction, but it is there. I think this whole "episodic game" business is really interesting, and a distinctly different way of producing games and telling stories than single volume games. It is enough of a distinction to warrant, in my opinion, not inserting the five after the MI and keeping it distinct from more the more traditionally developed, stand-alone games that came before it. Part of me can imagine someone hearing there is an MI5, buying the first episode of TMI, finishing it in a day and saying to themselves "THAT was Monkey Island 5?" I do not mean to knock TMI in anyway or claim that it does not have the right to claim to be part of the MI series, but rather to acknowledge that it is different in format than the rest.
ALL OF THIS BEING SAID: I think it is best practice to continue to refer to the games, in acronym form, using their given names, making LeChuck's Revenge the only game in the series to be properly assigned a number when being referred to.
So I'm guessing no release date today. It's almost 11 at their offices.
Strange they haven't anounsed the date yet. Their homepage says this week, that will say either wednesday thursday or friday.. Ooooh, I can't wait...:(
Honestly? I think they know exactly when it is going to be released, I think they are trying something new and seeing how the MI market reacts to a surprise! it's ready! release tactic.
Comments
LOL a box of assorted cookies will arrive in your mail box soon
Can we put this illogical idea to rest? If LA ever returned to MI, there is a 99% chance the gap between EMI and TMI will never be filled. That doesn't make the gap MI5, it makes it a gap NOTHING else. TMI ISSS MI5. If LA made anything after TMI it would be MI6
And yet TMI specifically makes references to an MI5 which was never made and TTG have officially stated that TMI is NOT MI5. :P
Sure it's illogical thinking LA would honestly try and revive the series themselves at this point. They still get to put their name on it even with TTG making it, which means they're still making money off of it. TTG is purchasing rights to develop the game, LA gets to advertise within the games, and (probably) claim a portion of the profits; all the while they aren't paying for R&D, advertising the game, actual game development (programming, artwork, music, etc.)...LA is loving this.
So no, it's not the same logic.
Rule #2: First, learn rule #1
Rule #1 is actually "We do not talk about fight club."
Lucas arts is going to make the British Secret Intelligence Service?
By your logic, Telltale skipped ahead to allow LucasArts to make a prequel that would involve making the Cutlass of Kaflu and then having the game end before the BIG FINAL CONFLICT. It'd just sort of cut off, TO BE CONTINUED IN TMI. It would be anti-climactic, stupid, and have to deal with the issues in continuity of Escape. The timeskip was just to avoid relation to Escape, which is a pretty damn good idea. Few people like Escape, less people like Escape's ending, even less people like Escape's continuity. The safe bet is to provide time, say the universe sort of "fixed itself", and go from a relatively fresh place.
I hope so, then we have the weekend to play it!
I don't like your freakish talking money.
For those who don't frequent the forum often enough, Jake is very much part of the Telltale Team.
To argue with this post would be moronic.
aha!
MI6 is coming? Better hide all that illegal stuff you've been doing, I'm sure the British Secret Service will be very interested in "talking" to you if they find it...
They wouldn't, after all:
-Scrap a nearly-done game
-Cancel various adventure related productions in various stages of completion
-Abandon adventure games for a decade
-Oversaturate the market with Star Wars games until even the Star Wars fans are getting sick of it
-Go through several cycles of in-house development and laying off everyone to outsource it
-Rush the sequel to one of their biggest Star Wars successes to make it arrive on-time for Christmas...without an ending, scrapping an entire planet, various plot points, a major side-quest thread, and making it impossible to actually obtain enough points to access some content that WASN'T cut.
-Engage in trademark disputes with Digg.com
Especially if you look at Jim Ward's period as Monarch of LucasArts, you can tell that LucasArts is STUPID and IRRATIONAL. Even now, the good things they're doing are taken with a grain of salt, at least by me. I don't see how anyone can look at the LucasArts track record and say that the company is one with which you can apply normal, conventional, common sense logic. As a huge adventure and Star Wars fan, I've been screwed over by this company more times than should ever be allowed by those that aren't functionally retarded.
:D:D:D:D:D:D:D:D:D:D:D I was so pissed that Knights of the Old Republic 2 could have been so much more. It's frustrating when you actually get to see some of the stuff that was cut and was like WHY? I'd still like to go in the HK droid factory. That was one of the biggest goofs in Lucasarts history in my opinion.
And sad to say I used to get Sierra's monthly magazine when I purchased a adventure game, there were almost no adventure games it to buy. And what they've done to the Leisure Suit Larry franchise is a joke. So it's not just Lucasarts.
Sorry I'm repeating myself about it once again, but I guess you'd like to see this
I played it, I enjoyed it, I was in HK factory, I finished it. It's fully playable.
Speaking of patiently waiting, I wonder if we'll get any news about Episode 4 and/or a surprise release today? Or not exactly 'today' today, since it's 2am here, but even a blurred screenshot would be nice right now.
Nice to see we're all mature and capable of intelligent debate without degrading ourselves to the point of simply flinging around childish insults and calling each other "stupid".
Even given Jake's post (which for the record, in all the long hours I've obviously spent here given my ridiculously bloated post count, I have never seen previously) it's still supposable that TTG intentionally left a large enough gap for there to be an entire game (with a reasonable amount of conflict resolution to bring the game to a close) made between EFMI and ToMI:LotSN. So maybe it was largely a joke, that doesn't mean it's completely implausible for there to be enough in-between story to full an entire game.
Just because LotSN starts with Guybrush catching up after escaping LeChuck's piranha poodles and just because it starts in the middle of a conflict doesn't mean that there is no possibility that there could have been other conflicts involved between EFMI and LotSN that could reasonably be resolved in a manner which would give conclusion to a hypothetical in-between game.
The end of LCR (given account of the revelation as to what actually happened given in the later games) isn't the end of the conflict. It was a stopping point. It was enough that people were left wondering what was going on, while being able to take the obvious conclusion that "it was all just a dream..." CMI provides that this wasn't true and it was the carnival itself that was more of a dream than the two entire prior games. Just because every single loose end isn't tied tight shut doesn't mean the game couldn't reasonably have a conclusion.
Between SMI and LCR nothing major really happened. Guybrush went around bragging how he'd killed LeChuck and grew a beard.
Between LCR and CMI Guybrush found a way to break LeChuck's spell which created the carnival seen at the end of LCR.
Between CMI and EFMI Guybrush and Elaine got married and went on a three month honeymoon.
There's no real major opportunity for storyline altering conflict in any of these.
Between EFMI and LotSN there is massive opportunity for an entire game's worth of events connecting the two, and several references are made to such events.
This is the reason I said the logic wasn't the same. Because there's a significantly larger gap in the storyline between EFMI and LotSN than between any of the prior sequels.
Given Jake's post I'd be more willing to accept people calling TMI "MI5", but there is still reasonable potential for a post-EFMI, pre-LotSN game. Which was realistically the point of my prior posts.
Think about the world of movies and television, for instance. When they make a TV series out of a movie no one claims that the series is "That Movie 2". For instance, no one would ever claim that Ghostbusters 2 was actually Ghostbusters 3, because the show Real Ghostbusters came out between them.
In terms of the MI games, I think it is a relatively unimportant distinction, but it is there. I think this whole "episodic game" business is really interesting, and a distinctly different way of producing games and telling stories than single volume games. It is enough of a distinction to warrant, in my opinion, not inserting the five after the MI and keeping it distinct from more the more traditionally developed, stand-alone games that came before it. Part of me can imagine someone hearing there is an MI5, buying the first episode of TMI, finishing it in a day and saying to themselves "THAT was Monkey Island 5?" I do not mean to knock TMI in anyway or claim that it does not have the right to claim to be part of the MI series, but rather to acknowledge that it is different in format than the rest.
ALL OF THIS BEING SAID: I think it is best practice to continue to refer to the games, in acronym form, using their given names, making LeChuck's Revenge the only game in the series to be properly assigned a number when being referred to.
WHOOPS WHY DID I WRITE ALL THAT
Strange they haven't anounsed the date yet. Their homepage says this week, that will say either wednesday thursday or friday.. Ooooh, I can't wait...:(
I don't think the telltaleteam are in office on saturdays...