Tales of Monkey Island Ch. 5 - Rise of the Pirate God

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Comments

  • edited December 2009
    KingMitch wrote: »
    TMI was a nice and fun game to play, just

    WAY TOO EASY

    very few puzzles throughout the whole game (maybe a couple), were difficult to solve.

    I am thinking they had to downgrade the level of the puzzles in order to make TMI a game for all users and not only to adventure game experienced customers. TMI is a lot easier even compared to other telltalegames such as Sam&Max.

    TMI takes 15-22 hours, roughly. I'd say that it takes as long as MI2/CMI :)
  • edited December 2009
    I just thought of something. Why was Galeb not a ghost? Play through the game again, and you'll notice he's solid. Was there a reason for this? Was he Nor Terblig?
  • edited December 2009
    Just finished it aaaaand... I think it was the worst episode of the ToMI series, if not the worst Telltale game I've ever played. That still makes it a "OK" game, but seriously flawed. I'm just gonna put one huge spoiler from now on.
    First thing first, I think that Ep. 4 ending didn't feel really "MI". Death was taken way too seriously (I mean, Lechuck losing his limbs at the end of MI2 was actually kinda hilarious), nothing was really funny as a counterpoint, it kinda took me by surprise. I assume that TT tried something else here, but it just felt too cliché, like one of those many TV shows that just kill a character at the end of an episode, just to have a cliff.
    So now, Ep.5. To sum it up a bit: I didn't laugh at all, Elaine was really screwed up, the twists were almost surreal, and please, no more "voodoo recipes".
    So, nothing really funny in this episode. I almost felt that the jokes were on the player: for instance, not being able to steal the "secret" was just mean teasing.
    Elaine. Wow. Agreed that her character has only been superficially developed in the MI series, just a fake damsel in distress. But here, she just decides to be the demon bride, for absolutely no purpose at all. Just because she's pissed about the Voodoo Lady. I might have skipped a few explanations on that (other than "ahaha, that was a twist, I had a plan all along!), but that really felt unnecessary, and made Elaine seem really stupid. And I found her mostly annoying throughout the season.
    Oh, a serious flaw in the gameplay imho: the voodoo recipes. I'm OK with having one recipe (a paper that just tells us to put things together) in the season, two begins to annoy me, but three (making the esponja bigger, creating the rips, making the esponja smaller), that's the last straw. It's really uninspired game design, I'm sorry to say.

    Those are simply examples on the top of my head, but I really think it could have been much much better. To balance my opinion, I'd say that the episode looked really good. The sad thing is, that's probably the only good thing I can say about this episode. I really didn't like it, and as a Telltale fan, it really hurts to say those words.
  • edited December 2009
    Just finished it aaaaand... I think it was the worst episode of the ToMI series, if not the worst Telltale game I've ever played. That still makes it a "OK" game, but seriously flawed. I'm just gonna put one huge spoiler from now on.
    First thing first, I think that Ep. 4 ending didn't feel really "MI". Death was taken way too seriously (I mean, Lechuck losing his limbs at the end of MI2 was actually kinda hilarious), nothing was really funny as a counterpoint, it kinda took me by surprise. I assume that TT tried something else here, but it just felt too cliché, like one of those many TV shows that just kill a character at the end of an episode, just to have a cliff.
    So now, Ep.5. To sum it up a bit: I didn't laugh at all, Elaine was really screwed up, the twists were almost surreal, and please, no more "voodoo recipes".
    So, nothing really funny in this episode. I almost felt that the jokes were on the player: for instance, not being able to steal the "secret" was just mean teasing.
    Elaine. Wow. Agreed that her character has only been superficially developed in the MI series, just a fake damsel in distress. But here, she just decides to be the demon bride, for absolutely no purpose at all. Just because she's pissed about the Voodoo Lady. I might have skipped a few explanations on that (other than "ahaha, that was a twist, I had a plan all along!), but that really felt unnecessary, and made Elaine seem really stupid. And I found her mostly annoying throughout the season.
    Oh, a serious flaw in the gameplay imho: the voodoo recipes. I'm OK with having one recipe (a paper that just tells us to put things together) in the season, two begins to annoy me, but three (making the esponja bigger, creating the rips, making the esponja smaller), that's the last straw. It's really uninspired game design, I'm sorry to say.

    Those are simply examples on the top of my head, but I really think it could have been much much better. To balance my opinion, I'd say that the episode looked really good. The sad thing is, that's probably the only good thing I can say about this episode. I really didn't like it, and as a Telltale fan, it really hurts to say those words.

    I'm sad to here you didn't enjoy it. I personally like the voodoo recipes. They are vague enough. For me it's no different than knowing you have to get a Map/ship/crew like in every other MI game. The thrill is in working out how to get these items, not in not knowing what too look for. But that's just me. My second favourite episode of the series.
  • edited December 2009
    Friar wrote: »
    I just thought of something. Why was Galeb not a ghost? Play through the game again, and you'll notice he's solid. Was there a reason for this? Was he Nor Terblig?

    It certainly seems that he was. Per Marzhin, here:
    Marzhin wrote:
    If you play with the letters of Galeb's name, you get Legba.
    Wikipedia wrote:
    Papa Legba is the master linguist, the trickster, warrior, and the personal messenger of destiny. In Haitian Vodou, Papa Legba is the intermediary between the loa and humanity. He stands at a spiritual crossroads and gives (or denies) permission to speak with the spirits of Guinee, and is believed to speak all human languages. He is always the first and last spirit invoked in any ceremony, because his permission is needed for any communication between mortals and the loa - he opens and closes the doorway.

    (...)

    He usually appears as an old man on a crutch or with a cane, wearing a broad brimmed straw hat and smoking a pipe, or sprinkling water. The dog is sacred to him.

    So, if Galeb is really the keeper of the Crossroads, and the keeper of the Crossroads is Nor Treblig, then...
  • edited December 2009
    Spoiler:


    I have to admit, as I came close to finishing the game, I started to really hope that Elaine really was evil, and that Guybrush would actually remain in ghost form, something that would really turn things upside down, and permanently. So, the happy ending was just a little convenient-seeming. Ah, well. I still really enjoyed it. The only thing I didn't like about the ending was the tacked-on Sam And Max advertisement. It just seemed kind of cheap.
  • edited December 2009
    The only thing I didn't like about the ending was the tacked-on Sam And Max advertisement. It just seemed kind of cheap.

    It's the bad part you say? Cheap means easily affordable, and god I just bought it!
  • edited December 2009
    making a MI game without Monkey Island in it?? Seriously???
  • edited December 2009
    Geypi wrote: »
    making a MI game without Monkey Island in it?? Seriously???

    Yeah Ron Gilbert WTF, Why wasn't Monkey Island in LCR??
  • edited December 2009
    Ash735 wrote: »
    Yeah Ron Gilbert WTF, Why wasn't Monkey Island in LCR??

    Technically, it was. In curse, in the conversation with LeChuck it was revealed that the passage under Dinky island passed under Monkey island (or something to that effect, i haven't played MI2.

    I personally don't mind the lack of MI. There's nothing there anymore except a giant crater and a jungle.
  • edited December 2009
    Geypi wrote: »
    making a MI game without Monkey Island in it?? Seriously???

    Don't look now, but repeating this in more than one thread will getcha a lotta haters.

    Just saying.
  • edited December 2009
    Friar wrote: »
    Technically, it was. In curse, in the conversation with LeChuck it was revealed that the passage under Dinky island passed under Monkey island (or something to that effect, i haven't played MI2.

    I personally don't mind the lack of MI. There's nothing there anymore except a giant crater and a jungle.

    sssshhhh, I know that, but we don't find out til MI3, plus this guy just seems to have a problem with the game being call Monkey Island and it not having Monkey Island in it, despite Monkey Island being a boring place with nothing there now.
  • edited December 2009
    Friar wrote: »
    Technically, it was. In curse, in the conversation with LeChuck it was revealed that the passage under Dinky island passed under Monkey island (or something to that effect, i haven't played MI2.
    I'm sure the next game will tell us that the place with LeChuck's belt buckle was Monkey Island. Flotsam was really Monkey Island, with the people on it calling it Flotsam because they crashed on it and didn't know what it was called.

    THEN IT WILL TECHNICALLY BE IN THERE AND EVERYTHING WILL BE DIFFERENT.

    ...

    Wow, that argument is really stupid.
  • edited December 2009
    Yeah... Also felt the grande finale wasn't that grande. It was epic, yeah, but the story collapsed and the puzzles really didn't seem to get to a new level like they did in Lair of the Leviathan. It was like a big happy recap of what's happened earlier in the anyway short-as-hell series, that we would have remembered anyway. I think that the series actually got better and better all the time, and now this fifth and last part didn't offer anything new or funny or anything. And no Monkey Island, yeah. Why was the title Tales of Monkey Island? Why not Tales of Guybrush Threepwood for example? This was worse than EFMI (which I actually like very much!). I even liked the dramatic feel in the fourth ToMI game and the "boss fight" of the fifth when Armato delivered Guybrush's lines like he was seriously exhausted and going to give up. Those were cool new moments. All the original MI fans, or even those who hopped aboard when CoMI or EfMI was released, have grown older and thus can appreciate a chance like that; everything doesn't need to be super goofy for everyone anymore. Still, I thought Pirate God was absurd as hell, and didn't reveal some masterplan behind everything, except for that Elaine's faith in Guybrush thingy. Romantic, but waaay too far-fetched even for a Monkey Island game...

    I am a Monkey Island fan, not Telltale fan. I liked their fresh view of the world and some new approaches anyway that they took. Yet I still waited for something epic in the end, and I get a Sam & Max commercial. That was just so wrong. I liked Telltale's view of the world of Monkey Island: great new look for people (although some face models were too cheaply edited... certain laziness in the air). Monkey Islands have always changed the look, and I liked this one too. And the new characters were as memorable, personal and interesting as ever in my opinion. I've seen people ranting about how Morgan or Winslow don't work, but I think they easily get their spots next to Herman/Horatio, Carla, Otis, The Barbershop Quartet, Murray, Stan, stuff.

    The episodic format kept the tension up for sure, but the shortness of a single episode, the lack of areas and certain puzzle repeating shot the series down from perfect somewhere between good and very good in my book. :)

    Anyway, Telltale, I want to thank you for the great series! I just waited so much more from the last part, both storytelling and length-wise.

    IV > III > II > V > I

    What was Monkey Island, was good. Thanks, Mr. Gilbert! Anyway, the episodes were ridiculously short and there was certain cheapness in the modeling, puzzles and areas. Somehow I feel screwed. Still, the feel of Monkey Island, even many of the new aspects, makes me feel happy I bought and played the series anyway! :)

    <EDIT> Read some older post from this topic, and I have to say I, too, loved the atmosphere of the Land of the Undead. So quiet, calm, pleasant even. Some might say romantic. Yet it was a sad place. Well done! Also loved the underwater music, the remake one from EfMI. Already forgot where was it from, Mystes o' Tyme? Michael Land is just a genius!
  • edited December 2009
    Acemaster wrote: »
    Yeah... Also felt the grande finale wasn't that grande. It was epic, yeah, but the story collapsed and the puzzles really didn't seem to get to a new level like they did in Lair of the Leviathan. It was like a big happy recap of what's happened earlier in the anyway short-as-hell series, that we would have remembered anyway. I think that the series actually got better and better all the time, and now this fifth and last part didn't offer anything new or funny or anything. And no Monkey Island, yeah. Why was the title Tales of Monkey Island? Why not Tales of Guybrush Threepwood for example? This was worse than EFMI (which I actually like very much!). I even liked the dramatic feel in the fourth ToMI game and the "boss fight" of the fifth when Armato delivered Guybrush's lines like he was seriously exhausted and going to give up. Those were cool new moments. All the original MI fans, or even those who hopped aboard when CoMI or EfMI was released, have grown older and thus can appreciate a chance like that; everything doesn't need to be super goofy for everyone anymore. Still, I thought Pirate God was absurd as hell, and didn't reveal some masterplan behind everything, except for that Elaine's faith in Guybrush thingy. Romantic, but waaay too far-fetched even for a Monkey Island game...

    I am a Monkey Island fan, not Telltale fan. I liked their fresh view of the world and some new approaches anyway that they took. Yet I still waited for something epic in the end, and I get a Sam & Max commercial. That was just so wrong. I liked Telltale's view of the world of Monkey Island: great new look for people (although some face models were too cheaply edited... certain laziness in the air). Monkey Islands have always changed the look, and I liked this one too. And the new characters were as memorable, personal and interesting as ever in my opinion. I've seen people ranting about how Morgan or Winslow don't work, but I think they easily get their spots next to Herman/Horatio, Carla, Otis, The Barbershop Quartet, Murray, Stan, stuff.

    The episodic format kept the tension up for sure, but the shortness of a single episode, the lack of areas and certain puzzle repeating shot the series down from perfect somewhere between good and very good in my book. :)

    Anyway, Telltale, I want to thank you for the great series! I just waited so much more from the last part, both storytelling and length-wise.

    IV > III > II > V > I

    What was Monkey Island, was good. Thanks, Mr. Gilbert! Anyway, the episodes were ridiculously short and there was certain cheapness in the modeling, puzzles and areas. Somehow I feel screwed. Still, the feel of Monkey Island, even many of the new aspects, makes me feel happy I bought and played the series anyway! :)

    I was with you up until the part about feeling screwed. All flaws aside, I felt pretty satisfied.
  • edited December 2009
    I was with you up until the part about feeling screwed. All flaws aside, I felt pretty satisfied.

    Only because the shortness of the episodes. I recognize the game was overally about as long as CoMI for example. Only a bit shorter if that. :) And this was too easy for a Monkey Island game; as if they didn't take us veteran puzzle solvers seriously, or just didn't have enough imagination put into the puzzles.

    Maybe it was the small amount of clickable objects that made the difference after all, not "easiness" of those actually well built (meta)puzzles there were. If there was more stuff, or if the stuff we needed to pick up stood out worse from the environment, like in the older games, the game would have been harder...?
    By the way, I think Morgan was just being herself in the end. Not working for the Voodoo Lady or anything. She was just following her will to be a mercenary working for rewards. And maybe she never knew what she was carrying in that jar... And if she knew, she couldn't care anymore: she thought she had payed Guybrush back by giving away her shred of life, stabbing LeChuck, etc... Anything for living. That's what she longed for: free life, hunting pirates.

    Oh, and Voodoo Lady still feels for me like the Force from Star Wars: some kind of intelligent keeper of balance between good and evil. I like this a lot! Surely it was not thought in the original MI game, and still it works, it fits in greatly! Nor was it thought that Voodoo Lady actually can't get up from the chair... :D
  • edited December 2009
    why in the hell would anyone care that monkey island isn't included? the only game to include monkey island as a plot device for a longer period of the game, besides SoMI, was EfMI. and.. that totally sucked.
  • edited December 2009
    Acemaster wrote: »
    Only because the shortness of the episodes. I recognize the game was overally about as long as CoMI for example. Only a bit shorter if that. :)

    I can complete Curse in less than an hour by skipping dialogue and just doing a speed run, I can't say the same for Tales. Curse is actually the shortest I think, so saying Tales is shorter really isn't fair, as some puzzles do take time. And the difficulty, whilst average, isn't that bad, I'd prefer a game I can play through without stupidly hard and illogical puzzles. As for Story, you have Escape as the best, so, yeah.

    As for modeling, blame the Wii, a 40MB limit is hard to stick to!
  • edited December 2009
    Whoever came up with the idea of EfMI sucking? I think it's a brilliant game!

    Whoa for completing CoMI so fast! Only the Blood Island part took me a very long time to go through. Something like 2-3 ToMI episodes. :D I found ToMI puzzles very easy, and the
    Diet for the Sences was a real letdown because it didn't require thinking and you had already seen all the stuff, or had it in your inventory already.

    Also, correction for the name. ToMI was, of course, mainly Grossman's game, not Gilbert's...
  • edited December 2009
    Acemaster wrote: »
    Whoever came up with the idea of EfMI sucking? I think it's a brilliant game!

    yeah, the first few chapters are good. when you reach monkey island though...
  • edited December 2009
    sveikill wrote: »
    yeah, the first few chapters are good. when you reach monkey island though...

    Nah. Still like it! ;) I loved the Monkey Kombat concept, thought it was great to turn Herman's oddness into something that matters, and the ending was as epic as it was ridiculous. :P
  • edited December 2009
    Escape is the only game I never finished. Got all the way to Monkey Kombat, lost interest and then the bro took the game with him to school. Have to get around to it one of these days, it was a fun game.
  • edited December 2009
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  • edited December 2009
    I thought Escape from Monkey Island was pretty good, just not as good as the first three. Call me perverse, but I kind of enjoyed Monkey Kombat (though it did run a little long). I think my biggest disappointment with that game, though, was the graphics engine. We went from this beautiful cell-animation to awkward polygons. Blah. Well, some of the designs were all right.
  • edited December 2009
    (SPOILER ALERT)(SPOILER ALERT)(SPOILER ALERT)
    Apropo,
    A new season is at hand?!? I mean the cutscene after th credits...was this in the jar a
    piece of LeChuck??
    (SPOILER ALERT)(SPOILER ALERT)(SPOILER ALERT)
  • edited December 2009
    Guys,

    the game is INCREADIBLY awesome, i think You really got that specific type of humour that Ron Gilbert came up with when he did Secret of Monkey Island.

    In my opinion the game You created is perfect. Please could You make an interview or video-interview with the writers? Because im sure that they are very interesting people and i would want to see them on screen and hear their thoughts about creating the story, characters and jokes.

    Thank You VERY MUCH in advance!

    Please players if You too would like to see a video interview with the writers than POST a comment!

    :)))))))
  • edited December 2009
    sveikill wrote: »
    yeah, the first few chapters are good. when you reach monkey island though...
    I preffered the last couple of chapters (with Jambalaya island,Melee 2 and even monkey), but that was probably because i played the first to islands to death due to not having a PS2 memory card to begin with. I've practically memorised the first half.
  • edited December 2009
    i liked episode 5 it was great and if there is next season i hope we return to the MONKEY ISLAND buhaha
  • edited December 2009
    Mata wrote: »
    i liked episode 5 it was great and if there is next season i hope we return to the MONKEY ISLAND buhaha

    Personally, I wonder what would be worth revisiting Monkey Island for at this point. But I know one thing for sure: I think LeChuck's finally worn out his potential as the main villain. I'd like to see a game in which he's not a major character. Or at least not a villain.
  • edited December 2009
    Personally, I wonder what would be worth revisiting Monkey Island for at this point. But I know one thing for sure: I think LeChuck's finally worn out his potential as the main villain. I'd like to see a game in which he's not a major character. Or at least not a villain.

    I don't know. Lechuck is a staple of the franchise. I just can't see a MI game without him.
  • edited December 2009
    Thank you for The Tales,guys!!It was so hard to quit the game this time..each new Chapter was the most expected and desired thing I wanted to get through the months!And now it's over....:(
    I feel empty,because I loved the game and all the characters..
    Thank you for the emotions and the greatest pleasure that I've got!!!
  • edited December 2009
    Katie Yeah wrote: »
    Thank you for The Tales,guys!!It was so hard to quit the game this time..each new Chapter was the most expected and desired thing I wanted to get through the months!And now it's over....:(
    I feel empty,because I loved the game and all the characters..
    Thank you for the emotions and the greatest pleasure that I've got!!!
    You could always try replaying them, although i would wait at least another month for that, otherwise the whole game gets committed to memory, ruining future replayability.

    I'm really looking forward to the bonus DVD now actually.
  • edited December 2009
    I really liked this final chapter, though I did feel it was far too short and the difficulty was very low
  • edited December 2009
    JamesW wrote: »
    I really liked this final chapter, though I did feel it was far too short and the difficulty was very low
    It was about the same length as the other chapters. Maybe it just went quickly because you enjoyed it so much?

    Personally, i found it was one of the most difficult chapters, having to resort to the walkthrough. Although that was due to in no small part wanting to finish the game in one sitting, and having a college the next day, so being unable to stay up late.
  • edited December 2009
    eskimo wrote: »
    Bug!?!?! Already!


    I had that too. You can still use the arrow keys to move (although you're out of sight) and just walk down the tower and when the scene viewpoint shifts again its OK. Seems they forgot to tell the scene viewpoint to shift.
  • edited December 2009
    I second that big and sentimental thank you to TT!

    It's funny how MI has always been one of those esoteric memories from my childhood/younger days, and over the years we were treated to a few sequels--but for me MI1 and 2 always had a special place in my mem's...

    And honestly I feel like the new series has somehow recaptured the humor, drama, and puzzle-solving goodness of ye olde originals. And it's great to follow along with the talented community here in the forums.

    And as if things couldn't get better I just replayed the ending and found the cutscene at the end, sweet!! The two things I had hoped for seem to be true!! Looking forward to getting next season

    Thanks so much TT!!
  • edited December 2009
    I liked this episode, but it was way too easy. The only bit that gave me pause for thought were
    getting the secret
    and
    getting the keys on LeChuck's boat
    . Still it was a good story, though it doesnt compare in difficulty to the first 3.

    When you finally complete the game, make sure to watch the credits to the very end!
  • edited December 2009
    i love it! LOVE IT!!
  • edited December 2009
    "Yes I know it's been bothering me this whole time!" Me, too! (lovely how it sounds out of context)
  • edited December 2009
    I actually enjoyed ch5. It was a little annoying at some parts, especially when trying to stay in your undead body. It took me a while to figure it out. and at the end I barely had enough time to do anything before LeChuck kept punching me. If I had to put all 5 episodes together I would gladly call it Monkey Island 5. The very end after the credits was very interesting. Great Job Telltale! I had to work to get the end, but it was fun. Hope Lucasarts lets you make a second season!
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