Tales of Monkey Island Ch. 5 - Rise of the Pirate God

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Comments

  • edited December 2009
    Diduz wrote: »
    That's one of the things which bothered me the most.
    I really liked that part in ep4, but the lack of explanation of the disappearance spoiled the beauty of the death scene a bit.

    After the post-Episode 5 credits teaser, I just assumed
    the Voodoo Lady took it ... whether because it gave her power over Morgan, or just enabled her to help Morgan, or something else, I have no idea. But I suspect if we see Morgan crop up in a future game (as she likely would), it's likely to become a plot point.

    For the time being, a little bit of mystery is OK in my book. :-)
  • BasBas
    edited December 2009
    Admonisher wrote: »
    After the post-Episode 5 credits teaser, I just assumed
    the Voodoo Lady took it ... whether because it gave her power over Morgan, or just enabled her to help Morgan, or something else, I have no idea. But I suspect if we see Morgan crop up in a future game (as she likely would), it's likely to become a plot point.

    For the time being, a little bit of mystery is OK in my book. :-)

    I hope it was actually intentionally left unexplained... But I fear it's just a plotline that got dropped due to time restrictions.
  • edited December 2009
    Thank You all for such a wonderfull Game, i so damn enjoyed it.

    I realy am no fan of B-Movie plots, but who cares, da epilogue was just to funky .. you choose your own fate ....

    Please improve Your interface, pleeez pleeez pleeez, i got a 'open the inventory chart - trauma' and the steering of Guybrush was no fun at all man!

    My only thoughts for Sam Y Max is .. let Bosco be a playable character too. He is just tooooooooooo funny

    (uh a hardware suggestion - i have a genuine 1920*1080 hdtv monitor and i realy would like to see some lower resolution modes fit for that format)

    I am soo sooo happy .. man i wonder what Ron Gilbert thinks about this :)
  • edited December 2009
    I'd say he thinks very well of it since he was involved in it.

    Also he said he liked it.
  • edited December 2009
    I admit to not having read through all 13 pages, but I'm surprised that noone has seemingly thought of the most obvious explanation for the entire ending, and IMO the only one that really makes sense.
    The Voodoo Lady has obviously been pulling a lot of strings throughout these 5 chapters, so it seems obvious that she has also been talking to Elaine, telling her more or less exactly what would happen and her role in it, but like with Guybrush not how to make it happen. So she knew that she would have a major role in killing Le Chuck, and was told to give the ring to Guybrush, but she didn't know that she would turn into a demon, hence the Hmm in Chapter 5.

    However, the whole cutlass thing is a loose end. It is said that no mortal can use the cutlass, which is why Elaine gets turned into a demon. When she is turned back however, she can use the cutlass just fine to kill LeChuck. Due to her outfit when she is human, you could deduct that she must be part demon, but it makes no sense why she would still be that when the Esponja has been reduced to its former size.

    And just in case anyone is wondering about an unanswered question that Guybrush asks, namely where Morgan got her sword from, it is of course the sword she had on her when she got killed, and the one she uses to fight Guybrush on the ship.
  • edited December 2009
    And just in case anyone is wondering about an unanswered question that Guybrush asks, namely where Morgan got her sword from, it is of course the sword she had on her when she got killed, and the one she uses to fight Guybrush on the ship.
    Nope. Morgan's sword in Ch2 is a simple Sword, the one in CH5 is apparently given to her by the Voodoo Lady (so it's not really an unanswered question), as part of their deal, so Morgan could damage LeChuck's spirit (and bring his essence to the Voodoo Lady, apparently). You may notice that Morgan's sword is kinda purplish and has all these spikes, it CAN NOT be the same one she was used while being alive.
  • edited December 2009
    ThemePark wrote: »
    However, the whole cutlass thing is a loose end. It is said that no mortal can use the cutlass, which is why Elaine gets turned into a demon. When she is turned back however, she can use the cutlass just fine to kill LeChuck. Due to her outfit when she is human, you could deduct that she must be part demon, but it makes no sense why she would still be that when the Esponja has been reduced to its former size.
    Wouldn't the sword have lost its voodoo after the sponge shrank? That's how I took it anyway. If Elaine lost her demonness, then shouldn't the cutlass lose it's mortal-no-touchness?
  • edited December 2009
    Sorry if I missed a post, but does anyone know when Chapter 5 will be available in WiiWare?
  • edited December 2009
    :eek:OH MY GOOD GRAVY! I just finished chapter 5 and AAAAAH!!:D I was completely blown away! It's official: ToMI is now in my Top 5 Favorite Video Games EVER! I can't believe how great the fight scene was. And the epilogue!! YES! XD Not to mention I love how in the end, it really is all about how much Guybrush loves Elaine :3 That whole bit with the courage, a guide, an anchor, and sacrifice equalling LOVE? Priceless.

    BTW, just to put it out there, this plot WAS NOT HARD TO FOLLOW. I'd like to compare it to watching a good mini-series. I think the depth and twists in the story (as well as the characters) made it a fantastic revival to the MI series and hopefully will lead to more!
  • edited December 2009
    PecanBlue wrote: »
    Haha, yeah for some reason some type of food always comes to mind when someone mentions the word picaroon for me. Like a mix of "pistachio" and "macaroon."

    Pistachio macaroons are tasty.
  • edited December 2009
    Avistew wrote: »
    Pistachio macaroons are tasty.

    As is Elaine's...
  • edited December 2009
    Avistew wrote: »
    Pistachio macaroons are tasty.
    tbm1986 wrote: »
    As is Elaine's...

    Elaine's nuts are tasty?
  • edited December 2009
    Maybe she's a uh, very good cook?
  • edited December 2009
    I was very unimpressed by the final fight. I made it through the rest of the game with barely any hitches, but i got pummeled so many times in the last fight it wasn't even funny.

    complaints with massive spoilers:
    What was the point of the area you can get to by sliding on the rope with your hook? You don't seem to ever do anything useful there.

    I tried sliding down the sail with my hook from the above-mentioned area. Apparently this works from the crow's nest, but doesn't even give you a useful message when you try to do it in the other area.

    It seemed logical to me to grab the key from the skeleton under the ship with the net, otherwise why would you still have it? Again, no useful message when you try to use the net with the keelhauling rope.

    You need to get Elaine to distract LeChuck for you by fighting him, but this option doesn't appear until you talk to her a few times. Instead, other not useful options are the first things you see (ie light the cannon). I wasted time trying to get the cannon to fire when I was under the ship.

    You barely have enough time to tell Elaine to light the cannon and then get on the seesaw. Several times I had LeChuck jump on it before Guybrush got on it.
  • edited December 2009
    Well, what I found to be enjoyable about that fight is that nobody hints at what to do. (except when Elaine tells you she can light the cannon, which shouldn't be hard at all to figure out) You have to look at everything you can for yourself and think a little.

    The whole point of the area where you hook-rope to is for LeChuck to follow you there and then jump down on to the see-saw from there. This probably explains why you were having trouble getting on to the see-saw on time, because if he's not on that area, you can't climb on to the see-saw at all and you are automatically launched to a LeChuck-punches-you-to-another-area scene. I also don't see why you have to be hinted at that you can only hook on to the sail from the crow's nest, I mean it's pretty far when you're in that area and it should be logical that he can't reach it.

    I also have no idea what you're talking about for Elaine. I've played that part two times and I'm sure I had the "attack LeChuck!" option from the get-go without talking to her previously. Of course, if you tell her to light the cannon first that option might not be there until the cannon fires and you have to go back to that area. Same thing happens if you tell her to attack LeChuck first; the "light the cannon" option disappears. I guess she just can't multi-task! However, if you told her to light the cannon from there, a hint should have been that nothing happened while you were being keelhauled, so a natural reaction would be to try something else?
  • edited December 2009
    Elaine's nuts are tasty?

    You made the joke a whole lot better! I should have used are...
  • edited December 2009
    This board has officially began it's journey to be as creepy as the disturbing fanart thread.
  • edited January 2010
    ThemePark wrote: »
    I admit to not having read through all 13 pages, but I'm surprised that noone has seemingly thought of the most obvious explanation for the entire ending, and IMO the only one that really makes sense.
    The Voodoo Lady has obviously been pulling a lot of strings throughout these 5 chapters, so it seems obvious that she has also been talking to Elaine, telling her more or less exactly what would happen and her role in it, but like with Guybrush not how to make it happen. So she knew that she would have a major role in killing Le Chuck, and was told to give the ring to Guybrush, but she didn't know that she would turn into a demon, hence the Hmm in Chapter 5.

    However, the whole cutlass thing is a loose end. It is said that no mortal can use the cutlass, which is why Elaine gets turned into a demon. When she is turned back however, she can use the cutlass just fine to kill LeChuck. Due to her outfit when she is human, you could deduct that she must be part demon, but it makes no sense why she would still be that when the Esponja has been reduced to its former size.

    And just in case anyone is wondering about an unanswered question that Guybrush asks, namely where Morgan got her sword from, it is of course the sword she had on her when she got killed, and the one she uses to fight Guybrush on the ship.

    That
    Voodoo Lady being pulling the strings
    might be logical considering that she makes this kinda "briefing" at the begining of every episode...

    Other thing that the creators should consider is giving a more unified personality to Elaine...because she's been changing from a tough lady to governor to sweet wife to voodoo wicked...jejeje...I think she should be more like the adventurer lady we met in MI1 & MI2...with a just a little threepwood-wifey style :D

    Now, speaking generally about ToMI...I'm really pleased that TTG made this game, I'm a huge fan of adventure games, and I was 13 when I first played MI1...honestly, never lost my faith in a new Guybrush adventure, I was playing with my wife, and when Guybrush did something in the game, i said "I" instead of saying "Guybrush"...that's the best compliment I can say about a game well done...Please keep doing this games...so my soon-to-be-born son can grow playing this marvelous adventures...

    Greetings from Venezuela...
  • edited January 2010
    Hi there people,
    I'm really happy to have finally seen the end of this beautiful game series!
    After playing the first episode, I found myself wanting to wait for all the remaining ones to come out before playing them, so that I could experience something more continuous. It's been worth waiting for: if Episode 1 was a good kickoff, the regular match and the extra time have brought forth many emotions and lots of good laugh. A special mention goes to Lair of the Leviathan and its original concept, especially for the Stinky tweaking geezer!

    I played every other MI over the years, starting as a kid, and apart from disappointing Escape (which had its highlights anyway) the quality standard has always been kept high.

    My very heartfelt thanks to Telltale for resurrecting Guybrush, who taught me what adventuring was (and was essential to learn English as a schoolboy, much more than course books ;))

    Since I'm new to Telltale games, I think I'll give the Sam & Max series a try (even if they weren't my favourite characters from the "golden era" - what about telling us if Bernard and Laverne are OK?!).
    And of course, there's this whole Voodoo Lady mess to clear up.

    By the way, have I smoked too much or the Voodoo Lady's voice when talking from the seagull is different from her regular one? The accent seemed to me to be lighter and the voice younger, but I only played Ep.5 once so I can be wrong...
  • edited January 2010
    mick82 wrote: »
    By the way, have I smoked too much or the Voodoo Lady's voice when talking from the seagull is different from her regular one? The accent seemed to me to be lighter and the voice younger, but I only played Ep.5 once so I can be wrong...

    There was a different voice actor for the Voodoo Lady in Tales than in Curse and Escape. Maybe you only just noticed it at that particular point of the game.
  • edited January 2010
    Really liked this episode (and the whole reason really, just bought it when all was out to get all of them done in a row, now awaiting the DVD).

    It felt rather long. Of course that was also because the annoying back and forth (ugh, retaking your body was made especially annoying by that), but even with that excluded it felt longer than any of the other episodes, which is good.

    End battle timing got annoying after a while too. In the begin too short as I wanted to click everything, in the end too long as I wanted to move on to the next stage already :p.

    Aside from all that, a great way to close the season. Made well up for the less trial and execution episode. Looking very forward to Sam & Max 2010, unlike some other posters in this thread I don't mind the little advertisement added in the end... Now for season 2!

    EDIT: And to whoever said "why can I only say one line at the end" instead of all, I agree. It's over a little too fast.
    EDIT2: Reading another thread about upgrades I remember this being the only episode I got a gamebreaking bug. Loading the very first auto-save the dog didn't move towards the grave, so no dirtdigging and starting at all. Had to press New Game. Not that much progress lost, but still...
  • edited January 2010
    I'm a bit behind the times at this point, but as I'm running these on a Mac it took me a bit longer to get Windows up and dual booted on here :p

    I was very pleased with the series as well as this episode. I felt kind of bad for Morgan though. She was one of my favorite characters in the series. I know she comes back as a ghost, but I was kind of hoping she'd come back to life as well still I'm glad it was left open for a season 2. I was also glad to hear that Earl Boen came back to do LeChuck! I can't wait for the DVD to come out. Also I'm excited for Sam and Max 3, now I've got to catch up with the last two seasons ;>.>

    Thanks again guys!
  • edited January 2010
    Just finished playing Chapter 5, and I loved every single bit of it. However, the ending left me puzzled. So, I would kindly ask you to explain to me the following 3 things:

    1. I chose to use the ring with the center of the crossroads, just because it hadn't been used in the game, up till that point. And, it worked. My question is, why was the ring, the ANCHOR, GUIDE, SACRIFICE and COURAGE at the same time?

    2. Elaine knew the plan into details all along? How come? So, she knew that Guybrush would have to die, regain his body, and trap Le Chuck in 2 dimensions?

    3. What was that with Morgan and the Voodoo Lady in the end? So, she traded Le Chuck for her body, or was that the plan since the beginning?

    I would be grateful to anyone answering these 3 questions for me. :)
  • edited January 2010

    1. I chose to use the ring with the center of the crossroads, just because it hadn't been used in the game, up till that point. And, it worked. My question is, why was the ring, the ANCHOR, GUIDE, SACRIFICE and COURAGE at the same time?

    I'm not sure, but I'm sure marriage has all of these things. Hence the wedding ring.
  • edited January 2010
    Fabula vir wrote: »
    I'm not sure, but I'm sure marriage has all of these things. Hence the wedding ring.

    It crossed my mind as well, but I just thought that maybe this was a reference to something Elaine and Guybrush had spoken in earlier chapters, maybe before Elaine set sail with Le Chuck. :S
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