Tales of Monkey Island Ch. 5 - Rise of the Pirate God

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  • edited December 2009
    Acemaster wrote: »
    And this was too easy for a Monkey Island game; as if they didn't take us veteran puzzle solvers seriously, or just didn't have enough imagination put into the puzzles.

    I totally agree with you.
    But I must admit that every time I see a diamond ring, I think about glasses to cut and curses... :D
  • edited December 2009
    i totally loved this chapter, i love the kind of dark essence to it, the feel of it...just like lechuck it was funny to say the ghost pirate Guybrush, and the zombie pirate guybrush...just how lechuck was in the previous games.i thought it was quite cool design of ghost pirate guybrush, how he's see-through and see his skeleton....i was slightly dissappointed that desinge wasnt in the dead realm :( he was a great character.....i thought it would be funny, to see at the end of the chapter Zombie Guybrush doing Michael Jacksons triller....with Monkey's around him...now that would be ace
  • edited December 2009
    Wolfstar27 wrote: »
    i thought it would be funny, to see at the end of the chapter Zombie Guybrush doing Michael Jacksons triller....with Monkey's around him...

    Rats. Now that image is stuck in my brain... If I worked for TTG I'd make it in my spare time for amusement value alone...
  • edited December 2009
    sshipway wrote: »
    Rats. Now that image is stuck in my brain... If I worked for TTG I'd make it in my spare time for amusement value alone...

    if i knew the know how, i would do it, but i dont, why dont you make it and post it up online?.....well there is always the next season (if they do it) lol
  • edited December 2009
    Thanks Telltale. You brought my favourite childhood game back to me. And you gave me a new favourite character. There has been nothing to be dissapointed so far. You even included a small peice of DeSinge's theme in the credits.

    I dunno, I always dig the little details about games, and usually they're a hit or miss thing, but you guys always seem to get it right. I love you guys so much.
  • edited December 2009
    I was surprised Rock of Gelato didn't somehow make it in the final chapter.
  • edited December 2009
    Hi, great season end, had me up all night.

    Loved it from chapter 1 to 5.
    Tales of Monkey Island has made my year, I was numb to see it back, it was a good shock.

    I only found out about the new Monkey Island game back in July two weeks after the first chapter came out.

    Tales of Monkey Island and Telltale Games have made my 2009 the best to date because of this great surprise.

    It was great reliving memories from 1990, back then I was 14 and got SOMI when it was out, the same for LCR, but in 1994 I sold my Amiga 500 so missed CMI and EMI, I only played them two for the first time in 2008 because the year before I got a PC and wanted to relive and catch up on them two missed games.

    Then a few month's back, the news of two Monkey Island projects happening just sent me into orbit with joy.

    Am sad that the season had ended, but will play SOMI, CMI and EMI till the DVD comes out of Tales of Monkey Island.

    Thank you Telltale Games and Lucasarts for making a veteran point and click fan very very happy.


    MERRY CHRISTMAS TO YA ALL :winslow:


    Before I go and load up SOMI SE again.

    Why not do a special one day were Sam&Max are in a Monkey Island game or Guybrush and co could end up in there world via Voodoo wicked ways?

    Like Sam&Max could end one of there seasons at the hands of BlackMagic and end up there in Monkey world, either way it would marry both games into one , unique one time only, it would make one hell of a special that would please both sets of fans.:eek:
  • edited December 2009
    Couldn't have asked for a better ending! I've been waiting to see a climax this exciting since LeChuck's Revenge. Only question: how can they possibly top this for another season? This one was outrageously epic!
  • edited December 2009
    Just finished Chapter 5! Great finish, but some big loose ends...

    I'm guessing that we'll see another season in order to tie them up.
  • edited December 2009
    Wolfstar27 wrote: »
    if i knew the know how, i would do it, but i dont, why dont you make it and post it up online?.....well there is always the next season (if they do it) lol
    There's always the season DVD!
  • edited December 2009
    I got that problem too after visiting Morgan, got stuck after sliding down mast and had to reload game
  • edited December 2009
    i thought this was the most polished chapter in the whole season. they really did keep getting better (though number 4 was awfully short!).

    the only thing i didnt like overall was elaine. she just wasnt in character at any point throughout the entire thing. they NEARLY addressed it at the end of Tales with the whole 'it was her plan all along' but really.. thats not her credo. her credo is 'the governor can look after herself' .. yeah.. not this time.

    still, awesome effort and seriously, i really loved this chapter. i loved the slow zoom out at the start, i loved the thieving part of pirate paradise and i loved guybrush becoming a zombie... hell, i even loved the cheesy final 'puzzle', i thought it was beautiful.

    so... good work! but with all her mood swings and personality changes.. he should've ended up with morgan :P
  • edited December 2009
    Wow!!! Superb episode!!! Thanks Telltale, you got me hooked on this game, and that hasn't been since MI3. I hope Morgan will get another role in MI6, I'm secretly in love with her. :-)

    Best part: Guybrush being left alone on the crossroads: the atmosphere , the silence, the beautifully made surroundings, the loneliness... it was like a poem! The moment when he took the ring and walked to the center: the wonderful music coming back... aaah, loved it!
  • edited December 2009
    ditrovic wrote: »
    I'm secretly in love with her. :-)
    Posting it on a forum isn't probably the best idea then :p
  • JakeJake Telltale Alumni
    edited December 2009
    Posting it on a forum isn't probably the best idea then :p

    Yeah Morgan is a regular poster around here!
  • edited December 2009
    Okay, Tales ROCKED!

    But for all of the drama and character build up we saw in the first few chapters, I don't really feel like Chapter 5 delivered the goods. The scenarios that had been so wonderfully set up previously kind of ground to a screeching halt, and there really wasn't any further development. All in all I just don't feel like it gave Tales the conclusion that it needed. That's kind of a mixed blessing actually, since before I thought that Tales was definitely the final game in the Monkey Island saga because there was no way that the stakes could be raised any higher, but now I feel like there's enough left unexplained that there could be more stories...

    I'm still going to put Episode 5 as my third favorite of the season on the virtue of having Earl Boen as LeChuck, but I feel like it ended with a bit of a whimper, and not as much of a bang...

    I don't want to seem ungrateful though! Tales was fantastic and gave me something to look forward to and be excited about every month! It made me a fan of Telltale Games, and I'm eagerly looking forward to whatever they do next (as long as there's more Guybrush in the future...)
  • edited December 2009
    Jake wrote: »
    Yeah Morgan is a regular poster around here!

    Yes, that's something to be cautWAIT WHAT?!

    ...deodorant time ._.
  • edited December 2009
    Thanks to the team for delivering Tales of Monkey Island. On general note, the whole series overall made this a good to very good addition to the Monkey Island series, and I do hope you are continuing making and expanding the series.

    One thing I do like to note though, I was really looking forward to the Monkey Island music piece used in the original trailer (http://www.youtube.com/watch?v=EHojfwdLucI). It had a lot more bass and epic feeling in it. Did I miss this in the game?
  • edited December 2009
    First of all, THANK YOU so much for this amazing series. You've done a great job with all of the episodes. You have managed to capture the spirit of the original series and have introduced some great new characters, Morgan being the most memorable. I also liked the fact that there was an emotional component to the game as well.

    That being said, I do think that the last episode wasn't as good as the others. The puzzles were way too easy and the same solutions were used too many times. There was also too much backtracking and too little humour. I would have liked to have seen more humour in all of the episodes, but especially the last episode was a little lacking in that department.

    When season 2 (hopefully) comes, I'll be the first to buy it. I hope that the next season will bring more closure and that Morgan's character will be utilized more. She was so interesting as a character, that it was sometimes frustrating that there were so few conversation options with her. This applies to all other characters too; It would have been nice to engage in longer conversations and to get to know them better.
  • edited December 2009
    I hear the complaints made here and feel them just but they're minor niggles with me and easily forgiven.

    LeChuck has returned to the clever, all-knowing, all-powerful, Guybrush-hating badass we vets remember from MI2.

    All the graphics were gorgeous, the dialogue very clever and on a drama level felt more like old-skool Disney than an adventure game. There were many times I thought "oh ****, how the heck is Guybrush going to get out of this one?" Dominic's acting was top hole, particularly the line "Morgan, I've just lost my wife."

    Omg Elaine! This episode shows she's not monotonous in character. And she makes one damn hot undead bride! Before Tales (particularly with SMI SE), I had doubts over Boyd's acting capabilities but she really shone in this episode.

    I physically jumped when LeChuck came up behind Guybrush in Club 41. So unexpected and so menacing. That and the final battle took me right back to finding LeChuck in the tunnels of the Carnival of the Damned. I really felt Guybrush's pain on a psychological level when he was being thrown about the ship.

    And the silence between LeChuck's defeat and the return to the land of the living. So bare...so lonely...so...perfect.

    My rating of TMI episodes:

    1 < 2 < 3 < 4 < 5

    MI Games:

    EMI < SMI < LCR < TMI < CMI

    When I've bought the appropriate updrades for my computer, I think I'll enjoy playing this game through more than the others! (okay, maybe not more than Curse)

    Well done, Telltale! I can't wait for the next installments of both MI and S&M.
  • edited December 2009
    Almost completely forgot to say: the ferryman and the thief sound like dead ringers of Flying Welshman and Cutthroat Bill respectively! :) Was this intentional? The voice actors of the CMI characters aren't there on the credits.
  • edited December 2009
    tbm1986 wrote: »
    Almost completely forgot to say: the ferryman and the thief sound like dead ringers of Flying Welshman and Cutthroat Bill respectively! :) Was this intentional? The voice actors of the CMI characters aren't there on the credits.

    Uh, Jered-Emerson Johnson, the voice of DeSinge, played Tim The Thief Thiefman.
  • edited December 2009
    Uh, Jered-Emerson Johnson, the voice of DeSinge, played Tim The Thief Thiefman.

    I think you've misinterpretted my final line. I know the CMI voice actors in question didn't play the TMI roles. I'm just intrigued as to whether it's coincidence or clever voice directing.
  • edited December 2009
    this was great, all you guys at Telltale, I hope you get to take five and pat yourselves on the back.

    Not only was this humorous, but it actually took itself seriously, and it was very, very epic. My only complaint was that it wasn't longer than two episodes combined as a "lat installment," but we can't have everything!

    This was a great series. From every angle the Telltale team nailed what makes a Monkey Island game a Monkey Island game. If there isn't a season 2 I will be absolutely satisfied with this one, for it was a welcome and enjoyable installment to a series that no one really knew would continue.

    Thank you for putting in all your time and effort. This has been a truly awesome series and I have so very much enjoyed playing it and developing such an emotional connection to the characters.
  • edited December 2009
    Ciremi wrote: »
    this was great, all you guys at Telltale, I hope you get to take five and pat yourselves on the back.

    Not only was this humorous, but it actually took itself seriously, and it was very, very epic. My only complaint was that it wasn't longer than two episodes combined as a "lat installment," but we can't have everything!

    This was a great series. From every angle the Telltale team nailed what makes a Monkey Island game a Monkey Island game. If there isn't a season 2 I will be absolutely satisfied with this one, for it was a welcome and enjoyable installment to a series that no one really knew would continue.

    Thank you for putting in all your time and effort. This has been a truly awesome series and I have so very much enjoyed playing it and developing such an emotional connection to the characters.
    I couldn't agree with you more on all of this. I am actually sad that I had to finish it, but it felt so complete. I'm so satisfied with it, and whenever the DVD's are out and start shipping, I think I'm going to play through it one, or 75 more times! Okay, maybe not 75, but I will definitely not be putting it away for a while.
  • edited December 2009
    What's stated somewhere above (can't bother to search the post again, sorry :P) is true though. We weren't expecting Monkey Island games. Then we suddenly had one completely new in ToMI, and it succeeded in being very Monkey Islandy. Even though I listed some bad sides of this adventure earlier (can be found on page 7), I was truly satisfied with another Monkey Island adventure that once again captured the feel of my all time favorite adventures! It was great, thank you!

    Now waiting for the DVD... Season two? I wonder...
  • thank you for bringing back MI telltale. we all thought it was gone forever!
    last episode was my least favourite though. the cringeworthiness of morgan increases with each episode I can't stand her. The soppy babyish dialogue and squeaky american bimbo accent aren't right for a pirate game. We're all in our mid 20s... ffs
  • edited December 2009
    Really great game, thank you Telltale folks!
  • edited December 2009
    It truly has been a wonderful series. Telltales finest, and one of the best games (as a series) this year.
  • edited December 2009
    Wolfstar27 wrote: »
    i thought it would be funny, to see at the end of the chapter Zombie Guybrush doing Michael Jacksons triller....with Monkey's around him...now that would be ace

    Majus?
  • edited December 2009
    Posting it on a forum isn't probably the best idea then :p

    Err... maybe? :)

    I hear a lot of complaints about the difficulty of the game, which is too easy.

    It's true, but I don't have a problem with that.

    I remember me playing MI2 on my 386. I'm from Belgium, as an 11 year old boy, I never heard more than 2 English words. I didn't knew any of the items back then, so I searched for every single word in a dictionary. It took me 2 months to complete the game, trying to use every item with anything imaginable.
    I had the time and the patience to do so, back then and enjoyed every minute of endless searching, trying. When I found a solution, I was euphoric.

    Now, I don't have the time to search for solutions anymore.
    When I'm trying to find something and it takes ten minutes, I search the solution in a walkthrough, when I was younger, a walkthrough was not done. :-) I really enjoy the smell of Monkey Island, the great voices, the beautiful visuals, the storyline and, just like the old days, I AM Guybrush once again.

    There's no game more nostalgic then Monkey Island. Hearing only the name of it, brings happiness. And I know lots of MI-fans think/feel alike.

    (And now I'm waiting for a new Day Of The Tentacle)
  • edited December 2009
    i want more!
  • edited December 2009
    ditrovic wrote: »
    Err... maybe? :)

    I hear a lot of complaints about the difficulty of the game, which is too easy.

    It's true, but I don't have a problem with that.

    I remember me playing MI2 on my 386. I'm from Belgium, as an 11 year old boy, I never heard more than 2 English words. I didn't knew any of the items back then, so I searched for every single word in a dictionary. It took me 2 months to complete the game, trying to use every item with anything imaginable.
    I had the time and the patience to do so, back then and enjoyed every minute of endless searching, trying. When I found a solution, I was euphoric.

    Now, I don't have the time to search for solutions anymore.
    When I'm trying to find something and it takes ten minutes, I search the solution in a walkthrough, when I was younger, a walkthrough was not done. :-) I really enjoy the smell of Monkey Island, the great voices, the beautiful visuals, the storyline and, just like the old days, I AM Guybrush once again.

    There's no game more nostalgic then Monkey Island. Hearing only the name of it, brings happiness. And I know lots of MI-fans think/feel alike.

    (And now I'm waiting for a new Day Of The Tentacle)

    Wow. I would never have the patience to play a game in a completely alien language, although i think it would be a good learning tool. Maybe monkey island should be used in the education system?

    But i think you're onto something with the walkthroughs. If the difficulty was upped, more people would tend towards walkthroughs, meaning that they would get less (or at most the same) amount of enjoyment, so it counterects all the people asking for higher difficulty.That's just how things are these days. I wouldn't mind a system similair to Curse's though, with two tiers of difficulty. I would do the "easy" version first, and then the harder 2cnd, after i already had a feel for the game, and new what my objectives were, so no wondering around aimlessly.

    Such a system would take alot of extra time to implement though (maybe adding 2 weeks to the production schedule of each episode), so i can't see it being implemented with Telltale. Maybe on a DVD release, but that's pushing it, given the DVD is done with zero profit to them (only cost of P&P/manufacturing)
  • edited December 2009
    So was I the only one who didn't like the ending?

    I didn't get Elaine....she seemed a "Deus Ex Machina" where she somehow knew more than she should.

    How did Guybrush come back alive? Where'd his hand come from? How could he leave the crossroads again without giving anything up?

    The ending just felt rushed to me :(

    Morgan's now a ghost? Why isn't she alive like Guybrush again? Where is she when she dissapears from the crossroads and the areas there? It's not like she could go anywhere.

    Where did the "Pirate God" come into all this?

    I only get to speak one line to Elaine at the end of the game? oh come on...

    Anyway, I enjoyed the games mostly, a little too easy, but I play for the story and silly comments, not the difficulty of the puzzles. I just had a few issues with the ending.
  • edited December 2009
    LeChuck was the pirate god.
  • edited December 2009
    So was I the only one who didn't like the ending?

    How did Guybrush come back alive? Where'd his hand come from? How could he leave the crossroads again without giving anything up?

    The ending just felt rushed to me :(
    He did give up something. The ring was a metaphor for all of those things that he placed originally.
  • edited December 2009
    Neikron wrote: »
    He did give up something. The ring was a metaphor for all of those things that he placed originally.
    I understand the meaning of the ring, but the thing is he still has it when he somehow appears alive and well, along with his hand returned etc. Which means he didn't give anything up at all, but nevermind, I was somehow confused because Morgan gave something up, but Elaine is the one who has sacrificed something to Guybrush, which is where the "something must be lost" idea came to me I think.

    As for LeChuck being the Pirate god... Meh. Didn't strike me as being godlike in any way.

    I think I was looking into things too much, Elaine knew how it'd all turn out because she had faith in Guybrush, it was that simple.

    So all in all, yeah I'd say I was pretty pleased with the series as a whole.
  • edited December 2009
    So was I the only one who didn't like the ending?

    I didn't get Elaine....she seemed a "Deus Ex Machina" where she somehow knew more than she should.

    How did Guybrush come back alive? Where'd his hand come from? How could he leave the crossroads again without giving anything up?

    The ending just felt rushed to me :(

    Morgan's now a ghost? Why isn't she alive like Guybrush again? Where is she when she dissapears from the crossroads and the areas there? It's not like she could go anywhere.

    Where did the "Pirate God" come into all this?

    I only get to speak one line to Elaine at the end of the game? oh come on...

    Anyway, I enjoyed the games mostly, a little too easy, but I play for the story and silly comments, not the difficulty of the puzzles. I just had a few issues with the ending.

    To answer a few of those:
    -- Remember how in Monkey Island 2, you couldn't get all the optimum ingredients for the voodoo doll, and so it didn't quite work - it only hurt him enough to drive him away, and only when you got really close?

    Well, I consider the ring scenario sort of like that. The first time he does the spell, with the dog, morgan and the rest of it, he was using non optimal ingredients, so it sort of returned him to the living world, but still as a ghost.

    The ring though was much more optimal, as it was like the symbol of the marriage which was all four ingredients in one, so it was so strong that it enabled him to return completely to life.

    -- The Pirate God was what LeChuck was trying to become by having access to all that voodoo energy. Hence his ability to just appear anywhere, freeze things in time and space and all that godlike stuff.

    -- Morgan is still a ghost because she didn't have anything as powerful as that marriage symbol to use to return to life.
  • edited December 2009
    As someone said earlier in this thread, I was kinda hoping for end credits when Guybrush was left alone at the crossroads. Kinda like in CoMI, when he's burried alive, but this time for good! It would make sense that it all ended this way. Guybrush making the ultimate sacrifice to save the things he love. Because lets face it, Guybrush will never be able to kill of LeChuck for good. And vice versa. As long as one lives the other will never find peace. So the fact that Guybrush realizes this and sacrifices himself is huge, and they kinda blow it by giving in to the happy ending. If they had ended it here they could argue that the adventures of Guybrush had come to an end, but at the same time it would be easy to find a storyline for a potential new game.

    All in all I really loved ToMI. Hard to say where I rank it amung the others, but it's right up there at the top. The story might be the most bold and best crafted of the series. And that's saying something.
  • edited December 2009
    To answer a few of those:
    -- Remember how in Monkey Island 2, you couldn't get all the optimum ingredients for the voodoo doll, and so it didn't quite work - it only hurt him enough to drive him away, and only when you got really close?

    Well, I consider the ring scenario sort of like that. The first time he does the spell, with the dog, morgan and the rest of it, he was using non optimal ingredients, so it sort of returned him to the living world, but still as a ghost.

    To be honest, this isn't quite true. For example,
    I don't think you can get any more optimal than using an actual anchor for an achor. The spell itself doesn't mention specific ingredients, so there's room for improvisation. If you remember, LeChuck is portrayed as a ghost in the first game; this is after he escaped from the Crossroads using the selfsame spell that Guybrush uses to escape later on.
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