The original game is hopelessly outdated, we've had it for 20 years
Sure it sucks if they did a bad job reimplementing it - but who cares
You bought it for the new version, not the old, if the old is broken, well...whatever, who cares.
This. I'm only going to use the classic version for 1. Getting an acheivement and 2. A good comparison tool. I bought the game for the update, not to just play the old game again. I am a little cheesed off about the intro being cut, but at least the theme music is there at some point, even if at the main menu. Besides, I'll probably be listening to it while reading the "how to play" section.
I more or less agree. The classic version is a nice bonus, but honestly, over the past year I've never used SoMI:SE to play the classic version. If I want to play that, I'll play the actual classic version in ScummVM. The only thing I really find upsetting about it is that the ability to play the classic version with voices actually sounded pretty cool.
I more or less agree. The classic version is a nice bonus, but honestly, over the past year I've never used SE to play the classic version. If I want to play that, I'll play the actual classic version in ScummVM. The only thing I find upsetting about it is that the ability to play the classic version with voices actually sounded pretty cool.
One thing about the voices in classic mode: Maybe we can extract the classic game files w/ speech like the first SE (except the speech thing) and put it in ScummVM?
I think C is a bit harsh given the criticisms leveled at the game. But all in all it's a good review, written by somebody who obviously loves the original. At least we know what we're getting now, warts and all.
The omissions and sloppiness mentioned in classic mode are a disappointment, but like other posters have mentioned, I doubt I'd have given classic mode much play time anyway.
Still, would have been nice to have that 'ultimate' edition, with no need to go back to ScummVM for nostalgia kicks.
The original game is hopelessly outdated, we've had it for 20 years
Sure it sucks if they did a bad job reimplementing it - but who cares
You bought it for the new version, not the old, if the old is broken, well...whatever, who cares.
I care. I'd want the game for both, especially now that the voice track is available in classic mode as well.
Even if it is just a side item, classic mode is included for a reason. It's part of the package. You don't get a burger and fries, notice that the fires are just an uncooked potato, and think "Well, I just bought this meal for the burger anyway, the fries were just ancillary to the main point".
The fact that you can switch from one to the other at any point during gameplay is an important feature to some people, myself included. The ability to compare scenes directly against each other is pretty nifty, and honestly, yes, I would like one executable that contains both games. I'd like to play the original, because at the end of the day I prefer it because that was the game I grew up playing. The Special Edition, the shiny new thing with the voices and the art, that is a distraction, a new set of content within the original that gives me something to enjoy when I play through a classic again. In the long run, it is not going to replace the original, and having it there is an important part of the deal for me. I can't be the only person who feels this way.
Also, yes, I'd prefer to listen to commentary tracks with the original game up on-screen.
I read several press releases that said it was gonna be out for Mac. Anyone know more about this?
That's a good question. The original Lucasarts news release about MI2:SE in March did not mention a Mac version (of MI2:SE, only that MI1:SE would be released soon). I just figured the Mac version of MI2:SE would be ported by Aspyr and not available for months after the PC release (as it was with MI1:SE), so I wasn't really paying attention to news about the game.
But now I'm running across multiple mentions that a Mac version will be released July 6/7, same as PC. Who is distributing it? Where can we buy it? Steam only has the PC version. (I confess I did not read through this whole thread, maybe the info is buried in here somewhere? Forum search engine won't do a search on "mac".) I'm thinking there was a misunderstanding somewhere and we're not going to see this anytime soon. Guess I'll go download the demo on my iPod touch and decide whether to get it there or wait for the Mac version.
I'm usually first to moan about forum moaners, but for once, I think there's some justification. It does sound like they've dropped the ball with the complete absence of iMUSE and botched classic mode music quality.
I care. I'd want the game for both, especially now that the voice track is available in classic mode as well.
Even if it is just a side item, classic mode is included for a reason. It's part of the package. You don't get a burger and fries, notice that the fires are just an uncooked potato, and think "Well, I just bought this meal for the burger anyway, the fries were just ancillary to the main point".
The fact that you can switch from one to the other at any point during gameplay is an important feature to some people, myself included. The ability to compare scenes directly against each other is pretty nifty, and honestly, yes, I would like one executable that contains both games. I'd like to play the original, because at the end of the day I prefer it because that was the game I grew up playing. The Special Edition, the shiny new thing with the voices and the art, that is a distraction, a new set of content within the original that gives me something to enjoy when I play through a classic again. In the long run, it is not going to replace the original, and having it there is an important part of the deal for me. I can't be the only person who feels this way.
This.
LCR may not be my favorite game of the series, as it is for Dashing, but I still completely agree with this point.
You don't get a burger and fries, notice that the fires are just an uncooked potato, and think "Well, I just bought this meal for the burger anyway, the fries were just ancillary to the main point".
I like how people make blanket comments about other peoples' input that adds about as much to the discussion as a big "no u". I like how any sort of critical viewpoint is discarded disparagingly under the blanket assumption that anyone who happens to take issue with something simply does so to get a rise out of everyone else around them. I really like how people are put under a big "complainer" umbrella term, whether or not they might happen to enjoy the vast majority of something that has been made, whether or not they have valid viewpoints, whether or not these views are easily backed-up(by example or reliable sources), reasoning, and most importantly, whether or not the posts are actually made in anything resembling a hostile or inflammatory manner towards other members of the board.
They probably had to drop IMUSE to allow the digital music to function on top of the old engine. Infact I bet that the old scumm engine is being emulated within a new engine hence the loss of some features.
But i am totally upset about the removal of the stratup credit sequence its that music that sets the game for me and brings back all those old fuzzy feelings.
I was so looking forward to seeing that part with all new music and looks!!!
oh well the rest of it looks great and sounds great but i always like to get drunk and listen to all the monkey island games startups for old times sake...weird i know!!!
They probably had to drop IMUSE to allow the digital music to function on top of the old engine. Infact I bet that the old scumm engine is being emulated within a new engine hence the loss of some features.
But i am totally upset about the removal of the stratup credit sequence its that music that sets the game for me and brings back all those old fuzzy feelings.
I was so looking forward to seeing that part with all new music and looks!!!
oh well the rest of it looks great and sounds great but i always like to get drunk and listen to all the monkey island games startups for old times sake...weird i know!!!
I think the reviewer was complaining about the missing features of their review copy in that regard.
I have not read said review so I am unaware of the missing features he or she mentions, can anyone enlighten me on these?
It was a review by 1up. They said that Imuse was missing, which is not true since we have been reassured that it is in the game, and they also mentioned that the opening credits were gone, the latter still being true, at least on the PS3 demo and the ipod touch version.
It was a review by 1up. They said that Imuse was missing, which is not true since we have been reassured that it is in the game, and they also mentioned that the opening credits were gone, the latter still being true, at least on the PS3 demo and the ipod touch version.
I can confirm on the PS3 the starting credits are not in the game, so i will see if it is in the PC version later but I doubt they would cut it from the console version and not from PC.
Oh and i have the Ipod/Iphone version which does not have it but i must say the controls on the Ipod version are really good.
It's worse still. In the PS3 version I am experiencing 2 game breaking bugs, one in relation to the spitting contest and the other with Stan. Anyone else having these issues?
EDIT: Okay, I've managed to do the spitting one, but the time window is ludicrous. Stan is still impossible, for me.
EDIT: I got past Stan too, but it works a little weirdly, difficult to explain.
Fear not! It is I, the great musician who will kindly lend an ear to this whole 'what's-with-the-music" discussion!
I shall return tonight with a full verdict!
*flies off*
(erm, just to point out, reading your comments made me worry a bit about the game, so I guess a thorough analysis will clear things up... or make them worse. Anyway, I'll get to the bottom of this!)
All right, then it was just the German version that took a liberty in the translation here.
By the way, looks like they managed to include the "bottles of beer on the wall"-song... but hey took the liberty to replace a big chunk of the numbered lines with "da da-da dada da daa", which sounds actually really funny
Just downloaded the DOS version...
Must not play SE before I finish this one...
Going to take a few days
And don't start yelling at me about pirating. I bought the SE, which supposedly includes the original, so I don't see anything wrong with it. And also it's $55 minimum plus I don't know how much for shipping, and I can't even really know the condition it's in, if I want to get a legit copy.
If LA cared, they'd still sell it.
The good news is, I just played it to the end and the end credits are intact, complete with medley, but weirdly the little cutscene with Elaine happens out of sync with the music (not the first bit of music synching weirdness, there are lots of issues with music not looping properly or not synching correctly to the animations... hmm.)
The only thing that is missing are the suggestions of productive things to do, but I'm not sure, they might be there if you switch to classic, I didn't check.
I'm desperate to play the steam version now to see if these issues persist.
I've finished it now and overall my impression is that they did a good job with most stuff, don't get me wrong. I think the backgrounds are beautiful, the characters are at least better than last time round, the voices are cool and the music, -when it works- sounds amazing. Oh, and the control scheme works splendidly.
If it weren't for those few music issues which mean a lot to me (especially the out of sync skeleton song), the missing intro credits and the timing weirdness on a couple of the puzzles I would be -raving- about this unconditionally. So hopefully that puts my complaints into perspective.
Wow, that was insanely fast. It's not even available yet for me! :P
So overall, you think they did most/everything fine (music, animations, etc), but didn't connect everything together as well (i.e, unsync'd music/animations, etc). And I deduced that the intro would be gone ever since those leaked videos a few months ago, so that doesn't bother me.
What was your favourite part of the game, in terms of the remake?
Wow, that was insanely fast. It's not even available yet for me! :P
So overall, you think they did most/everything fine (music, animations, etc), but didn't connect everything together as well (i.e, unsync'd music/animations, etc). And I deduced that the intro would be gone ever since those leaked videos a few months ago, so that doesn't bother me.
What was your favourite part of the game, in terms of the remake?
Ooh, good question. I don't have a particular favourite, but some highlights were:
- Everything about the final encounter in the tunnels was done really well, I thought.
- I loved the Mardi Gras Fish Fry party room, for some reason
- I thought woodtick as an area was done extremely well. All of Scabb, in fact.
As for iMUSE in the SE, it's not completely absent, they've tried to simulate it, kind of successfully. Works particularly well in Woodtick, I think. I'll be writing a follow-up article about this for Nukezilla to go up on Monday.
Ah great! I was hoping that the tunnels would be my favourite segment of the game. I hope it feels like an animated film given that Guybrush and LeChuck have smooth, silky animations, plus the music in the tunnels is some of the best in the series to me.
Very excited for iMuse, just saw a video on youtube of the "Woodchuck" scene, and iMuse is better implemented than I thought it would be. So, I'm happy! http://www.youtube.com/watch?v=EkHCtda9uCs
It's worse still. In the PS3 version I am experiencing 2 game breaking bugs, one in relation to the spitting contest and the other with Stan. Anyone else having these issues?
EDIT: Okay, I've managed to do the spitting one, but the time window is ludicrous. Stan is still impossible, for me.
EDIT: I got past Stan too, but it works a little weirdly, difficult to explain.
Could you please mention what the problems you had with the spitting contest and Stan were? but put them in spoiler tags.
As expected, only available on Steam, looks like I won't be buying it.
Yeah, that's disappointing. The SE of the original MI was also available at direct2drive.com which is how I purchased that one. I just checked their site and don't see MI2:SE there.
While I do have some Steam games, I simply don't like it. I guess I'll wait and see if it eventually comes out at direct2drive. If not, I guess I will break down and get it through Steam. Argh.
Well everyone seems to be getting their nitpicking in early, so here's a few things I've noticed so far that could have been done better:
Default action button - Although I like the new interface, I do miss the default action from the original game. They kept it intact with the last SE, so you could open a door just by pressing B/right click or look at something without actually having to choose the verb.
No verb table in SE mode - I don't know why this isn't present really. I assume you can still try to talk to a sign in classic mode if you wanted to & hear Guybrush tell you he can't do that, so no idea why it's missing this time around. All small gripes so far, no biggies.
No intro, dancing monkeys, credits etc at the beginning - This really bummed me out. Real shame about this not being there.
Wally's voice actor - He sounds so different. I can hear that the voice actor is trying to play the same character he did all those years ago in CMI, but he blatantly doesn't know that game or that character as well as I do & I can hear the difference immediately. Perhaps the absence of "Mr. Brush" lines in MI2 don't help.
The cursor speed - It is far too fast. I'm not sure if it's only an issue in classic mode, but that is where I have noticed it the most. It's far too sensitive.
Men of Low Moral Fibre - They don't look anything like they used to & they don't even look like they did in MI1:SE. I don't really understand what can only be a concious decision to lack continuity between the two SE's & also the old game.
Largo - Looking at the artwork I've unlocked so far, I think there were far better choices than the one they went with. He looks nothing like the Largo I grew up with & he does't sound like I imagined him either. I always imagined him sounding mean & cruel & somewhat twisted. But the new voice just makes him sound like a complete dimwit. He sounds thick & stupid & I never thought of Largo as an idiot before, just a mean little bully.
Well, those are my gripes. Like I said, I am just nitpicking here for nitpicking sake. Overall I'm really enjoying the game. The artwork is excellent & I'm really enjoying the developer commentary. All round, LA have done a bloody good job. The only faults that I'm really annoyed about are the cursor speed & the missing title sequence.
Comments
This. I'm only going to use the classic version for 1. Getting an acheivement and 2. A good comparison tool. I bought the game for the update, not to just play the old game again. I am a little cheesed off about the intro being cut, but at least the theme music is there at some point, even if at the main menu. Besides, I'll probably be listening to it while reading the "how to play" section.
One thing about the voices in classic mode: Maybe we can extract the classic game files w/ speech like the first SE (except the speech thing) and put it in ScummVM?
The omissions and sloppiness mentioned in classic mode are a disappointment, but like other posters have mentioned, I doubt I'd have given classic mode much play time anyway.
Still, would have been nice to have that 'ultimate' edition, with no need to go back to ScummVM for nostalgia kicks.
Even if it is just a side item, classic mode is included for a reason. It's part of the package. You don't get a burger and fries, notice that the fires are just an uncooked potato, and think "Well, I just bought this meal for the burger anyway, the fries were just ancillary to the main point".
The fact that you can switch from one to the other at any point during gameplay is an important feature to some people, myself included. The ability to compare scenes directly against each other is pretty nifty, and honestly, yes, I would like one executable that contains both games. I'd like to play the original, because at the end of the day I prefer it because that was the game I grew up playing. The Special Edition, the shiny new thing with the voices and the art, that is a distraction, a new set of content within the original that gives me something to enjoy when I play through a classic again. In the long run, it is not going to replace the original, and having it there is an important part of the deal for me. I can't be the only person who feels this way.
Also, yes, I'd prefer to listen to commentary tracks with the original game up on-screen.
That's a good question. The original Lucasarts news release about MI2:SE in March did not mention a Mac version (of MI2:SE, only that MI1:SE would be released soon). I just figured the Mac version of MI2:SE would be ported by Aspyr and not available for months after the PC release (as it was with MI1:SE), so I wasn't really paying attention to news about the game.
But now I'm running across multiple mentions that a Mac version will be released July 6/7, same as PC. Who is distributing it? Where can we buy it? Steam only has the PC version. (I confess I did not read through this whole thread, maybe the info is buried in here somewhere? Forum search engine won't do a search on "mac".) I'm thinking there was a misunderstanding somewhere and we're not going to see this anytime soon. Guess I'll go download the demo on my iPod touch and decide whether to get it there or wait for the Mac version.
I'm usually first to moan about forum moaners, but for once, I think there's some justification. It does sound like they've dropped the ball with the complete absence of iMUSE and botched classic mode music quality.
This.
LCR may not be my favorite game of the series, as it is for Dashing, but I still completely agree with this point.
I love your analogies.
Life is like a box of chocolates. 'Nuff said.
These are things that I simply adore.
But i am totally upset about the removal of the stratup credit sequence its that music that sets the game for me and brings back all those old fuzzy feelings.
I was so looking forward to seeing that part with all new music and looks!!!
oh well the rest of it looks great and sounds great but i always like to get drunk and listen to all the monkey island games startups for old times sake...weird i know!!!
And Dashing wins the thread.
I think the reviewer was complaining about the missing features of their review copy in that regard.
I have not read said review so I am unaware of the missing features he or she mentions, can anyone enlighten me on these?
It was a review by 1up. They said that Imuse was missing, which is not true since we have been reassured that it is in the game, and they also mentioned that the opening credits were gone, the latter still being true, at least on the PS3 demo and the ipod touch version.
I can confirm on the PS3 the starting credits are not in the game, so i will see if it is in the PC version later but I doubt they would cut it from the console version and not from PC.
Oh and i have the Ipod/Iphone version which does not have it but i must say the controls on the Ipod version are really good.
Well, we still get the remastered music, but just in the menu and scrolling credits, according to MusicallyInspired.
EDIT: Okay, I've managed to do the spitting one, but the time window is ludicrous. Stan is still impossible, for me.
EDIT: I got past Stan too, but it works a little weirdly, difficult to explain.
I shall return tonight with a full verdict!
*flies off*
(erm, just to point out, reading your comments made me worry a bit about the game, so I guess a thorough analysis will clear things up... or make them worse. Anyway, I'll get to the bottom of this!)
A legend on the Facebook Monkey Island Adventures page says this:
"You can download from the US site, its on the third page of downloads.
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410a53/?of=0&bt=0&sb=1&p=3"
"Hey, you're... correction.. you WERE loaded!"
Now he says just "Hey, yer loaded!" Might just be like this in the German version though.
By the way, looks like they managed to include the "bottles of beer on the wall"-song... but hey took the liberty to replace a big chunk of the numbered lines with "da da-da dada da daa", which sounds actually really funny
http://uk.pc.ign.com/articles/110/1104107p1.html
It's by the UK IGN team.
Must not play SE before I finish this one...
Going to take a few days
And don't start yelling at me about pirating. I bought the SE, which supposedly includes the original, so I don't see anything wrong with it. And also it's $55 minimum plus I don't know how much for shipping, and I can't even really know the condition it's in, if I want to get a legit copy.
If LA cared, they'd still sell it.
The only thing that is missing are the suggestions of productive things to do, but I'm not sure, they might be there if you switch to classic, I didn't check.
I'm desperate to play the steam version now to see if these issues persist.
I've finished it now and overall my impression is that they did a good job with most stuff, don't get me wrong. I think the backgrounds are beautiful, the characters are at least better than last time round, the voices are cool and the music, -when it works- sounds amazing. Oh, and the control scheme works splendidly.
If it weren't for those few music issues which mean a lot to me (especially the out of sync skeleton song), the missing intro credits and the timing weirdness on a couple of the puzzles I would be -raving- about this unconditionally. So hopefully that puts my complaints into perspective.
So overall, you think they did most/everything fine (music, animations, etc), but didn't connect everything together as well (i.e, unsync'd music/animations, etc). And I deduced that the intro would be gone ever since those leaked videos a few months ago, so that doesn't bother me.
What was your favourite part of the game, in terms of the remake?
Ooh, good question. I don't have a particular favourite, but some highlights were:
- Everything about the final encounter in the tunnels was done really well, I thought.
- I loved the Mardi Gras Fish Fry party room, for some reason
- I thought woodtick as an area was done extremely well. All of Scabb, in fact.
As for iMUSE in the SE, it's not completely absent, they've tried to simulate it, kind of successfully. Works particularly well in Woodtick, I think. I'll be writing a follow-up article about this for Nukezilla to go up on Monday.
Very excited for iMuse, just saw a video on youtube of the "Woodchuck" scene, and iMuse is better implemented than I thought it would be. So, I'm happy!
http://www.youtube.com/watch?v=EkHCtda9uCs
Could you please mention what the problems you had with the spitting contest and Stan were? but put them in spoiler tags.
Yeah, that's disappointing. The SE of the original MI was also available at direct2drive.com which is how I purchased that one. I just checked their site and don't see MI2:SE there.
While I do have some Steam games, I simply don't like it. I guess I'll wait and see if it eventually comes out at direct2drive. If not, I guess I will break down and get it through Steam. Argh.
Default action button - Although I like the new interface, I do miss the default action from the original game. They kept it intact with the last SE, so you could open a door just by pressing B/right click or look at something without actually having to choose the verb.
No verb table in SE mode - I don't know why this isn't present really. I assume you can still try to talk to a sign in classic mode if you wanted to & hear Guybrush tell you he can't do that, so no idea why it's missing this time around. All small gripes so far, no biggies.
No intro, dancing monkeys, credits etc at the beginning - This really bummed me out. Real shame about this not being there.
Wally's voice actor - He sounds so different. I can hear that the voice actor is trying to play the same character he did all those years ago in CMI, but he blatantly doesn't know that game or that character as well as I do & I can hear the difference immediately. Perhaps the absence of "Mr. Brush" lines in MI2 don't help.
The cursor speed - It is far too fast. I'm not sure if it's only an issue in classic mode, but that is where I have noticed it the most. It's far too sensitive.
Men of Low Moral Fibre - They don't look anything like they used to & they don't even look like they did in MI1:SE. I don't really understand what can only be a concious decision to lack continuity between the two SE's & also the old game.
Largo - Looking at the artwork I've unlocked so far, I think there were far better choices than the one they went with. He looks nothing like the Largo I grew up with & he does't sound like I imagined him either. I always imagined him sounding mean & cruel & somewhat twisted. But the new voice just makes him sound like a complete dimwit. He sounds thick & stupid & I never thought of Largo as an idiot before, just a mean little bully.
Well, those are my gripes. Like I said, I am just nitpicking here for nitpicking sake. Overall I'm really enjoying the game. The artwork is excellent & I'm really enjoying the developer commentary. All round, LA have done a bloody good job. The only faults that I'm really annoyed about are the cursor speed & the missing title sequence.