Official Announcement: LeChuck's Revenge - Special Edition

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Comments

  • edited July 2010
    Largo is growing on me. I didn't like him at first but now he seems to fit. He doesn't sound dimwitted to me as some say. He sounds like a great bully. New York tough guy type of persona.
  • edited July 2010
    Zhadnost wrote: »
    As expected, only available on Steam, looks like I won't be buying it.

    Same here. I do not like Steam and the game is not available on Direct2Drive or - once again - Impulse.
    If both MI remakes appeared on Impulse, I'd buy them immediately.
    This Steam exclusivity is simply moronic.
  • edited July 2010
    If you have a Mac keep your eyes open here. The Mac version of SMI:SE is available here and MI2:SE may also show up. I'm just guessing but it makes sense that eventually it'll show up.
  • edited July 2010
    The Mac version of the first Special Edition is also available on Steam, so I don't see why the Mac release wouldn't end up on Steam as well?
  • edited July 2010
    I do not want people to be discouraged when they read all the negative comments here... My feelings towards the game are Lucasarts did a great job with it and only charged $10 for it... its definitely a great buy... the voice acting alone is well worth that price and all the stuff they put in extra makes it even greater.
  • edited July 2010
    It's coming to Direct2Drive, apparently:

    http://twitter.com/mhaley/status/17926835278 (question)

    http://twitter.com/lucasartsgames/status/17926940869 (answer)
  • edited July 2010
    Dammit, all the afternoon with the game pre-loaded, waiting for it to unlock, and it unlocks just when I must go to work. Just great.
  • edited July 2010
    I feel your pain that was me last night.. on PS3
  • edited July 2010
    It's unlocked now!
  • edited July 2010
    Wapcaplet wrote: »

    Will it be locked to only being available to the USA? (in the same way MI:SE still is on there).

    I lost track of the number of emails direct2drive have sent me trying to sell games to me that they don't sell outside of the US (MI:SE more than a few times).

    In the end, I bought MI:SE in the Telltale store.
  • edited July 2010
    I think LucasArts did a lot of things right, many details in this SE are pretty well done, and to me it's more enjoyable to me than SOMI:SE.

    Here is why I think the intro is an important part for a lot of fans:
    I remember a very special thing from when I played MI2 for the first time, as a young kid, and that was the moment when the credits began. I may remember how I loved the new MI-theme, and I may remember how incredibly funny the dancing monkeys were.
    BUT there is a very special moment I recall, and that is the logo.

    The way it fades in, with that very discreet, but efficient bass-sound, it perfectly sets up the mood and the tone of this chapter... and when that came up, I was lost, and so damn afraid of that game. What, when did the game start? Only seconds ago? And I got sucked into the best gaming-experience of my life with that "simple" Logo fading in?

    So I think this is the real reason why everyone loves the intro so much, because they trigger multiple emotions so easily.
    In seconds.
    (To me, that is art.)

    That said, it's not the end of the world.
    The MI2:SE does a lot of awesome things, and LucasArts really cared about a good product (they listen to the fans, which is a rarity nowadays).

    Also, the very original MI2 still exists, and isn't lost. The SE didn't take anything away from it, and everyone can still enjoy the original as they remember it. (Referring to the original software, not the SE-one).
  • JakeJake Telltale Alumni
    edited July 2010
    I played through a little bit of the game on my iPad this morning. While I definitely missed the credits -- the MI2 arrangement of the main theme is one of my favorites, even though I know it's not generally a fan favorite, and I think the intro credits did a perfect job of balancing 1) the ominous oncoming creepiness, 2) the epic piratey adventures, and 3) the goofiness, that serve as the three pillars of MI2 -- I think they've done a great job.

    There are lots of little things to get irked about, but it's an infinitely stronger product than the first game. The revised controls are great, the art is moody, the live music arrangements are a joy to listen to, and the character animation and environments are all smooth and full of life.

    iMuse definitely seems to be handled a little differently both in MIDI and in the live stuff, but it's definitely not removed. Leaving and entering different environments in Woodtick causes the music to mix in and out from a large number of transition points, just blatantly not as many. It's a bummer, but the live music transitions nearly seamlessly throughout the game, which is a feat I don't think anyone was expecting to be pulled off as well as it is. It's a disappointment that, if you know the original MIDI mix and how it worked, you can hear that the edits are slightly different, but it's not so destructive as to be distracting to me. The trade-off of getting live stuff working in such a similar manner and spirit to the 1991 original is worth it for me.

    Also, the iPad version includes the commentary track (which I guess the iPhone version is lacking), and it's been pretty sweet so far. The game keeps trying to get me to listen to ones I've heard before, and the subtitles misattribute commentary quotes fairly often, but it's a great listen.

    I can see why the game's bugging some people, but it's exceeding my expectations by quite a lot already, and I've not done much more than set Pegbiter free.
  • edited July 2010
    Jake wrote: »
    ... even though I know it's not generally a fan favorite,...

    your knowledge is false.
  • edited July 2010
    YESSSS!!!
    :D :D
    :guybrush: :guybrush: :guybrush:

    Here we go...

    EDIT: This game is unavailable at this time? Whaaaa???

    Edit 2: Nvm, restarted Steam. Unlocking files now!!! Eeeeee....
    :)
  • edited July 2010
    Mataku wrote: »
    your knowledge is false.
    Is it? Though the Monkey Island 2 arrangement of the theme is by far my favorite, it at least seems to me from conjecture that the first and third games get the honor of "greatest theme", and the second one gets the "boring, long, and overly complicated" viewpoint.
  • edited July 2010
    The Mac version of the first Special Edition is also available on Steam, so I don't see why the Mac release wouldn't end up on Steam as well?

    The Mac version of the first special edition is not on Steam.
  • edited July 2010
    The Mac version of the first special edition is not on Steam.
    Oh crap, I somehow mis-appropriated the Tales SteamPlay icon to Secret. I did a search for "Monkey Island" to actually double-check, and thought I had it.

    I apologize profusely for the error.
  • edited July 2010
    Is it? Though the Monkey Island 2 arrangement of the theme is by far my favorite, it at least seems to me from conjecture that the first and third games get the honor of "greatest theme", and the second one gets the "boring, long, and overly complicated" viewpoint.

    AFAIk most people consider it the second-best version of the main theme (after Curse's).
  • edited July 2010
    apenpaap wrote: »
    AFAIk most people consider it the second-best version of the main theme (after Curse's).

    agreed....curse was the best!
  • edited July 2010
    My main gripe is the PC version lacks Direct Control, which they said was one of the best new features. Lame.
  • edited July 2010
    Just started playing. The iMuse system is missing from both SE and classic versions. It's very noticable in the graveyard scene where the change is very abrupt. Still the game is very good so far...
  • edited July 2010
    Pankratz wrote: »
    Same here. I do not like Steam and the game is not available on Direct2Drive or - once again - Impulse.
    If both MI remakes appeared on Impulse, I'd buy them immediately.
    This Steam exclusivity is simply moronic.

    I think I'm going to wait until it's available at TTG store, because of steam's "$ to € conversion" ripoff.
  • edited July 2010
    Just finished it, and it was awesome :)

    Sure there are a few things wrong with it, like the missing of the opening credits. But that piece of music isn't gone, it's playing in the menu :)
  • edited July 2010
    Damn, and here I am stuck at work for another 2 hours.

    Curse all you unemployed, underage or foreign peoples!
  • edited July 2010
    Anyone feel like capturing and uploading video to explain what in the world is going on with iMUSE? Until I see video(or, you know, get around to playing the game :(), I'll refer to Jake's appraisal of the situation. He has enough knowledge of the first two games to be trusted in such things.

    Also, despite anything that might approximate a rant earlier in this thread, I am looking forward to buying and playing LeChuck's Revenge(in, er, September or October >_>). It seems like they've mostly exceeded what they did in Secret Special Edition, which I thoroughly enjoyed(minor bumps and nitpicks aside). It looks like they had the ambition to try and IMPROVE on this one, rather than simply releasing the same treatment, which shows something akin to pride in their work, their product, and their heritage.
  • edited July 2010
    I had no problems with the iMuse, it seemed to work fine. Especially in Woodtick. I did have some other problems with the music though. Like, one time I was in the swamp, out of nowhere LeChuck's theme from the endcredits started to play. It was quite scary.
  • edited July 2010
    So far I'm loving it. Only problem with it so far is that once I vistited the Voodoo lady for the first time, I left and tried to re-enter (probably too quickly) and the cursor disappeared, causing me to have to reload. Not a biggie, just a small freeze like bug.

    Otherwise I'm loving the art, the music etc. Brilliant stuff.
  • edited July 2010
    I've just finished the first chapter and so far I'm loving it. Only odd thing is that I've yet to see a prompt for the commentary track and that strikes me as weird.
  • edited July 2010
    Ok, been playing for about an hour now, I've only had ONE music glitch and that's because I was skipping the dialogue so two pieces of music were overlaying each other. Woodtick is awesome, going from the hotel, the cleaners, etc, you can tell the transition is there so I don't know what people are complaining about on that point. Booty Island, has improved, the fact that the party is happening far away and what we hear in the SE is the music from a distance kind of makes sense. Phatt Island music is still awesome, was hoping Governor Phatt's theme would be a bit more punchier though.

    There is an iMuse effect in the Voodoo hut, pay attention to how the bassline changes from the left side of the swamp to the right side and eventually when you enter the hut.

    I'll be honest, this is a BIG step up from SoMI SE, the commentary, the artwork unlocks, the new UI system, which takes some time to get used to, but I've had no problems so far with any of the timed puzzles yet. So if you were happy with SoMI SE, then you'll be more than happy with this, if you still want to bitch about a few glitches, then you're just being ungrateful!

    PS: What the hell Neil Ross, I CAN hear Wally in that voice somewhere, but it sounds too strong and not as soft as the voice in Curse!
  • edited July 2010
    Yeah he sounds a ton older..... in a game that takes place before 3... oh well. He was still great as wally .... I never really felt so bad about
    stealing that monocle
    as I did when I could actually HEAR him being sad and worried.....
  • edited July 2010
    Anyone have a clip of Wally? I was actually kind of dreading talking to him because I really disliked his portrayal in Curse. Guybrush was like "Woah, wait, Wally?", and I just stared blankly at him thinking, "Wait, really? Are you sure the local elementary school didn't just lose a kid?"
  • edited July 2010
    Anyone have a clip of Wally? I was actually kind of dreading talking to him because I really disliked his portrayal in Curse. Guybrush was like "Woah, wait, Wally?", and I just stared blankly at him thinking, "Wait, really? Are you sure the local elementary school didn't just lose a kid?"

    Well imagine that voice, just sounding a lot tougher and older and a bit more of a stronger accent, he kinda sounds British at times.
  • edited July 2010
    By the way, the whole "I am your brother" dialogue is hilarious. Especially Dominic's "That's impossible!" and "NOOOOOOOO". It's kinda like Mark Hamill times ten
  • edited July 2010
    Just started playing. The iMuse system is missing from both SE and classic versions. It's very noticable in the graveyard scene where the change is very abrupt. Still the game is very good so far...

    iMuse is not missing. It's there. During the themes where instruments fade in and out (voodoo swamp and cemetery) the instruments and alternate tracks just abruptly switch instead of crossfading or fading in/out the instruments. But it doesn't start a new track like a non-iMuse system would. It continues the track at the exact point the previous one left off. Just like iMuse should. I just wish there was some volume control implemented. It wouldn't have been hard at all.
    Antaios wrote: »
    I've just finished the first chapter and so far I'm loving it. Only odd thing is that I've yet to see a prompt for the commentary track and that strikes me as weird.

    You'll have to quit your game and go to Bonus Features. From there you can activate the commentary and then reload your game and they'll show up.

    Some other observations: You can now press the "." key to skip dialogue lines. This was painfully lacking in SMI:SE. And default actions are not removed, as someone said somewhere. You can still right-click (or press tab) to activate the default action. And you can scroll through the verbs in SE mode by using the mouse scroll wheel. Great way to get those "Nice sign" messages etc.

    They also seemed to have forgotten that the LeChuck version of the voodoo swamp theme was iMuse active. And so no instruments cut out as you leave the swamp. Also, the sequence when Largo takes LeChuck's beard is missing a whole couple measures in the music and so the timing is all wrong.
  • edited July 2010
    Only just installed it, but they actually included the Bottles Of Bear On The Wall song, which was awesome of them. I'm not overly fussed about the credit sequence, though it would've been nice, but the apparent loss of the 'something more productive' list is a shame cos it was hilarious.
  • edited July 2010
    You'll have to quit your game and go to Bonus Features. From there you can activate the commentary and then reload your game and they'll show up.

    Aha, so that's it! Thanks, much obliged.
  • edited July 2010
    There is a volume control though, not sure if it works on the Classic mode but for the SE Mode, I've turned down the Vocal track a bit so I can hear the music more.
  • edited July 2010
    Ash735 wrote: »
    There is a volume control though, not sure if it works on the Classic mode but for the SE Mode, I've turned down the Vocal track a bit so I can hear the music more.

    That's not what I meant at all. I know the player can control general game volume (music/sound/speech). I'm talking about iMuse's volume control. In the original game it would crossfade between alternate tracks and fade in/fade out instruments as you move closer/farther away from a certain point (like the voodoo swamp). In the SE they just abruptly start instead of the nice fading transitions.
  • edited July 2010
    That's not what I meant at all. I know the player can control general game volume (music/sound/speech). I'm talking about iMuse's volume control. In the original game it would crossfade between alternate tracks and fade in/fade out instruments as you move closer/farther away from a certain point (like the voodoo swamp). In the SE they just abruptly start instead of the nice fading transitions.

    Ahh, that sounds like a lot more work actually, having the new engine just stop/start tracks when players are near certain point works in some areas (Voodoo Swamp being the main one imo) but having a fadw would of been nice, was there a fade in Curse?
  • edited July 2010
    Yes, actually.
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