Official Announcement: LeChuck's Revenge - Special Edition

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Comments

  • edited July 2010
    This is a great game. I will never play the original again and it used to be my favorite game ever.

    I would give it 9.5/10. If they fixed the following, I would give it 10/10.

    # Timed sequences seem impossibly hard (End, Spit Contest) - incredibly frustrating, made it take way longer than it needed to

    # No opening credits song - seriously, that was a horrible way to start the game, felt flat and pissed me off there was no song. The game coaxed me back in though.

    Minor nitpick I'd like to see fixed: Slower LeChuck.
  • edited July 2010
    The weird thing is, this was the first time I have ever played LR and I had no trouble with the spitting contest.
  • edited July 2010
  • edited July 2010
    I never really laughed that much at a Ron Gilbert game. Maybe my imagination was a little out of sync with his. I always thought he had dry humor. I bet that if I played this I'd be rolling in laughter just from the voice acting.
  • edited July 2010
    I'm having lots of fun with the game; one thing that bothers me is when there are commentaries during cutscenes. At least sometimes you can take the opportunity to play the commentary when there's a break when you have to choose a line of dialogue, but several scenes don't have that like the opening with Bart & Fink and in the fortress at the start of part two. Then there are parts where I wish there were comments, but there aren't.

    Another thing is the seizure-like movement of character heads; I realize this is in line with the original version, but I would've preferred some smoothness. I had the same problem with the close-ups in the SoMI:SE. In the original there was no lip movement with the faces, so for the SE they didn't have any either, yet I feel it could've been an improvement if they did make them more lifelike.

    Largo's voice doesn't bother me. I admit I always imagined a Joe Pesci type of voice for him, but this one's okay.
  • edited July 2010

    That actually makes it so much more bearable
  • edited July 2010
    after playing it again yesterday, i can tell they've put in alot of effort into the game, but simply been rushed to release it or whatever. it's probably an amazing game, but only 85-90% complete in terms of programming and testing...
  • edited July 2010
    Yeah, I just failed to get that "Speed Demon" achievement for the third time because the whole game got stuck in Part 2 again. :mad:
  • edited July 2010
    The problem with LeChuck's walking speed is he had more frames than Guybrush in the original game. In the SE they gave a lot of characters extra frames. Because Guybrush didn't have that many to begin with he looks nice and smooth. Because LeChuck had an atypical number of frames (according to the commentary) he looks like he's walking very fast because of all the extra frames they gave him. If they'd just cut out some frames he'd look normal. It's not really a speed issue. In fact, this is probably one of the things that's most easiest to mod.
  • edited July 2010
    Cool bit from the Steam forums:

    http://forums.steampowered.com/forums/showthread.php?t=1348479

    Verb Bar – This is an unsupported addition to the PC Version. It's buried away in your settings.ini file. It will work in conjunction with the Context Driven Radial Menu. Moving your mouse to the bottom of the screen will slide out all verbs letting you choose any action as if in classic mode.

    1. Once you create a savegame a settings file will be created – NOTE some of these folders/files may be hidden on your system properties.
    2. Vista/Win7 – C:\Users\USERNAME\AppData\Roaming\LucasArts\Monkey Island 2 Special Edition
    3. Windows XP - C:\Documents and Settings\USERNAME\Application Data\LucasArts\Monkey Island 2 Special Edition
    4. Open up the Settings.ini file and you will see an entry called “VerbToolbar=0”. If you change that to “1”, this will enable the Verb Toolbar.
    5. Save Changes and reload the game.

    verbtoolbar.png

    Direct Control – The Xbox 360 Version lets users directly control Guybrush with the analog stick. If you plug a 360 controller into your PC, you should be able to control guybrush directly. You can also turn direct control "off" and still play with a 360 gamepad by turning "directcontrol=1" to a zero in the above mentioned settings.ini file.

    EDIT: Ah, I see MusicallyInspired already posted it in the review thread, good!
  • edited July 2010
    Nice, I think an inventory icon would've been way more useful, though. If you don't have a mouse wheel you have to reach over and press the I key on your keyboard, which is a bit counterintuitive.
  • edited July 2010
    Yay, available outside the US on direct2drive.
  • edited July 2010
    I'm having lots of fun with the game; one thing that bothers me is when there are commentaries during cutscenes. At least sometimes you can take the opportunity to play the commentary when there's a break when you have to choose a line of dialogue, but several scenes don't have that like the opening with Bart & Fink and in the fortress at the start of part two. Then there are parts where I wish there were comments, but there aren't.

    Another thing is the seizure-like movement of character heads; I realize this is in line with the original version, but I would've preferred some smoothness. I had the same problem with the close-ups in the SoMI:SE. In the original there was no lip movement with the faces, so for the SE they didn't have any either, yet I feel it could've been an improvement if they did make them more lifelike.

    Largo's voice doesn't bother me. I admit I always imagined a Joe Pesci type of voice for him, but this one's okay.

    Like this?

    Anyway, my opinions on the SE version: Definately worth picking up. The addition of voices HD graphics, widescreen, concept art, commentary, orchestrated soundtrack, intuitive interface, hint system and full support for most computers (without emulation) all outweigh the cut intro, decrease in Imuse usage, bugs, Missing panning animation sequences and out of synch (whether intentional or not) bone song, which were all minor issues.

    For the game itself: Definately worth picking up if you are a fan of the franchise. It's definately diffrent to the last 3 games, but has a certain charm that the others don't. I personally didn't find it that funny, but it was still very enjoyable.
  • edited July 2010
    Something else that was seriously out of sync was (should I use a spoiler tag? I'll use one just in case)
    the music changing to LeChuck's theme when Guybrush discovers Wally's message on the table. It was supposed to change when he sees it, but in my case it changed long after the cut-scene was over and I was on my way out of the room.
  • edited July 2010
    ^yea this is one of my favorite pieces of music, and i was disappointed in yet ANOTHER timing issues with the transition...
  • edited July 2010
    Hm... During my playthrough the timing was right. I guess it's to the more limited digital iMuse system - digital music, unlike midi, can't change just at absolutely any point (or it wouldn't sound right), so it's a matter of luck if you get it right or not.

    PS. Hm... which reminds me, AFAIK, CoMI and EMI had digital music and a perfectly working iMuse system, did they not?
  • edited July 2010
    http://www.youtube.com/watch?v=bsd4K7lw9gM

    My first review! I'm kinda new to this whole "video review" thing, so I'm sorry if I'm a bit rushed in places.
  • edited July 2010
    Eugh... I can't get this to run. I'm running win xp and as soon as I click "start game" I just get a black screen.

    HEEELP!
  • edited July 2010
    This looks so good. Damn you Stream of Slime!
  • edited July 2010
    Eugh... I can't get this to run. I'm running win xp and as soon as I click "start game" I just get a black screen.

    HEEELP!

    I had this problem at first too. I believe going into the options menu and lowering the resolution fixed it.
  • edited July 2010
    I just found out that you only have 10 save sluts. that's no fun...
  • edited July 2010
    Mataku wrote: »
    I just found out that you only have 10 save sluts. that's no fun...

    But eventually you get 72 save virgins.
  • edited July 2010
    doodo! wrote: »
    This looks so good. Damn you Stream of Slime!

    Hater. Go buy the international Direct2Drive version.
  • edited July 2010
    I really dont get what the big problem is with Steam.
  • edited July 2010
    Didn't you get the memo? Steam makes you feel like a criminal....apparently.
  • edited July 2010
    Loving MI2, what I like is the audio were you hear the big 3 talk about how they did this scene, I think that was amazing.

    I will resume playing when I get back from the play I'm in at the moment (Slice of Health showing in parts of Liverpool) I will post a clip of what I can film today from Youtube of the play, it ends July 21 so I will have more time to play the game, this week we only have two day performances next week its three days and that's it, more time to indulge in MI2 since last playing it back in 1994 I was left with a bit of a stall mate and got lost in the jungle scene, this time it will be different.

    Its a pity they don't have a Predator cameo scene in that part now that would be good to see.
  • edited July 2010
    Didn't you get the memo? Steam makes you feel like a criminal....apparently.

    Got the memo, still don't see it.
  • edited July 2010
    Antaios wrote: »
    Got the memo, still don't see it.

    It's a mystery wrapped in an enigma. Maybe we're just not intelligent enough to see it.
  • edited July 2010
    It's a mystery wrapped in an enigma. Maybe we're just not intelligent enough to see it.


    Or to far gone down the crinimal path to know what is right anymore.
  • edited July 2010
    It's Steam? I thought it was Stream!

    No wonder no one replied to my obscene posts!
  • edited July 2010
    I haven't played it yet, but I assume that it's as good as the first SE was. Even if I don't agree with the character models.
  • edited July 2010
    doodo! wrote: »
    It's Steam? I thought it was Stream!

    No wonder no one replied to my obscene posts!

    I remember you calling it Stream before and people tried to correct you but you took no notice. lol
  • edited July 2010
    splash1 wrote: »
    I haven't played it yet, but I assume that it's as good as the first SE was. Even if I don't agree with the character models.

    It's better in every way.
  • edited July 2010
    It's better in every way.

    exactly
  • edited July 2010
    Was there a statement from lucasarts regarding the bugs (especially imuse in 360 version), yet ? Are they gonna release a patch?
  • edited July 2010
    They left a Twitter/Facebook message that said they hear what the fans are saying and will have a news update about most of it in the near future. They also said that there currently are no plans for a Mac version of MI2:SE at this time but if that changes they'll let everyone know.
  • edited July 2010
    Another update on Twitter/Facebook:
    MISE2 hits 86 on Metacritic. Thanks to the fans for all the support - it has been a crazy ride!

    One that isn't over, of course. We're listening to your feedback (which there is no shortage of) and might have some news soon. If you're nice.
  • edited July 2010
    could only be a patch or they are trolling us
  • edited July 2010
    could only be a patch or they are trolling us
    yeah lucas arts should make 2 patches one for the xbox 360 version for the missing imuse and a second one for all the version for the intro that is missing not that they wanted it but for fault
  • edited July 2010
    Was there a statement from lucasarts regarding the bugs (especially imuse in 360 version), yet ? Are they gonna release a patch?

    Speaking of which (bugs) - and sorry if this was mentioned before - but does anyone else have the problem that savegames sometimes are not precisely saved the moment you actually did save? E.g.: When I received the voodoo doll from the voodoo lady I rowed back to the shore and saved my game then. When I loaded that saved game later, it brought me back to inside of the voodoo lady's shack while she's still in the middle of making the doll for me (and this ain't the only moment in the game this happens).
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