I remember the first time that I heard "That's the pilot" was for Quantum Leap, and in the first episode he's a pilot.
So I failed to understand it meant anything else.
So the pilot episode was a "Pilot" episode... Sweet.
Layton-esque? It's great to here you guys are trying something new. My mum'll love it on her new iphone! And she usually can't do the puzzles, so i'll end up doing it!
BTW, how do you control Nelson?
I don't think we're talking click 'n' drag or WASD here.
Thinking about it, I guess we won't actually be moving him around. If it's like Layton, you don't control the characters' actual movements.
Hmmmm...
What about DSIware? Does it say anything about that? I'd love a Telltale game to be launched for the DS. It's my favourite console! Followed closely by the PC of course...
BTW, how do you control Nelson?
I don't think we're talking click 'n' drag or WASD here.
Thinking about it, I guess we won't actually be moving him around. If it's like Layton, you don't control the characters' actual movements.
Hmmmm...
Like Layton or Phoenix Wright, there are objects in the scene Nelson can interact with, but he goes over there on his own once a hotspot is clicked, then goes back to idling around somewhere in the scene.
M.Darin: "The goal of this game is to merge with a Profesor Layton type of experience of solving brain teaser puzzles with a Telltale storytelling sensibility" "We're really trying to hard to make sure all the puzzles you encounter in the world feel connected," he said. "Sometimes Professor Layton has a disconnect between the puzzles and the world. We're trying to close that gap as much as possible."
Like Layton or Phoenix Wright, there are objects in the scene Nelson can interact with, but he goes over there on his own once a hotspot is clicked, then goes back to idling around somewhere in the scene.
Just what I imagined...
and just what I think you should adopt for every game you do!!!
M.Darin: "The goal of this game is to merge with a Profesor Layton type of experience of solving brain teaser puzzles with a Telltale storytelling sensibility" "We're really trying to hard to make sure all the puzzles you encounter in the world feel connected," he said. "Sometimes Professor Layton has a disconnect between the puzzles and the world. We're trying to close that gap as much as possible."
The yawning chasm between puzzles and story is, in my eyes, a fairly major flaw in the Layton games. So this is pretty much exactly what I wanted and expected to see from Scoggins.
I'm extremely excited for this game. I love Telltale, I love Professor Layton, and I love Phoenix Wright, so this game should be an instant favorite for me.
Only to the same extent that Sam and Max 3 and ToMI are point and click, but the difference is that instead of direct control of the character, there's no control over the character at all, just click stuff to interact. Makes sense for a screen-by-scene game design like this.
Assuming that this is a real screen shot and not a mock-up, I think that this game serves as an example of the "the distinction between 2D and 3D is meaningless" argument. If it's just a mock-up then I guess we'll have to wait and see, but as long as it looks like that stylistically, I don't see a problem.
Should also be on DSiWare....not that I care as I don't have a DSi, but it seems perfect for it if it's also on iPod/iPhone/iPad.
Since it's sort of riffing off the Professor Layton gameplay, I think it kind of makes sense to release it on non-Layton platforms, so it won't be competing directly, but instead be appealing to people who have heard good things about Layton but haven't been able to play it. It would still be cool on DS but I don't know how well their game engine would hold up at that low a resolution.
Only to the same extent that Sam and Max 3 and ToMI are point and click, but the difference is that instead of direct control of the character, there's no control over the character at all, just click stuff to interact. Makes sense for a screen-by-scene game design like this.
There's actually two really good French Canadian episodic adventure series that do this same thing, now that you mention it.
I recommend these with every single fiber of my being. They push atmosphere to the absolute max, and I love them.
Like Layton or Phoenix Wright, there are objects in the scene Nelson can interact with, but he goes over there on his own once a hotspot is clicked, then goes back to idling around somewhere in the scene.
From the sound of this, PA plays exactly like the two games above.
Looks like I'm the only one not hyped up about this.
I absolutely love every license Telltale has taken on so far...
They keep taking on stuff that I've seen or played so many times I can call pretty much call myself a fangirl of that property. Grickle certainly falls in that category.
It should be interesting to see how I feel when Telltale takes up a property I don't love.
Although, I'd love an original property by Telltale too, so I guess I'm just easy to please.
This is interesting, this game. Is this a series or, like, a one-off thing?
It's part of Telltale's new Pilot Program. They are using this program to test out crazier ideas like this one. It will be just this small game at first. If it sells well, an entire season might be ordered.
Sadly, as soon as I read "pilot program" my first thought was, "Does that mean they're now open to receiving spec scripts?" On the plus side, this looks like a game I could actually get my non-gamer friends to play!
One of the cofounders of Telltale, Kevin Bruner, announced a new game called Puzzle Agent, which will be published and distributed under the Telltale Pilot Program. Bruner explained that the program will be an outlet for creative minds to make unusual games that may often go ignored by other publishers.
This will be the first title in the Telltale Pilot Program, which will be a way for the developer to experiment with "even weirder" games than it normally creates. If these one-off pilots turn out to be a hit, Telltale could adapt them to its usual episodic model and make more.
The Telltale Pilot system sounds fantastic. Telltale has a bit of revenue going now with Sam and max and Monkey Island, and taking a risk with these indie ideas is fantastic.
I read that, and instantly thought "Man, Telltale is awesome".
I can't pose judgement until the game is out (instant purchase for me) but I'm really stoked about this.
Comments
So the pilot episode was a "Pilot" episode... Sweet.
woah.
EFFORT. also, that's one heck of a dev tool you guys got.
the puzzle agent pilot is a pilot for the telltale pilot project.
PILOT OVERLOAD
maybe Nelson used to be a pilot. that would be funny.
I don't think we're talking click 'n' drag or WASD here.
Thinking about it, I guess we won't actually be moving him around. If it's like Layton, you don't control the characters' actual movements.
Hmmmm...
Theres also some pretty good screens, including a map.
Like Layton or Phoenix Wright, there are objects in the scene Nelson can interact with, but he goes over there on his own once a hotspot is clicked, then goes back to idling around somewhere in the scene.
M.Darin:
"The goal of this game is to merge with a Profesor Layton type of experience of solving brain teaser puzzles with a Telltale storytelling sensibility"
"We're really trying to hard to make sure all the puzzles you encounter in the world feel connected," he said. "Sometimes Professor Layton has a disconnect between the puzzles and the world. We're trying to close that gap as much as possible."
WOW!
Just what I imagined...
and just what I think you should adopt for every game you do!!!
Thanks!
Puzzle Agent will be available this June on WiiWare and the PC, as well as the iPhone and iPad. Preorders will be available.
The yawning chasm between puzzles and story is, in my eyes, a fairly major flaw in the Layton games. So this is pretty much exactly what I wanted and expected to see from Scoggins.
no, its just click. or tap. or press.
oh yeah, nobody expected the wiiware platform to be on the list.
and yeah, i owe whoever called "its gonna be on iPad" some imagination-bux.:o
le gasp!
You used the P and C words!
No, popcorn chicken
Assuming that this is a real screen shot and not a mock-up, I think that this game serves as an example of the "the distinction between 2D and 3D is meaningless" argument. If it's just a mock-up then I guess we'll have to wait and see, but as long as it looks like that stylistically, I don't see a problem.
Since it's sort of riffing off the Professor Layton gameplay, I think it kind of makes sense to release it on non-Layton platforms, so it won't be competing directly, but instead be appealing to people who have heard good things about Layton but haven't been able to play it. It would still be cool on DS but I don't know how well their game engine would hold up at that low a resolution.
I guess is for size restrictions. Appart, the fact of the two screens must need more than tweak for the interface for adapt.
There's actually two really good French Canadian episodic adventure series that do this same thing, now that you mention it.
I recommend these with every single fiber of my being. They push atmosphere to the absolute max, and I love them.
Cauchemars, les aventures
La foire aux mysteres
That said, I hope Puzzle Agent works similarly to these games, because they work really well.
From the sound of this, PA plays exactly like the two games above.
They keep taking on stuff that I've seen or played so many times I can call pretty much call myself a fangirl of that property. Grickle certainly falls in that category.
It should be interesting to see how I feel when Telltale takes up a property I don't love.
Although, I'd love an original property by Telltale too, so I guess I'm just easy to please.
I don't speak a word of Canadianese, but I was able to play through the first episode of "La foire aux mysteres." It was a fun little time-filler.
Wow. Assuming then that the backgrounds in the screen shots are all 3D cell-shaded, then this is the best use of cell-shading I've ever seen.
source
I read that, and instantly thought "Man, Telltale is awesome".
I can't pose judgement until the game is out (instant purchase for me) but I'm really stoked about this.
HECK YES!
and by that i mean i support the decision to take such risks, going out of there comfort zone.
You will be able to use a coupon to buy this, right? >_>
That's a real screen shot. It's not about 2D or 3D or toon shading or any of that, it's all about delivering Graham's art style.