Give no shelter SPOILER DISCUSSION

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  • Like no one ever expects this. Clem bit the scavenger and that's it. Gotta do more surprise attacks like this.

    zeke10 posted: »

    I wanna do this in S3

  • When vampire roleplays get too intense.

    zeke10 posted: »

    I wanna do this in S3

  • I know that I should probably replay it again, but I am just curious. Does Pete stay with you all the way to the end if you stop him from going? Or do we still get separated from him?

  • He doesn't react much to John's death but goes around sad when Michonne tells the kids Greg died.

    Also, he went to talk to Paige at one point.

  • He stays with Michonne and Sam in until the end, but he just drops individual lines along the way, and is mostly in the background. A shot of him reacting to John's death is also between the shot in which John is killed and the one in which he falls, and the sound effect also vanishes momentarily. Not cool. It totally ruined the shock.

    I know that I should probably replay it again, but I am just curious. Does Pete stay with you all the way to the end if you stop him from going? Or do we still get separated from him?

  • Wondering that too

    I know that I should probably replay it again, but I am just curious. Does Pete stay with you all the way to the end if you stop him from going? Or do we still get separated from him?

  • edited March 2016

    The first episode was good, but didn't make much of an impression. This one made a huge one.

    The scene with the father talking to you had me emotional, not too far away from tears. Very well done. When Randall popped in for a surprise reminder that you were being chased? Fuck, that both shocked and embarrassed me. They also managed to make me really like Sam, which is a surprise. And I'm not normally a fan of gore, but god DAMN. I'm guessing it's determinant, but that scene where you shoot a flare gun into that dude's head, and you watch the light and fire burning in his mouth while he screams? What the fuck. If I was the other guy, I would've dropped my gun and ran for my life.

    The only thing that bothered me was that Michonne had a golden opportunity to kill Randall and his sister in quick succession in my playthrough, and she passed it up. They very clearly run a group that operates on fear. If you kill the biggest monsters, you become the biggest monster, and that probably would've scared everyone and given them an opportunity to run away. I would've preferred if they left that scene out, or justified Michonne's walking away a bit more.

    Regardless, excellent episode. I'm now more interested in the series than I've ever been.

  • Yeah, he stays until the end, but is very pissed off at Michonne

    AGentlman posted: »

    Wondering that too

  • Woah he really does? Interesting.

    Crips posted: »

    Yeah, he stays until the end, but is very pissed off at Michonne

  • Yep, and even does a lot for such a determinant choice.

    He goes around and clears Michonne's path when she carries Sam, says ''Some fucking shortcut'' just before climbing the fallen tower, holds Sam down during the ''surgery scene'' and helps during the fight with Randall's crew.

    He also says ''I know you're not gonna listen to me anyway'' just before making the choice whether to kill of Randall or spare him.

    AGentlman posted: »

    Woah he really does? Interesting.

  • edited March 2016

    Hot diggity damn! So its somewhat of how "determinant" characters can possibly be.. Well except that Pete can't die. Basically he didn't stand around and do jack... So that's good :)

    Crips posted: »

    Yep, and even does a lot for such a determinant choice. He goes around and clears Michonne's path when she carries Sam, says ''Some fucki

  • edited March 2016

    I didn't get the impression that Zack and Jonas died, they seemed to be about to get a boat and escape last time we saw them, no reason to think they failed yet.

    I am still really, really pissed that Michonne and Co. burned down an entire community of innocent, helpless and confused people, even if it

  • Maybe he thinks that if he tries to bait Michonne into killing him she actually won't. So a sort of double bluff.

    DoubleJump posted: »

    Could be, but damn him, he really wants to die. Saying all that just to show how evil he is. Can't really see what he gains from lying or telling the truth about killing kids. He's at Michonne's mercy.

  • Wow, John's death. Most shocking death since Carley for me. Wonderful.

    Bit disappointed that Randall and Norma basically are being portrayed as evil. Randall I found very tropey. Like someone looked at some character base notes for a 'angry psychopath henchman' and copy and pasted them. Very much indistinguishable from someone like Carver for me. You even beat their heads in in a similar way. Norma is only slightly better, but hopefully she'll get some development in the next episode.

    Thought it ended too quickly, definitely too short. Hopefully the third episode is longer.

    Also Paige never really introduced herself to me. She never explained who she was and why she was at the house. Was waiting for a 'who are you?' dialogue option. The first time I found out her name was in the choice summaries. Did I miss something?

  • Three ways the situation can end in. The first would be if saved Zachary and then accepted their help, which put them outdoors, with the biggest chance of survival. If you rejected their help, they then went into another room, which I'd think would give them less time to find a boat when—at least part of—Monroe caught fire. If you shot Zachary, Michonne will tie down Jonas and they'll leave him on the room will the door closed and a cloth in his mouth; unless somebody found him, he definitely died.

    Flog61 posted: »

    I didn't get the impression that Zack and Jonas died, they seemed to be about to get a boat and escape last time we saw them, no reason to think they failed yet.

  • Saw that coming from a mile, open gate, unstable guy, shut the fucking door because you're gonna get shot.

    Flog61 posted: »

    Wow, John's death. Most shocking death since Carley for me. Wonderful. Bit disappointed that Randall and Norma basically are being portra

  • He is pretty tropey, but he wasn't that bad in episode 1. I kinda liked how he laughs at you if you talk about losing your kids IIRC, very unique and unexpected way to make me hate someone.

    It wasn't until his death scene that it started getting stereotypical. Honestly, Telltale got some flak for their Carver death scene. I don't get why they'd basically do it again.

    Flog61 posted: »

    Wow, John's death. Most shocking death since Carley for me. Wonderful. Bit disappointed that Randall and Norma basically are being portra

  • Threatening to kill children. When Randall said that all I could think was, "Right, well he's lost his right to live!"

  • I'm kind of disappointed Berto, Oak, and Siddiq didn't appear, and Norma didn't get a lot of screentime. Pete didn't get a lot in mine, but I suppose I didn't stop him and that's why.

  • As much as I'd like to do that, I'm trying to imagine that I don't know their fates, so I pulled Pete back in while escaping, because if it was someone who DIDN'T have plot armor, that's the choice I'd take.

    Absolutely loved the 2nd episode. Way better than the first. I know people go on about this all the time, but knowing that both Michonne

  • KILL HIM RIGHT IN THE SKULL

    Hypnosis posted: »

    It is fun killing his ass tho

  • Someone told me Randall says he was abused whens this said?

  • The only thing that I heard that might have to do with that is the fact that he said something about glad his parents being bad.

    zeke10 posted: »

    Someone told me Randall says he was abused whens this said?

  • DeltinoDeltino Moderator

    Pete in episode 2 is a fantastic example of a determinant character (even if he doesn't technically die). His role in episode 2 is prominent. He talks to Michonne, unique dialogue exchanges occur between him, Michonne, and other characters, he actually interacts with other characters and has unique dialogue with them, and he helps you during action sequences, kinda like Finn does in episode 4 of GoT during the wildling scene. And it's probably even better since his fate doesn't hang in the balance; it means he'll continue playing a role in episode 3, since he's inevitably going to end up coming back by the end, even if you left him in Monroe. He's the kind of standard Telltale should aim for when it comes to determinant characters.

    There's only one small screw-up, in that Randall forgets to mention Pete when he's talking about killing everyone in the house. But hey, maybe he just thought Pete was a swell guy.

    AGentlman posted: »

    Hot diggity damn! So its somewhat of how "determinant" characters can possibly be.. Well except that Pete can't die. Basically he didn't stand around and do jack... So that's good

  • DeltinoDeltino Moderator
    edited March 2016

    Make him talk to Norma, and choose the "Don't say anything stupid" option

    He'll say: "You remind me of my daddy. He was a mean son of a bitch... his belt was even meaner"

    zeke10 posted: »

    Someone told me Randall says he was abused whens this said?

  • Michonne is trying to avoid muredering due to several event in the comics. Thats the main reason she only knocked them out.

    Piggs posted: »

    The first episode was good, but didn't make much of an impression. This one made a huge one. The scene with the father talking to you had

  • Doesn't Pete end up having to talk her down from killing people a few times only a few minutes later?

    Lord_EAA posted: »

    Michonne is trying to avoid muredering due to several event in the comics. Thats the main reason she only knocked them out.

  • Yep, I saw it coming too. For starters, I wondered why he didn't just throw the zombie arm over the fence. Why take the risk of opening the gate when there are bad guys and zombies out there? And then, as he talked, I was like, "Dude... close the gate. Why aren't you closing the damn gate?!" lol It was hard to focus on what he was saying, all my attention was on that open gate. I was hoping for an option with Michonne telling him to shut the gate, or an action prompt for her to close it herself, but alas...

    darkfoxTM posted: »

    Saw that coming from a mile, open gate, unstable guy, shut the fucking door because you're gonna get shot.

  • edited March 2016

    Yeah. He says they can escape without having to kill everyone. Then if she brought him along he urges her to talk peace.

    She is kinda lost right now. She left "The New World" because she felt unworthy of it. Right now shes questioning wether to go back to the old ways or abandon them.

    Piggs posted: »

    Doesn't Pete end up having to talk her down from killing people a few times only a few minutes later?

  • Its a great step forward!

    Deltino posted: »

    Pete in episode 2 is a fantastic example of a determinant character (even if he doesn't technically die). His role in episode 2 is prominent

  • edited March 2016

    What a fantastic episode. Loved it. Wish it was longer, 9/10

  • 3/10 Not enough Oak.

    I'm kind of disappointed Berto, Oak, and Siddiq didn't appear, and Norma didn't get a lot of screentime. Pete didn't get a lot in mine, but I suppose I didn't stop him and that's why.

  • Episode was pretty solid so far but I swear the writing and just some aspects just doesn't mend that well. I'm only past the beginning parts and I have to say that you escape way too fast. Just seemed like some parts so far is just paced not so well and that some situations doesn't give the right feel of the moment.

    So far I got it 7/10 and will finish it later on and give my full thoughts.

  • So after all the frustration of waiting yesterday I was finally able to download it today. Compared to Episode 1 it really didn't wow me as much for some reason. The action was good but it felt like such a short episode. Episode 1 took me over an hour to play and this one I was done in about 30 mins. With it only being 3 episodes you would think there would be a little more content to each one. I'm going to play it again tomorrow and do the opposite of all I did today and see how I feel then. I would probably give it a 6/10,it just felt like something was missing from it somehow for me.

  • A little short, but it was excellent!

  • One of the best episodes in a while. I heard that it was short and went in kind of expecting a let down and HOLY SHIT it was the opposite. It was short but didn't feel that short at all. I really care about Sam and her family. I was shocked when her dad got his brains blown out, reminded me of Walter. The kids were fucking heart breaking having to tell them that Greg got killed. I gladly broke Randall's hands in pieces before bashing his brain in for the shit he's done and did the opposite in a different playthrough.

  • To be honest, I don't think Michonne should've burnt Monroe, whether or not they were innocent, let's not pretend her entire group is innocent themselves, well, I guess it depends on what you personally define as 'innocent' but whether there was another way for Michonne to escape, I think is another story. Also, I'm fairly sure the majority of them would, at least from all the people we saw, only Zachary and Jonas and a couple of others didn't do anything to Michonne whilst she was escaping Monroe but Zachary did point a gun at her and was part of the group that came to capture her on the Mobjack. Why do I think this? Well it's because Sam has been stealing supplies from Monroe and Norma and Randall, as well as other survivors it seems, pins Michonne as being her partner-in-crime, it seems a little strange for most of the community members not to chase down a woman they suspect stole their supplies and possibly knows the whereabouts of those stolen supplies but I definitely can't speak for every Monroe citizen.

    Good point. But is there any need to kill them in a town fire? They may not have been innocent, but I'm fairly sure that 60% of the town wouldn't go after an insane woman with a machete/sword for Norma's own agenda.

  • i know!! The whole time Randall was talking I was thinking "come on Telltale, give me the option to bash this fucker's head in".

    Wigams posted: »

    One of the best episodes in a while. I heard that it was short and went in kind of expecting a let down and HOLY SHIT it was the opposite.

  • I have a question for people, particularly the ones that tried to use Randall at the end of Ep 2 to call off his sister Norma. I let it run a little too long, making me uncomfortable leaving it silent any longer and ended up speaking to Norma myself, but I am curious, if I rewound it and timed it just at the very moment he stopped the phrase "Hey Norma, I'm fine." (or whatever he said specifically) Then what happens? IS there a way to time it so Norma ISN'T questioning any further silence over the radio, or will she always? My guess is just that it is a linear thing that she'll question if you cut him off in general, but I just wanted to ask if anyone has tested this and seen what happened if you cut him off right after his first assurance that he is fine and how Norma reacts to that.

  • When you watch enough Walking Dead or play enough TellTale games you have an eye for predicting things though. I knew John would die. I was guessing Walker related though so credit to them for surprising me there. As SOON as he opened his gate and wouldn't freaking close it I knew he was dead. Like the second that gate opened and he threw the arm out I was like. "Ok, close it now... no seriously, shut up and close your freaking gate..."
    John gets shot
    "YA SEE WHAT HAPPENS JOHN?!"

    Flog61 posted: »

    Wow, John's death. Most shocking death since Carley for me. Wonderful. Bit disappointed that Randall and Norma basically are being portra

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